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BorgDog last won the day on September 7 2021
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Gemini (Gottlieb) (1978) (BorgDog)(1.0)(VP10)
BorgDog commented on BorgDog's file in VPX - Pinball Tables
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View File NOBS (BorgDog 2016) This is a re-upload of my old table on vpinball. I have been slowly working on updates, new art, rearrange, new vp techniques etc, but am far from completing them. I have been asked to upload this again so people have access to it. I tried it out in 10.6 and it seems to work fine, but no guarantees on anything A few years back I started building a real version of it. I have not done anything with that in the last couple years either, but if you want to check out what I did it is HERE Gameplay: If you play or understand the card game Cribbage, then this will make some sense to you, if you have no idea how cribbage works you will be a little lost but I’ll try to explain the basics. The 3 main scoring mechanisms in Cribbage are pairs, runs, and 15s. 15s being a combination of cards that add up to 15. Each pair counts for two points (or as I call them in this game “pegs” since the game is usually played with a board and pegs to keep track of score). Each 15 counts two pegs as well. Runs are 3 or more cards in sequence, suit does not matter, and score 1 peg for each card, ie a 4 card run scores 4 pegs. Cribbage is about probabilities and maximizing your count. A lot of cribbage I didn’t see translating very well, but did make the main theme of hands. In cribbage you are dealt 6 cards at the beginning of a hand, you choose your best possible combination of 4 of those cards and discard the other 2 to the dealers “crib” which the dealer gets as another hand when scoring comes. Dealing rotates among the players each hand. After all players has discarded their 2 crib cards the top card on the remaining cards not dealt is turned over and becomes part of everyone’s hand for scoring. That is where the probability comes in, what cards are most likely to come up. In cribbage all the face cards count as 10 when scoring 15s so there is a pretty good chance of a card that counts as 10 coming up. As you can see on the Nobs playfield there are 4 hands to be completed for pegs through a combination of rollover and drop targets. when you complete one of those hands you are awarded pegs based on that hand and what card is showing on the roto target in the upper right (the "turn" card). So one thing to do in the game is pay attention to what is on the roto and shoot for the most points accordingly. The 4 color coded hands are as follows: 1. K, Q, J rollovers on the top and the 5 rollover in the left outlane. by itself completeing this hand scores 9 pegs (3 sets of 15 for 2, and a run of 3 for 3) 2. 6, 5, 5, 4 drop target bank on the left side. by itself this hand scores 12 pegs (2 sets of 15 for 2 each, 2 runs of 3 cards for 3 each, and a pair of 5s for 2) 3. A, 2, 3 drop targets and the 2 rollover on the right side. by itself this hand scores a double-run of 3 for 8 (cribbage shortcut for 2 runs of 3 for 3 each and a pair for 2) 4. 6 and 9 drop targets on the right and the 8 right outlane and 7 left inlane. by itself this hand scores 8 points; 2 sets of 15 for 2, and a run of 4 for 4. (hopefully I counted correctly LOL) To add more scoring I did a few things that are not necessarily part of a real cribbage game. hitting the roto target scores the value of the up card (face cards are 10), a lit star rollover scores 1 peg (they are lit by clearing other rollovers), hitting a drop or rollover that is the same as the roto scores a pair for 2, hitting a drop or rollover that in combination with the roto adds up to 15 pegs a 15 for 2, and hitting the extra ball stand up target spins the roto and pegs 1. A game in cribbage is 121 pegs. And games are counted separately from pegs. Playing in 2 player mode also allows for “skunks” and “double-skunks”. A skunk is when one player wins the game (more than 120 points) and their opponent has 90 or less points and counts as 2 games won, and a double-skunk is when the loser has 60 or less points and counts as 4 games won (tournament and local rules differ on these though). High “scores” are kept track of for both the total number of pegs you earn during the match and total number of games won. Extra balls are awarded for winning a cribbage game, and for hitting the target when lit, which is lit after hitting 6 lit rollovers, either all 6 on the playfield, or can be the same ones after scoring a hand it resets. Of note as well is that when you make the 6 lit rollovers in addition to lighting the target for extra ball it also opens the gate on the right outlane to drain, although that one has a rubber post for potential saves. The left outlane opens once you clear the 5 rollover there, and resets when the hand resets. I am looking for feedback on play, rules, more ideas for scoring, anything basically is game Oh, and the name of the table “NOBS” is a cribbage turn that applies when scoring your hand if you have the jack that matches the suit of the turn card you score 1 peg for nobs. Also you may notice that while the scoring display keeps track of total pegs for the match (all 5 balls), the individual cribbage games are kept track of on the figure 8 cribbage board around the pop bumpers. And extra pegs do not roll over into the new game, so having a total of 242 pegs doesn’t usually mean you won 2 cribbage games unless you happened to win both with exactly 121 pegs (not very likely). Submitter BorgDog Submitted 08/31/2022 Category Original (Original) Game Creations Link to B2S included Link to Media Pack
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Version 1.2
583 downloads
This is a re-upload of my old table on vpinball. I have been slowly working on updates, new art, rearrange, new vp techniques etc, but am far from completing them. I have been asked to upload this again so people have access to it. I tried it out in 10.6 and it seems to work fine, but no guarantees on anything A few years back I started building a real version of it. I have not done anything with that in the last couple years either, but if you want to check out what I did it is HERE Gameplay: If you play or understand the card game Cribbage, then this will make some sense to you, if you have no idea how cribbage works you will be a little lost but I’ll try to explain the basics. The 3 main scoring mechanisms in Cribbage are pairs, runs, and 15s. 15s being a combination of cards that add up to 15. Each pair counts for two points (or as I call them in this game “pegs” since the game is usually played with a board and pegs to keep track of score). Each 15 counts two pegs as well. Runs are 3 or more cards in sequence, suit does not matter, and score 1 peg for each card, ie a 4 card run scores 4 pegs. Cribbage is about probabilities and maximizing your count. A lot of cribbage I didn’t see translating very well, but did make the main theme of hands. In cribbage you are dealt 6 cards at the beginning of a hand, you choose your best possible combination of 4 of those cards and discard the other 2 to the dealers “crib” which the dealer gets as another hand when scoring comes. Dealing rotates among the players each hand. After all players has discarded their 2 crib cards the top card on the remaining cards not dealt is turned over and becomes part of everyone’s hand for scoring. That is where the probability comes in, what cards are most likely to come up. In cribbage all the face cards count as 10 when scoring 15s so there is a pretty good chance of a card that counts as 10 coming up. As you can see on the Nobs playfield there are 4 hands to be completed for pegs through a combination of rollover and drop targets. when you complete one of those hands you are awarded pegs based on that hand and what card is showing on the roto target in the upper right (the "turn" card). So one thing to do in the game is pay attention to what is on the roto and shoot for the most points accordingly. The 4 color coded hands are as follows: 1. K, Q, J rollovers on the top and the 5 rollover in the left outlane. by itself completeing this hand scores 9 pegs (3 sets of 15 for 2, and a run of 3 for 3) 2. 6, 5, 5, 4 drop target bank on the left side. by itself this hand scores 12 pegs (2 sets of 15 for 2 each, 2 runs of 3 cards for 3 each, and a pair of 5s for 2) 3. A, 2, 3 drop targets and the 2 rollover on the right side. by itself this hand scores a double-run of 3 for 8 (cribbage shortcut for 2 runs of 3 for 3 each and a pair for 2) 4. 6 and 9 drop targets on the right and the 8 right outlane and 7 left inlane. by itself this hand scores 8 points; 2 sets of 15 for 2, and a run of 4 for 4. (hopefully I counted correctly LOL) To add more scoring I did a few things that are not necessarily part of a real cribbage game. hitting the roto target scores the value of the up card (face cards are 10), a lit star rollover scores 1 peg (they are lit by clearing other rollovers), hitting a drop or rollover that is the same as the roto scores a pair for 2, hitting a drop or rollover that in combination with the roto adds up to 15 pegs a 15 for 2, and hitting the extra ball stand up target spins the roto and pegs 1. A game in cribbage is 121 pegs. And games are counted separately from pegs. Playing in 2 player mode also allows for “skunks” and “double-skunks”. A skunk is when one player wins the game (more than 120 points) and their opponent has 90 or less points and counts as 2 games won, and a double-skunk is when the loser has 60 or less points and counts as 4 games won (tournament and local rules differ on these though). High “scores” are kept track of for both the total number of pegs you earn during the match and total number of games won. Extra balls are awarded for winning a cribbage game, and for hitting the target when lit, which is lit after hitting 6 lit rollovers, either all 6 on the playfield, or can be the same ones after scoring a hand it resets. Of note as well is that when you make the 6 lit rollovers in addition to lighting the target for extra ball it also opens the gate on the right outlane to drain, although that one has a rubber post for potential saves. The left outlane opens once you clear the 5 rollover there, and resets when the hand resets. I am looking for feedback on play, rules, more ideas for scoring, anything basically is game Oh, and the name of the table “NOBS” is a cribbage turn that applies when scoring your hand if you have the jack that matches the suit of the turn card you score 1 peg for nobs. Also you may notice that while the scoring display keeps track of total pegs for the match (all 5 balls), the individual cribbage games are kept track of on the figure 8 cribbage board around the pop bumpers. And extra pegs do not roll over into the new game, so having a total of 242 pegs doesn’t usually mean you won 2 cribbage games unless you happened to win both with exactly 121 pegs (not very likely). -
Hey! wedgehead pin is back together after being stored for close to 2 years while going through a couple moves. That said I have not really been doing any VP stuff besides following along, mostly keeping up with the VPE stuff as that intrigues me. Current plan is to totally disassemble the cab and rebuild it as a homebrew (real pinball) version of my Star Wars table, but who knows what will happen if/when I get around to it.
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It's close, but doing the math a 45" 21:9 is only 17.7" tall/wide so somewhat narrow for a vp cab, something like a 50-52" would be the perfect width for a standard cab.
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[New VPX Alert]Time Line (Gottlieb 1980)
BorgDog replied to BorgDog's topic in New Visual Pinball 10 - Releases
here are the pov file referenced Time_Line-pov.zip -
View File Time Line (Gottlieb 1980) evidently I missed re-uploading this one in my upload binge after the vpinball demise. nothing changed, original description below. scantily clad amazon warrior women playing nuclear tic-tac-toe with a laser wielding time traveling robot evidently made sense to someone for a pinball machine theme in 1980, because here it is. basically hit target banks and rollovers to place X's on the tic-tac-toe board, for each X you place the computer places an O. plunge to the mini playfield in the upper left, clear 7 drop targets there to get the center X, you have 10 or so seconds to do so once you hit one before the flippers die. you can return to the shooter lane through the small gap to the loop at the top then any of the drops you hit on the main playfield prior to that point count towards the 7. the 2 digit display on the backglass is your bonus count. most of the info on what to hit to get what square is printed on the playfield. scratch built from a scan of the playfield and plastics and new db2s from a photo. thanks to @bord, @scottacus, and @Thalamus for play testing, extra thanks to bord for instructing me on blender shadow making (I almost understand what I'm doing now), and extra thanks to thalamus for the included nvram that sets the replay levels and options as well as the landscape POV file, table comes setup for playfield in portrait orientation which is how I have my cabs setup. Submitter BorgDog Submitted 09/07/2021 Category Solid State (SS) Recreations ROM Name timeline Link to B2S included Permission to Mod Yes
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Version 1.0.3
1919 downloads
evidently I missed re-uploading this one in my upload binge after the vpinball demise. nothing changed, original description below. scantily clad amazon warrior women playing nuclear tic-tac-toe with a laser wielding time traveling robot evidently made sense to someone for a pinball machine theme in 1980, because here it is. basically hit target banks and rollovers to place X's on the tic-tac-toe board, for each X you place the computer places an O. plunge to the mini playfield in the upper left, clear 7 drop targets there to get the center X, you have 10 or so seconds to do so once you hit one before the flippers die. you can return to the shooter lane through the small gap to the loop at the top then any of the drops you hit on the main playfield prior to that point count towards the 7. the 2 digit display on the backglass is your bonus count. most of the info on what to hit to get what square is printed on the playfield. scratch built from a scan of the playfield and plastics and new db2s from a photo. thanks to @bord, @scottacus, and @Thalamus for play testing, extra thanks to bord for instructing me on blender shadow making (I almost understand what I'm doing now), and extra thanks to thalamus for the included nvram that sets the replay levels and options as well as the landscape POV file, table comes setup for playfield in portrait orientation which is how I have my cabs setup.- 16 comments
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