skillman Posted January 16, 2023 Share Posted January 16, 2023 22 hours ago, saecrow said: Great work - super fun table, still trying to figure all the rules out! 🤣 I've played about 6-7 games and for the first time just got an error which caused the table to crash. Is this something that I need to adjust on my end? Thanks! Runtime error Line 3954 Object required" 'actor' That error would happen if the line above it failed - i.e. it failed to load an image from disk. There are a few scenes that are done using a series of images, instead of an animated GIF, because FlexDMD doesn't support animated GIFs with transparency. That said, the images _should_ all be there, so this was more likely a spurious error. Link to comment Share on other sites More sharing options...
skillman Posted January 16, 2023 Share Posted January 16, 2023 On 1/13/2023 at 3:51 AM, jbaynham said: This isn't ball to ball, this is game to game until VP is reset. So, 7m x multiplier every ball in every game thereafter. LOL, yeah, that's a bug. Insert "CastlesCollected = 0" as line 8539, below "SwordsCollected = 0". I'll add it into the next bug release, but that may be awhile, as it is otherwise pretty stable now. Link to comment Share on other sites More sharing options...
jbaynham Posted January 17, 2023 Share Posted January 17, 2023 21 hours ago, skillman said: LOL, yeah, that's a bug. Insert "CastlesCollected = 0" as line 8539, below "SwordsCollected = 0". I'll add it into the next bug release, but that may be awhile, as it is otherwise pretty stable now. Thanks! 😁 Link to comment Share on other sites More sharing options...
saecrow Posted January 17, 2023 Share Posted January 17, 2023 On 1/16/2023 at 4:51 PM, skillman said: That error would happen if the line above it failed - i.e. it failed to load an image from disk. There are a few scenes that are done using a series of images, instead of an animated GIF, because FlexDMD doesn't support animated GIFs with transparency. That said, the images _should_ all be there, so this was more likely a spurious error. Ok, thanks! Link to comment Share on other sites More sharing options...
jammotron1 Posted January 28, 2023 Share Posted January 28, 2023 Great Table, is there a VPX.6 Version for this coming anytime soon? Link to comment Share on other sites More sharing options...
DanLShane Posted January 28, 2023 Share Posted January 28, 2023 1 minute ago, jammotron1 said: Great Table, is there a VPX.6 Version for this coming anytime soon? Highly doubtful. Many features in the game would never work in 10.6. Best to upgrade if you ever want to play this table. Link to comment Share on other sites More sharing options...
jammotron1 Posted January 28, 2023 Share Posted January 28, 2023 Cool, Will do. Link to comment Share on other sites More sharing options...
outhere Posted January 28, 2023 Share Posted January 28, 2023 2 hours ago, jammotron1 said: Great Table, is there a VPX.6 Version for this coming anytime soon? 1 - Visual Pinball X (Standalone EXE) 10.7.3 - https://www.vpforums.org/index.php?showtopic=33262 2 - Visual PinMAME (Standalone DLL) 3.5 - https://www.vpforums.org/index.php?app=downloads&showfile=11571 Here are New Rom's for 3.5 - https://vpuniverse.com/forums/topic/3928-new-vp10-alert-super-mario-bros-gottlieb-1992/?do=findComment&comment=42960 3- B2S Backglass Server 1.4.1 - https://www.vpforums.org/index.php?app=downloads&showfile=12553 Link to comment Share on other sites More sharing options...
jammotron1 Posted January 28, 2023 Share Posted January 28, 2023 😊 Thank You Link to comment Share on other sites More sharing options...
Tedcomun Posted January 30, 2023 Share Posted January 30, 2023 (edited) On 12/29/2022 at 10:49 PM, outhere said: Hi, I saw this post about the problem with de DMD not displayed.. It's the same for me , the DMD not displayed (I play on one monitor on my PC) -> I have VPX 10.7.3 -> Flex DMD 1.8 -> B2S server 1.4.1 -> Visual PinMAME 3.5 -> The New pack of rom for 3.5 -> the file "gameofthrones.FlexDMD" is in the same file "Table" -> The GOT table work perfectly, except this DMD display problem..... (all other tables I have work perfectly with their own DMD) If you have an idea to solve my problem it will great EDIT ->>>> found the problem (thanks @jbaynham) : In "DmdDevice.ini" at [virtualdmd] by default it was "enabled = false", i have changed to [virtualdmd] enabled = true , and I work now ! the DMD is displayed 🙂 If it can help Edited January 30, 2023 by Tedcomun Link to comment Share on other sites More sharing options...
woodsy15 Posted March 1, 2023 Share Posted March 1, 2023 Question on the ball in the game, seems very over saturated, bright etc. with hard edges. Other tables have a ball where you can see the detail, identify the spin on the ball etc.. Can this be changed in the game? I checked the Options menu etc.. and tried some different LUT choices. I don't know enough about swapping out ball images or anything like that. Any insight is much appreciated, LOVE the table! Thanks Link to comment Share on other sites More sharing options...
woodsy15 Posted March 1, 2023 Share Posted March 1, 2023 13 minutes ago, woodsy15 said: Question on the ball in the game, seems very over saturated, bright etc. with hard edges. Other tables have a ball where you can see the detail, identify the spin on the ball etc.. Can this be changed in the game? I checked the Options menu etc.. and tried some different LUT choices. I don't know enough about swapping out ball images or anything like that. Any insight is much appreciated, LOVE the table! Thanks Followup - seems I had the Night>Day cycle slider way up! With that turned down and playing around with the different LUT choices its looking pretty good now. Thanks Link to comment Share on other sites More sharing options...
Tummie Posted March 8, 2023 Share Posted March 8, 2023 On 12/27/2022 at 5:26 PM, jbaynham said: In case anyone else has this issue post installation of 10.7.2, it was DmdDevice.ini in the VPinMame folder being overwritten, specifically setting enabled=false under the [virtualdmd] section. Thank you! Link to comment Share on other sites More sharing options...
bernillo Posted March 9, 2023 Share Posted March 9, 2023 (edited) hello, i have one question. using this table with puppack i need to start it twice because at the firs start the pup-pack stays back the backglass could you help me? solved. cutted the backglass and inserted a new pup-overlay Edited March 10, 2023 by bernillo Link to comment Share on other sites More sharing options...
Content Provider Wylte Posted March 9, 2023 Content Provider Share Posted March 9, 2023 1 hour ago, bernillo said: hello, i have one question. using this table with puppack i need to start it twice because at the firs start the pup-pack stays back the backglass could you help me? Probably better posted in the support thread for the pup pack, since the table wasn't built with it Link to comment Share on other sites More sharing options...
Djfraleo Posted March 20, 2023 Share Posted March 20, 2023 I can not play this table. I have this error: Starting script Runtime error ------------- Line: 13886 My line is: Case 9 scene.SetBounds 0,0-y,128,32+(2*y) ' Create a large canvas for the image to scroll through With scene.GetImage("attract"&i&"img") .SetAlignedPosition 0,y+32,FlexDMD_Align_TopLeft It seems to look for attract#.img animation, but cannot find any attract image in .Flexdmd folder. I've downloaded last version 1.02 Is there a incomplete download files on zip? or should I look into another problem? Link to comment Share on other sites More sharing options...
PoppSickle Posted March 26, 2023 Share Posted March 26, 2023 (edited) "Not enough Stackmemory", this just came up when I chose "collect 1 sword" in the mystery screen Edit: While Im in here, might I ask why this release isnt based on a normal publicly available rom like previous DMD tables and instead runs off a custom FlexDMD folder? Was it to make the settings menu possible or some other reason? Edited March 26, 2023 by PoppSickle Link to comment Share on other sites More sharing options...
Content Provider Wylte Posted March 26, 2023 Content Provider Share Posted March 26, 2023 7 hours ago, PoppSickle said: Edit: While Im in here, might I ask why this release isnt based on a normal publicly available rom like previous DMD tables and instead runs off a custom FlexDMD folder? Was it to make the settings menu possible or some other reason? The Stern SPIKE system isn't emulated, so tables of that era (and newer) must be coded from scratch within VPX Link to comment Share on other sites More sharing options...
PoppSickle Posted March 26, 2023 Share Posted March 26, 2023 (edited) Again, this time while in Battle for the Wall Multiball Guess I cant play this table, I used a fresh install this time. I dont know what to do. Im guessing this happens consistently when I reach the Replay Value, I got it set to extra Ball Edited March 26, 2023 by PoppSickle Link to comment Share on other sites More sharing options...
GHOSTfaceKILLr74 Posted March 29, 2023 Share Posted March 29, 2023 My PC shutdown in a middle of a game and now every time I start a new game there is coins already selected. Is there a way to reset the memory (points and coins) without having to rename the GameName in the script. thank you. Link to comment Share on other sites More sharing options...
Content Provider Wylte Posted March 29, 2023 Content Provider Share Posted March 29, 2023 @PoppSickle do you have VPX updated to at least 10.7.2 and FlexDMD at least 1.8? I believe the SetLightColor function was one that was added in that version. Link to comment Share on other sites More sharing options...
outhere Posted March 29, 2023 Share Posted March 29, 2023 On 3/26/2023 at 5:59 PM, PoppSickle said: Again, this time while in Battle for the Wall Multiball Guess I cant play this table, I used a fresh install this time. I dont know what to do. Im guessing this happens consistently when I reach the Replay Value, I got it set to extra Ball Are you up to date 1 - Visual Pinball X (Standalone EXE) 10.7.3 - https://www.vpforums.org/index.php?showtopic=33262 2 - Visual PinMAME (Standalone DLL) 3.5 - https://www.vpforums.org/index.php?app=downloads&showfile=11571 Here are New Rom's for 3.5 - https://vpuniverse.com/forums/topic/3928-new-vp10-alert-super-mario-bros-gottlieb-1992/?do=findComment&comment=42960 3- B2S Backglass Server 2.0 - https://www.vpforums.org/index.php?app=downloads&showfile=12553date Link to comment Share on other sites More sharing options...
PoppSickle Posted March 30, 2023 Share Posted March 30, 2023 9 hours ago, Wylte said: @PoppSickle do you have VPX updated to at least 10.7.2 and FlexDMD at least 1.8? I believe the SetLightColor function was one that was added in that version. 9 hours ago, outhere said: Are you up to date 1 - Visual Pinball X (Standalone EXE) 10.7.3 - https://www.vpforums.org/index.php?showtopic=33262 2 - Visual PinMAME (Standalone DLL) 3.5 - https://www.vpforums.org/index.php?app=downloads&showfile=11571 Here are New Rom's for 3.5 - https://vpuniverse.com/forums/topic/3928-new-vp10-alert-super-mario-bros-gottlieb-1992/?do=findComment&comment=42960 3- B2S Backglass Server 2.0 - https://www.vpforums.org/index.php?app=downloads&showfile=12553date Yes all the programms were on these versions already. I coudnt find the B2S version number anywhere so I just installed the newest even tho Im a desktop user and dont really use backglasses. Will test again, soon. Link to comment Share on other sites More sharing options...
PoppSickle Posted April 4, 2023 Share Posted April 4, 2023 Still happening Link to comment Share on other sites More sharing options...
LynnInDenver Posted April 4, 2023 Share Posted April 4, 2023 3 hours ago, PoppSickle said: Still happening Did you also update the scripts in the Scripts folder when you updated VPX? It isn't just the exe that you need to update. Link to comment Share on other sites More sharing options...
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