mellkul Posted August 3, 2022 Share Posted August 3, 2022 4 hours ago, lucky1 said: Just tested and colorization is working fine. Is Scaling set to on or off ? I have it on Link to comment Share on other sites More sharing options...
Cliffy Posted August 3, 2022 Share Posted August 3, 2022 16 hours ago, mellkul said: Did notice the table that we do not speak of is not triggering I just tested and it triggers for me. I'm sure you copied the dmddevice.dll and pin2color.dll to the vpinspa folder, right? Funny thing - I forgot to set the dmddevice.ini in the vpinspa folder to hd yet the dmd was scaling to hd anyway. That tells me pinmame is only using the .ini in the vpinmame folder, not needed in vpinspa. I edited it in vpinspa any enabling hd scaling and tested again, same results. pups trigger and dmd looks great Link to comment Share on other sites More sharing options...
mellkul Posted August 3, 2022 Share Posted August 3, 2022 15 minutes ago, Cliffy said: I just tested and it triggers for me. I'm sure you copied the dmddevice.dll and pin2color.dll to the vpinspa folder, right? Funny thing - I forgot to set the dmddevice.ini in the vpinspa folder to hd yet the dmd was scaling to hd anyway. That tells me pinmame is only using the .ini in the vpinmame folder, not needed in vpinspa. I edited it in vpinspa any enabling hd scaling and tested again, same results. pups trigger and dmd looks great Ok ya I put that in vpinspa i got it working now thanks guys Link to comment Share on other sites More sharing options...
Content Provider kapterb Posted August 3, 2022 Content Provider Share Posted August 3, 2022 16 hours ago, Cliffy said: color patched acdc 170hc looks good in desktop mode for me @kapterb Thank you, I will try to repatch and see what happens. Link to comment Share on other sites More sharing options...
Content Provider kapterb Posted August 3, 2022 Content Provider Share Posted August 3, 2022 3 hours ago, kapterb said: Thank you, I will try to repatch and see what happens. I repatched and still same issue... however I found out that the Luci edition does work fine but the PWR edition does not for me... so I renamed the cgame name in the PWR edition to Luci's cgame name and now it works. Odd! Link to comment Share on other sites More sharing options...
Joppnl Posted August 7, 2022 Share Posted August 7, 2022 Like to share this: when the 64c support came out I had very much problem with the pin2dmd showing like double frames when frames followed quickly. Reported it back then but there was no solution for it at that moment. Today I installed these new .dll's and tested the same table (it was Champions Pub, the skill shot where you can collect a 'prize' when releasing the fire-button) and...... Everything perfect! Did test a .pac file as well on an other table and that was colorized also so I think the timing problems have been solved and this is working perfect. Will do more testing later this week but a 👍👍👍 for now, Thanks Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted August 8, 2022 Author Content Provider Share Posted August 8, 2022 17 hours ago, Joppnl said: Like to share this: when the 64c support came out I had very much problem with the pin2dmd showing like double frames when frames followed quickly. Reported it back then but there was no solution for it at that moment. Today I installed these new .dll's and tested the same table (it was Champions Pub, the skill shot where you can collect a 'prize' when releasing the fire-button) and...... Everything perfect! Did test a .pac file as well on an other table and that was colorized also so I think the timing problems have been solved and this is working perfect. Will do more testing later this week but a 👍👍👍 for now, Thanks That was really frustrating in the past. No matter how much time I spent, I could never really solve problems like these with the colorization code in dmd-extensions which is the reason why I decided to use my colorization code instead and use dmd-extensions only for output. Link to comment Share on other sites More sharing options...
Joppnl Posted August 9, 2022 Share Posted August 9, 2022 Hello, as I'm testing the new dll's I found some things may-be possible to have a look at: 1) for tables with IRL a very big screen like Baywatch, Batman Forever etc I put a virtual display on my topper monitor and turn the pin2dmd off with the command "pin2dmd enabled = false" in the dmddevice.ini file. This used to work but with the new .dll the pin2dmd is still on and working. I can confirm that dmddevice.ini is being used by VPX as changes here are being used. 2) is this correct but when I open dmddevice.txt I do not see anymore new log's written. Latest log is just before I switched to the new .dll 3) cactuscanyon .pac file as can be found on this site made by jpajmo V1.0 : the colorized pictures during gameplay are perfect but when it comes to the scoring numbers the numbers are like there is a little late frame: the previous score is being displayed while the new score is also being displayed. When the ball hits something which gives you points the previous value in now in the background and the new is being displayed in that. When I open a virtual dmd the virtual dmd is perfect, the pin2dmd is having this problem. The color files also contain the older pal,vni files: same problem as the .pac file This reminds me of the same problem I had with ChampionPub whan 64C came out at first: I double checked it and also there it is visable but may-be because the used color for the numbers is darker (green) it's not that much visable (it was very much worse at the first 64C .dll's then it is now with ChampPub but with CC it's very much visable). On the pin2dmd running FW 4.35 : in the config: [pin2dmd] enabled = native Edit: NetzZwerg just released his new Roadshow colrization .pac file. I also do have his older pal/vni files. With the new .pac file same problem as described above, with the old pal/vni (which output looks like it's the same) no problem. Edit 2: just installed the .pac files for POTC (V1.01 - vbobrusev) and TZ and although they both also have this big numbers font for scoring they run and look perfect. Thanks, Link to comment Share on other sites More sharing options...
outhere Posted August 9, 2022 Share Posted August 9, 2022 @Joppnl This part is working fine for me - as I'm testing the new dll's I found some things may-be possible to have a look at: 1) for tables with IRL a very big screen like Baywatch, Batman Forever etc I put a virtual display on my topper monitor and turn the pin2dmd off with the command "pin2dmd enabled = false" in the dmddevice.ini file. This used to work but with the new .dll the pin2dmd is still on and working. I can confirm that dmddevice.ini is being used by VPX as changes here are being used. Link to comment Share on other sites More sharing options...
Joppnl Posted August 9, 2022 Share Posted August 9, 2022 Thanks @outhere, strange that it isn't working here, you have a real pin2dmd as well? (and if so, what about the other reported items?) Just to give as much info as possible I add my DmdDevice.ini file here.... Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted August 9, 2022 Author Content Provider Share Posted August 9, 2022 2 hours ago, outhere said: @Joppnl This part is working fine for me - as I'm testing the new dll's I found some things may-be possible to have a look at: 1) for tables with IRL a very big screen like Baywatch, Batman Forever etc I put a virtual display on my topper monitor and turn the pin2dmd off with the command "pin2dmd enabled = false" in the dmddevice.ini file. This used to work but with the new .dll the pin2dmd is still on and working. I can confirm that dmddevice.ini is being used by VPX as changes here are being used. This only works if freezy controls the pin2dmd and enable is set to true in the global settings. If you set pin2dmd enable to native the pin2dmd is completely handled by the pin2color.dll and the table specific settings are ignored. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted August 9, 2022 Author Content Provider Share Posted August 9, 2022 4 hours ago, Joppnl said: 3) cactuscanyon .pac file as can be found on this site made by jpajmo V1.0 : the colorized pictures during gameplay are perfect but when it comes to the scoring numbers the numbers are like there is a little late frame: the previous score is being displayed while the new score is also being displayed. When the ball hits something which gives you points the previous value in now in the background and the new is being displayed in that. When I open a virtual dmd the virtual dmd is perfect, the pin2dmd is having this problem. The color files also contain the older pal,vni files: same problem as the .pac file This reminds me of the same problem I had with ChampionPub whan 64C came out at first: I double checked it and also there it is visable but may-be because the used color for the numbers is darker (green) it's not that much visable (it was very much worse at the first 64C .dll's then it is now with ChampPub but with CC it's very much visable). On the pin2dmd running FW 4.35 : in the config: [pin2dmd] enabled = native Edit: NetzZwerg just released his new Roadshow colrization .pac file. I also do have his older pal/vni files. With the new .pac file same problem as described above, with the old pal/vni (which output looks like it's the same) no problem. Edit 2: just installed the .pac files for POTC (V1.01 - vbobrusev) and TZ and although they both also have this big numbers font for scoring they run and look perfect. That is something the colorization authors have to look after and is not related to this dll. Link to comment Share on other sites More sharing options...
yangotas Posted August 11, 2022 Share Posted August 11, 2022 After a lot of testing,everything works fine for me also with the new .pac files, except one table Lord of the Rings (Stern 2003)_VPW_v1.3_10.6 crashes every time I open with 10.6.2 final,no errors nothing just desktop, works fine with latest 10.7. I then clicked F1 uncheck “ use external dll” and table was working fine . Any help really appreciated LOTR by VPW really plays different in 10.6 and 10.7 Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted August 11, 2022 Author Content Provider Share Posted August 11, 2022 1 hour ago, yangotas said: After a lot of testing,everything works fine for me also with the new .pac files, except one table Lord of the Rings (Stern 2003)_VPW_v1.3_10.6 crashes every time I open with 10.6.2 final,no errors nothing just desktop, works fine with latest 10.7. I then clicked F1 uncheck “ use external dll” and table was working fine . Any help really appreciated LOTR by VPW really plays different in 10.6 and 10.7 I assume the pinmame version stays the same, so I guess it is some kind of timing issue within vpx 10.6.2 causing the crash. Link to comment Share on other sites More sharing options...
elsimpso Posted August 11, 2022 Share Posted August 11, 2022 For anyone (like me) who struggled to get the .pac files working in VPX in Windows 10 64, be sure to install the x86 package, too. I thought I did everything right, but once I installed both packages, everything works perfectly for me. Anyone who knows more than I do (probably everyone in this discussion) is welcome to chime in to clarify if I'm leading anyone astray. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted August 12, 2022 Author Content Provider Share Posted August 12, 2022 13 hours ago, elsimpso said: For anyone (like me) who struggled to get the .pac files working in VPX in Windows 10 64, be sure to install the x86 package, too. I thought I did everything right, but once I installed both packages, everything works perfectly for me. Anyone who knows more than I do (probably everyone in this discussion) is welcome to chime in to clarify if I'm leading anyone astray. Like written in the first post If you have vpinmame.dll installed use the dmddevice.dll and pin2color.dll from the x86 folder. If you have vpinmame64.dll installed use the dmddevice64.dll and pin2color64.dll from the x64 folder. Both versions x86 and x64 can be used with the 64bit version of Windows Link to comment Share on other sites More sharing options...
yangotas Posted August 12, 2022 Share Posted August 12, 2022 14 hours ago, elsimpso said: I actually made it work , used both x86 x64 files fresh downloaded and deleted dmdext.ini , I believe .ini was the culprit, I have one question though if inside the altcolor file exists pin2dmd.vni, pin2dmd.pal and pin2dmd.pac the new dll will pick always the new .pac file or do I need to remove the .vni and .pal ? Thanks again for all your efforts and making our hobby great and fun Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted August 12, 2022 Author Content Provider Share Posted August 12, 2022 1 minute ago, yangotas said: pin2dmd.vni, pin2dmd.pal and pin2dmd.pac the new dll will pick always the new .pac file or do I need to remove the .vni and .pal ? It is recommended to have only one colorization pack in the folder. Either pac or vni/pal Link to comment Share on other sites More sharing options...
mellkul Posted August 15, 2022 Share Posted August 15, 2022 (edited) everything has been working amazing since last update, but was playing super mario bro and the color dmd is no longer working i tried HD and HD off and still no change. thanks just getting dark blue Edited August 15, 2022 by mellkul Link to comment Share on other sites More sharing options...
Cliffy Posted August 15, 2022 Share Posted August 15, 2022 13 minutes ago, mellkul said: everything has been working amazing since last update, but was playing super mario bro and the color dmd is no longer working i tried HD and HD off and still no change. thanks just getting dark blue Verified. I only get white and blue. Damn, I hadn't checked this one. its in pal/vni format Link to comment Share on other sites More sharing options...
mellkul Posted August 15, 2022 Share Posted August 15, 2022 1 minute ago, Cliffy said: Verified. I only get white and blue. Damn, I hadn't checked this one. its in pal/vni format ya i thought i went threw them all but missed this one Link to comment Share on other sites More sharing options...
Cliffy Posted August 15, 2022 Share Posted August 15, 2022 Maybe @lucky1 will have a look. As far as I know its the only Gottlieb/Premier colored rom I have in my games Link to comment Share on other sites More sharing options...
mellkul Posted August 15, 2022 Share Posted August 15, 2022 (edited) 1 hour ago, Cliffy said: Maybe @lucky1 will have a look. As far as I know its the only Gottlieb/Premier colored rom I have in my games Ya i think for me as well , oh no I have street fighters think it's gottlieb as well but the color dmd is working for it . Edited August 15, 2022 by mellkul Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted August 16, 2022 Author Content Provider Share Posted August 16, 2022 12 hours ago, mellkul said: everything has been working amazing since last update, but was playing super mario bro and the color dmd is no longer working i tried HD and HD off and still no change. thanks just getting dark blue Should be fixed in the latest version I just uploaed Link to comment Share on other sites More sharing options...
mellkul Posted August 16, 2022 Share Posted August 16, 2022 42 minutes ago, lucky1 said: Should be fixed in the latest version I just uploaed Thanks lucky1 ill give it a go when I get home. Link to comment Share on other sites More sharing options...
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