PastorLUL Posted May 18, 2025 Posted May 18, 2025 7 hours ago, bandicoot said: Hello , it'm trying to the 2.3 working but got a big lag problem With the files on first post no problem it's work great but doesn't have serum V2 support so , trying Dmdext 2.3 Now serum V2 works but DMD running totally slow My pin2dmd is an XL one , hope Lucky can found a way to make it works Thanks This is exaclty issue i have but for a PIN2DMD XL. The person who made this video decided to upgrade to a ZeDMD, which then made it run super smooth. Can't lie I recommend it too especially if you have HD displays.
LoiAbdullah Posted June 1, 2025 Posted June 1, 2025 Can anyone, anyOoooone help the hell out of me from this hellish mess.. I've been trying to run .pac and .pal/.vni properly with @lucky1 dmdext for months but dmd shows only buggy scenes and and unusual colonization. It wasn't like this until I updated to vpinmame 3.6. Last update of lucky1 dmd extension is dead and incompatible and freezy's won't work for .pac for sure... so what's exactly happening? Why isn't there any update anymore? AND if dmdext 2.3 versions of @freezy are said to replacement for lucky1, why can't they run .pac and .pal/. vni properly.. some get me understand at least.. most the altcolor section in this website is seen as broken because of this...
bandicoot Posted June 3, 2025 Posted June 3, 2025 On 5/18/2025 at 7:19 PM, PastorLUL said: The person who made this video decided to upgrade to a ZeDMD, which then made it run super smooth. Can't lie I recommend it too especially if you have HD displays. seems you're right ^^ , i try zedmd code but not working ath this momemt for my 3 64x64 panels but i can flash it for 2 64x64 panels for try and yes with a s3 and zedmd code , no lag . I stand for an update of this to manage my config if Lucky doesn't do an update
Content Provider lucky1 Posted June 4, 2025 Author Content Provider Posted June 4, 2025 I just uploaded a pin2color.dll plugin for release version 2.3.1 from freezys github to my repository. You might want to give it a try by adding plugin.0.path = pin2color.dll plugin.0.path64 = pin2color64.dll plugin.0.passthrough = true to your dmddevice.ini and copying the dll files from the zip into the same directory as dmdevice.dll v2.3.1 https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame
bandicoot Posted June 7, 2025 Posted June 7, 2025 (edited) it's working but lagguy on PIN2DMDXL firmware If i flash a non xl firmware there's no lag ^^ perhaps something to look at this ( nucleo board) But the pack on the first page working great without lag Edited June 8, 2025 by bandicoot
Dicentim Posted June 7, 2025 Posted June 7, 2025 On 6/4/2025 at 1:38 PM, lucky1 said: I just uploaded a pin2color.dll plugin for release version 2.3.1 from freezys github to my repository. You might want to give it a try by adding plugin.0.path = pin2color.dll plugin.0.path64 = pin2color64.dll plugin.0.passthrough = true to your dmddevice.ini and copying the dll files from the zip into the same directory as dmdevice.dll v2.3.1 https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame Thanks, works great on my 128x32 Pin2dmd, colors look way better on XL DMD like Baywatch, Batman Forever...
Content Provider lucky1 Posted June 9, 2025 Author Content Provider Posted June 9, 2025 On 6/7/2025 at 8:53 AM, bandicoot said: it's working but lagguy on PIN2DMDXL firmware If i flash a non xl firmware there's no lag ^^ perhaps something to look at this ( nucleo board) But the pack on the first page working great without lag If you have a real pin2dmd you may use enabled = native instead of enabled = true in the pin2dmd section of the dmddevice.ini This gives you better performance. FlexDMD and Serum tables might need pin2dmd enabled = true either in the table specific settings or globally
Dicentim Posted July 18, 2025 Posted July 18, 2025 (edited) Hi @lucky1, Is it possible to have an update to PIN2DMD firmware to support color rotations ? I know ZeDMD can handle these color rotations and as many Serum colorizations use them it's a bit annoying cause some scenes are flickering on PIN2DMD. Thanks ! Regards. Edited July 18, 2025 by Dicentim
Content Provider lucky1 Posted July 29, 2025 Author Content Provider Posted July 29, 2025 On 7/19/2025 at 1:29 AM, Dicentim said: Hi @lucky1, Is it possible to have an update to PIN2DMD firmware to support color rotations ? I know ZeDMD can handle these color rotations and as many Serum colorizations use them it's a bit annoying cause some scenes are flickering on PIN2DMD. Thanks ! Regards. I just tested with the latest DMDExt and color rotation worked without a problem. Maybe a USB issue ? Make sure your pin2dmd has a dedicated USB port .
outhere Posted July 29, 2025 Posted July 29, 2025 1 hour ago, lucky1 said: @lucky1 I just tested with the latest DMDExt and color rotation worked without a problem. Maybe a USB issue ? Make sure your pin2dmd has a dedicated USB port . Sometimes they seem to work fine and next time they flicker. How well do these work for you Truck Stop and F-14 I'm on firmware 4.53
Dicentim Posted July 30, 2025 Posted July 30, 2025 Hi, yes I can confirm for F-14 and Truck Stop. You can also see the flickering issue with latest serum color of Ghostbusters : when adding credits (or when there's no credits and you push start) the Pin2dmd is flickering. I had another issue and I had to remove pin2color.dll and pin2color64.dll plugins, they don't fit Pinball FX external DMD use, the colors become aways red and with very low luminosity.
Content Provider lucky1 Posted July 30, 2025 Author Content Provider Posted July 30, 2025 I tested with Scared Stiff and Tron which worked without a problem. If the problem is table specific it is most likely a colorization or software issue and must be fixed by the author.
Content Provider lucky1 Posted July 31, 2025 Author Content Provider Posted July 31, 2025 On 7/29/2025 at 9:22 PM, outhere said: Sometimes they seem to work fine and next time they flicker. How well do these work for you Truck Stop and F-14 I'm on firmware 4.53 Both are colorizations for Alphanumeric machines. Most likely the author did not catch all display frames for his work. Depending on the sync point pinmame starts with the display output, it produces slightly different frames. That also explains that it sometimes works and sometimes not. Can´t be fixed from my side.
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