Vecna Posted July 7, 2023 Posted July 7, 2023 4 hours ago, MikeDASpike said: Hey guys, not to spoil things, but this is a dmdext thread from lucky, not a vpx 10.8 thread Yes. Cliffy was saying that dmd must not be the issue. The issue lies elsewhere. Maybe my vpx? But I'm in latest 10.8 so I don't think it's that You are correct wrong area this is sidetracked elsewhere and thanks for the settings Cliffy.. appreciate your time
marccy1138 Posted July 10, 2023 Posted July 10, 2023 yes, I have a pixelcade but I dont use it for DMD. It is just decoration in my game room cycling through marquees and such. Yeah, I came to the same conclusion. Wait until Lucky comes up with the next revision.
apinbalwiz Posted July 19, 2023 Posted July 19, 2023 Is the download on page 1 working? When I try to download the files I get a zipped folder that I can't access, and I believe there's nothing in there. Thanks!
Ginsonic Posted July 19, 2023 Posted July 19, 2023 6 hours ago, apinbalwiz said: Is the download on page 1 working? When I try to download the files I get a zipped folder that I can't access, and I believe there's nothing in there. Thanks! No, the file is empty, maybe this happend during server migration! @lucky1 Could you please reupload the file, thanks!
Content Provider lucky1 Posted July 19, 2023 Author Content Provider Posted July 19, 2023 2 hours ago, Ginsonic said: @lucky1 Could you please reupload the file, thanks! Done ! I split the upload into x86 and x64
bbddpp Posted July 21, 2023 Posted July 21, 2023 Am I correct in that this solution doesn't support colorization in FX3? I may just have something set wrong. I have both Serum and PAC working in VPX, great work BTW!
Content Provider lucky1 Posted July 21, 2023 Author Content Provider Posted July 21, 2023 5 hours ago, bbddpp said: Am I correct in that this solution doesn't support colorization in FX3? I may just have something set wrong. I have both Serum and PAC working in VPX, great work BTW! Could you provide a dmddevice.log for a fx3 run ?
marccy1138 Posted July 23, 2023 Posted July 23, 2023 I can’t get fx3 color to work either and I can’t get pinball fx to show the external DMD. I think we have to wait for lucky’s latest plug-in that will i corporate everything!
Content Provider lucky1 Posted July 24, 2023 Author Content Provider Posted July 24, 2023 16 hours ago, marccy1138 said: I can’t get fx3 color to work either and I can’t get pinball fx to show the external DMD. I think we have to wait for lucky’s latest plug-in that will i corporate everything! Logfile ??
cherok Posted July 24, 2023 Posted July 24, 2023 On 7/3/2023 at 10:54 PM, Vecna said: They do need a log file. Cliffy did say what does your log file say.. but then I am new to the process.. I'm not a tester. If anybody knows were the error is in the log maybe upload here? I have personnaly nothing in dmddevice.log when i lauchn a table with infinte loading until crash -> weird these tables works on 32 bits (but not on 64 -> infinite loading until crash)
bbddpp Posted July 24, 2023 Posted July 24, 2023 On 7/21/2023 at 2:12 PM, lucky1 said: Could you provide a dmddevice.log for a fx3 run ? Hey lucky sorry for the delay busy weekend thanks for the reply. I will get this for you tonight. Should be easy to grab. I'll just run an FX3 table that I have a version of in VPX that has a working color rom enabled. If I am missing something obvious like a setting elsewhere LMK this could be a dumb user (me) issue not a systematic one.
cherok Posted July 24, 2023 Posted July 24, 2023 On 06/07/2023 at 22:22, Vecna said: Si je joue à une table dans pinupopper et que j'appuie sur Q pour quitter pour quitter l'émulateur... la musique de table continue de jouer. La table se ferme mais la musique est comme si elle bégayait et sautillait ? C'est mon seul problème, sinon je n'ai jamais eu de problèmes pour jouer au flipper visuel. Si jamais je l'ai fait, il exécutait des tables sur la mauvaise version. Le dernier héros d'action avait besoin de x64. Et j'ai un problème de mémoire, à part ça, je peux vraiment dire que le flipper visuel est un programme si bien conçu d'individus créatifs intelligents qui devraient vraiment travailler pour de très bonnes entreprises. Donc, d'après votre expérience, que manque-t-il aux gens qui ne font pas Cliffy en termes de paramètres corrects ? I have all the same pb as you. Going to 10.8 didnt change anything (even last B2s server or last freezy didnt correct my issues). When i have a stable version (the all in May baller installer) but without PAC i still have problem that i cant run in 64 bits tables that should work (like attack from mars or dirty harry -> only for me in 32 bits unless an infinite loading until crash and no log on dmddevice.log). Problems on last action hero are normal as it requires 64 bits to not have the memory error (like some VPW table) -> you can also in vpx decrease the video quality from unlimited to 3072 (or less) to have less bug (me is good on 3072) I also have a cpu overheat warning since one or two month with a high end PC (ryzen 5800X and 3080 card) -> but no crash for the moment; maybe i will try your solution of the button High end pc really upset by all this but i have to wait more stability i think
cherok Posted July 25, 2023 Posted July 25, 2023 @lucky1 just one question; i see in the nailbuster baller installer from may a dmdext64.exe file but its not in your x64_dmd-extensions_with_pin2color_and_serum_plugin.zip. do we have to rename in your zip this dmdext.exe into dmdext64.exe before putting into vpinmame or do we have to find it somewhere else? Thank for all by the way for all your work
Content Provider lucky1 Posted July 25, 2023 Author Content Provider Posted July 25, 2023 dmdext.exe is not needed for pinmame
marccy1138 Posted July 25, 2023 Posted July 25, 2023 Hi Lucky. I am out of town but will post my log on Friday. As stated, I can’t get pinball fx to show the external DMD and I can’t get color to work on fx3. appreciate the help!
MikeDASpike Posted July 26, 2023 Posted July 26, 2023 @lucky1 Is there already a pin2colordmd plugin available for freezy his beta ? Or can the dll be used from your first post ? Or am I too impatient?
Content Provider lucky1 Posted July 27, 2023 Author Content Provider Posted July 27, 2023 14 hours ago, MikeDASpike said: Or am I too impatient? There will be no public release until all issues are fixed and it is running at least as good as my version. I´m no fan of public beta testing because too many unexperienced users bring up unrelated issues which are wasting my time.
MikeDASpike Posted July 27, 2023 Posted July 27, 2023 2 hours ago, lucky1 said: There will be no public release until all issues are fixed and it is running at least as good as my version. I´m no fan of public beta testing because too many unexperienced users bring up unrelated issues which are wasting my time. Make sense. I will wait until the testing is finished by the experienced users, so we can use ir too🤟
marco37 Posted July 28, 2023 Posted July 28, 2023 Sorry if the subject has been raised many times, but there's no chance of reading .pac files on a ZEDMD, whereas there's no problem on standard lcd screens (fuldmd)? Thx!
marccy1138 Posted July 29, 2023 Posted July 29, 2023 ok. So here are my two issues: 1) I cannot get the virtual dmd to show on pinball fx 2) Cant get color to work on fx3 or pinball fx (don't think lucky files support that yet?) here is what included: 1) My dmddevice log (shows nothing happening for pinball fx) 2) Launch script for Piball FX Maybe someone can help LAUNCH SCRIPT PINBALL FX -------------------------- @echo off REM cd /d "C:\Program Files (x86)\Steam\steamapps\common\Pinball FX\PinballFX\Mods\Cabinet\" if "[CUSTOM2]"=="FULLDMD" ( copy /y SettingsFULLDMD.ini Settings.ini ) else ( copy /y SettingsSlimDMD.ini Settings.ini ) SET ALTPARAM=Classic if "[ALTMODE]"=="Classic" (SET ALTPARAM=Classic) if "[ALTMODE]"=="Hotseat2" (SET ALTPARAM=Hotseat_2 ) if "[ALTMODE]"=="Hotseat3" (SET ALTPARAM=Hotseat_3 ) if "[ALTMODE]"=="Hotseat4" (SET ALTPARAM=Hotseat_4 ) if "[ALTMODE]"=="Pro" (SET ALTPARAM=Pro ) if "[ALTMODE]"=="Practice" (SET ALTPARAM=Practice ) START "" "[STARTDIR]Launch\VPXSTARTER.exe" 5 5 20 "PinballFX" cd /d "[DIREMU]" START "" "steam.exe" -applaunch 2328760 -Table [?ROM?] -GameMode %ALTPARAM% LOG ---------------- [1] 2023/07/29 10:02:03.307 INFO | Successfully loaded config from D:\vPinball\VisualPinball\VPinMAME\DmdDevice.ini. [1] 2023/07/29 10:02:03.524 INFO | Determined color path from assembly path: D:\vPinball\VisualPinball\VPinMAME\altcolor [1] 2023/07/29 10:02:03.524 INFO | Starting VPinMAME API 2.1.1-SNAPSHOT through PUPDMDControl.exe. [1] 2023/07/29 10:02:03.524 INFO | Assembly located at D:\vPinball\VisualPinball\VPinMAME\dmddevice.dll [1] 2023/07/29 10:02:03.524 INFO | Running in D:\vPinball\VisualPinball\VPinMAME [1] 2023/07/29 10:02:03.524 INFO | [vpm] Open(0) [1] 2023/07/29 10:02:03.524 INFO | [vpm] PM_GameSettings(0, PINUP\BALLY_Attack_from_Mars, 0) [1] 2023/07/29 10:02:03.524 INFO | Disabling game colorization [1] 2023/07/29 10:02:03.524 INFO | Setting game name: PINUP\BALLY_Attack_from_Mars [1] 2023/07/29 10:02:03.524 INFO | Setting color: #FF000000 [1] 2023/07/29 10:02:03.544 INFO | [Pin2Color] Successfully loaded colorizer plugin ... [1] 2023/07/29 10:02:03.604 INFO | [Pin2Color] Looking for colorization at D:\vPinball\VisualPinball\VPinMAME\altcolor\PINUP\BALLY_Attack_from_Mars ... [1] 2023/07/29 10:02:03.604 INFO | [Pin2Color] No colorization found. Switching tp Passthrough. [1] 2023/07/29 10:02:03.604 INFO | [Pin2Color] Colorizer v4.50.001 initialized. [1] 2023/07/29 10:02:03.604 INFO | Opening virtual display... [10] 2023/07/29 10:02:03.911 INFO | ZeDMD device not found [10] 2023/07/29 10:02:03.911 ERROR | Value "flase" for "enabled" under [pixelcade] must be either "true" or "false". [10] 2023/07/29 10:02:03.911 INFO | Added VirtualDMD renderer. [10] 2023/07/29 10:02:03.911 ERROR | [PinUpOutput] Attempt to find PuP_Trigger function but dmddevicePUP.dll is outdated [10] 2023/07/29 10:02:03.911 INFO | PinUP DLL starting PINUP\BALLY_Attack_from_Mars... [10] 2023/07/29 10:02:03.930 INFO | Added PinUP renderer. [10] 2023/07/29 10:02:03.930 INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False [10] 2023/07/29 10:02:03.930 INFO | Applying default color to render graphs (#FF000000). [10] 2023/07/29 10:02:03.930 INFO | Setting up 2-bit VPM Graph for 2 destination(s) [10] 2023/07/29 10:02:03.952 INFO | Connecting VPM 2-bit Source to Dmd (Gray2 => Gray2) [10] 2023/07/29 10:02:03.964 INFO | Connecting VPM 2-bit Source to PinUP Writer (Gray2 => Gray2) [10] 2023/07/29 10:02:03.964 INFO | Setting up 4-bit VPM Graph for 2 destination(s) [10] 2023/07/29 10:02:03.964 INFO | Connecting VPM 4-bit Source to Dmd (Gray4 => Gray4) [10] 2023/07/29 10:02:03.964 INFO | Connecting VPM 4-bit Source to PinUP Writer (Gray4 => Gray4) [10] 2023/07/29 10:02:03.964 INFO | Setting up RGB24-bit VPM Graph for 2 destination(s) [10] 2023/07/29 10:02:03.964 INFO | Connecting VPM RGB24 Source to Dmd (Rgb24 => Rgb24) [10] 2023/07/29 10:02:03.964 INFO | Connecting VPM RGB24 Source to PinUP Writer (Rgb24 => Bitmap) [10] 2023/07/29 10:02:03.964 INFO | Setting up Alphanumeric VPM Graph for 2 destination(s) [10] 2023/07/29 10:02:04.575 INFO | Creating FBOs for 128x32 [1] 2023/07/29 10:02:04.718 INFO | VPM RGB24 Source received new dimensions: 128x32 => 256x64. [1] 2023/07/29 10:02:04.718 INFO | Resizing virtual DMD to 256x64 [10] 2023/07/29 10:02:04.731 INFO | Creating FBOs for 256x64 [1] 2023/07/29 10:02:16.790 INFO | [vpm] Close(0) [1] 2023/07/29 10:02:16.790 INFO | Closing up. [1] 2023/07/29 10:02:16.849 INFO | Source for 3 renderer(s) stopped. [1] 2023/07/29 10:02:16.849 INFO | Source for 3 renderer(s) stopped. [1] 2023/07/29 10:02:16.849 INFO | Source for 2 renderer(s) stopped. [1] 2023/07/29 10:02:16.849 INFO | Source for 0 renderer(s) stopped.
marccy1138 Posted July 29, 2023 Posted July 29, 2023 Also, here is a partial of the dmddevice.ini [global] ; how to scale games to smaller or larger displays: fit, fill or stretch resize = fit ; flips the image horizontally fliphorizontally = false ; flips the image vertically flipvertically = false ; enable or disable frame-by-frame colorization (inactive in VPX bundle) colorize = true ; scaler mode for standard content (vpm frames): doubler, scale2x. ; note: see readme.md for details scalermode = scale2x ; always scale standard vpm frames to 256x64 ; note: see readme.md for details scaletohd = true ; a DMD that renders with nice dots on a computer monitor [virtualdmd] enabled = true ; virtual dmd stays on top of all other windows stayontop = true ; ignore the aspect ratio of the rendered dots when resizing ignorear = true ; use VPM's registry values when positioning the virtual dmd useregistry = false ; x-axis of the window position left = 3899 ; y-axis of the window position top = 321 ; width of the dmd in monitor pixels width = 1794 ; height of the dmd in monitor pixels height = 449 ; style to apply to games where it's not explicitly set style = default ; scale the dot size (set to 0.8 for same size as pre-1.6.0) style.default.dotsize = 0.95 ; rounding of the dots (0 is square, 1 is circle) style.default.dotrounding = 0.95 ; scale the brightness of the dots style.default.brightness = 0.95 ; amount of glow to add around the dots style.default.dotglow = 0.3 ; amount of glow of the dots background (very blurry diffuse glow) style.default.backglow = 0.4 ; gamma correction (1.0 to disable, a value around 2.2 should be used) style.default.gamma = 1 ; amount of lighting of unlit dots style.default.unlitdot = #FF000000 ; texture path for the DMD glass style.default.glass = ; Amount and color of lighting of the glass coming from the room style.default.glass.color = #00000000 ; Amount of lighting of the glass coming from the DMD style.default.glass.lighting = 0 ; sharpness of the dots style.default.dotsharpness = 0.8 ; padding of the DMD under the glass (fake unlit dots are added around the real DMD to account for this padding) style.default.glass.padding.left = 0 style.default.glass.padding.top = 0 style.default.glass.padding.right = 0 style.default.glass.padding.bottom = 0 ; texture path for an overlay frame style.default.frame = ; padding of the glass under the frame style.default.frame.padding.left = 0 style.default.frame.padding.top = 0 style.default.frame.padding.right = 0 style.default.frame.padding.bottom = 0 ; Legacy style (plain square dots without any effects) style.legacy.dotsize = 0.95 style.legacy.dotrounding = 0.95 style.legacy.brightness = 0.95 style.legacy.dotglow = 0.3 style.legacy.backglow = 0.4 style.legacy.gamma = 1 style.legacy.unlitdot = #FF000000 style.legacy.glass = style.legacy.glass.color = #00000000 style.legacy.glass.lighting = 0 style.legacy.glass.padding.left = 0 style.legacy.glass.padding.top = 0 style.legacy.glass.padding.right = 0 style.legacy.glass.padding.bottom = 0 style.legacy.frame = style.legacy.frame.padding.left = 0 style.legacy.frame.padding.top = 0 style.legacy.frame.padding.right = 0 style.legacy.frame.padding.bottom = 0 ; Example of using the glass padding to fit a 128x16 DMD in a 128x32 display frame style.dataeast-128x16.dotsize = 0.5 style.dataeast-128x16.dotrounding = 0.5 style.dataeast-128x16.brightness = 8 style.dataeast-128x16.dotglow = 0.03 style.dataeast-128x16.backglow = 0.03 style.dataeast-128x16.gamma = 2.2 style.dataeast-128x16.glass = null style.dataeast-128x16.glass.color = #00000000 style.dataeast-128x16.glass.lighting = 0 style.dataeast-128x16.glass.padding.left = 0 style.dataeast-128x16.glass.padding.top = 8 style.dataeast-128x16.glass.padding.right = 0 style.dataeast-128x16.glass.padding.bottom = 8 style.dataeast-128x16.frame = null style.dataeast-128x16.frame.padding.left = 0 style.dataeast-128x16.frame.padding.top = 0 style.dataeast-128x16.frame.padding.right = 0 style.dataeast-128x16.frame.padding.bottom = 0 style.dataeast-128x16.unlitdot = #FF2C1600 style.bluesquare.brightness = 3.24 style.bluesquare.dotsize = 0.72 style.bluesquare.dotrounding = 0 style.bluesquare.dotsharpness = 0.8 style.bluesquare.unlitdot = #00000000 style.bluesquare.dotglow = 0.186178861788618 style.bluesquare.backglow = 0.11 style.bluesquare.gamma = 0.94 style.bluesquare.tint = #ff2852f5 style.bluesquare.glass = textures\glasses\glass3.jpg style.bluesquare.glass.color = #ff5477ff style.bluesquare.glass.lighting = 0.13 style.bluesquare.glass.padding.left = 0 style.bluesquare.glass.padding.top = 0 style.bluesquare.glass.padding.right = 0 style.bluesquare.glass.padding.bottom = 0 ; bally frame by wiesshund style.bally.brightness = 0.95 style.bally.dotsize = 0.85 style.bally.dotrounding = 0.85 style.bally.dotsharpness = 0.8 style.bally.unlitdot = #00000000 style.bally.dotglow = 0.3 style.bally.backglow = 0.4 style.bally.gamma = 1 style.bally.tint = #00ff5820 style.bally.glass = style.bally.glass.color = #00000000 style.bally.glass.lighting = 0 style.bally.glass.padding.left = 0 style.bally.glass.padding.top = 0 style.bally.glass.padding.right = 0 style.bally.glass.padding.bottom = 0 style.bally.frame = textures\frames\bally.png style.bally.frame.padding.left = 2.4 style.bally.frame.padding.top = 0.9 style.bally.frame.padding.right = 1 style.bally.frame.padding.bottom = 15.03 ; metal frame by benji style.metal1.brightness = 0.95 style.metal1.dotsize = 0.92 style.metal1.dotrounding = 1 style.metal1.dotsharpness = 0.8 style.metal1.unlitdot = #00000000 style.metal1.dotglow = 0 style.metal1.backglow = 0 style.metal1.gamma = 1 style.metal1.tint = #00ff5820 style.metal1.glass = style.metal1.glass.color = #00000000 style.metal1.glass.lighting = 1 style.metal1.glass.padding.left = 12 style.metal1.glass.padding.top = 12 style.metal1.glass.padding.right = 12 style.metal1.glass.padding.bottom = 12 style.metal1.frame = textures\frames\metal4.png style.metal1.frame.padding.left = 12 style.metal1.frame.padding.top = 12 style.metal1.frame.padding.right = 12 style.metal1.frame.padding.bottom = 12 style.legacy.dotsharpness = 0.8 style.legacy.tint = #00000000 style.default.tint = #00000000 [pindmd1] ; if false, doesn't bother looking for a pinDMD1 enabled = false [pindmd2] ; if false, doesn't bother looking for a pinDMD2 enabled = true [pindmd3] ; if false, doesn't bother looking for a pinDMD3 enabled = false ; COM port, e.g. COM3 port = [ZeDMD] ; if false, doesn't bother looking for a ZepinDMD enabled = true [pin2dmd] ; if false, doesn't bother looking for a PIN2DMD enabled = true ; how long to wait in milliseconds after sending a palette delay = 25 [pixelcade] ; if false, doesn't bother looking for a Pixelcade enabled = false ; COM port, e.g. COM3 port = COM4 ; color matrix to use, either "rgb" or "rbg" matrix = rgb [networkstream] ; if enabled, stream to your DMD connected to another computer enabled = false url = ws://127.0.0.1/dmd ; if enabled, retry connecting if the connection fails, default is false retry = false ; interval in seconds between retry attempts, default is 5 retry-interval = 5 [browserstream] ; if enabled, stream to your browser in your LAN enabled = false port = 9090 [vpdbstream] ; if enabled, stream DMD to https://test.vpdb.io/live enabled = false endpoint = https://api-test.vpdb.io/ [video] ; if enabled, writes frames to an .avi file enabled = false ; path to folder or .avi file. if folder, gamename.avi is used. path = [pinup] ; if enabled, send frames to PinUP. enabled = true [alphanumeric] enabled = false style = default style.default.skewangle = 12 style.default.backgroundcolor = ff000000 style.default.foreground.enabled = true style.default.foreground.color = fffbe6cb style.default.foreground.blur.enabled = true style.default.foreground.blur.x = 2 style.default.foreground.blur.y = 2 style.default.foreground.dilate.enabled = false style.default.innerglow.enabled = true style.default.innerglow.color = a0dd6a03 style.default.innerglow.blur.enabled = true style.default.innerglow.blur.x = 15 style.default.innerglow.blur.y = 13 style.default.innerglow.dilate.enabled = true style.default.innerglow.dilate.x = 15 style.default.innerglow.dilate.y = 10 style.default.outerglow.enabled = true style.default.outerglow.color = 40b65829 style.default.outerglow.blur.enabled = true style.default.outerglow.blur.x = 50 style.default.outerglow.blur.y = 50 style.default.outerglow.dilate.enabled = true style.default.outerglow.dilate.x = 90 style.default.outerglow.dilate.y = 40 style.default.background.enabled = true style.default.background.color = 20ffffff style.default.background.blur.enabled = true style.default.background.blur.x = 7 style.default.background.blur.y = 7 style.default.background.dilate.enabled = false style.blue.skewangle = 12 style.blue.weight = Bold style.blue.backgroundcolor = #ff000000 style.blue.foreground.enabled = true style.blue.foreground.color = #ff00ffff style.blue.foreground.blur.enabled = true style.blue.foreground.blur.x = 2 style.blue.foreground.blur.y = 2 style.blue.foreground.dilate.enabled = false style.blue.innerglow.enabled = true style.blue.innerglow.color = #ff0000ff style.blue.innerglow.blur.enabled = true style.blue.innerglow.blur.x = 15 style.blue.innerglow.blur.y = 13 style.blue.innerglow.dilate.enabled = true style.blue.innerglow.dilate.x = 15 style.blue.innerglow.dilate.y = 10 style.blue.outerglow.enabled = true style.blue.outerglow.color = #ff000080 style.blue.outerglow.blur.enabled = true style.blue.outerglow.blur.x = 50 style.blue.outerglow.blur.y = 50 style.blue.outerglow.dilate.enabled = true style.blue.outerglow.dilate.x = 6 style.blue.outerglow.dilate.y = 40 style.blue.background.enabled = true style.blue.background.color = #2dfffafa style.blue.background.blur.enabled = true style.blue.background.blur.x = 7 style.blue.background.blur.y = 7 style.blue.background.dilate.enabled = false style.green.skewangle = 12 style.green.weight = Bold style.green.backgroundcolor = #ff000000 style.green.foreground.enabled = true style.green.foreground.color = #ff00ff00 style.green.foreground.blur.enabled = true style.green.foreground.blur.x = 2 style.green.foreground.blur.y = 2 style.green.foreground.dilate.enabled = false style.green.innerglow.enabled = true style.green.innerglow.color = #eb00ff7f style.green.innerglow.blur.enabled = true style.green.innerglow.blur.x = 15 style.green.innerglow.blur.y = 13 style.green.innerglow.dilate.enabled = true style.green.innerglow.dilate.x = 4 style.green.innerglow.dilate.y = 4 style.green.outerglow.enabled = true style.green.outerglow.color = #b900fa9a style.green.outerglow.blur.enabled = true style.green.outerglow.blur.x = 50 style.green.outerglow.blur.y = 50 style.green.outerglow.dilate.enabled = true style.green.outerglow.dilate.x = 1 style.green.outerglow.dilate.y = 2 style.green.background.enabled = true style.green.background.color = #2dfffafa style.green.background.blur.enabled = true style.green.background.blur.x = 7 style.green.background.blur.y = 7 style.green.background.dilate.enabled = false style.icefever.skewangle = 12 style.icefever.weight = Bold style.icefever.backgroundcolor = #ff000000 style.icefever.foreground.enabled = true style.icefever.foreground.color = #ff07ebff style.icefever.foreground.blur.enabled = false style.icefever.foreground.dilate.enabled = false style.icefever.innerglow.enabled = false style.icefever.outerglow.enabled = false style.icefever.background.enabled = true style.icefever.background.color = #2dfffafa style.icefever.background.blur.enabled = false style.icefever.background.dilate.y = 5 style.icefever.background.dilate.x = 5 style.icefever.background.dilate.enabled = true
dabigoz Posted July 29, 2023 Posted July 29, 2023 The color DMD's all work fine on my 3-Screen Setup... But... upon closing the game and going back to the editor it takes forever to close and sometimes crashes... any reason why..?? Help is greatly appreciated.. Thank You in advance.
cherok Posted July 30, 2023 Posted July 30, 2023 11 hours ago, dabigoz said: The color DMD's all work fine on my 3-Screen Setup... But... upon closing the game and going back to the editor it takes forever to close and sometimes crashes... any reason why..?? Help is greatly appreciated.. Thank You in advance. I have the same
Content Provider lucky1 Posted July 30, 2023 Author Content Provider Posted July 30, 2023 14 hours ago, marccy1138 said: Looking for colorization at D:\vPinball\VisualPinball\VPinMAME\altcolor\PINUP\BALLY_Attack_from_Mars There is no colorization in that folder
marccy1138 Posted July 30, 2023 Posted July 30, 2023 I rested a PINUP folder and I put in the color files but it didn’t work. What else should I have done?
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