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New version: dmd-extensions with pin2dmd coloring plugin and pac file support !


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Posted
4 hours ago, MikeDASpike said:

Hey guys, not to spoil things, but this is a dmdext thread from lucky, not a vpx 10.8 thread :P

 

Yes. Cliffy was saying that dmd must not be the issue. The issue lies elsewhere. Maybe my vpx? 

 

But I'm in latest 10.8 so I don't think it's that

 

You are correct wrong area this is sidetracked elsewhere and thanks for the settings Cliffy.. appreciate your time

Posted

yes, I have a pixelcade but I dont use it for DMD. It is just decoration in my game room cycling through marquees and such.

 

Yeah, I came to the same conclusion. Wait until Lucky comes up with the next revision. 

  • 2 weeks later...
Posted

Is the download on page 1 working?  When I try to download the files I get a zipped folder that I can't access, and I believe there's nothing in there. Thanks!

Posted
6 hours ago, apinbalwiz said:

Is the download on page 1 working?  When I try to download the files I get a zipped folder that I can't access, and I believe there's nothing in there. Thanks!

 

No, the file is empty, maybe this happend during server migration!

 

@lucky1 Could you please reupload the file, thanks!

 

  • Content Provider
Posted
2 hours ago, Ginsonic said:

 

@lucky1 Could you please reupload the file, thanks!

 

Done ! I split the upload into x86 and x64

Posted

Am I correct in that this solution doesn't support colorization in FX3?  I may just have something set wrong.  I have both Serum and PAC working in VPX, great work BTW!

  • Content Provider
Posted
5 hours ago, bbddpp said:

Am I correct in that this solution doesn't support colorization in FX3?  I may just have something set wrong.  I have both Serum and PAC working in VPX, great work BTW!

 

Could you provide a dmddevice.log for a fx3 run ?

Posted

I can’t get fx3 color to work either and I can’t get pinball fx to show the external DMD. I think we have to wait for lucky’s latest plug-in that will i corporate everything!

  • Content Provider
Posted
16 hours ago, marccy1138 said:

I can’t get fx3 color to work either and I can’t get pinball fx to show the external DMD. I think we have to wait for lucky’s latest plug-in that will i corporate everything!

 

Logfile ??

Posted
On 7/3/2023 at 10:54 PM, Vecna said:

They do need a log file. Cliffy did say what does your log file say.. but then I am new to the process.. I'm not a tester. If anybody knows were the error is in the log maybe upload here?

I have personnaly nothing in dmddevice.log when i lauchn a table with infinte loading until crash -> weird

these tables works on 32 bits (but not on 64 -> infinite loading until crash)

 

Posted
On 7/21/2023 at 2:12 PM, lucky1 said:

 

Could you provide a dmddevice.log for a fx3 run ?

Hey lucky sorry for the delay busy weekend thanks for the reply. I will get this for you tonight.  Should be easy to grab.  I'll just run an FX3 table that I have a version of in VPX that has a working color rom enabled.  If I am missing something obvious like a setting elsewhere LMK this could be a dumb user (me) issue not a systematic one.

Posted
On 06/07/2023 at 22:22, Vecna said:

Si je joue à une table dans pinupopper et que j'appuie sur Q pour quitter pour quitter l'émulateur... la musique de table continue de jouer. La table se ferme mais la musique est comme si elle bégayait et sautillait ? C'est mon seul problème, sinon je n'ai jamais eu de problèmes pour jouer au flipper visuel. Si jamais je l'ai fait, il exécutait des tables sur la mauvaise version. Le dernier héros d'action avait besoin de x64. Et j'ai un problème de mémoire, à part ça, je peux vraiment dire que le flipper visuel est un programme si bien conçu d'individus créatifs intelligents qui devraient vraiment travailler pour de très bonnes entreprises. 

 

Donc, d'après votre expérience, que manque-t-il aux gens qui ne font pas Cliffy en termes de paramètres corrects ?

I have all the same pb as you. Going to 10.8 didnt change anything (even last B2s server or last freezy didnt correct my issues).

When i have a stable version (the all in May baller installer) but without PAC i still have problem that i cant run in 64 bits tables that should work (like attack from mars or dirty harry -> only for me in 32

 bits unless an infinite loading until crash and no log on dmddevice.log).

Problems on last action hero are normal as it requires 64 bits to not have the memory error (like some VPW table) -> you can also in vpx decrease the video quality from unlimited to 3072 (or less) to have less bug (me is good on 3072)

I also have a cpu overheat warning since one or two month with a high end PC (ryzen 5800X and 3080 card) -> but no crash for the moment; maybe i will try your solution of the button High end pc

really upset by all this but i have to wait more stability i think

 

Posted

@lucky1 just one question; i see in the nailbuster baller installer from may a dmdext64.exe file but its not in your x64_dmd-extensions_with_pin2color_and_serum_plugin.zip.

do we have to rename in your zip this dmdext.exe into dmdext64.exe before putting into vpinmame or do we have to find it somewhere else?

Thank for all by the way for all your work

Posted

Hi Lucky. I am out of town but will post my log on Friday. As stated, I can’t get pinball fx to show the external DMD and I can’t get color to work on fx3.

 

appreciate the help!

  • Content Provider
Posted
14 hours ago, MikeDASpike said:

Or am I too impatient?

 

There will be no public release until all issues are fixed and it is running at least as good as my version.

I´m no fan of public beta testing because too many unexperienced users bring up unrelated issues which are wasting my time.

Posted
2 hours ago, lucky1 said:

 

There will be no public release until all issues are fixed and it is running at least as good as my version.

I´m no fan of public beta testing because too many unexperienced users bring up unrelated issues which are wasting my time.

Make sense.

I will wait until the testing is finished by the experienced users, so we can use ir too🤟

Posted

Sorry if the subject has been raised many times, but there's no chance of reading .pac files on a ZEDMD, whereas there's no problem on standard lcd screens (fuldmd)? Thx!

Posted

ok. So here are my two issues:

 

1) I cannot get the virtual dmd to show on pinball fx

2) Cant get color to work on fx3 or pinball fx (don't think lucky files support that yet?)

 

here is what included:

1) My dmddevice log (shows nothing happening for pinball fx)

2) Launch script for Piball FX

 

Maybe someone can help

LAUNCH SCRIPT PINBALL FX

--------------------------

@echo off

REM cd /d "C:\Program Files (x86)\Steam\steamapps\common\Pinball FX\PinballFX\Mods\Cabinet\"
if "[CUSTOM2]"=="FULLDMD" (
copy /y SettingsFULLDMD.ini Settings.ini
) else (
copy /y SettingsSlimDMD.ini Settings.ini
)

SET ALTPARAM=Classic
if "[ALTMODE]"=="Classic"  (SET ALTPARAM=Classic)
if "[ALTMODE]"=="Hotseat2" (SET ALTPARAM=Hotseat_2 )
if "[ALTMODE]"=="Hotseat3" (SET ALTPARAM=Hotseat_3 )
if "[ALTMODE]"=="Hotseat4" (SET ALTPARAM=Hotseat_4 )
if "[ALTMODE]"=="Pro" (SET ALTPARAM=Pro )
if "[ALTMODE]"=="Practice" (SET ALTPARAM=Practice )

START "" "[STARTDIR]Launch\VPXSTARTER.exe" 5 5 20 "PinballFX"
cd /d "[DIREMU]"
START "" "steam.exe" -applaunch 2328760 -Table [?ROM?] -GameMode %ALTPARAM%

 

LOG

----------------

[1] 2023/07/29 10:02:03.307  INFO | Successfully loaded config from D:\vPinball\VisualPinball\VPinMAME\DmdDevice.ini. 
 [1] 2023/07/29 10:02:03.524  INFO | Determined color path from assembly path: D:\vPinball\VisualPinball\VPinMAME\altcolor 
 [1] 2023/07/29 10:02:03.524  INFO | Starting VPinMAME API 2.1.1-SNAPSHOT through PUPDMDControl.exe. 
 [1] 2023/07/29 10:02:03.524  INFO | Assembly located at D:\vPinball\VisualPinball\VPinMAME\dmddevice.dll 
 [1] 2023/07/29 10:02:03.524  INFO | Running in D:\vPinball\VisualPinball\VPinMAME 
 [1] 2023/07/29 10:02:03.524  INFO | [vpm] Open(0) 
 [1] 2023/07/29 10:02:03.524  INFO | [vpm] PM_GameSettings(0, PINUP\BALLY_Attack_from_Mars, 0) 
 [1] 2023/07/29 10:02:03.524  INFO | Disabling game colorization 
 [1] 2023/07/29 10:02:03.524  INFO | Setting game name: PINUP\BALLY_Attack_from_Mars 
 [1] 2023/07/29 10:02:03.524  INFO | Setting color: #FF000000 
 [1] 2023/07/29 10:02:03.544  INFO | [Pin2Color] Successfully loaded colorizer plugin ... 
 [1] 2023/07/29 10:02:03.604  INFO | [Pin2Color] Looking for colorization at D:\vPinball\VisualPinball\VPinMAME\altcolor\PINUP\BALLY_Attack_from_Mars ... 
 [1] 2023/07/29 10:02:03.604  INFO | [Pin2Color] No colorization found. Switching tp Passthrough. 
 [1] 2023/07/29 10:02:03.604  INFO | [Pin2Color] Colorizer v4.50.001 initialized. 
 [1] 2023/07/29 10:02:03.604  INFO | Opening virtual display... 
[10] 2023/07/29 10:02:03.911  INFO | ZeDMD device not found 
[10] 2023/07/29 10:02:03.911 ERROR | Value "flase" for "enabled" under [pixelcade] must be either "true" or "false". 
[10] 2023/07/29 10:02:03.911  INFO | Added VirtualDMD renderer. 
[10] 2023/07/29 10:02:03.911 ERROR | [PinUpOutput] Attempt to find PuP_Trigger function but dmddevicePUP.dll is outdated 
[10] 2023/07/29 10:02:03.911  INFO | PinUP DLL starting PINUP\BALLY_Attack_from_Mars... 
[10] 2023/07/29 10:02:03.930  INFO | Added PinUP renderer. 
[10] 2023/07/29 10:02:03.930  INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False 
[10] 2023/07/29 10:02:03.930  INFO | Applying default color to render graphs (#FF000000). 
[10] 2023/07/29 10:02:03.930  INFO | Setting up 2-bit VPM Graph for 2 destination(s) 
[10] 2023/07/29 10:02:03.952  INFO | Connecting VPM 2-bit Source to Dmd (Gray2 => Gray2) 
[10] 2023/07/29 10:02:03.964  INFO | Connecting VPM 2-bit Source to PinUP Writer (Gray2 => Gray2) 
[10] 2023/07/29 10:02:03.964  INFO | Setting up 4-bit VPM Graph for 2 destination(s) 
[10] 2023/07/29 10:02:03.964  INFO | Connecting VPM 4-bit Source to Dmd (Gray4 => Gray4) 
[10] 2023/07/29 10:02:03.964  INFO | Connecting VPM 4-bit Source to PinUP Writer (Gray4 => Gray4) 
[10] 2023/07/29 10:02:03.964  INFO | Setting up RGB24-bit VPM Graph for 2 destination(s) 
[10] 2023/07/29 10:02:03.964  INFO | Connecting VPM RGB24 Source to Dmd (Rgb24 => Rgb24) 
[10] 2023/07/29 10:02:03.964  INFO | Connecting VPM RGB24 Source to PinUP Writer (Rgb24 => Bitmap) 
[10] 2023/07/29 10:02:03.964  INFO | Setting up Alphanumeric VPM Graph for 2 destination(s) 
[10] 2023/07/29 10:02:04.575  INFO | Creating FBOs for 128x32 
 [1] 2023/07/29 10:02:04.718  INFO | VPM RGB24 Source received new dimensions: 128x32 => 256x64. 
 [1] 2023/07/29 10:02:04.718  INFO | Resizing virtual DMD to 256x64 
[10] 2023/07/29 10:02:04.731  INFO | Creating FBOs for 256x64 
 [1] 2023/07/29 10:02:16.790  INFO | [vpm] Close(0) 
 [1] 2023/07/29 10:02:16.790  INFO | Closing up. 
 [1] 2023/07/29 10:02:16.849  INFO | Source for 3 renderer(s) stopped. 
 [1] 2023/07/29 10:02:16.849  INFO | Source for 3 renderer(s) stopped. 
 [1] 2023/07/29 10:02:16.849  INFO | Source for 2 renderer(s) stopped. 
 [1] 2023/07/29 10:02:16.849  INFO | Source for 0 renderer(s) stopped. 
 

Posted

Also, here is a partial of the dmddevice.ini

 

[global]

; how to scale games to smaller or larger displays: fit, fill or stretch
resize = fit

; flips the image horizontally
fliphorizontally = false

; flips the image vertically
flipvertically = false

; enable or disable frame-by-frame colorization (inactive in VPX bundle)
colorize = true

; scaler mode for standard content (vpm frames): doubler, scale2x.
; note: see readme.md for details
scalermode = scale2x

; always scale standard vpm frames to 256x64
; note: see readme.md for details
scaletohd = true

; a DMD that renders with nice dots on a computer monitor
[virtualdmd]
enabled = true

; virtual dmd stays on top of all other windows
stayontop = true

; ignore the aspect ratio of the rendered dots when resizing
ignorear = true

; use VPM's registry values when positioning the virtual dmd
useregistry = false

; x-axis of the window position
left = 3899

; y-axis of the window position
top = 321

; width of the dmd in monitor pixels
width = 1794

; height of the dmd in monitor pixels
height = 449

; style to apply to games where it's not explicitly set
style = default

; scale the dot size (set to 0.8 for same size as pre-1.6.0)
style.default.dotsize = 0.95

; rounding of the dots (0 is square, 1 is circle)
style.default.dotrounding = 0.95

; scale the brightness of the dots
style.default.brightness = 0.95

; amount of glow to add around the dots
style.default.dotglow = 0.3

; amount of glow of the dots background (very blurry diffuse glow)
style.default.backglow = 0.4

; gamma correction (1.0 to disable, a value around 2.2 should be used)
style.default.gamma = 1

; amount of lighting of unlit dots
style.default.unlitdot = #FF000000

; texture path for the DMD glass
style.default.glass = 

; Amount and color of lighting of the glass coming from the room
style.default.glass.color = #00000000

; Amount of lighting of the glass coming from the DMD
style.default.glass.lighting = 0

; sharpness of the dots
style.default.dotsharpness = 0.8

; padding of the DMD under the glass (fake unlit dots are added around the real DMD to account for this padding)
style.default.glass.padding.left = 0
style.default.glass.padding.top = 0
style.default.glass.padding.right = 0
style.default.glass.padding.bottom = 0

; texture path for an overlay frame
style.default.frame = 

; padding of the glass under the frame
style.default.frame.padding.left = 0
style.default.frame.padding.top = 0
style.default.frame.padding.right = 0
style.default.frame.padding.bottom = 0

; Legacy style (plain square dots without any effects)
style.legacy.dotsize = 0.95
style.legacy.dotrounding = 0.95
style.legacy.brightness = 0.95
style.legacy.dotglow = 0.3
style.legacy.backglow = 0.4
style.legacy.gamma = 1
style.legacy.unlitdot = #FF000000
style.legacy.glass = 
style.legacy.glass.color = #00000000
style.legacy.glass.lighting = 0
style.legacy.glass.padding.left = 0
style.legacy.glass.padding.top = 0
style.legacy.glass.padding.right = 0
style.legacy.glass.padding.bottom = 0
style.legacy.frame = 
style.legacy.frame.padding.left = 0
style.legacy.frame.padding.top = 0
style.legacy.frame.padding.right = 0
style.legacy.frame.padding.bottom = 0

; Example of using the glass padding to fit a 128x16 DMD in a 128x32 display frame
style.dataeast-128x16.dotsize = 0.5
style.dataeast-128x16.dotrounding = 0.5
style.dataeast-128x16.brightness = 8
style.dataeast-128x16.dotglow = 0.03
style.dataeast-128x16.backglow = 0.03
style.dataeast-128x16.gamma = 2.2
style.dataeast-128x16.glass = null
style.dataeast-128x16.glass.color = #00000000
style.dataeast-128x16.glass.lighting = 0
style.dataeast-128x16.glass.padding.left = 0
style.dataeast-128x16.glass.padding.top = 8
style.dataeast-128x16.glass.padding.right = 0
style.dataeast-128x16.glass.padding.bottom = 8
style.dataeast-128x16.frame = null
style.dataeast-128x16.frame.padding.left = 0
style.dataeast-128x16.frame.padding.top = 0
style.dataeast-128x16.frame.padding.right = 0
style.dataeast-128x16.frame.padding.bottom = 0
style.dataeast-128x16.unlitdot = #FF2C1600
style.bluesquare.brightness = 3.24
style.bluesquare.dotsize = 0.72
style.bluesquare.dotrounding = 0
style.bluesquare.dotsharpness = 0.8
style.bluesquare.unlitdot = #00000000
style.bluesquare.dotglow = 0.186178861788618
style.bluesquare.backglow = 0.11
style.bluesquare.gamma = 0.94
style.bluesquare.tint = #ff2852f5
style.bluesquare.glass = textures\glasses\glass3.jpg
style.bluesquare.glass.color = #ff5477ff
style.bluesquare.glass.lighting = 0.13
style.bluesquare.glass.padding.left = 0
style.bluesquare.glass.padding.top = 0
style.bluesquare.glass.padding.right = 0
style.bluesquare.glass.padding.bottom = 0

; bally frame by wiesshund
style.bally.brightness = 0.95
style.bally.dotsize = 0.85
style.bally.dotrounding = 0.85
style.bally.dotsharpness = 0.8
style.bally.unlitdot = #00000000
style.bally.dotglow = 0.3
style.bally.backglow = 0.4
style.bally.gamma = 1
style.bally.tint = #00ff5820
style.bally.glass = 
style.bally.glass.color = #00000000
style.bally.glass.lighting = 0
style.bally.glass.padding.left = 0
style.bally.glass.padding.top = 0
style.bally.glass.padding.right = 0
style.bally.glass.padding.bottom = 0
style.bally.frame = textures\frames\bally.png
style.bally.frame.padding.left = 2.4
style.bally.frame.padding.top = 0.9
style.bally.frame.padding.right = 1
style.bally.frame.padding.bottom = 15.03

; metal frame by benji
style.metal1.brightness = 0.95
style.metal1.dotsize = 0.92
style.metal1.dotrounding = 1
style.metal1.dotsharpness = 0.8
style.metal1.unlitdot = #00000000
style.metal1.dotglow = 0
style.metal1.backglow = 0
style.metal1.gamma = 1
style.metal1.tint = #00ff5820
style.metal1.glass = 
style.metal1.glass.color = #00000000
style.metal1.glass.lighting = 1
style.metal1.glass.padding.left = 12
style.metal1.glass.padding.top = 12
style.metal1.glass.padding.right = 12
style.metal1.glass.padding.bottom = 12
style.metal1.frame = textures\frames\metal4.png
style.metal1.frame.padding.left = 12
style.metal1.frame.padding.top = 12
style.metal1.frame.padding.right = 12
style.metal1.frame.padding.bottom = 12
style.legacy.dotsharpness = 0.8
style.legacy.tint = #00000000
style.default.tint = #00000000

[pindmd1]

; if false, doesn't bother looking for a pinDMD1
enabled = false

[pindmd2]

; if false, doesn't bother looking for a pinDMD2
enabled = true

[pindmd3]

; if false, doesn't bother looking for a pinDMD3
enabled = false

; COM port, e.g. COM3
port = 

[ZeDMD]

; if false, doesn't bother looking for a ZepinDMD
enabled = true

[pin2dmd]

; if false, doesn't bother looking for a PIN2DMD
enabled = true

; how long to wait in milliseconds after sending a palette
delay = 25

[pixelcade]

; if false, doesn't bother looking for a Pixelcade
enabled = false

; COM port, e.g. COM3
port = COM4

; color matrix to use, either "rgb" or "rbg"
matrix = rgb

[networkstream]

; if enabled, stream to your DMD connected to another computer
enabled = false
url = ws://127.0.0.1/dmd

; if enabled, retry connecting if the connection fails, default is false
retry = false

; interval in seconds between retry attempts, default is 5
retry-interval = 5

[browserstream]

; if enabled, stream to your browser in your LAN
enabled = false
port = 9090

[vpdbstream]

; if enabled, stream DMD to https://test.vpdb.io/live
enabled = false
endpoint = https://api-test.vpdb.io/

[video]

; if enabled, writes frames to an .avi file
enabled = false

; path to folder or .avi file. if folder, gamename.avi is used.
path = 

[pinup]

; if enabled, send frames to PinUP.
enabled = true

[alphanumeric]
enabled = false
style = default
style.default.skewangle = 12
style.default.backgroundcolor = ff000000
style.default.foreground.enabled = true
style.default.foreground.color = fffbe6cb
style.default.foreground.blur.enabled = true
style.default.foreground.blur.x = 2
style.default.foreground.blur.y = 2
style.default.foreground.dilate.enabled = false
style.default.innerglow.enabled = true
style.default.innerglow.color = a0dd6a03
style.default.innerglow.blur.enabled = true
style.default.innerglow.blur.x = 15
style.default.innerglow.blur.y = 13
style.default.innerglow.dilate.enabled = true
style.default.innerglow.dilate.x = 15
style.default.innerglow.dilate.y = 10
style.default.outerglow.enabled = true
style.default.outerglow.color = 40b65829
style.default.outerglow.blur.enabled = true
style.default.outerglow.blur.x = 50
style.default.outerglow.blur.y = 50
style.default.outerglow.dilate.enabled = true
style.default.outerglow.dilate.x = 90
style.default.outerglow.dilate.y = 40
style.default.background.enabled = true
style.default.background.color = 20ffffff
style.default.background.blur.enabled = true
style.default.background.blur.x = 7
style.default.background.blur.y = 7
style.default.background.dilate.enabled = false
style.blue.skewangle = 12
style.blue.weight = Bold
style.blue.backgroundcolor = #ff000000
style.blue.foreground.enabled = true
style.blue.foreground.color = #ff00ffff
style.blue.foreground.blur.enabled = true
style.blue.foreground.blur.x = 2
style.blue.foreground.blur.y = 2
style.blue.foreground.dilate.enabled = false
style.blue.innerglow.enabled = true
style.blue.innerglow.color = #ff0000ff
style.blue.innerglow.blur.enabled = true
style.blue.innerglow.blur.x = 15
style.blue.innerglow.blur.y = 13
style.blue.innerglow.dilate.enabled = true
style.blue.innerglow.dilate.x = 15
style.blue.innerglow.dilate.y = 10
style.blue.outerglow.enabled = true
style.blue.outerglow.color = #ff000080
style.blue.outerglow.blur.enabled = true
style.blue.outerglow.blur.x = 50
style.blue.outerglow.blur.y = 50
style.blue.outerglow.dilate.enabled = true
style.blue.outerglow.dilate.x = 6
style.blue.outerglow.dilate.y = 40
style.blue.background.enabled = true
style.blue.background.color = #2dfffafa
style.blue.background.blur.enabled = true
style.blue.background.blur.x = 7
style.blue.background.blur.y = 7
style.blue.background.dilate.enabled = false
style.green.skewangle = 12
style.green.weight = Bold
style.green.backgroundcolor = #ff000000
style.green.foreground.enabled = true
style.green.foreground.color = #ff00ff00
style.green.foreground.blur.enabled = true
style.green.foreground.blur.x = 2
style.green.foreground.blur.y = 2
style.green.foreground.dilate.enabled = false
style.green.innerglow.enabled = true
style.green.innerglow.color = #eb00ff7f
style.green.innerglow.blur.enabled = true
style.green.innerglow.blur.x = 15
style.green.innerglow.blur.y = 13
style.green.innerglow.dilate.enabled = true
style.green.innerglow.dilate.x = 4
style.green.innerglow.dilate.y = 4
style.green.outerglow.enabled = true
style.green.outerglow.color = #b900fa9a
style.green.outerglow.blur.enabled = true
style.green.outerglow.blur.x = 50
style.green.outerglow.blur.y = 50
style.green.outerglow.dilate.enabled = true
style.green.outerglow.dilate.x = 1
style.green.outerglow.dilate.y = 2
style.green.background.enabled = true
style.green.background.color = #2dfffafa
style.green.background.blur.enabled = true
style.green.background.blur.x = 7
style.green.background.blur.y = 7
style.green.background.dilate.enabled = false
style.icefever.skewangle = 12
style.icefever.weight = Bold
style.icefever.backgroundcolor = #ff000000
style.icefever.foreground.enabled = true
style.icefever.foreground.color = #ff07ebff
style.icefever.foreground.blur.enabled = false
style.icefever.foreground.dilate.enabled = false
style.icefever.innerglow.enabled = false
style.icefever.outerglow.enabled = false
style.icefever.background.enabled = true
style.icefever.background.color = #2dfffafa
style.icefever.background.blur.enabled = false
style.icefever.background.dilate.y = 5
style.icefever.background.dilate.x = 5
style.icefever.background.dilate.enabled = true
 

 

 

Posted

The color DMD's all work fine on my 3-Screen Setup... But... upon closing the game and going back to the editor it takes forever to close and sometimes crashes... any reason why..?? Help is greatly appreciated.. Thank You in advance.

Posted
11 hours ago, dabigoz said:

The color DMD's all work fine on my 3-Screen Setup... But... upon closing the game and going back to the editor it takes forever to close and sometimes crashes... any reason why..?? Help is greatly appreciated.. Thank You in advance.

I have the same

  • Content Provider
Posted
14 hours ago, marccy1138 said:

Looking for colorization at D:\vPinball\VisualPinball\VPinMAME\altcolor\PINUP\BALLY_Attack_from_Mars

 

There is no colorization in that folder

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