naeromagus Posted September 13, 2023 Share Posted September 13, 2023 @lucky1, yes I am on the latest release of vpinmame 3.6 603. And testing thru setup.exe. I start a game and then stop it will cause it to force close. I have tried pin2dmd= native, and also true both cause this issue. What log can I provide. I even backup my dmddevice.ini and tried the one in the zip only changing on the pin2dmd enable portion. Upon stopping the rom I noticed the virtual dmd does not close until the whole thing force close . I know @outherehas a pin2dmd maybe you can try lucky1 dll. And let me know the outcome. Link to comment Share on other sites More sharing options...
pbplay4 Posted September 14, 2023 Share Posted September 14, 2023 6 hours ago, puerto said: Hi, I'm very happy to finally have color for the game that we can't speak of. I've transferred the necessary files from the x86 package to the VPinSPA folder and that did the trick with the pac file that I use. I do have one issue though when I try to exit the game .. It just hangs for 30 seconds before closing. I never had that problem before, and I've traced it to the dmddevice.dll file. Has anyone encountered the same issue, or even better has a fix for that ? I've tested it with VPinSPA only and get the same result .. hangs for 30 seconds then it closes. I did the same test with Vpimame after putting the necessary files in that folder and got the same result .. hangs for 30 seconds before closing , so the issue is not due to VpinSPA either. I had a similar problem that developed after updating some of my virtual pinball software components. Not the table you are referring to, but the majority of my tables with DMD. Updating the dmddevice.ini file with the latest version solved that problem for me. Replace the file, and update to include the pertinent data from your current file. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted September 14, 2023 Author Content Provider Share Posted September 14, 2023 10 hours ago, naeromagus said: @lucky1, yes I am on the latest release of vpinmame 3.6 603. And testing thru setup.exe. I start a game and then stop it will cause it to force close. I have tried pin2dmd= native, and also true both cause this issue. What log can I provide. I even backup my dmddevice.ini and tried the one in the zip only changing on the pin2dmd enable portion. Upon stopping the rom I noticed the virtual dmd does not close until the whole thing force close . I know @outherehas a pin2dmd maybe you can try lucky1 dll. And let me know the outcome. I just tested with the latest release 3.6 573 from github in x64 and x86 and my dmddevice.dll from the link in the first post. No issue with stopping a ROM. https://github.com/vpinball/pinmame/releases/download/v3.6-573-5d6459d/VPinMAME-3.6-573-5d6459d-win-x64.zip https://github.com/vpinball/pinmame/releases/download/v3.6-573-5d6459d/VPinMAME-3.6-573-5d6459d-win-x86.zip Maybe you could also verify if that works. Link to comment Share on other sites More sharing options...
Administrators Dazz Posted September 14, 2023 Administrators Share Posted September 14, 2023 On 8/27/2023 at 7:30 AM, lucky1 said: I´m not allowed here to upload anything anymore Please try this X64 https://mega.nz/file/0Q8j1QJA#lz1GwZD8xtIobxLEpBKmTrUdtU-8U6trtaPlEODgnV8 X86 https://mega.nz/file/RddTxZqZ#OSXL81VS9m79XxaIpJxko-arM6hxThdQD1nP2ze7yUQ Sorry, this has been fixed. Was a setting that I overlooked. Link to comment Share on other sites More sharing options...
puerto Posted September 14, 2023 Share Posted September 14, 2023 10 hours ago, pbplay4 said: I had a similar problem that developed after updating some of my virtual pinball software components. Not the table you are referring to, but the majority of my tables with DMD. Updating the dmddevice.ini file with the latest version solved that problem for me. Replace the file, and update to include the pertinent data from your current file. Thanks for the info, but sadly I had already tested it with the included dmddevice.ini file that was in the x86 package. I am on version 3.5 though and saw that Lucky1 tested it with version 3.6 573 and it works for him .. I'll give it a shot and will report back. Link to comment Share on other sites More sharing options...
puerto Posted September 14, 2023 Share Posted September 14, 2023 I updated Vpinmame to version 3.6 573 and now the playfield and backglass do close on exit , but the DMD still hangs for 30 seconds. I also tried VpinSPA and noticed no difference than with 3.5 .. the whole table hangs for 30 seconds on exit. I did notice another issue for the game that uses VpinSPA., if I use it with the pup pack , then the pup pack never closes after exiting the game and a reboot is necessary. Link to comment Share on other sites More sharing options...
outhere Posted September 14, 2023 Share Posted September 14, 2023 22 hours ago, naeromagus said: @lucky1, yes I am on the latest release of vpinmame 3.6 603. And testing thru setup.exe. I start a game and then stop it will cause it to force close. I have tried pin2dmd= native, and also true both cause this issue. What log can I provide. I even backup my dmddevice.ini and tried the one in the zip only changing on the pin2dmd enable portion. Upon stopping the rom I noticed the virtual dmd does not close until the whole thing force close . I know @outherehas a pin2dmd maybe you can try lucky1 dll. And let me know the outcome. @naeromagus As soon as I have time. I will Upgrade to v 4.51 and test Link to comment Share on other sites More sharing options...
cherok Posted September 15, 2023 Share Posted September 15, 2023 On 9/13/2023 at 11:50 PM, puerto said: Hi, I'm very happy to finally have color for the game that we can't speak of. I've transferred the necessary files from the x86 package to the VPinSPA folder and that did the trick with the pac file that I use. I do have one issue though when I try to exit the game .. It just hangs for 30 seconds before closing. I never had that problem before, and I've traced it to the dmddevice.dll file. Has anyone encountered the same issue, or even better has a fix for that ? I've tested it with VPinSPA only and get the same result .. hangs for 30 seconds then it closes. I did the same test with Vpimame after putting the necessary files in that folder and got the same result .. hangs for 30 seconds before closing , so the issue is not due to VpinSPA either. I have the same issue with some tables (attack from mars for examples) -> no log, it just fail to load. i think its a registry issue; some have some not (i didnt upgrade anything in VpinSPA and Gb works in 32 and 64 bits) Link to comment Share on other sites More sharing options...
outhere Posted September 15, 2023 Share Posted September 15, 2023 On 9/13/2023 at 5:02 PM, naeromagus said: @lucky1, yes I am on the latest release of vpinmame 3.6 603. And testing thru setup.exe. I start a game and then stop it will cause it to force close. I have tried pin2dmd= native, and also true both cause this issue. What log can I provide. I even backup my dmddevice.ini and tried the one in the zip only changing on the pin2dmd enable portion. Upon stopping the rom I noticed the virtual dmd does not close until the whole thing force close . I know @outherehas a pin2dmd maybe you can try lucky1 dll. And let me know the outcome. I updated to v4.52 Using VPinMAME 3.6 606 Using lucky1 Files from First post All appears to be working fine Link to comment Share on other sites More sharing options...
LoadedWeapon Posted September 15, 2023 Share Posted September 15, 2023 (edited) On 9/14/2023 at 3:53 PM, puerto said: I updated Vpinmame to version 3.6 573 and now the playfield and backglass do close on exit , but the DMD still hangs for 30 seconds. I also tried VpinSPA and noticed no difference than with 3.5 .. the whole table hangs for 30 seconds on exit. I did notice another issue for the game that uses VpinSPA., if I use it with the pup pack , then the pup pack never closes after exiting the game and a reboot is necessary. Make sure use all of Luky1's files not just the dll's and delete the old color files that might still be in the folder that he don't use anymore. I have tested all color files on 32bit, 64bit, 10.7, 10.8 with no issues.. no hang ups or crashes. pac, crz, vin, pal, etc... Now this is on a LCD screen so if it's just real dmd related i'm not sure. Edited September 15, 2023 by LoadedWeapon Link to comment Share on other sites More sharing options...
naeromagus Posted September 16, 2023 Share Posted September 16, 2023 Everything is working, Thanks outhere. And lucky1 for the continued support of pin2dmd. I love my Real dmd nothing compares for me at least. Link to comment Share on other sites More sharing options...
csdf27 Posted September 17, 2023 Share Posted September 17, 2023 I am also suffering from a 30s hang on exit. The log shows that the request to close has started, then about n 35 seconds later the four renderers are stopped. The problem is caused by DmdDevice64.dll. If I swap it for the one from Freezy, everything closes instantly as expected. The hang happens whether I launch in VPX, or use the vPinMame Test function. This is with vPinMame 3.6 Link to comment Share on other sites More sharing options...
puerto Posted September 17, 2023 Share Posted September 17, 2023 On 9/15/2023 at 7:34 PM, LoadedWeapon said: Make sure use all of Luky1's files not just the dll's and delete the old color files that might still be in the folder that he don't use anymore. I have tested all color files on 32bit, 64bit, 10.7, 10.8 with no issues.. no hang ups or crashes. pac, crz, vin, pal, etc... Now this is on a LCD screen so if it's just real dmd related i'm not sure. Thanks, I'll give it another shot to re-confirm, but I'm pretty sure that's what I already did. I'm also using this with an LCD. Link to comment Share on other sites More sharing options...
Sakurarozu Posted September 18, 2023 Share Posted September 18, 2023 Hi lucky or someone For some reason my terminator 2 looks like this and a few is glitching out. I have freezy latest and .dll files from lucky1 just like way of the wrench video says to do. Can some one help? Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted September 18, 2023 Author Content Provider Share Posted September 18, 2023 11 hours ago, Sakurarozu said: I have freezy latest and .dll files from lucky1 just like way of the wrench video says to do. You need both dmddevice.dll and pin2color.dll from the links in the first post to make it work. Don´t mix with latest or any other freezy . It is buggy. Link to comment Share on other sites More sharing options...
Ericg384 Posted September 19, 2023 Share Posted September 19, 2023 (edited) Hello, Has Mario bros been fixed? I have this flickering also scared stiff lost Credit insert screen just black only starts up when you start the game. Otherwise everything else works great thanks for all your work. Edited September 19, 2023 by Ericg384 Link to comment Share on other sites More sharing options...
Sakurarozu Posted September 19, 2023 Share Posted September 19, 2023 (edited) 15 hours ago, lucky1 said: You need both dmddevice.dll and pin2color.dll from the links in the first post to make it work. Don´t mix with latest or any other freezy . It is buggy. Thank you for this. Any reason from switching from freezy some pup events aren't showing on terminator 2 pup? Pup capture is bad? Edited September 19, 2023 by Sakurarozu Link to comment Share on other sites More sharing options...
puerto Posted September 19, 2023 Share Posted September 19, 2023 On 9/15/2023 at 7:34 PM, LoadedWeapon said: Make sure use all of Luky1's files not just the dll's and delete the old color files that might still be in the folder that he don't use anymore. I have tested all color files on 32bit, 64bit, 10.7, 10.8 with no issues.. no hang ups or crashes. pac, crz, vin, pal, etc... Now this is on a LCD screen so if it's just real dmd related i'm not sure. So, from a clean vpinmame (version 3.6 573) I added the files from the x86 package from the first post. I redid the tests and there is no difference .. it still hangs for 30 seconds before closing when trying from VPX or from VpinMAME. When i use it from Pinup Popper, it closes within 3 seconds because I modified the close script for less time before closing, but there is a sound glitch before it gets closed. That's the best that I could get with that setup. The good part is that all color files work (vni, pal, pac, crz, etc..), but they were already working before I tried with the clean vpinmame 3.6.573. Link to comment Share on other sites More sharing options...
Oldschool4 Posted September 19, 2023 Share Posted September 19, 2023 I updated to v4.52 Using VPinMAME 3.6 606 Using lucky1 Files from First post All appears to be working fine Ive have this exact same setup and hangs on closing, all colour files working,when i swap out the dlls for March dlls, closes straight away ?? Link to comment Share on other sites More sharing options...
Ericg384 Posted September 19, 2023 Share Posted September 19, 2023 What are you guys talking about updated to v4.52??? What is v4.52 ? Link to comment Share on other sites More sharing options...
Oldschool4 Posted September 20, 2023 Share Posted September 20, 2023 9 hours ago, Ericg384 said: What are you guys talking about updated to v4.52??? What is v4.52 ? pin2dmd firmware Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted September 20, 2023 Author Content Provider Share Posted September 20, 2023 (edited) 16 hours ago, puerto said: So, from a clean vpinmame (version 3.6 573) I added the files from the x86 package from the first post. I redid the tests and there is no difference .. it still hangs for 30 seconds before closing when trying from VPX or from VpinMAME. When i use it from Pinup Popper, it closes within 3 seconds because I modified the close script for less time before closing, but there is a sound glitch before it gets closed. That's the best that I could get with that setup. The good part is that all color files work (vni, pal, pac, crz, etc..), but they were already working before I tried with the clean vpinmame 3.6.573. Is skipanalytics = true ? Does it work if you run vpinmame setup.exe as administrator ? Edited September 20, 2023 by lucky1 Link to comment Share on other sites More sharing options...
Ericg384 Posted September 20, 2023 Share Posted September 20, 2023 Is Mario bros and scared stiff working fine for everyone else I’m trying to find out if this is something I’m doing wrong or just a problem in general how hard is this question to get an answer??? Link to comment Share on other sites More sharing options...
cherok Posted September 21, 2023 Share Posted September 21, 2023 15 hours ago, Ericg384 said: Is Mario bros and scared stiff working fine for everyone else I’m trying to find out if this is something I’m doing wrong or just a problem in general how hard is this question to get an answer??? i tried putting last lucky and all serum dll, vcredistrib64 and last freezy and hanging are coming again when leaving a table... scared stiff runs but not mario Link to comment Share on other sites More sharing options...
Oldschool4 Posted September 21, 2023 Share Posted September 21, 2023 On 9/20/2023 at 5:06 AM, Oldschool4 said: I updated to v4.52 Using VPinMAME 3.6 606 Using lucky1 Files from First post All appears to be working fine Ive have this exact same setup and hangs on closing, all colour files working,when i swap out the dlls for March dlls, closes straight away ?? SOLVED-Added this ( ; if set, don't send anonymous usage statistics skipanalytics = true) to my dmdevice ini . not sure if that was it but Also swapped out dmdext32 for dmdext64 in pinmame folder, tables close instantly, Mario bros and scared stiff working fine also.👌 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now