nagaidevil Posted August 20, 2023 Share Posted August 20, 2023 (edited) same here with streetfighter2 Edited August 20, 2023 by nagaidevil Link to comment Share on other sites More sharing options...
apinbalwiz Posted August 22, 2023 Share Posted August 22, 2023 (edited) I updated to the latest version, Street Fighter ll keeps crashing right after loading - anyone else having this problem? crash.txt EDIT Am having the same problem with cueball wizard and stargate as well. I put the prior dmddevice file in and the tables work, so it has to be something with the new dmddevice, perhaps a setting? Edited August 22, 2023 by apinbalwiz Link to comment Share on other sites More sharing options...
MisterTransistor Posted August 22, 2023 Share Posted August 22, 2023 13 hours ago, apinbalwiz said: I updated to the latest version, Street Fighter ll keeps crashing right after loading - anyone else having this problem? EDIT Am having the same problem with cueball wizard and stargate as well. I put the prior dmddevice file in and the tables work, so it has to be something with the new dmddevice, perhaps a setting? Also, @Cliffyand @nagaidevil - same thing here, sadly. I'm also having the same problem with World Challenge Soccer, too. These are all Gottlieb System 3 games, in the 1993-1996 vintage, so that is probably a clue as to where the problem lies - something specific with altcolor file support on Gottlieb System 3 emulation games. Notably, these seem to all be .pal/.vni format files, not .pac or one the newer colorization file formats. For a workaround, I also have had to turn off external .DLL support for those particular games for now. That can be done via F1 and turn off external .DLL support, or some have suggested renaming or removing the altcolor files, which should accomplish the same thing. So no color on system 3 files until fixed. Link to comment Share on other sites More sharing options...
Cliffy Posted August 22, 2023 Share Posted August 22, 2023 2 hours ago, MisterTransistor said: Also, @Cliffyand @nagaidevil - same thing here, sadly. I'm also having the same problem with World Challenge Soccer, too. These are all Gottlieb System 3 games, in the 1993-1996 vintage, so that is probably a clue as to where the problem lies - something specific with altcolor file support on Gottlieb System 3 emulation games. Notably, these seem to all be .pal/.vni format files, not .pac or one the newer colorization file formats. For a workaround, I also have had to turn off external .DLL support for those particular games for now. That can be done via F1 and turn off external .DLL support, or some have suggested renaming or removing the altcolor files, which should accomplish the same thing. So no color on system 3 files until fixed. @apinbalwiz and @MisterTransistor I just ran the gottlieb systems 3's and all played a full game perfectly. These are serum .cRZ colorizations and all serums have worked flawlessly. Crash.txt doesn't really tell us anything I'm afraid. The dmddevice.log in the vpinball folder is more useful. Since you guys are crashing on serum games I would first check if there are any serum.dll's floating around, especially in the vpinmame folder. They MUST be deleted. Also rename or remove any pin2color.dll's. Street Fighter 2 has color problems but not crashing with freezys latest dll's. Link to comment Share on other sites More sharing options...
apinbalwiz Posted August 22, 2023 Share Posted August 22, 2023 4 hours ago, Cliffy said: @apinbalwiz and @MisterTransistor I just ran the gottlieb systems 3's and all played a full game perfectly. These are serum .cRZ colorizations and all serums have worked flawlessly. Crash.txt doesn't really tell us anything I'm afraid. The dmddevice.log in the vpinball folder is more useful. Since you guys are crashing on serum games I would first check if there are any serum.dll's floating around, especially in the vpinmame folder. They MUST be deleted. Also rename or remove any pin2color.dll's. Street Fighter 2 has color problems but not crashing with freezys latest dll's. Thank you Cliffy - by removing the pin2color.dll and pincolor64.dll Street Fighter is working. Does this mean that these dlls are no longer needed? Also in an earlier post by Pinbabilly he suggested to add the following to the dmdDevice ; put your plugins here, up to 10 plugins can be defined. ; since they are native plugins, you need to define them ; for both 32-bit and 64-bit versions. plugin.0.path = pin2color.dll plugin.0.path64 = pin2color64.dll plugin.0.passthrough = false This was added to the new dmdDevice on Luckyl's latest release, but on the last line Luckyl has the statement as true and not false - would that make a difference with anything? Link to comment Share on other sites More sharing options...
Cliffy Posted August 22, 2023 Share Posted August 22, 2023 1 minute ago, apinbalwiz said: Thank you Cliffy - by removing the pin2color.dll and pincolor64.dll Street Fighter is working. Does this mean that these dlls are no longer needed? Also in an earlier post by Pinbabilly he suggested to add the following to the dmdDevice ; put your plugins here, up to 10 plugins can be defined. ; since they are native plugins, you need to define them ; for both 32-bit and 64-bit versions. plugin.0.path = pin2color.dll plugin.0.path64 = pin2color64.dll plugin.0.passthrough = false This was added to the new dmdDevice on Luckyl's latest release, but on the last line Luckyl has the statement as true and not false - would that make a difference with anything? thats correct, same as in my .ini Link to comment Share on other sites More sharing options...
apinbalwiz Posted August 22, 2023 Share Posted August 22, 2023 (edited) Ok...so delete the pin2color dlls and leave that statement as true and not false? Won't that affect other tables? I'm sorry, I don't mean to be a blockhead.... Edited August 22, 2023 by apinbalwiz Link to comment Share on other sites More sharing options...
Cliffy Posted August 22, 2023 Share Posted August 22, 2023 10 minutes ago, apinbalwiz said: Ok...so delete the pin2color dlls and leave that statement as true and not false? Won't that affect other tables? I'm sorry, I don't mean to be a blockhead.... statement should be false Link to comment Share on other sites More sharing options...
NixArcade Posted August 22, 2023 Share Posted August 22, 2023 On 8/14/2023 at 11:16 PM, Pinbabilly said: Hi, check your dmddevice.ini, and add these lines, this fixed it for me. ; put your plugins here, up to 10 plugins can be defined. ; since they are native plugins, you need to define them ; for both 32-bit and 64-bit versions. plugin.0.path = pin2color.dll plugin.0.path64 = pin2color64.dll plugin.0.passthrough = false I've been trying to solve this same problem with pacs. Where in the DMDDevice.ini file do you add these lines? Thanks so much for your help! Link to comment Share on other sites More sharing options...
apinbalwiz Posted August 22, 2023 Share Posted August 22, 2023 10 minutes ago, NixArcade said: I've been trying to solve this same problem with pacs. Where in the DMDDevice.ini file do you add these lines? Thanks so much for your help! If you download the latest files on page 1 the dmdDevice has these lines in it. You just need to change the last line from True to False. Link to comment Share on other sites More sharing options...
apinbalwiz Posted August 22, 2023 Share Posted August 22, 2023 27 minutes ago, Cliffy said: statement should be false Thank you sir🙂 Link to comment Share on other sites More sharing options...
Energetics Posted August 24, 2023 Share Posted August 24, 2023 I am on x64 on vpx8 I do get colour dropouts from pac....for some time the colour gets just yellow eg on MM can you advise? Link to comment Share on other sites More sharing options...
LoadedWeapon Posted August 26, 2023 Share Posted August 26, 2023 does anyone have the last version download? I just want all of my stuff to work again I really don't care about Diner color that much to lose everything else. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted August 27, 2023 Author Content Provider Share Posted August 27, 2023 I´m not allowed here to upload anything anymore Please try this X64 https://mega.nz/file/0Q8j1QJA#lz1GwZD8xtIobxLEpBKmTrUdtU-8U6trtaPlEODgnV8 X86 https://mega.nz/file/RddTxZqZ#OSXL81VS9m79XxaIpJxko-arM6hxThdQD1nP2ze7yUQ Link to comment Share on other sites More sharing options...
LoadedWeapon Posted August 27, 2023 Share Posted August 27, 2023 3 hours ago, lucky1 said: I´m not allowed here to upload anything anymore Please try this X64 https://mega.nz/file/0Q8j1QJA#lz1GwZD8xtIobxLEpBKmTrUdtU-8U6trtaPlEODgnV8 X86 https://mega.nz/file/RddTxZqZ#OSXL81VS9m79XxaIpJxko-arM6hxThdQD1nP2ze7yUQ Lucky1 you are the Fn man! Everything works great even the new alpha colors and no crazy codes lol I hate the way things went down and I do see both sides point and respect your decisions. Just know that I appreciate what you and everyone else in this hobby has done. So again thank you so much from me personally! Link to comment Share on other sites More sharing options...
nagaidevil Posted August 28, 2023 Share Posted August 28, 2023 My serum had stopped working somehow with freezy so changed back once again to lucky1 and everything seems to be working well. smb3 is still very wonky though. lots of flickering, sometimes dmd will go out completely then come back on when an event occurs. If we could get this fixed it would be nice. Link to comment Share on other sites More sharing options...
Content Provider DarthVito Posted August 28, 2023 Content Provider Share Posted August 28, 2023 On 8/27/2023 at 5:30 AM, lucky1 said: I´m not allowed here to upload anything anymore Please try this X64 https://mega.nz/file/0Q8j1QJA#lz1GwZD8xtIobxLEpBKmTrUdtU-8U6trtaPlEODgnV8 X86 https://mega.nz/file/RddTxZqZ#OSXL81VS9m79XxaIpJxko-arM6hxThdQD1nP2ze7yUQ Thanks so much for this! Really improved the color issue. I also noticed the issues on SMB like @nagaidevil said. MM is perfect now! Link to comment Share on other sites More sharing options...
trino7 Posted August 29, 2023 Share Posted August 29, 2023 (edited) Problemas al salir de mesas,cierre lento y pantallas bloqueadas con estas dlls. Edited September 2, 2023 by trino7 Link to comment Share on other sites More sharing options...
naeromagus Posted August 31, 2023 Share Posted August 31, 2023 Hello, I am using FW ver 4.51 for my pin2dmd, And the latest .dll file on the page 1 will crash vpinmame. I can start a rom up but upon closing it out will crash pinmame. I had to revert to and earlier dll from 3/2/23 to resolve this issue. This crash happens with the latest release and the release from 8/11/23. Anyone else with a Pin2dmd can confirm this? never had this issue before Thank you Link to comment Share on other sites More sharing options...
trino7 Posted September 2, 2023 Share Posted September 2, 2023 Same problem here, the color dmds work fine but there are crashes and closing problems when leaving the tables. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted September 2, 2023 Author Content Provider Share Posted September 2, 2023 Did you try setting pin2dmd enabled to native instead of true ? Link to comment Share on other sites More sharing options...
naeromagus Posted September 4, 2023 Share Posted September 4, 2023 I did. Still crashing. I'll have to look into it more Link to comment Share on other sites More sharing options...
naeromagus Posted September 13, 2023 Share Posted September 13, 2023 Still no luck. Might have to try freezy on this. @trino7 you get this working with your pin2dmd. Strange never had any issue with it force closing pinmame. Until recently am still using the .dll from March Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted September 13, 2023 Author Content Provider Share Posted September 13, 2023 (edited) 4 hours ago, naeromagus said: Still no luck. Might have to try freezy on this. @trino7 you get this working with your pin2dmd. Strange never had any issue with it force closing pinmame. Until recently am still using the .dll from March I have zero problems starting and stopping a table rom in pinmame setup.exe with the current version. If it is working there it is most likely NOT a problem of pin2dmd but maybe of VPX. Could you please try setup.exe from pinmame and report your results. To fix something I need it to be reproducable and currently I can´t reproduce your problem. Edited September 13, 2023 by lucky1 Link to comment Share on other sites More sharing options...
puerto Posted September 13, 2023 Share Posted September 13, 2023 (edited) Hi, I'm very happy to finally have color for the game that we can't speak of. I've transferred the necessary files from the x86 package to the VPinSPA folder and that did the trick with the pac file that I use. I do have one issue though when I try to exit the game .. It just hangs for 30 seconds before closing. I never had that problem before, and I've traced it to the dmddevice.dll file. Has anyone encountered the same issue, or even better has a fix for that ? I've tested it with VPinSPA only and get the same result .. hangs for 30 seconds then it closes. I did the same test with Vpimame after putting the necessary files in that folder and got the same result .. hangs for 30 seconds before closing , so the issue is not due to VpinSPA either. Edited September 14, 2023 by puerto Link to comment Share on other sites More sharing options...
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