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New version: dmd-extensions with pin2dmd coloring plugin and pac file support !


lucky1

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1 hour ago, Oldschool4 said:

SOLVED-Added this  ( ; if set, don't send anonymous usage statistics
skipanalytics = true)

 

Thanks for the positive feedback ! This is the default setting in my sample dmddevice.ini in the zip files ! I see no reason to share any usage statistics without approval from the users. I see this  rather as a opt-in option instead of the default setting.

 

Edited by lucky1
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On 9/21/2023 at 7:54 AM, Oldschool4 said:

SOLVED-Added this  ( ; if set, don't send anonymous usage statistics
skipanalytics = true)    to my dmdevice ini . not sure if that was it but Also  swapped out dmdext32  for dmdext64 in pinmame folder, tables close instantly, Mario bros and scared stiff working fine also.👌

 

That also worked for me, but only temporarily.

I added the line and tested a few tables and they closed.  After doing some more testing, the 30 second hang started again.

 

Also, I did look again in the original dmddevice.ini for that line but couldn't find it.

Edited by puerto
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31 minutes ago, SecretAntelope said:

I'm using the latest version of everything and pal files seem to work perfectly, but I only get 4 colors out of any .pac I've tried. Read through a ton but I'm not sure I see the solution or how to troubleshoot this. Any ideas?

Make sure you have the pin2color.dll and pin2color64.dll unzipped into your \vpinmame folder and unblocked.

Then make sure you have the paths to them in your dmddevice.ini;

 

; put your plugins here, up to 10 plugins can be defined.
; since they are native plugins, you need to define them
; for both 32-bit and 64-bit versions.
plugin.0.path = pin2color.dll
plugin.0.path64 = pin2color64.dll
plugin.0.passthrough = false

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3 hours ago, Cliffy said:

Make sure you have the pin2color.dll and pin2color64.dll unzipped into your \vpinmame folder and unblocked.

Then make sure you have the paths to them in your dmddevice.ini;

 

; put your plugins here, up to 10 plugins can be defined.
; since they are native plugins, you need to define them
; for both 32-bit and 64-bit versions.
plugin.0.path = pin2color.dll
plugin.0.path64 = pin2color64.dll
plugin.0.passthrough = false

 

Hm - I have both unblocked and I added those lines - unfortunately that hasn't fixed it for me.

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21 minutes ago, SecretAntelope said:

 

Hm - I have both unblocked and I added those lines - unfortunately that hasn't fixed it for me.

does the dmddevice.log in your vpinball folder show any clues? (not the one in vpimame folder)

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12 minutes ago, Cliffy said:

does the dmddevice.log in your vpinball folder show any clues? (not the one in vpimame folder)

Just tested one - not experienced with reading these but this is the result. I have a .pac file for this - although I see it says no .pal? Sorry for the lack of knowledge here.

 

[22] 2023/10/01 16:42:44.729  INFO | [vpm] Open(0) 
[22] 2023/10/01 16:42:44.729  INFO | [vpm] Set_4_Colors_Palette(0,...) 
[22] 2023/10/01 16:42:44.729  INFO | Setting palette to 4 colors... 
[22] 2023/10/01 16:42:44.729  INFO | [vpm] PM_GameSettings(0, smb3, 1) 
[22] 2023/10/01 16:42:44.729  INFO | Enabling game colorization 
[22] 2023/10/01 16:42:44.729  INFO | Reloading config from C:\vPinball\VisualPinball\VPinMAME\DmdDevice.ini. 
[22] 2023/10/01 16:42:44.729  INFO | Setting game name: smb3 
[22] 2023/10/01 16:42:44.729  INFO | Setting color: #FFFF5820 
[22] 2023/10/01 16:42:44.729  INFO | No palette file found at C:\vPinball\VisualPinball\VPinMAME\altcolor\smb3\pin2dmd.pal. 
[22] 2023/10/01 16:42:44.729  INFO | Opening virtual display... 
[23] 2023/10/01 16:42:44.745  INFO | Found B2S, moving behind DMD. 
[23] 2023/10/01 16:42:44.745  INFO | Added VirtualDMD renderer. 
[23] 2023/10/01 16:42:44.745  INFO | PinUP DLL starting smb3... 
[23] 2023/10/01 16:42:44.752  INFO | Added PinUP renderer. 
[23] 2023/10/01 16:42:44.752  INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False 
[23] 2023/10/01 16:42:44.752  INFO | Applying palette to render graphs. 
[23] 2023/10/01 16:42:44.752  INFO | Setting up 2-bit VPM Graph for 2 destination(s) 
[23] 2023/10/01 16:42:44.752  INFO | Connecting VPM 2-bit Source to Dmd (Gray2 => Gray2) 
[23] 2023/10/01 16:42:44.752  INFO | Connecting VPM 2-bit Source to PinUP Writer (Gray2 => Gray2) 
[23] 2023/10/01 16:42:44.752  INFO | Setting up 4-bit VPM Graph for 2 destination(s) 
[23] 2023/10/01 16:42:44.752  INFO | Connecting VPM 4-bit Source to Dmd (Gray4 => Gray4) 
[23] 2023/10/01 16:42:44.752  INFO | Connecting VPM 4-bit Source to PinUP Writer (Gray4 => Gray4) 
[23] 2023/10/01 16:42:44.752  INFO | Setting up RGB24-bit VPM Graph for 2 destination(s) 
[23] 2023/10/01 16:42:44.752  INFO | Connecting VPM RGB24 Source to Dmd (Rgb24 => Rgb24) 
[23] 2023/10/01 16:42:44.752  INFO | Connecting VPM RGB24 Source to PinUP Writer (Rgb24 => Bitmap) 
[23] 2023/10/01 16:42:44.752  INFO | Setting up Alphanumeric VPM Graph for 2 destination(s) 
[23] 2023/10/01 16:42:44.860  INFO | Creating FBOs for 128x32 
[22] 2023/10/01 16:42:50.063  INFO | [vpm] Close(0) 

 

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51 minutes ago, SecretAntelope said:

Just tested one - not experienced with reading these but this is the result. I have a .pac file for this - although I see it says no .pal? Sorry for the lack of knowledge here.

 

[22] 2023/10/01 16:42:44.729  INFO | [vpm] Open(0) 
[22] 2023/10/01 16:42:44.729  INFO | [vpm] Set_4_Colors_Palette(0,...) 
[22] 2023/10/01 16:42:44.729  INFO | Setting palette to 4 colors... 
[22] 2023/10/01 16:42:44.729  INFO | [vpm] PM_GameSettings(0, smb3, 1) 
[22] 2023/10/01 16:42:44.729  INFO | Enabling game colorization 
[22] 2023/10/01 16:42:44.729  INFO | Reloading config from C:\vPinball\VisualPinball\VPinMAME\DmdDevice.ini. 
[22] 2023/10/01 16:42:44.729  INFO | Setting game name: smb3 
[22] 2023/10/01 16:42:44.729  INFO | Setting color: #FFFF5820 
[22] 2023/10/01 16:42:44.729  INFO | No palette file found at C:\vPinball\VisualPinball\VPinMAME\altcolor\smb3\pin2dmd.pal. 
[22] 2023/10/01 16:42:44.729  INFO | Opening virtual display... 
[23] 2023/10/01 16:42:44.745  INFO | Found B2S, moving behind DMD. 
[23] 2023/10/01 16:42:44.745  INFO | Added VirtualDMD renderer. 
[23] 2023/10/01 16:42:44.745  INFO | PinUP DLL starting smb3... 
[23] 2023/10/01 16:42:44.752  INFO | Added PinUP renderer. 
[23] 2023/10/01 16:42:44.752  INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False 
[23] 2023/10/01 16:42:44.752  INFO | Applying palette to render graphs. 
[23] 2023/10/01 16:42:44.752  INFO | Setting up 2-bit VPM Graph for 2 destination(s) 
[23] 2023/10/01 16:42:44.752  INFO | Connecting VPM 2-bit Source to Dmd (Gray2 => Gray2) 
[23] 2023/10/01 16:42:44.752  INFO | Connecting VPM 2-bit Source to PinUP Writer (Gray2 => Gray2) 
[23] 2023/10/01 16:42:44.752  INFO | Setting up 4-bit VPM Graph for 2 destination(s) 
[23] 2023/10/01 16:42:44.752  INFO | Connecting VPM 4-bit Source to Dmd (Gray4 => Gray4) 
[23] 2023/10/01 16:42:44.752  INFO | Connecting VPM 4-bit Source to PinUP Writer (Gray4 => Gray4) 
[23] 2023/10/01 16:42:44.752  INFO | Setting up RGB24-bit VPM Graph for 2 destination(s) 
[23] 2023/10/01 16:42:44.752  INFO | Connecting VPM RGB24 Source to Dmd (Rgb24 => Rgb24) 
[23] 2023/10/01 16:42:44.752  INFO | Connecting VPM RGB24 Source to PinUP Writer (Rgb24 => Bitmap) 
[23] 2023/10/01 16:42:44.752  INFO | Setting up Alphanumeric VPM Graph for 2 destination(s) 
[23] 2023/10/01 16:42:44.860  INFO | Creating FBOs for 128x32 
[22] 2023/10/01 16:42:50.063  INFO | [vpm] Close(0) 

 

Ok compare to mine. I see yours isnt loading lucky1's pin2color.dll's.

[3] 2023/10/01 14:35:47.819  INFO | Successfully loaded config from E:\vpinball\VPinMAME\DmdDevice.ini. 
 [3] 2023/10/01 14:35:47.872  INFO | Determined color path from assembly path: E:\vpinball\VPinMAME\altcolor 
 [3] 2023/10/01 14:35:47.872  INFO | Analytics disabled. 
 [3] 2023/10/01 14:35:48.972  INFO | Starting VPinMAME API 2.1.3-SNAPSHOT through VPinballX.exe. 
 [3] 2023/10/01 14:35:48.972  INFO | Assembly located at E:\vpinball\VPinMAME\DmdDevice.dll 
 [3] 2023/10/01 14:35:48.972  INFO | Running in E:\vpinball\Tables\SMB 
 [3] 2023/10/01 14:35:48.972  INFO | [vpm] Open(0) 
 [3] 2023/10/01 14:35:48.972  INFO | [vpm] Set_4_Colors_Palette(0, #000000, #0600D6, #E10FC1, #FF5820) 
 [3] 2023/10/01 14:35:48.972  INFO | Setting palette to 4 colors... 
 [3] 2023/10/01 14:35:48.972  INFO | [vpm] PM_GameSettings(0, smb3, 1) 
 [3] 2023/10/01 14:35:48.972  INFO | Enabling game colorization 
 [3] 2023/10/01 14:35:48.972  INFO | Setting game name: smb3 
 [3] 2023/10/01 14:35:48.972  INFO | Setting color: #FFFF5820 
 [3] 2023/10/01 14:35:48.990  INFO | [Pin2Color] Successfully loaded colorizer plugin ... 
 [3] 2023/10/01 14:35:49.023  INFO | [Pin2Color] Successfully opened colorizer ... 
 [3] 2023/10/01 14:35:49.023  INFO | [Pin2Color] Looking for colorization at E:\vpinball\VPinMAME\altcolor\smb3 ... 
 [3] 2023/10/01 14:35:49.066  INFO | [Pin2Color] Advanced128x32 colorization loaded ... 
 [3] 2023/10/01 14:35:49.066  INFO | [Pin2Color] Colorizer v4.52.220 initialized. 
 [3] 2023/10/01 14:35:49.066  INFO | Opening virtual display... 
[15] 2023/10/01 14:35:49.110  INFO | Found B2S, moving behind DMD
[15] 2023/10/01 14:35:49.131  INFO | Added VirtualDMD renderer. 
[15] 2023/10/01 14:35:49.131  INFO | PinUP DLL starting smb3... 
[15] 2023/10/01 14:35:49.131  INFO | Added PinUP renderer. 
[15] 2023/10/01 14:35:49.131  INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False 
[15] 2023/10/01 14:35:49.131  INFO | Applying palette to render graphs. 
[15] 2023/10/01 14:35:49.131  INFO | Setting up 2-bit VPM Graph for 2 destination(s) 
[15] 2023/10/01 14:35:49.149  INFO | Connecting Pin2Color to Virtual DMD (ColoredGray => ColoredGray) 
[15] 2023/10/01 14:35:49.149  INFO | Connecting VPM 2-bit Source to PinUP Writer (Gray2 => Gray2) 
[15] 2023/10/01 14:35:49.149  INFO | Setting up 4-bit VPM Graph for 2 destination(s) 
[15] 2023/10/01 14:35:49.149  INFO | Connecting Pin2Color to Virtual DMD (ColoredGray => ColoredGray) 
[15] 2023/10/01 14:35:49.149  INFO | Connecting VPM 4-bit Source to PinUP Writer (Gray4 => Gray4) 
[15] 2023/10/01 14:35:49.149  INFO | Setting up RGB24-bit VPM Graph for 2 destination(s) 
[15] 2023/10/01 14:35:49.149  INFO | Connecting VPM RGB24 Source to Virtual DMD (Rgb24 => Rgb24) 
[15] 2023/10/01 14:35:49.149  INFO | Connecting VPM RGB24 Source to PinUP Writer (Rgb24 => Bitmap) 
[15] 2023/10/01 14:35:49.149  INFO | Setting up Alphanumeric VPM Graph for 2 destination(s) 
[15] 2023/10/01 14:35:49.469  INFO | Creating FBOs for 128x32 
 [3] 2023/10/01 14:36:12.548  INFO | [vpm] Close(0) 
 [3] 2023/10/01 14:36:12.548  INFO | Closing up. 
 [3] 2023/10/01 14:36:12.555  INFO | Source for 3 renderer(s) stopped. 
 [3] 2023/10/01 14:36:12.555  INFO | Source for 3 renderer(s) stopped. 
 [3] 2023/10/01 14:36:12.555  INFO | Source for 2 renderer(s) stopped. 
 [3] 2023/10/01 14:36:12.555  INFO | Source for 0 renderer(s) stopped. 

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54 minutes ago, Cliffy said:

Ok compare to mine. I see yours isnt loading lucky1's pin2color.dll's.

[3] 2023/10/01 14:35:47.819  INFO | Successfully loaded config from E:\vpinball\VPinMAME\DmdDevice.ini. 
 [3] 2023/10/01 14:35:47.872  INFO | Determined color path from assembly path: E:\vpinball\VPinMAME\altcolor 
 [3] 2023/10/01 14:35:47.872  INFO | Analytics disabled. 
 [3] 2023/10/01 14:35:48.972  INFO | Starting VPinMAME API 2.1.3-SNAPSHOT through VPinballX.exe. 
 [3] 2023/10/01 14:35:48.972  INFO | Assembly located at E:\vpinball\VPinMAME\DmdDevice.dll 
 [3] 2023/10/01 14:35:48.972  INFO | Running in E:\vpinball\Tables\SMB 
 [3] 2023/10/01 14:35:48.972  INFO | [vpm] Open(0) 
 [3] 2023/10/01 14:35:48.972  INFO | [vpm] Set_4_Colors_Palette(0, #000000, #0600D6, #E10FC1, #FF5820) 
 [3] 2023/10/01 14:35:48.972  INFO | Setting palette to 4 colors... 
 [3] 2023/10/01 14:35:48.972  INFO | [vpm] PM_GameSettings(0, smb3, 1) 
 [3] 2023/10/01 14:35:48.972  INFO | Enabling game colorization 
 [3] 2023/10/01 14:35:48.972  INFO | Setting game name: smb3 
 [3] 2023/10/01 14:35:48.972  INFO | Setting color: #FFFF5820 
 [3] 2023/10/01 14:35:48.990  INFO | [Pin2Color] Successfully loaded colorizer plugin ... 
 [3] 2023/10/01 14:35:49.023  INFO | [Pin2Color] Successfully opened colorizer ... 
 [3] 2023/10/01 14:35:49.023  INFO | [Pin2Color] Looking for colorization at E:\vpinball\VPinMAME\altcolor\smb3 ... 
 [3] 2023/10/01 14:35:49.066  INFO | [Pin2Color] Advanced128x32 colorization loaded ... 
 [3] 2023/10/01 14:35:49.066  INFO | [Pin2Color] Colorizer v4.52.220 initialized. 
 [3] 2023/10/01 14:35:49.066  INFO | Opening virtual display... 
[15] 2023/10/01 14:35:49.110  INFO | Found B2S, moving behind DMD
[15] 2023/10/01 14:35:49.131  INFO | Added VirtualDMD renderer. 
[15] 2023/10/01 14:35:49.131  INFO | PinUP DLL starting smb3... 
[15] 2023/10/01 14:35:49.131  INFO | Added PinUP renderer. 
[15] 2023/10/01 14:35:49.131  INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False 
[15] 2023/10/01 14:35:49.131  INFO | Applying palette to render graphs. 
[15] 2023/10/01 14:35:49.131  INFO | Setting up 2-bit VPM Graph for 2 destination(s) 
[15] 2023/10/01 14:35:49.149  INFO | Connecting Pin2Color to Virtual DMD (ColoredGray => ColoredGray) 
[15] 2023/10/01 14:35:49.149  INFO | Connecting VPM 2-bit Source to PinUP Writer (Gray2 => Gray2) 
[15] 2023/10/01 14:35:49.149  INFO | Setting up 4-bit VPM Graph for 2 destination(s) 
[15] 2023/10/01 14:35:49.149  INFO | Connecting Pin2Color to Virtual DMD (ColoredGray => ColoredGray) 
[15] 2023/10/01 14:35:49.149  INFO | Connecting VPM 4-bit Source to PinUP Writer (Gray4 => Gray4) 
[15] 2023/10/01 14:35:49.149  INFO | Setting up RGB24-bit VPM Graph for 2 destination(s) 
[15] 2023/10/01 14:35:49.149  INFO | Connecting VPM RGB24 Source to Virtual DMD (Rgb24 => Rgb24) 
[15] 2023/10/01 14:35:49.149  INFO | Connecting VPM RGB24 Source to PinUP Writer (Rgb24 => Bitmap) 
[15] 2023/10/01 14:35:49.149  INFO | Setting up Alphanumeric VPM Graph for 2 destination(s) 
[15] 2023/10/01 14:35:49.469  INFO | Creating FBOs for 128x32 
 [3] 2023/10/01 14:36:12.548  INFO | [vpm] Close(0) 
 [3] 2023/10/01 14:36:12.548  INFO | Closing up. 
 [3] 2023/10/01 14:36:12.555  INFO | Source for 3 renderer(s) stopped. 
 [3] 2023/10/01 14:36:12.555  INFO | Source for 3 renderer(s) stopped. 
 [3] 2023/10/01 14:36:12.555  INFO | Source for 2 renderer(s) stopped. 
 [3] 2023/10/01 14:36:12.555  INFO | Source for 0 renderer(s) stopped. 

 

Huh, all I did was unblock and copy/paste the files then add the lines you mentioned. Is there another step I may be missing or a flag of some sort? Thanks!

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3 minutes ago, SecretAntelope said:

 

Huh, all I did was unblock and copy/paste the files then add the lines you mentioned. Is there another step I may be missing or a flag of some sort? Thanks!

Most problems stem from the dmddevice.ini.

make sure this is set;

colorize = true

Make sure no serum dll's exist in the vpinmame folder  and make sure no .pal files exist in the altcolor\smb3 folder if using a .pac.  In any altcolor folder there should only be a .pal file if there is a matching .fsq or .vni. Extraneous .pal files cause all sorts of problems and should never be in a folder with .pac files.

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Hi fellow vpinballers,

 

I "Thought" my setup was perfect in that I have all color DMD files looking just fine on my IPS LED monitor for a DMD....  However when updating Transfomers to JP's latest, I also updated the PUP.  All appeared fine but I noticed many of the PUP triggers  don't work if a pac file is being used.  flipping back to the .pal gets the basic .pal updated color pallet and pup triggers all work as expected.

e.g upon game start one normally gets to choose autobots or decepticons  but not with pac, ball drain and save triggers also don't impact the pup pack if using .pac file.

 

Can someone else verify please?  I'm at the end of my rope and am assuming at this point that it's got to be a bug.

 

Using: (just upgraded hoping the latest might fix it but made no difference)

-vpinmame-sc 3.6.617

-Aug 27th update of serum mega download (i've removed the old serum files)

-dmdext-v2.2.1

(x86 and x64 installed, both tested, both behave same way)

 

oh, one other thing, the mega download indicates a "plugin" folder.. but i put my files in the \VisualPinball\VPinMAME directory.  (I tried keeping freezy there and lucky1 in VisualPinball\VPinMAME\plugins but had no luck...)

another edit.. Transformers Pro does the same thing as JP's latest update....

Edited by ArcadeGamer
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1 hour ago, Cliffy said:

Most problems stem from the dmddevice.ini.

make sure this is set;

colorize = true

Make sure no serum dll's exist in the vpinmame folder  and make sure no .pal files exist in the altcolor\smb3 folder if using a .pac.  In any altcolor folder there should only be a .pal file if there is a matching .fsq or .vni. Extraneous .pal files cause all sorts of problems and should never be in a folder with .pac files.

Ah - well it all looked ok in the files so I decided to start from scratch and re-copy everything down. I managed to get it to show up! However, Super Mario looks... bad. The scrolling is flickering and strange. But - LOTR looks perfect so I'm assuming this is game dependent? Either way I appreciate the help.

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36 minutes ago, ArcadeGamer said:

 

-Aug 27th update of serum mega download (i've removed the old serum files)

 

So, on a whim, I went back and tried replacing the (DmdDevice.dll, pin2color.dll, DmdDevice64.dll, pin2color64.dll, dmdext.exe (from x64)   :

May 26th version of the serum mega download and PUP triggers are working fine

June 22nd version of the serum mega download and PUP triggers are working fine

Aug 11th version of the serum mega download and PUP triggers are working fine

Aug 27th version of the serum mega download re-broke the pup triggers

Aug 11th version of the serum mega download restored pup triggers

 

So.. some change apparently between Aug 11th and 27th builds is impacting pup triggers.

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On 10/2/2023 at 2:08 AM, ArcadeGamer said:

So, on a whim, I went back and tried replacing the (DmdDevice.dll, pin2color.dll, DmdDevice64.dll, pin2color64.dll, dmdext.exe (from x64)   :

May 26th version of the serum mega download and PUP triggers are working fine

June 22nd version of the serum mega download and PUP triggers are working fine

Aug 11th version of the serum mega download and PUP triggers are working fine

Aug 27th version of the serum mega download re-broke the pup triggers

Aug 11th version of the serum mega download restored pup triggers

 

So.. some change apparently between Aug 11th and 27th builds is impacting pup triggers.

 

Do you have a link to the serum mega download ?

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On 10/5/2023 at 1:10 AM, lucky1 said:

 

Do you have a link to the serum mega download ?

I get them from post 1.  I've kept multiple downloads in my DL folder, that is how I was able to try multiple versions, including the Aug 27th one.  I don't have the older links (not sure if they change or if you just update the files w/same link)

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1 hour ago, ArcadeGamer said:

I think I found another bug... freddy and freddy4 crash if external .dll is selected but run fine with default vpinmame DMD

 

Zero problems here with those ROMs . Do you have enabled PUP ?  Maybe PUP crashes.

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On 10/2/2023 at 1:17 AM, ArcadeGamer said:

Hi fellow vpinballers,

 

I "Thought" my setup was perfect in that I have all color DMD files looking just fine on my IPS LED monitor for a DMD....  However when updating Transfomers to JP's latest, I also updated the PUP.  All appeared fine but I noticed many of the PUP triggers  don't work if a pac file is being used.  flipping back to the .pal gets the basic .pal updated color pallet and pup triggers all work as expected.

e.g upon game start one normally gets to choose autobots or decepticons  but not with pac, ball drain and save triggers also don't impact the pup pack if using .pac file.

 

Can someone else verify please?  I'm at the end of my rope and am assuming at this point that it's got to be a bug.

 

Using: (just upgraded hoping the latest might fix it but made no difference)

-vpinmame-sc 3.6.617

-Aug 27th update of serum mega download (i've removed the old serum files)

-dmdext-v2.2.1

(x86 and x64 installed, both tested, both behave same way)

 

oh, one other thing, the mega download indicates a "plugin" folder.. but i put my files in the \VisualPinball\VPinMAME directory.  (I tried keeping freezy there and lucky1 in VisualPinball\VPinMAME\plugins but had no luck...)

another edit.. Transformers Pro does the same thing as JP's latest update....

 

Could you try with these plugin DLLs 

 

Edited by lucky1
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12 hours ago, lucky1 said:

 

Could you try with these plugin DLLs 

pin2color_pup_test.zip 221.92 kB · 2 downloads

 

Hi @lucky1 replacing the August 11th files with two test files caused my colorization to break, but pup triggers to work on transformers.  Reverting to August 11th files restored colorization and pup triggers.

 

PUPLOG.txt PUPLOG Aut 11 dlls.txt nlog-internal Aug 11.log DmdDevice Aug 11.log DmdDevice.log nlog-internal.log

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13 hours ago, lucky1 said:

 

Zero problems here with those ROMs . Do you have enabled PUP ?  Maybe PUP crashes.

Ok, I removed the pin2color dll files from Aug 11 (with working pup triggers), and ironically that fixes freddy roms working with external DMD and colorization (yellow vs red default text).

 

BTW, no pup, just testing in setup.exe for vpinmame

Edited by ArcadeGamer
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