Content Provider lucky1 Posted September 21, 2023 Author Content Provider Share Posted September 21, 2023 (edited) 1 hour ago, Oldschool4 said: SOLVED-Added this ( ; if set, don't send anonymous usage statistics skipanalytics = true) Thanks for the positive feedback ! This is the default setting in my sample dmddevice.ini in the zip files ! I see no reason to share any usage statistics without approval from the users. I see this rather as a opt-in option instead of the default setting. Edited September 21, 2023 by lucky1 Link to comment Share on other sites More sharing options...
puerto Posted September 22, 2023 Share Posted September 22, 2023 (edited) On 9/21/2023 at 7:54 AM, Oldschool4 said: SOLVED-Added this ( ; if set, don't send anonymous usage statistics skipanalytics = true) to my dmdevice ini . not sure if that was it but Also swapped out dmdext32 for dmdext64 in pinmame folder, tables close instantly, Mario bros and scared stiff working fine also.👌 That also worked for me, but only temporarily. I added the line and tested a few tables and they closed. After doing some more testing, the 30 second hang started again. Also, I did look again in the original dmddevice.ini for that line but couldn't find it. Edited September 22, 2023 by puerto Link to comment Share on other sites More sharing options...
marccy1138 Posted September 22, 2023 Share Posted September 22, 2023 Can anyone point me to instructions how to get FX3 and FX color dmd working? I have the latest freezy installed (2.2?)> Link to comment Share on other sites More sharing options...
SecretAntelope Posted October 1, 2023 Share Posted October 1, 2023 I'm using the latest version of everything and pal files seem to work perfectly, but I only get 4 colors out of any .pac I've tried. Read through a ton but I'm not sure I see the solution or how to troubleshoot this. Any ideas? Link to comment Share on other sites More sharing options...
Cliffy Posted October 1, 2023 Share Posted October 1, 2023 31 minutes ago, SecretAntelope said: I'm using the latest version of everything and pal files seem to work perfectly, but I only get 4 colors out of any .pac I've tried. Read through a ton but I'm not sure I see the solution or how to troubleshoot this. Any ideas? Make sure you have the pin2color.dll and pin2color64.dll unzipped into your \vpinmame folder and unblocked. Then make sure you have the paths to them in your dmddevice.ini; ; put your plugins here, up to 10 plugins can be defined. ; since they are native plugins, you need to define them ; for both 32-bit and 64-bit versions. plugin.0.path = pin2color.dll plugin.0.path64 = pin2color64.dll plugin.0.passthrough = false Link to comment Share on other sites More sharing options...
SecretAntelope Posted October 1, 2023 Share Posted October 1, 2023 3 hours ago, Cliffy said: Make sure you have the pin2color.dll and pin2color64.dll unzipped into your \vpinmame folder and unblocked. Then make sure you have the paths to them in your dmddevice.ini; ; put your plugins here, up to 10 plugins can be defined. ; since they are native plugins, you need to define them ; for both 32-bit and 64-bit versions. plugin.0.path = pin2color.dll plugin.0.path64 = pin2color64.dll plugin.0.passthrough = false Hm - I have both unblocked and I added those lines - unfortunately that hasn't fixed it for me. Link to comment Share on other sites More sharing options...
Cliffy Posted October 1, 2023 Share Posted October 1, 2023 21 minutes ago, SecretAntelope said: Hm - I have both unblocked and I added those lines - unfortunately that hasn't fixed it for me. does the dmddevice.log in your vpinball folder show any clues? (not the one in vpimame folder) Link to comment Share on other sites More sharing options...
SecretAntelope Posted October 1, 2023 Share Posted October 1, 2023 12 minutes ago, Cliffy said: does the dmddevice.log in your vpinball folder show any clues? (not the one in vpimame folder) Just tested one - not experienced with reading these but this is the result. I have a .pac file for this - although I see it says no .pal? Sorry for the lack of knowledge here. [22] 2023/10/01 16:42:44.729 INFO | [vpm] Open(0) [22] 2023/10/01 16:42:44.729 INFO | [vpm] Set_4_Colors_Palette(0,...) [22] 2023/10/01 16:42:44.729 INFO | Setting palette to 4 colors... [22] 2023/10/01 16:42:44.729 INFO | [vpm] PM_GameSettings(0, smb3, 1) [22] 2023/10/01 16:42:44.729 INFO | Enabling game colorization [22] 2023/10/01 16:42:44.729 INFO | Reloading config from C:\vPinball\VisualPinball\VPinMAME\DmdDevice.ini. [22] 2023/10/01 16:42:44.729 INFO | Setting game name: smb3 [22] 2023/10/01 16:42:44.729 INFO | Setting color: #FFFF5820 [22] 2023/10/01 16:42:44.729 INFO | No palette file found at C:\vPinball\VisualPinball\VPinMAME\altcolor\smb3\pin2dmd.pal. [22] 2023/10/01 16:42:44.729 INFO | Opening virtual display... [23] 2023/10/01 16:42:44.745 INFO | Found B2S, moving behind DMD. [23] 2023/10/01 16:42:44.745 INFO | Added VirtualDMD renderer. [23] 2023/10/01 16:42:44.745 INFO | PinUP DLL starting smb3... [23] 2023/10/01 16:42:44.752 INFO | Added PinUP renderer. [23] 2023/10/01 16:42:44.752 INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False [23] 2023/10/01 16:42:44.752 INFO | Applying palette to render graphs. [23] 2023/10/01 16:42:44.752 INFO | Setting up 2-bit VPM Graph for 2 destination(s) [23] 2023/10/01 16:42:44.752 INFO | Connecting VPM 2-bit Source to Dmd (Gray2 => Gray2) [23] 2023/10/01 16:42:44.752 INFO | Connecting VPM 2-bit Source to PinUP Writer (Gray2 => Gray2) [23] 2023/10/01 16:42:44.752 INFO | Setting up 4-bit VPM Graph for 2 destination(s) [23] 2023/10/01 16:42:44.752 INFO | Connecting VPM 4-bit Source to Dmd (Gray4 => Gray4) [23] 2023/10/01 16:42:44.752 INFO | Connecting VPM 4-bit Source to PinUP Writer (Gray4 => Gray4) [23] 2023/10/01 16:42:44.752 INFO | Setting up RGB24-bit VPM Graph for 2 destination(s) [23] 2023/10/01 16:42:44.752 INFO | Connecting VPM RGB24 Source to Dmd (Rgb24 => Rgb24) [23] 2023/10/01 16:42:44.752 INFO | Connecting VPM RGB24 Source to PinUP Writer (Rgb24 => Bitmap) [23] 2023/10/01 16:42:44.752 INFO | Setting up Alphanumeric VPM Graph for 2 destination(s) [23] 2023/10/01 16:42:44.860 INFO | Creating FBOs for 128x32 [22] 2023/10/01 16:42:50.063 INFO | [vpm] Close(0) Link to comment Share on other sites More sharing options...
Cliffy Posted October 1, 2023 Share Posted October 1, 2023 51 minutes ago, SecretAntelope said: Just tested one - not experienced with reading these but this is the result. I have a .pac file for this - although I see it says no .pal? Sorry for the lack of knowledge here. [22] 2023/10/01 16:42:44.729 INFO | [vpm] Open(0) [22] 2023/10/01 16:42:44.729 INFO | [vpm] Set_4_Colors_Palette(0,...) [22] 2023/10/01 16:42:44.729 INFO | Setting palette to 4 colors... [22] 2023/10/01 16:42:44.729 INFO | [vpm] PM_GameSettings(0, smb3, 1) [22] 2023/10/01 16:42:44.729 INFO | Enabling game colorization [22] 2023/10/01 16:42:44.729 INFO | Reloading config from C:\vPinball\VisualPinball\VPinMAME\DmdDevice.ini. [22] 2023/10/01 16:42:44.729 INFO | Setting game name: smb3 [22] 2023/10/01 16:42:44.729 INFO | Setting color: #FFFF5820 [22] 2023/10/01 16:42:44.729 INFO | No palette file found at C:\vPinball\VisualPinball\VPinMAME\altcolor\smb3\pin2dmd.pal. [22] 2023/10/01 16:42:44.729 INFO | Opening virtual display... [23] 2023/10/01 16:42:44.745 INFO | Found B2S, moving behind DMD. [23] 2023/10/01 16:42:44.745 INFO | Added VirtualDMD renderer. [23] 2023/10/01 16:42:44.745 INFO | PinUP DLL starting smb3... [23] 2023/10/01 16:42:44.752 INFO | Added PinUP renderer. [23] 2023/10/01 16:42:44.752 INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False [23] 2023/10/01 16:42:44.752 INFO | Applying palette to render graphs. [23] 2023/10/01 16:42:44.752 INFO | Setting up 2-bit VPM Graph for 2 destination(s) [23] 2023/10/01 16:42:44.752 INFO | Connecting VPM 2-bit Source to Dmd (Gray2 => Gray2) [23] 2023/10/01 16:42:44.752 INFO | Connecting VPM 2-bit Source to PinUP Writer (Gray2 => Gray2) [23] 2023/10/01 16:42:44.752 INFO | Setting up 4-bit VPM Graph for 2 destination(s) [23] 2023/10/01 16:42:44.752 INFO | Connecting VPM 4-bit Source to Dmd (Gray4 => Gray4) [23] 2023/10/01 16:42:44.752 INFO | Connecting VPM 4-bit Source to PinUP Writer (Gray4 => Gray4) [23] 2023/10/01 16:42:44.752 INFO | Setting up RGB24-bit VPM Graph for 2 destination(s) [23] 2023/10/01 16:42:44.752 INFO | Connecting VPM RGB24 Source to Dmd (Rgb24 => Rgb24) [23] 2023/10/01 16:42:44.752 INFO | Connecting VPM RGB24 Source to PinUP Writer (Rgb24 => Bitmap) [23] 2023/10/01 16:42:44.752 INFO | Setting up Alphanumeric VPM Graph for 2 destination(s) [23] 2023/10/01 16:42:44.860 INFO | Creating FBOs for 128x32 [22] 2023/10/01 16:42:50.063 INFO | [vpm] Close(0) Ok compare to mine. I see yours isnt loading lucky1's pin2color.dll's. [3] 2023/10/01 14:35:47.819 INFO | Successfully loaded config from E:\vpinball\VPinMAME\DmdDevice.ini. [3] 2023/10/01 14:35:47.872 INFO | Determined color path from assembly path: E:\vpinball\VPinMAME\altcolor [3] 2023/10/01 14:35:47.872 INFO | Analytics disabled. [3] 2023/10/01 14:35:48.972 INFO | Starting VPinMAME API 2.1.3-SNAPSHOT through VPinballX.exe. [3] 2023/10/01 14:35:48.972 INFO | Assembly located at E:\vpinball\VPinMAME\DmdDevice.dll [3] 2023/10/01 14:35:48.972 INFO | Running in E:\vpinball\Tables\SMB [3] 2023/10/01 14:35:48.972 INFO | [vpm] Open(0) [3] 2023/10/01 14:35:48.972 INFO | [vpm] Set_4_Colors_Palette(0, #000000, #0600D6, #E10FC1, #FF5820) [3] 2023/10/01 14:35:48.972 INFO | Setting palette to 4 colors... [3] 2023/10/01 14:35:48.972 INFO | [vpm] PM_GameSettings(0, smb3, 1) [3] 2023/10/01 14:35:48.972 INFO | Enabling game colorization [3] 2023/10/01 14:35:48.972 INFO | Setting game name: smb3 [3] 2023/10/01 14:35:48.972 INFO | Setting color: #FFFF5820 [3] 2023/10/01 14:35:48.990 INFO | [Pin2Color] Successfully loaded colorizer plugin ... [3] 2023/10/01 14:35:49.023 INFO | [Pin2Color] Successfully opened colorizer ... [3] 2023/10/01 14:35:49.023 INFO | [Pin2Color] Looking for colorization at E:\vpinball\VPinMAME\altcolor\smb3 ... [3] 2023/10/01 14:35:49.066 INFO | [Pin2Color] Advanced128x32 colorization loaded ... [3] 2023/10/01 14:35:49.066 INFO | [Pin2Color] Colorizer v4.52.220 initialized. [3] 2023/10/01 14:35:49.066 INFO | Opening virtual display... [15] 2023/10/01 14:35:49.110 INFO | Found B2S, moving behind DMD. [15] 2023/10/01 14:35:49.131 INFO | Added VirtualDMD renderer. [15] 2023/10/01 14:35:49.131 INFO | PinUP DLL starting smb3... [15] 2023/10/01 14:35:49.131 INFO | Added PinUP renderer. [15] 2023/10/01 14:35:49.131 INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False [15] 2023/10/01 14:35:49.131 INFO | Applying palette to render graphs. [15] 2023/10/01 14:35:49.131 INFO | Setting up 2-bit VPM Graph for 2 destination(s) [15] 2023/10/01 14:35:49.149 INFO | Connecting Pin2Color to Virtual DMD (ColoredGray => ColoredGray) [15] 2023/10/01 14:35:49.149 INFO | Connecting VPM 2-bit Source to PinUP Writer (Gray2 => Gray2) [15] 2023/10/01 14:35:49.149 INFO | Setting up 4-bit VPM Graph for 2 destination(s) [15] 2023/10/01 14:35:49.149 INFO | Connecting Pin2Color to Virtual DMD (ColoredGray => ColoredGray) [15] 2023/10/01 14:35:49.149 INFO | Connecting VPM 4-bit Source to PinUP Writer (Gray4 => Gray4) [15] 2023/10/01 14:35:49.149 INFO | Setting up RGB24-bit VPM Graph for 2 destination(s) [15] 2023/10/01 14:35:49.149 INFO | Connecting VPM RGB24 Source to Virtual DMD (Rgb24 => Rgb24) [15] 2023/10/01 14:35:49.149 INFO | Connecting VPM RGB24 Source to PinUP Writer (Rgb24 => Bitmap) [15] 2023/10/01 14:35:49.149 INFO | Setting up Alphanumeric VPM Graph for 2 destination(s) [15] 2023/10/01 14:35:49.469 INFO | Creating FBOs for 128x32 [3] 2023/10/01 14:36:12.548 INFO | [vpm] Close(0) [3] 2023/10/01 14:36:12.548 INFO | Closing up. [3] 2023/10/01 14:36:12.555 INFO | Source for 3 renderer(s) stopped. [3] 2023/10/01 14:36:12.555 INFO | Source for 3 renderer(s) stopped. [3] 2023/10/01 14:36:12.555 INFO | Source for 2 renderer(s) stopped. [3] 2023/10/01 14:36:12.555 INFO | Source for 0 renderer(s) stopped. Link to comment Share on other sites More sharing options...
SecretAntelope Posted October 1, 2023 Share Posted October 1, 2023 54 minutes ago, Cliffy said: Ok compare to mine. I see yours isnt loading lucky1's pin2color.dll's. [3] 2023/10/01 14:35:47.819 INFO | Successfully loaded config from E:\vpinball\VPinMAME\DmdDevice.ini. [3] 2023/10/01 14:35:47.872 INFO | Determined color path from assembly path: E:\vpinball\VPinMAME\altcolor [3] 2023/10/01 14:35:47.872 INFO | Analytics disabled. [3] 2023/10/01 14:35:48.972 INFO | Starting VPinMAME API 2.1.3-SNAPSHOT through VPinballX.exe. [3] 2023/10/01 14:35:48.972 INFO | Assembly located at E:\vpinball\VPinMAME\DmdDevice.dll [3] 2023/10/01 14:35:48.972 INFO | Running in E:\vpinball\Tables\SMB [3] 2023/10/01 14:35:48.972 INFO | [vpm] Open(0) [3] 2023/10/01 14:35:48.972 INFO | [vpm] Set_4_Colors_Palette(0, #000000, #0600D6, #E10FC1, #FF5820) [3] 2023/10/01 14:35:48.972 INFO | Setting palette to 4 colors... [3] 2023/10/01 14:35:48.972 INFO | [vpm] PM_GameSettings(0, smb3, 1) [3] 2023/10/01 14:35:48.972 INFO | Enabling game colorization [3] 2023/10/01 14:35:48.972 INFO | Setting game name: smb3 [3] 2023/10/01 14:35:48.972 INFO | Setting color: #FFFF5820 [3] 2023/10/01 14:35:48.990 INFO | [Pin2Color] Successfully loaded colorizer plugin ... [3] 2023/10/01 14:35:49.023 INFO | [Pin2Color] Successfully opened colorizer ... [3] 2023/10/01 14:35:49.023 INFO | [Pin2Color] Looking for colorization at E:\vpinball\VPinMAME\altcolor\smb3 ... [3] 2023/10/01 14:35:49.066 INFO | [Pin2Color] Advanced128x32 colorization loaded ... [3] 2023/10/01 14:35:49.066 INFO | [Pin2Color] Colorizer v4.52.220 initialized. [3] 2023/10/01 14:35:49.066 INFO | Opening virtual display... [15] 2023/10/01 14:35:49.110 INFO | Found B2S, moving behind DMD. [15] 2023/10/01 14:35:49.131 INFO | Added VirtualDMD renderer. [15] 2023/10/01 14:35:49.131 INFO | PinUP DLL starting smb3... [15] 2023/10/01 14:35:49.131 INFO | Added PinUP renderer. [15] 2023/10/01 14:35:49.131 INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False [15] 2023/10/01 14:35:49.131 INFO | Applying palette to render graphs. [15] 2023/10/01 14:35:49.131 INFO | Setting up 2-bit VPM Graph for 2 destination(s) [15] 2023/10/01 14:35:49.149 INFO | Connecting Pin2Color to Virtual DMD (ColoredGray => ColoredGray) [15] 2023/10/01 14:35:49.149 INFO | Connecting VPM 2-bit Source to PinUP Writer (Gray2 => Gray2) [15] 2023/10/01 14:35:49.149 INFO | Setting up 4-bit VPM Graph for 2 destination(s) [15] 2023/10/01 14:35:49.149 INFO | Connecting Pin2Color to Virtual DMD (ColoredGray => ColoredGray) [15] 2023/10/01 14:35:49.149 INFO | Connecting VPM 4-bit Source to PinUP Writer (Gray4 => Gray4) [15] 2023/10/01 14:35:49.149 INFO | Setting up RGB24-bit VPM Graph for 2 destination(s) [15] 2023/10/01 14:35:49.149 INFO | Connecting VPM RGB24 Source to Virtual DMD (Rgb24 => Rgb24) [15] 2023/10/01 14:35:49.149 INFO | Connecting VPM RGB24 Source to PinUP Writer (Rgb24 => Bitmap) [15] 2023/10/01 14:35:49.149 INFO | Setting up Alphanumeric VPM Graph for 2 destination(s) [15] 2023/10/01 14:35:49.469 INFO | Creating FBOs for 128x32 [3] 2023/10/01 14:36:12.548 INFO | [vpm] Close(0) [3] 2023/10/01 14:36:12.548 INFO | Closing up. [3] 2023/10/01 14:36:12.555 INFO | Source for 3 renderer(s) stopped. [3] 2023/10/01 14:36:12.555 INFO | Source for 3 renderer(s) stopped. [3] 2023/10/01 14:36:12.555 INFO | Source for 2 renderer(s) stopped. [3] 2023/10/01 14:36:12.555 INFO | Source for 0 renderer(s) stopped. Huh, all I did was unblock and copy/paste the files then add the lines you mentioned. Is there another step I may be missing or a flag of some sort? Thanks! Link to comment Share on other sites More sharing options...
Cliffy Posted October 1, 2023 Share Posted October 1, 2023 3 minutes ago, SecretAntelope said: Huh, all I did was unblock and copy/paste the files then add the lines you mentioned. Is there another step I may be missing or a flag of some sort? Thanks! Most problems stem from the dmddevice.ini. make sure this is set; colorize = true Make sure no serum dll's exist in the vpinmame folder and make sure no .pal files exist in the altcolor\smb3 folder if using a .pac. In any altcolor folder there should only be a .pal file if there is a matching .fsq or .vni. Extraneous .pal files cause all sorts of problems and should never be in a folder with .pac files. Link to comment Share on other sites More sharing options...
ArcadeGamer Posted October 1, 2023 Share Posted October 1, 2023 (edited) Hi fellow vpinballers, I "Thought" my setup was perfect in that I have all color DMD files looking just fine on my IPS LED monitor for a DMD.... However when updating Transfomers to JP's latest, I also updated the PUP. All appeared fine but I noticed many of the PUP triggers don't work if a pac file is being used. flipping back to the .pal gets the basic .pal updated color pallet and pup triggers all work as expected. e.g upon game start one normally gets to choose autobots or decepticons but not with pac, ball drain and save triggers also don't impact the pup pack if using .pac file. Can someone else verify please? I'm at the end of my rope and am assuming at this point that it's got to be a bug. Using: (just upgraded hoping the latest might fix it but made no difference) -vpinmame-sc 3.6.617 -Aug 27th update of serum mega download (i've removed the old serum files) -dmdext-v2.2.1 (x86 and x64 installed, both tested, both behave same way) oh, one other thing, the mega download indicates a "plugin" folder.. but i put my files in the \VisualPinball\VPinMAME directory. (I tried keeping freezy there and lucky1 in VisualPinball\VPinMAME\plugins but had no luck...) another edit.. Transformers Pro does the same thing as JP's latest update.... Edited October 1, 2023 by ArcadeGamer Link to comment Share on other sites More sharing options...
SecretAntelope Posted October 1, 2023 Share Posted October 1, 2023 1 hour ago, Cliffy said: Most problems stem from the dmddevice.ini. make sure this is set; colorize = true Make sure no serum dll's exist in the vpinmame folder and make sure no .pal files exist in the altcolor\smb3 folder if using a .pac. In any altcolor folder there should only be a .pal file if there is a matching .fsq or .vni. Extraneous .pal files cause all sorts of problems and should never be in a folder with .pac files. Ah - well it all looked ok in the files so I decided to start from scratch and re-copy everything down. I managed to get it to show up! However, Super Mario looks... bad. The scrolling is flickering and strange. But - LOTR looks perfect so I'm assuming this is game dependent? Either way I appreciate the help. Link to comment Share on other sites More sharing options...
ArcadeGamer Posted October 2, 2023 Share Posted October 2, 2023 36 minutes ago, ArcadeGamer said: -Aug 27th update of serum mega download (i've removed the old serum files) So, on a whim, I went back and tried replacing the (DmdDevice.dll, pin2color.dll, DmdDevice64.dll, pin2color64.dll, dmdext.exe (from x64) : May 26th version of the serum mega download and PUP triggers are working fine June 22nd version of the serum mega download and PUP triggers are working fine Aug 11th version of the serum mega download and PUP triggers are working fine Aug 27th version of the serum mega download re-broke the pup triggers Aug 11th version of the serum mega download restored pup triggers So.. some change apparently between Aug 11th and 27th builds is impacting pup triggers. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted October 5, 2023 Author Content Provider Share Posted October 5, 2023 On 10/2/2023 at 2:08 AM, ArcadeGamer said: So, on a whim, I went back and tried replacing the (DmdDevice.dll, pin2color.dll, DmdDevice64.dll, pin2color64.dll, dmdext.exe (from x64) : May 26th version of the serum mega download and PUP triggers are working fine June 22nd version of the serum mega download and PUP triggers are working fine Aug 11th version of the serum mega download and PUP triggers are working fine Aug 27th version of the serum mega download re-broke the pup triggers Aug 11th version of the serum mega download restored pup triggers So.. some change apparently between Aug 11th and 27th builds is impacting pup triggers. Do you have a link to the serum mega download ? Link to comment Share on other sites More sharing options...
yogevsho Posted October 6, 2023 Share Posted October 6, 2023 hi i have a problem with Serum on 64 bit on vpx 32 bit the color work but not on 64 bit i update all the 64bit files and im using luckys dll thanks Link to comment Share on other sites More sharing options...
ArcadeGamer Posted October 7, 2023 Share Posted October 7, 2023 On 10/5/2023 at 1:10 AM, lucky1 said: Do you have a link to the serum mega download ? I get them from post 1. I've kept multiple downloads in my DL folder, that is how I was able to try multiple versions, including the Aug 27th one. I don't have the older links (not sure if they change or if you just update the files w/same link) Link to comment Share on other sites More sharing options...
ArcadeGamer Posted October 7, 2023 Share Posted October 7, 2023 I think I found another bug... freddy and freddy4 crash if external .dll is selected but run fine with default vpinmame DMD Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted October 7, 2023 Author Content Provider Share Posted October 7, 2023 1 hour ago, ArcadeGamer said: I think I found another bug... freddy and freddy4 crash if external .dll is selected but run fine with default vpinmame DMD Zero problems here with those ROMs . Do you have enabled PUP ? Maybe PUP crashes. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted October 7, 2023 Author Content Provider Share Posted October 7, 2023 (edited) On 10/2/2023 at 1:17 AM, ArcadeGamer said: Hi fellow vpinballers, I "Thought" my setup was perfect in that I have all color DMD files looking just fine on my IPS LED monitor for a DMD.... However when updating Transfomers to JP's latest, I also updated the PUP. All appeared fine but I noticed many of the PUP triggers don't work if a pac file is being used. flipping back to the .pal gets the basic .pal updated color pallet and pup triggers all work as expected. e.g upon game start one normally gets to choose autobots or decepticons but not with pac, ball drain and save triggers also don't impact the pup pack if using .pac file. Can someone else verify please? I'm at the end of my rope and am assuming at this point that it's got to be a bug. Using: (just upgraded hoping the latest might fix it but made no difference) -vpinmame-sc 3.6.617 -Aug 27th update of serum mega download (i've removed the old serum files) -dmdext-v2.2.1 (x86 and x64 installed, both tested, both behave same way) oh, one other thing, the mega download indicates a "plugin" folder.. but i put my files in the \VisualPinball\VPinMAME directory. (I tried keeping freezy there and lucky1 in VisualPinball\VPinMAME\plugins but had no luck...) another edit.. Transformers Pro does the same thing as JP's latest update.... Could you try with these plugin DLLs Edited October 9, 2023 by lucky1 Link to comment Share on other sites More sharing options...
Cliffy Posted October 7, 2023 Share Posted October 7, 2023 10 hours ago, lucky1 said: Could you try with these plugin DLLs pin2color_pup_test.zip 221.92 kB · 1 download @lucky1 your dll's no longer trigger pup packs. Here's my puplog.txt from addams family (.pac) and dmddevice.log PUPLOG.txt DmdDevice.log Link to comment Share on other sites More sharing options...
ArcadeGamer Posted October 7, 2023 Share Posted October 7, 2023 12 hours ago, lucky1 said: Could you try with these plugin DLLs pin2color_pup_test.zip 221.92 kB · 2 downloads Hi @lucky1 replacing the August 11th files with two test files caused my colorization to break, but pup triggers to work on transformers. Reverting to August 11th files restored colorization and pup triggers. PUPLOG.txt PUPLOG Aut 11 dlls.txt nlog-internal Aug 11.log DmdDevice Aug 11.log DmdDevice.log nlog-internal.log Link to comment Share on other sites More sharing options...
ArcadeGamer Posted October 7, 2023 Share Posted October 7, 2023 (edited) 13 hours ago, lucky1 said: Zero problems here with those ROMs . Do you have enabled PUP ? Maybe PUP crashes. Ok, I removed the pin2color dll files from Aug 11 (with working pup triggers), and ironically that fixes freddy roms working with external DMD and colorization (yellow vs red default text). BTW, no pup, just testing in setup.exe for vpinmame Edited October 7, 2023 by ArcadeGamer Link to comment Share on other sites More sharing options...
Cliffy Posted October 7, 2023 Share Posted October 7, 2023 Can confirm @ArcadeGamer findings. Pups will trigger with 8/11 pin2color.dll AND 8/27 dmddevice.dll but no color. If 8/11 pin2color.dll and 8/11 dmddevice.dll color good but no pup triggers. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted October 8, 2023 Author Content Provider Share Posted October 8, 2023 It is built for the latest version dated 27.08 and I just successfully tested it in 64 and 32 bit. Please try again Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now