sudsy7 Posted August 27, 2021 Share Posted August 27, 2021 On 8/25/2021 at 7:56 PM, lucky1 said: I think this method only copies the content of the frame and not the reference to the recording. Yes, I think you are correct. So, I used the newScene button to assemble all the frames, and it works well to preserve the hash. The Replace Sequence scene that I created works flawlessly as well. thank you @lucky1. Link to comment Share on other sites More sharing options...
Andypc Posted August 31, 2021 Share Posted August 31, 2021 I have noticed a problem with 4.18 on my real Indiana Jones Pinball. The animation for the Williams logo freezes before it completes. This does not happen when I reverted to 4.10. Link to comment Share on other sites More sharing options...
Content Provider Terranigma Posted August 31, 2021 Content Provider Share Posted August 31, 2021 12 hours ago, Andypc said: I have noticed a problem with 4.18 on my real Indiana Jones Pinball. The animation for the Williams logo freezes before it completes. This does not happen when I reverted to 4.10. Is this with a colour file or just in general? Link to comment Share on other sites More sharing options...
Andypc Posted August 31, 2021 Share Posted August 31, 2021 This is with NetzZwerg colour file that was updated after 4.08. Link to comment Share on other sites More sharing options...
Content Provider Terranigma Posted August 31, 2021 Content Provider Share Posted August 31, 2021 10 minutes ago, Andypc said: This is with NetzZwerg colour file that was updated after 4.08. Thanks, I will test it here as well and let you know if I get the same. Link to comment Share on other sites More sharing options...
Content Provider Terranigma Posted August 31, 2021 Content Provider Share Posted August 31, 2021 @lucky1 @NetzZwerg Can confirm the issue on FW 4.18 IMG_9548.mp4 Link to comment Share on other sites More sharing options...
Content Provider NetzZwerg Posted August 31, 2021 Content Provider Share Posted August 31, 2021 I will have a look at that scene in my project to see what's going on. I don't expect it to be a fw issue, but maybe the new fw does not forgive some mistakes within the colorization project as older versions did. Will get back to you soon... Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted September 1, 2021 Author Content Provider Share Posted September 1, 2021 On 8/31/2021 at 2:32 AM, Andypc said: I have noticed a problem with 4.18 on my real Indiana Jones Pinball. The animation for the Williams logo freezes before it completes. This does not happen when I reverted to 4.10. V4.19 - fix single frame colormask issue Link to comment Share on other sites More sharing options...
Content Provider Terranigma Posted September 2, 2021 Content Provider Share Posted September 2, 2021 22 hours ago, lucky1 said: V4.19 - fix single frame colormask issue Can confirm the issue in IJ is fixed, thanks. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted September 2, 2021 Author Content Provider Share Posted September 2, 2021 new version v4.20 - fix colormask timer issue Link to comment Share on other sites More sharing options...
Content Provider NetzZwerg Posted September 2, 2021 Content Provider Share Posted September 2, 2021 Thanks a bunch @lucky1! Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted September 11, 2021 Author Content Provider Share Posted September 11, 2021 new version v4.23 fixes issues with some SD cards on the EVO HD 256x64 Please make a full update with ST-Link or DFU to also update the bootloader. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted September 16, 2021 Author Content Provider Share Posted September 16, 2021 V4.24 - fix event keyframes in palstorage flash mode Link to comment Share on other sites More sharing options...
Content Provider Terranigma Posted September 26, 2021 Content Provider Share Posted September 26, 2021 🐟@slippifishi 🐟 Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted September 26, 2021 Author Content Provider Share Posted September 26, 2021 4 hours ago, sprudeldudel said: will it also stay active until another scene is triggered? Yes, it stays active and checks the hashes which are in the lcm scene until a new scene is triggered and stops the lcm scene. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted October 3, 2021 Author Content Provider Share Posted October 3, 2021 You left out the hash preview window in your screenshots. Please make a screenshot of the complete editor screen. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted October 3, 2021 Author Content Provider Share Posted October 3, 2021 You first need to save the mask before you use it. To make sure a mask is saved just uncheck and check the mask checkbox. I will check wether I can additionally save the mask when pressing the set hash button Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted October 4, 2021 Author Content Provider Share Posted October 4, 2021 I don´t have time to wrap my head around such project specific problems and answer your questions. The easiest way to get an answer is checking the result in LivePreview mode. Export the project for real pinball, copy it to the microSD, connect your display via USB to your PC and step through the recording frames to see what the result will look like. Maybe @NetzZwergcan jump in and say something about it. Link to comment Share on other sites More sharing options...
Content Provider NetzZwerg Posted October 4, 2021 Content Provider Share Posted October 4, 2021 @sprudeldudelwhat I would guess from the Screenshots you provided is that indeed mask 0 and 3 could cause a conflict, since mask 0 covers a part of mask 3, but less pixels. In general I would recommend to avoid that. Since the scene will be triggered by the minimum requirements, I would suggest that mask 0 always is the preferred one. Hard to tell more without having a look at the project. I just renewed an lcm tutorial, but not sure if that will help you since it only explains the essential usage and you already seem to know how it works in general. Link to comment Share on other sites More sharing options...
mcdmofr Posted October 17, 2021 Share Posted October 17, 2021 Hello, some members have problems setting up 64 color altcolor, it seems that the common point between them is the use of Nucleo cards. Question: Are there any members that run altcolor 64s with a Nucleo? Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted October 17, 2021 Author Content Provider Share Posted October 17, 2021 Do they use my dmddevice.dll or freezy ? Freezy currently does not support 64colors and latest coloring modes. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted October 24, 2021 Author Content Provider Share Posted October 24, 2021 V4.25 - improve keyframe search speed - fix 24bit playback on EVO HD Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted October 29, 2021 Author Content Provider Share Posted October 29, 2021 V4.26 - improve keyframe handling Link to comment Share on other sites More sharing options...
candelwick Posted November 4, 2021 Share Posted November 4, 2021 Hello lucky1, many thanks for all the work you do. I'm on v4.25 with my pin2dmd, works perfectly with your dll. I wanna try a table who use flexdmd, but i have like a green mask on half of the dmd. Looks like it use the frenzy dll instead of yours. Do you have any idea ? Many thanks Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted November 4, 2021 Author Content Provider Share Posted November 4, 2021 23 minutes ago, candelwick said: Hello lucky1, many thanks for all the work you do. I'm on v4.25 with my pin2dmd, works perfectly with your dll. I wanna try a table who use flexdmd, but i have like a green mask on half of the dmd. Looks like it use the frenzy dll instead of yours. Do you have any idea ? Many thanks I never used flex DMD so I can´t give you support on your issue. Please open a new thread Link to comment Share on other sites More sharing options...
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