Use F12 to switch between prototypes, even in the middle of a game!
This table was created by @cyberpez as a scratch build in 2020. Cyberpez redrew the playfield, plastics, decals, and countless other assets that brought the project to life.
Cyberpez also credited @Dazz, @dup3d, @gtxjoe, @Javier15, @DStruct, @Wildman, @toxie, @fuzzel, @Thalamus, @wrd1972, nFozzy, @Flupper, @Schlabber34, @DJRobX, @BrandonLaw, @Dark, @Benji, @iaakki, @Sixtoe, @arconovum, @arngrim, @bord, and @rothbauerw for their contributions.
King Kong was an unreleased Data East prototype from the early 1990s that went through numerous changes during development. Several prototype versions are known to exist today, each offering a unique glimpse into how the game evolved before the project was ultimately canceled.
New in this version:
- Added Fleep mechanical and ball sounds
- Refreshed the table's nFozzy physics implementation
- Resolved some stuck ball issues
- Added prototype selection and LUT controls to the F12 menu
- Attempted to further match gameplay with real table
@studly_do_right Helped test the various prototypes and contributed additional sound effects.
Info:
The table loads a random prototype by default, so you'll get a different version each time you open it. You can use the F12 menu to select a specific prototype if you find one you prefer.
Permission from ORIGINAL Author(s)?
written permission received.
With version 1.0.0:
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