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Showing results for tags 'em'.
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Version 1.1.1
1230 downloads
Blue Note is among the grooviest tables you're going to find. Okay, maybe they missed the Summer of Love by about a decade but this table is all about music and bell-bottoms. The asymmetric bumpers and the staggered flippers make this table too cool for school. Targets for Do, Re Mi, etc. line the left wall. It’s when you hit them all that the points on the table really start to skyrocket. Keeping with the asymmetry, a pair of spinners hang out just to the right of center playfield — a blast to rocket through. One of the two has a kind of clever visual trick with a musical staff depicted on one side, musical notes on the other — spin it up for the magic. This was a table brought to the VPX community by the late @loserman76. A handful of us fans worked on 1.1 to punch up the sound, redo the playfield and plastics, add shadows, a new apron, new kick-out hole, lights, colors... Can you dig it? If using Desktop scoring please do not have the Apply Day/Night Cycle box checked. If day/night cycle is desired please use a b2s and use the included b2s backdrop. This is selectable in Edit mode, Toggle Backglass view in the DT Image dropdown. Thanks to @GordonJames for playtesting. Be sure to grab @hauntfreaks new backglass file for this table. Loserman76’s original: https://vpuniverse.com/files/file/8857-blue-note-gottlieb-1979/ -
Version 1.6
4156 downloads
Joker Poker EM (Gottlieb 1978) - 'Smokey Blues Edition' - - - - - - - - - - - - UPDATE: 1.6 I accidentally uploaded the 'wrong /older' version of the table. This newer version has a BRAND NEW Alternate Plastics set that can be assigned permanently with a variable at the top of the script OR can be changed on the fly by pressing the '2' (Buy-In Key) on your keyboard. - - - - - - - - - - - - This is the original version of the Joker Poker table (with all the original artwork) I used for the 'Strip Joker Poker' table with a couple extra new add on. 29 'blues' music tracks have been added to the table. This feature can be turned off completely if desired. Place the FOLDER 'jokerpokerEM' in your Visual Pinball/Music folder. Do not put the individual tracks in there - you must place the whole folder. If turned ON - the Music will automatically start when the ball enters the plunger lane and you can skip tracks by pressing the RIGHT MAGNA SAVE button. Options for table setup are at the top of the script, and an additional options menu can be turned on by holding down the LEFT FLIPPER button before you start a game. Here you can turn the music feature on and off, set the apron color, select the number of balls, freeplay, etc. Download includes: table, BRAND NEW backglass, music files, topper, lcd dmd, wheel files. A new - original LCD 'HIGH SCORE SAVER' has also be added to this table. CREDITS: - - - - - - - - - - - - HiRez00 - All Graphics, Lighting, Cleanup, Backglass, Additional Features. Apophis - Physics, Dynamic Shadows, Scripting, General Update BorgDog - Original VPX table - - - - - - - - - - - - These tables, videos, backglass, etc are made for fun and for the dedicated VPX pinball users on this and other forum. They are NOT create this for you to download as SELL, MAKE MONEY OR PROFIT ON! If you DO that, then you are a loser! DO NOT include any of these files with other downloads or projects without asking permission first. All Logos, Characters, Copyrights and Trademarks property of their respective owners. PROVIDED STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.- 34 comments
- 18 reviews
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- 108
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- joker poker
- em
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View File Rockmakers (Bally 1968) From master designer Ted Zale and pinball art legend Jerry Kelley comes Rockmakers - a zany romp through a caveman rock quarry. This game has some great features including zipper flippers, a mid-playfield ball return, and a very unique skillshot. Art/model/render by bord. Script/VR/sound by scottacus. This could not have been brought to life without the generosity of the folks that helped get high quality game assets. Thank you to VPC Discord members apophis dreaddazzman e51v50h#5150 JTHulkster Kamun lminimart MrGrynch NelsonPJ PEandS1Ws Smaug SmedleyBumblechuck TastyWaps Wodan Wylte xcoff33x yogevsho Submitter bord Submitted 04/18/24 Category VPX - Pinball Tables
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Version 1.2
905 downloads
From master designer Ted Zale and pinball art legend Jerry Kelley comes Rockmakers - a zany romp through a caveman rock quarry. This game has some great features including zipper flippers, a mid-playfield ball return, and a very unique skillshot. Art/model/render by bord. Script/VR/sound by scottacus. This could not have been brought to life without the generosity of the folks that helped get high quality game assets. Thank you to VPC Discord members apophis dreaddazzman e51v50h#5150 JTHulkster Kamun lminimart MrGrynch NelsonPJ PEandS1Ws Smaug SmedleyBumblechuck Studlygoorite TastyWaps Wodan Wylte xcoff33x yogevsho -
View File Hang Glider (Bally 1976) VPW presents Hang Glider by Bally, In honor and memoriam of Jeff Whitehead, aka loserman76, who passed on Nov 16th 2021. loserman76 made the original VPX version of Hang Glider and was a longstanding champion of EM machines in virtual pinball (and prolifically so, making literally hundreds of EM virtual tables), and although none of us knew him personally he was often seen in the forums offering his expert help and advice, and was happy for us to start work on this some months ago. He will be missed and our thoughts are with his family. Original Description; Benji wanted to try and render an EM table to see how good we could make it look, so we asked loserman76 if we could mod his Hang Glider VPX table to which he agreed, it was a good experiment but very different from what we are used to! VPW Gliders ======== Graphics: Benji Scripting: gtxjoe, apophis, scottacus Physics: Benji, apophis Drop Targets: gtxjoe, apophis Shadows: apophis, Wylte VR: Leojreimroc Numerous Tweaks: Sixtoe Testing: Bord, VPW VPW change log =========== '001-004 - Benji - Intitial import of baked geometry and low rez images. Added nfozzzy physics and fleep code (most not assigned yet). '005 - apophis - added RTX BS '006 - Benji - adjusted flipper mesh height. Adjust transparency of plastic over center kicker,changed background color to black, added holes in playfield mesh and added hole meshes '007 - gtxjoe - scripted spinner and standup prims. added shot tester (W E R Y U I P A S F G H J K). Standup 002-225 and DropTgt need new pivot point. Drops not scripted yet '008 - Benji - Changed pivot of all drops and targets 'one more time'... '009 - gtxjoe - Added roth drop target scripting. Drop targets work but sometimes hard to drop. Not sure why. '011 - Benji - Playfield hole texture adjusted, apron mesh/render fixed/moved VPX GI deleted. DL changed to 1 on all imported/baked prims '012 - gtxjoe - Worked on drop target animation. Works but target primitives need to be rotated 180 degrees. '013 - benji - targets rotated 180 degrees vn_kicker mesh added and vn_KickerArm needs to be animated. Baked sling rubber meshes imported to layer 5, need to be hooked up '014 - gtxjoe - vn_KickerArm and sling rubber meshes animated. There is temp "vn_KickerArmTEST" to show the kicker arm animation - can be deleted after reviewing '016 - benji - New half-rez baked render set with adjusted moodier lighting. Added Rubbers collection for fleep hit sounds. Hooked up fleep slingshot shounds. Added more visible playfield holes. Removed old non collidable slings ' Imported baked GI bulbs as separate mesh, settting DL to 1. Moved them down a bit. Adjusted center kicker plywood hole mesh and texture. Adjusted Apron mesh and texture. '017 - Benji - more fiddling with baked lighting. added Credit light mesh on hapron with on/off image that needs to be hooked up. '018 - gtxjoe - Scripted Credit Light, Gottlieb chime sounds and Drop target reset sound '019 - Benji - adjusted flipper mesh height from playfield. tweaked some render things '020 - scottacus - flipper tricks and the DT code. If you part out posts those could be dampened. '021 - apophis - Added GI lights back in on layer 9, set all halo heights to -1. Updated RTX BS implementation. '022 - apophis - Updated RTX BS so that shadows don't disappear when ball over playfield mesh hole. '023 - apophis - Updated ambient shadow so that it becomes less dark when close to RTX GI light sources '024 - Sixtoe - Fixed object & graphics conflicts, tweaked rollovers, minor adjustments '025 - apophis - added drop target shadow functionality '026 - apophis - fixed drop target shadow heights. Added rubberizer, target bouncer, and coil ramp up options. Fixed a lot of Fleep sound implementation issues. Updated flipper tricks scripts. Tweaked some physics parameters. '027 - leojreimroc - Added VR Room. Added Buzzer sound for "Over the Top". Slightly enlarge Apron. '028 - leojreimroc - Added bar and Fancy Minimal Room '029 - leojreimroc - Removed Bar Room. Disabled Bumpers and Slingshots during tilt. Slightly adjusted VR Cabinet size. '030 - Sixtoe - Religned primitives, added missing rubber post, realigned all targets, realigned rubber band targets, adjust centre vuk hole, expanded rubber slings, realigned drop target shadows '031 - Sixtoe - fixed stupid script mistake, removed redundant images '032 - Wylte - ShadowConfigFile disabled (may require deletion of HangGlider_76VPX HS file, sorry), Ballsize and Ballmass constants added, Dynamic Shadows updated, GILight002 & 003 added (still no vpx lights behind dt's), '033 - Sixtoe - Added missing GI lights and bulb primitives, added top of inlane rounded top after ball stopped balancing on it!, '034 - Sixtoe - realigned a lot of collidable objects, rebuild inlane walls to stop ball bouncing up, updated rubberizer code, Submitter VPinWorkshop Submitted 11/29/2021 Category VPX - Hybrid Releases Link to B2S https://vpuniverse.com/forums/files/file/8136-hang-glider-bally-1976/ Link to Media Pack Permission to Mod Contact Author First.
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- 2 comments
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- https://www.ipdb.org/machine.cgi?id=2627
- em
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- 1 comment
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- https://www.ipdb.org/machine.cgi?id=1378
- king tut
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- https://www.ipdb.org/machine.cgi?gid=798
- expo
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- https://www.ipdb.org/machine.cgi?id=1989
- em
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- https://www.ipdb.org/machine.cgi?id=2263
- em
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- https://www.ipdb.org/machine.cgi?id=2457
- clear logo
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- https://www.ipdb.org/machine.cgi?id=687
- clear logo
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- 1 comment
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- https://www.ipdb.org/machine.cgi?id=1245
- hot line
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- https://www.ipdb.org/machine.cgi?id=955
- em
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- https://www.ipdb.org/machine.cgi?id=415
- cabaret
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Version 1.2
810 downloads
It's a fascinating thing that the work you create, if shared, can outlive you. So it is for Jeff "Loserman76" Whitehead. We all have him to thank for his prolific work in creating EM games for VPX. And so his title, Sheriff is seeing a lot of work by the community: Teisen modded, then GauGau... I have tweaked the sound code to incorporate Fleep's sounds and sound code. This improves the SSF (surround sound feedback) for flippers, etc. As per GauGau's work, you can create a music folder called "Sheriff" with custom music, or see his Western-themed PUP pack. Original: https://vpuniverse.com/files/file/8258-sheriff-gottlieb-1971/ Teisen's: https://vpuniverse.com/files/file/17575-sheriff-gottlieb-1971_teisen_mod/ GauGau's: https://vpuniverse.com/files/file/17775-sheriff-gottlieb-1971-soundmod-4k/ -
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- https://www.ipdb.org/machine.cgi?id=1245
- hot line
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Version 1.0.0
29 downloads
Clear logo wheel for Bally's 1968 Rockmakers. Tedious time spent creating this clear logo from the flyer art. It's as crisp as I can make it without vectorizing. Perfect for use with Launchbox and other frontends and goes great with @bord @scottacus newest vpx version of the table.- 3 comments
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- https://www.ipdb.org/machine.cgi?id=1980
- rockmakers
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Version 1.3
456 downloads
King of Diamonds is a playing-card based table where you try to get a complete hand of Diamonds. The cards 2 through 9 can be earned from rollovers — getting all of them lights the SPECIAL. The cards 10, J, Q, K and Ace can be earned from corresponding bullseye targets. A roto-spin feature (called a carousel) spins up card-rank targets five at a time providing an additional way to claim the full suit of Diamonds. Getting all thirteen cards lights all the SPECIALs. (You need the SPECIALs before the machine will deal out free games.) A player-friendly table that gives you the possibility to score a lot of free games. When this came out Gottlieb had just moved to the automatic ball release mechanism we're still familiar with. King of Diamonds is a classic from Gottlieb’s Wedgehead era and, as it turns out, the favorite table of VPU's own @Cliffy. Hold left flipper (shift) before game start for options menu. New in version 1.3: playfield lights, bumper cover and other lighting new top tabs and screw adjustments playfield color correction removed extraneous reflections fixes for plastics, decal images and materials, plunger depth new sunken tray apron playfield shadows bell no longer panned hard right for headphones users The VPX community is continually in @loserman76's debt. Here is a link his original table that this one is based on: https://vpuniverse.com/files/file/8290-king-of-diamonds-gottlieb-1967/- 4 comments
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View File Airport (Gottlieb 1969) 1.4 Airport is a bell-banger from 1969. No spinners or ball locks — just two-fisted vari-target action and plenty of bell ringing bumpers. Vari-targets are those targets that when you ram into them with your ball they retreat backward — your score increasing the farther you drive them back. You love it when Ten Times Value is lit and you drive the ball all the way back. I love vari-targets and Airport has not one but a pair of them. In fact, Airport was the very first pinball table to feature vari-targets. (That probably explains why the rest of the table is fairly spartan.) A four-player version of this table exists with a different theme and artwork, College Queens — also from 1969. Airport’s jet-set theme suggests a time when commercial jet travel was still sexy and new. Would they have had a pinball table such as this in an actual airport in 1969? Airport is another community table that began with the legacy of the late @loserman76. @AxeVerse and others have contributed to and updated the table since. This version adds a recessed apron, playfield shadows, reworking of the plastics, various tweaks to lighting, textures, and more (see table script for details). Be sure to grab the recent backglass from @hauntfreaks featuring @Silversurfer’s amazing vector artwork. Original version by Loserman76: Submitter EMUnderdogs Submitted 04/13/24 Category VPX - Pinball Tables
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Version 1.3.2
915 downloads
Airport (Gottlieb 1969) v1.3.2 Once more Thank You Looserman76 (R.I.P.) for creating all these wonderfull EM tables. This update follows after JCalhoun's vpx v1.2. After Watching Joe's recent repair videos of this table, I noticed some fixes needed for the VP table by Looserman76 and the many updates allready done by others. Table States where not right so I corrected those. Ball 1 thru 5 now correctly selects the various switches and varitarget state, after each ball in play. For the playfield after some research and comparing Gottlieb photos, videos. The colors needed to be corrected for the top playfield, Gottliebs logo and the 2 outlanes. They are now in my opinion closer to what it should be a colored salmon(like), as close as when it came out of the factory in 1969. Most virtual tables I have seen had it yellow or orange, red for gottlieb's logo etc. What's New in v1.3.2 - 2024-03-06 New Lighting. Less Yellow. What's New in v1.3.1 - 2024-03-04 Playfield Alpha Channel Fix. What's New in v1.3 - 2024-03-03 -Redone the Plastics Art at the top. -Fixes on all 6 plastics and recolored them. -Top playfield 50 Points Letters Salmon added. -Playfield both diamonds purple color changed. -Changed all the salmon color to a lighter tone. What's New in v1.2.3 - 2024-03-01 - Top Playfield near the 6 Rollovers, salmon color needed to be added to the Zig Zag lines. - Airplane Line & Gottlieb Logo letters changed to same color has center diamond's purple. - Alpha channel was missing on the top roller #1. What's New in v1.2.2 - 2024-02-29 Table Script: Ball states corrections, vari-target correction Playfield Color Corrections: Top playfield, Gottlieb's Logo, outlanes ----------------------------------------------- Previous Updates: Original version by loserman76: https://vpuniverse.com/files/file/8171-airport-gottlieb-1969vpx/ Teisen's version: https://vpuniverse.com/files/file/15776-airport-gottlieb-1969_teisen_mod/ JCalhoun's Version: https://vpuniverse.com/files/file/18630-airport-gottlieb-1969-12/ -
Version 1.4
603 downloads
Airport is a bell-banger from 1969. No spinners or ball locks — just two-fisted vari-target action and plenty of bell ringing bumpers. Vari-targets are those targets that when you ram into them with your ball they retreat backward — your score increasing the farther you drive them back. You love it when Ten Times Value is lit and you drive the ball all the way back. I love vari-targets and Airport has not one but a pair of them. In fact, Airport was the very first pinball table to feature vari-targets. (That probably explains why the rest of the table is fairly spartan.) A four-player version of this table exists with a different theme and artwork, College Queens — also from 1969. Airport’s jet-set theme suggests a time when commercial jet travel was still sexy and new. Would they have had a pinball table such as this in an actual airport in 1969? Airport is another community table that began with the legacy of the late @loserman76. @AxeVerse and others have contributed to and updated the table since. This version adds a recessed apron, playfield shadows, reworking of the plastics, various tweaks to lighting, textures, and more (see table script for details). Be sure to grab the recent backglass from @hauntfreaks featuring @Silversurfer’s amazing vector artwork. Original version by Loserman76: -
Version 1.0.0
595 downloads
Wizard! (Bally 1975) Wizard!, released in May 1975, was Bally's highest-production flipper game to that date with over 10,000 units produced. The game comes at the tail end of Bally's electromechanical production schedule and sets the stage for the company's solid-state success in the years to follow. Widely regarded as one of the first proper licensed games in pinball history, Wizard! features the likenesses of Ann Margret and Roger Daltrey, stars of the 1976 Ken Russell film Tommy (a screen adaptation of the Who's rock opera of the same name). Other than its classic theme, Wizard! is notable as being the first game to showcase playfield “flip flags”, a feature used on only a handful of other Bally games. This table is one of my favorite EM tables, so I had to add DOF to it to complete the illusion. Big thanks to @pinball58 for creating an amazing recreation of this machine. Also, big thanks to @hauntfreaks for the amazing backglass available. Here is a link to that backglass: All Artwork, Logos, Music, Copyrights, and Trademarks are the property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!- 17 comments
- 1 review
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Version 2.04
379 downloads
re-upload of vpinball.com table, no changes. Thanks to all who provided stuff to the community that I used, dark and sliderpoint in particular for some primitives, and loserman76 for some scripting I borrowed from Target Alpha. Hold down left flipper button before starting a game for some options (added a freeplay option to the balls and replays). And of course as usual the FS backdrop settings are for my cab which has the playfield in portrait orientation. Let me know of any bugs/issues/feedback in the support topic please. Thanks!