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Fathom (Bally 1981) w VR Room


Version 2.0 by UnclePaulie 2023
  
This version was done with my Medusa table and other recent Bally tables as a baseline to start, since they were Bally 1981.  Built everything ground up from there.  Used a few prims and images from Goldchicco's prior table, as well as some logic.  I used EBisLit's playfield as a baseline, and Redbone did lots graphics updates to that playfield, as well as the plastics, targets, apron, flippers, and many others.  The VPW team did lots of testing and recommended that I use Circus's VR room as an option, as it has you playing on the ocean floor with fish swimming around you, so his very cool environment is also included, and is the default environment for VR users.  Thanks to Circus for permission!

 

Included in this Version 2.0 is Hybrid VR/desktop/cabinet modes, new playfield, VPW physics, flipper tricks, dynamic shadows, Fleep sounds, Lampz, 3D inserts, new baked general illumination lighting and AO shadows, sling corrections, drop and stand-up targets, saucer, playfield meshes, various primitives, etc.  Significant time was spent on researching online videos, to ensure accuracy of shots, ball drops, kickouts, and overall playability.  I also created a desktop backglass with a lighting effect, as well as the VR backglass (image from Hauntfreaks) and other VR options. There are also some performance improvements and I added a playfield mesh for the playfield, so there's a realistic bevel in the saucer. 

 

Thank you to EBisLit for the playfield image, and Redbone for upscaling and cleaning up the all the images.  Thank you to Circus for the ocean VR environment.  And thank you to the VPW team for testing, especially redbone, apophis, bountybob, dgrimmreaper, studlygoorite, pinstratsdan, wylte, trytotilt, bietekwiet, astronasty, and hauntfreaks.

 

There are several options in the script.  Including VR rooms and environments, ball brightness, ocean environment sounds, and LUT lighting options.  The LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave.  The Dip Switch settings are done in the script and are hardcoded.  IF... you want to change them, there's a setting in the script to manually override that, and then use F6 during gameplay to bring up the Dip Switch setting.  

 

This is a hybrid table done in VPX 10.74 (but will run fine in 10.8), and I have code in here to automatically choose between VR, desktop, and cabinet.   Additional VR options in the script include three VR environments, a VR clock, a topper, posters, and settings for dynamic shadows if you experience a performance hit.

 

Thanks again to the VPW team for all the testing, Circus for the Ocean VR environment, and Redbone for all the graphics enhancements!


 

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