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Embryon (Bally 1981) w VR Room


Version 2.0 by UnclePaulie 2023
  
This version done with UnclePaulie's Medusa as a baseline to start, since both were Bally 1981.  Built everything ground up from there. 

 

Included in this Version 2.0 is Hybrid VR/desktop/cabinet modes, enhanced playfield, VPW physics, flipper tricks, dynamic shadows, Fleep sounds, Lampz, 3D inserts, new baked general illumination lighting and AO shadows, sling corrections, drop and stand-up targets, saucer, playfield meshes, various primitives, etc.  Significant time was spent on researching online videos, to ensure accuracy of shots, ball drops, kickouts, and overall playability.  I also created a desktop backglass with a cool lighting effect, as well as the VR backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for the playfield, so there's a realistic bevel in the saucer. 

 

Thank you to Redbone, Movieguru, and Hauntfreaks for the updated graphics. The playfield used was upscaled by Movieguru, and then later enhanced by Redbone.  Redbone also enhanced several other graphics as well.  The VR Backglass was originally by Wildman, and Hauntfreaks enhanced it. And thank you to the VPW team for testing, especially PinstratsDan, Apophis, Tastywasps, Hauntfreaks, Wylte, jsm174, somatik, and bietekwiet!

 

NOTE:  This table is a widebody.  It doesn't fit in a pincab like other standard width tables.  I have a 1:1 ratio'ed pov in the vpx file, however I've included another pov if you'd like it stretched to fit the whole cab (this will distort/stretch all images, however).

 

Also NOTE:  There are a few ROMs available.  This orginal table used a 6 digit LED for player scores.  Later there was a ROM that updated to a 7 digit.  I have decided to implement ONLY the 7 digit ROM, embryond.zip.  (this way when you score a lot, you can see the full score...).  This is important to get the B2S that supports the 7 digit ROM.  Wildman's and Hauntfreaks both support it, they are on VPU.  

 

There are several options in the script.  Including VR, ball brightness, and LUT lighting options.  The LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave.  The Dip Switch settings are done in the script and are hardcoded.  IF... you want to change them, there's a setting in the script to manually override that, and then use F6 during gameplay to bring up the Dip Switch setting.  

 

This is a hybrid table done in VPX 10.74, and I have code in here to automatically choose between VR, desktop, and cabinet.   Additional VR options in the script include two VR environments, a VR clock, a topper, posters, and settings for dynamic shadows if you experience a performance hit.

 

Thanks again to Redbone, PinstratsDan, Apophis, Tastywasps, Movieguru, Hauntfreaks, Wylte, jsm174, somatik, bietekwiet, and the VPW team!
 


 

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