VPinWorkshop Posted March 18, 2023 Share Posted March 18, 2023 View File Big Bang Bar (Capcom 1996) VPW Hey, pal, there’s a cover charge here! Welcome to the Big Bang Bar, the bangin’est place in the galaxy. We wondered, what table would be a good showpiece for some of the new lighting techniques that have been developed lately and BBB was a clear choice with amazing light shows. Plus, it’s just really fun. Have a drink, hit the mosh pit, and try not to get bounced! Your VPW Big Bang Bartenders Gedankekojote97: 3D rebuild and rendering with light mapper, nFozzy physics and Fleep sounds Apophis: Light mapper script integration, tons of script updates, table rebuild #savetheballs Rawd: New RGB VR room and VR cab setup Leojreimroc: VR backglass (image by HauntFreaks) ClarkKent: 2D and 3D assets, physics tweaks Jsm174: VPX standalone support Toxie: VPinMAME support Sixtoe: Table cleanup nFozzy: Improved alien animation VPW Testers: bietekwiet, Primetime5k, PinStratsDan, HauntFreaks, Wylte, H3RBSKIx, RetroG33k, Lukpcn, Colvert, TastyWasps, Smaug Special Thanks To Niwak for creating the amazing blender toolkit! Steely for the VR backbox hinge model and lava lamp code UncleWilly, Jimmyfingers, Grizz, and Rom, the original team that made BBB in VP9 and FP Ninuzzu and ClarkKent for their VPX conversion The VPX and VPinMAME developers. Without them the party would have never started Installation Notes: The download zip file includes the VPX file and a NV ram file. Place the VPX file in your Tables folder and place the NV file in your >VPinMAME>nvram folder. This table uses many large images, therefore a lot of RAM, so you will most likely need to run it with a 64-bit build of VPX. Follow this guide if you want to update your software to 64-bit. This approach allows you to also run with the legacy 32-bit software if you want to. https://www.youtube.com/watch?v=zc_6cr4Fo8k If you want to lighten the GPU load from this table, and you never intend to use its VR capability, then here is a simple hack that may improve performance for you: Open the table in the editor, then go to top menu item Table>Image Manager… Within the image manager, click on the Import Path column header to sort the images by path name. Select all the images that have a path name starting with “C:\User\Rod” and then click the Delete button. Additionally, you can delete the following images “BBB_BG”, “BBB_BG_Fluo”, and “BBB_BG_Lit”. Save the table. Submitter VPinWorkshop Submitted 03/17/23 Category VPX - Pinball Tables Link to comment Share on other sites More sharing options...
dgrams2000 Posted March 18, 2023 Share Posted March 18, 2023 Love it! Link to comment Share on other sites More sharing options...
slydog43 Posted March 18, 2023 Share Posted March 18, 2023 We need a color DMD to go along with this masterpiece. Link to comment Share on other sites More sharing options...
BallStuck Posted March 18, 2023 Share Posted March 18, 2023 18 minutes ago, slydog43 said: We need a color DMD to go along with this masterpiece. there's a option in the script that gives it green/blue color Link to comment Share on other sites More sharing options...
DJSpeedy Posted March 18, 2023 Share Posted March 18, 2023 (edited) Ok, so upgraded my VPX setup to 64-bit. Got 10.8 beta 64-bit, but right after I get the skill shot everything just freezes up. After a few seconds VPX shuts down with the attached error. Installed 64-bit VPM also, so have both 32-bit and 64-bit versions of VPM installed. My system is no slouch. It's a gaming laptop that can run modern games just fine. Just not this table. crash.txt Edited March 18, 2023 by DJSpeedy Add text Link to comment Share on other sites More sharing options...
Content Provider Wylte Posted March 18, 2023 Content Provider Share Posted March 18, 2023 29 minutes ago, DJSpeedy said: Ok, so upgraded my VPX setup to 64-bit. Got 10.8 beta 64-bit, but right after I get the skill shot everything just freezes up. After a few seconds VPX shuts down with the attached error. Installed 64-bit VPM also, so have both 32-bit and 64-bit versions of VPM installed. My system is no slouch. It's a gaming laptop that can run modern games just fine. Just not this table. crash.txt 873 B · 1 download x64, but did you get VPM 3.6? There's a fix for Capcom roms specifically starting in... 341? https://github.com/vpinball/pinmame/actions Link to comment Share on other sites More sharing options...
DJSpeedy Posted March 18, 2023 Share Posted March 18, 2023 (edited) 21 minutes ago, Wylte said: x64, but did you get VPM 3.6? There's a fix for Capcom roms specifically starting in... 341? https://github.com/vpinball/pinmame/actions You know, I did not. Will try that next. Ok, that worked, but now I have a different issue. Somehow my screen setup got borked. Using Hauntfreaks' FullDMD, with the DMD portion on screen 1, and the full B2S on screen 2. Configured my screenres.txt so that the DMD is configured as screen 3, but displayed on screen 1. Well now, it goes to the back and won't come forward. It isn't just this table, but all tables now. So I have to figure out what happened there. Edit2: Unchecking force exclusive fullscreen mode did the trick, which is odd because I always had that checked before without issue. Edited March 18, 2023 by DJSpeedy Link to comment Share on other sites More sharing options...
jadflat Posted March 18, 2023 Share Posted March 18, 2023 is there a way to make the black on the colour dmd option darker? it's quite grey when using a pin2dmd. edit: Solved change the values in lines 280 and 281 to zero for proper blacks. Link to comment Share on other sites More sharing options...
liebowa Posted March 18, 2023 Share Posted March 18, 2023 This table is amazing. Thank you for this gift. I've always loved this table, and I think at least part of the reason for it was the backstory on it. Worth a read if you're interested to know some pinball table history When pigs flew: The strange history of Capcom's Big Bang Bar Link to comment Share on other sites More sharing options...
KABS Posted March 18, 2023 Share Posted March 18, 2023 Thank you, love this new version. Link to comment Share on other sites More sharing options...
zool8 Posted March 18, 2023 Share Posted March 18, 2023 9 hours ago, Wylte said: x64, but did you get VPM 3.6? There's a fix for Capcom roms specifically starting in... 341? https://github.com/vpinball/pinmame/actions Thank you bro! ❤️ Updating VPM solved the issue: CTD after few seconds ingame for me. https://github.com/vpinball/pinmame/releases/tag/v3.6-369-102e419 Link to comment Share on other sites More sharing options...
Redrocker Posted March 18, 2023 Share Posted March 18, 2023 Awesome table after I upgraded! Nice work! Link to comment Share on other sites More sharing options...
westie-will Posted March 19, 2023 Share Posted March 19, 2023 awesome upgrade, been playing it nonstop on the new vpx 64bit -- wondering if this table has DOF or not? my leds are not going off... (recently upgraded to 64bit) Link to comment Share on other sites More sharing options...
Morpheusx74 Posted March 19, 2023 Share Posted March 19, 2023 I love how gorgeous this table looks, and all the hard work everybody put in, but it is handy (for non-tech savvy guys and girls, like myself) to issue a warning that: -You need a powerful machine to run this table smoothly - You need to not only upgrade all the various parts (vpx, vpm, b2s, flexdmd, pinup, etc) BUT ALSO that this may disable your pup-packs... (as it does in my case). You need additional software and tweaking to get the pup-packs working again. That requires skills I do not yet have (and the pup-pack issue requires software that is not discussed) . So, with future big updates / table installation instructions maybe it's a handy idea to indicate 1) the level of PC power needed, and 2) also the level of PC-skills needed, and 3) the possible problems you may run into with additional parts (like pup-packs and stuff). I absolutely think the world of all of you guys and girls that make these fantastic tables for us; it is such hard work and you make me and so many others very happy. It's just that these suggested 3 indications I mentioned above may have prevented me from installing all of this (because of my lack of PC expertise, and having to solve issues I do not understand). Thnaks for your sublime work, and also good to see that a lot of ppl are enjoying this wonderful table 🙏❤👍 Link to comment Share on other sites More sharing options...
toady Posted March 19, 2023 Share Posted March 19, 2023 (edited) I am getting a runtime error: Cannot create ActiveX component. When I launch in 64 bit. 32 BIT runs fine. I also lost all of my color dmd's that use pac files. Any ideas? Edited March 20, 2023 by toady Link to comment Share on other sites More sharing options...
fursphere Posted March 19, 2023 Share Posted March 19, 2023 Table looks great guys. Fantastic job! I have a question though - what kind of system specs do I need to run this table smoothly? On this table, and the VPW X-Men table I get a laggy / stuttering experience. Its playable, but obviously having an issue somewhere. I don't have this problem with any other table (so far at least). Windows 10 Intel i5 11400F NVidia GTX 1650 Super 4k Resolution 43" screen, running at 60hz M.2 NVME storage for everything 16 GB of system ram Per the performance counters, nothing seems to be maxing out. So I'm curious what the bottleneck might be. EDIT: Nevermind, looks like I'm maxing out the GPU VRAM (Only 4GB dedicated). Time to plan an upgrade. Link to comment Share on other sites More sharing options...
edoylejr Posted March 20, 2023 Share Posted March 20, 2023 I applaud the creators of these tables. Your work is fantastic & you deserve great accolades. Thank you for your hard work & allowing me to enjoy hours of fun for free. That being said, all of the work needed to get this working, for me, is just too much, as my computer skills are limited. If I screwed up my system, the hours of work to regain my 100’s of tables would be heartbreaking. Keep up the great work & thank you for your support to this community. Link to comment Share on other sites More sharing options...
marcocaps Posted March 20, 2023 Share Posted March 20, 2023 HI , i have used "64bit VPX Pincab Setup Guide" everything work fine! but i have a problem with big bang bar .... mechanical sound (ssf 7.1) work fine ! but i have no SOUND . i have set to "40" MAX but nothing chane , if I play another table whatever it is with vpx 64bit the sound is there. i tried downloading the rom again but nothing changes, of course i copied the nvram file included in the table too...but there is no way to hear any sound. at the moment i installed vpx 10.7.4 why the version 10.7.3-395-2bd9ac3 is no longer available. THANKS fort you're Help but specially thanks fort this AMAZING table i love it Link to comment Share on other sites More sharing options...
Adeysan Posted March 20, 2023 Share Posted March 20, 2023 Hi all, Followed the VPX 64 bit guide and have everything working, but I'm finding that performance of any/all tables I try in VPX64 (not just BBB) is awful... stuttering everywhere. Performance in x86 version is as it was previously, nice n smooth... Anyone else have/resolve similar issues? Not sure if I've screwed something up somewhere during the install or if it's upgrade time. Cheers! Link to comment Share on other sites More sharing options...
slydog43 Posted March 20, 2023 Share Posted March 20, 2023 why does it say Updated yesterday yet the version is still 1.0.0? found the new notes about deleting VR files, nevermind Link to comment Share on other sites More sharing options...
DanLShane Posted March 20, 2023 Share Posted March 20, 2023 37 minutes ago, Adeysan said: Hi all, Followed the VPX 64 bit guide and have everything working, but I'm finding that performance of any/all tables I try in VPX64 (not just BBB) is awful... stuttering everywhere. Performance in x86 version is as it was previously, nice n smooth... Anyone else have/resolve similar issues? Not sure if I've screwed something up somewhere during the install or if it's upgrade time. Cheers! You don't supply your current PC specs, so it would be hard to accurately identify the fault. I can say that all my VPX tables are running fine (if not better) in 64-bit except for the VpinSPA table that I still run in x86. I have an i5 CPU and GTX 1060 w/16GB. Link to comment Share on other sites More sharing options...
jejevpuniverse Posted March 20, 2023 Share Posted March 20, 2023 Hi, I have an error in the script line 2229 when BallShadow option is off : fovY don't exists Link to comment Share on other sites More sharing options...
Terrada Posted March 20, 2023 Share Posted March 20, 2023 Great table! Thanks for your hard work! Is there a way to enable the ball playfield shadow? I've been playing with the script options to do that with no luck. Link to comment Share on other sites More sharing options...
Content Provider Wylte Posted March 20, 2023 Content Provider Share Posted March 20, 2023 2 hours ago, jejevpuniverse said: Hi, I have an error in the script line 2229 when BallShadow option is off : fovY don't exists Looks like a mix of old and new code got copied in - delete the "+ fovY" part of that line for an easy fix Link to comment Share on other sites More sharing options...
Content Provider Wylte Posted March 20, 2023 Content Provider Share Posted March 20, 2023 9 minutes ago, Terrada said: Great table! Thanks for your hard work! Is there a way to enable the ball playfield shadow? I've been playing with the script options to do that with no luck. There should always be a shadow under the ball, with a couple of options at line 90. If you mean the bulb projected shadows, they are off by default. The GI are controlled lights that may be off in some modes but will still cast a ball shadow - if you're cool with that, you can turn them on at line 3079. Link to comment Share on other sites More sharing options...
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