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  • Content Provider
Posted

Barracora (Williams 1981)


Barracora (Williams 1981) is one of several Williams System 7 machines, AND was designed by Roger Sharpe, and had 2,350 units made.  It's a fun, fast table and higher scores are pretty achievable... 1M-2.5M is a good game.  If you can get to 4-5M that is a very high score.  

 

I made Barracora a few years ago and was the first table I did with Redbone.  I've learned so much more since then, and physics, graphics and everything is leaps further now, I decided to redo the table.  when looking at the old table I realized there were so many things that weren't just right in my opinion I decided to completely start over from scratch.

 

 @redbone completely redid the playfield and Hauntfreaks redid the backglass images.  This 3.0 version utilizes the latest VPW standards, physics, alllamps and 3D inserts, backglass for desktop, roth targets, standalone compatibility, sling corrections, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Baked GI, walls, and created a playfield mesh for the saucer physics. Dozens of hours were spent studying gameplay videos to match the table shots and action.  Thanks to the VPW team for the thorough testing!

 

Once again, I've included several options in the F12 menu including various balls, ball brightness, flippers, caps, plastic edge colors, LUTs, and other VR stuff, including LED undercab lighting, and an AI generated topper as an option based on H.R. Giger's 1974 painting called, Li I.  (this was the inspiration of the Barracora lady).

 

For the ROM settings... The baseline comes pretty much correct except for the high score to date is defaulted to 2.5M and the coins are defaulted to one credit is 3 games.  I've included a .nvram file that will adjust the coin/credits to 1 coin is 1 credit.  Also, I've set the default high score to 100,000 (2.5 million is too high to achieve, and I was not able to save zero as the high score).  

 

Required Software (64-bit versions):

VPX 10.8.0 final release or later: https://github.com/vpinball/vpinball/releases
VPinMame v3.6.0-1227 or later: https://github.com/vpinball/pinmame/releases
B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases
ROM: https://pinballnirvana.com/forums/resources/new-fixed-roms-for-vpinmame-v3-6-0-963-beta.8379/


 

  • 1 month later...
Posted

LOVE the rework on this @UnclePaulie it looks and plays fantastic. HOWEVER, there are some visual issues in desktop mode. I realize your target was VR but I am DT only I'm afraid.

Primarily there are no sidewalls visible. I found in the script const cabsideblades =1 but no effect. Also scoured elements and found OuterPrimWalls which I assume would be side and back walls. I checkmarked 'visible', thinking "aha" but again, no effect :(

I added a lockdown bar and set wall height to 0 on the left siderail so its looking better but just need those inner side and back walls :) see pic attached. Thanks again for all the work you did on this!

barracora-no-outerprimwalls.jpg

  • Content Provider
Posted
19 hours ago, Cliffy said:

LOVE the rework on this @UnclePaulie it looks and plays fantastic. HOWEVER, there are some visual issues in desktop mode. I realize your target was VR but I am DT only I'm afraid.

Primarily there are no sidewalls visible. I found in the script const cabsideblades =1 but no effect. Also scoured elements and found OuterPrimWalls which I assume would be side and back walls. I checkmarked 'visible', thinking "aha" but again, no effect :(

I added a lockdown bar and set wall height to 0 on the left siderail so its looking better but just need those inner side and back walls :) see pic attached. Thanks again for all the work you did on this!

barracora-no-outerprimwalls.jpg

 

 

Hi Cliffy.  The table was designed for all three modes, desktop, cab, and VR.  So, it's not targeted specifically for VR.  It's truly designed for all three.  Since I created a desktop backglass (which is not what you are using) the backscreen is black, as are the desktop sideblades.  (So, they were the same color and could not see the difference...)  Anyway, what happens is that the the desktop side blades are called out to be visible in the script during desktop mode.  For some reason the active material isn't allowing it to be displayed.  Also, the height was set too low (I didn't notice this, since the background is black).  So.. to fix this:  1) On layer, "Rails Shadows flipper trigger", you will find OuterPrimBlack_DT.  This is the primitive for the desktop side rails.  Select it.  On the "position" tab, change the "Z" value to -265.  (That will raise the height to the correct position).  2) Now the material will need to be change to not active.  In the "material manager" at the top of the table  (Table Tab, then Material Manager)... scroll down to "Plastic with an imageDTactive".   UNTICK the active button.  3) Save and play.

 

I can release an update later.  

 

 

 

 

 

  • Content Provider
Posted
7 minutes ago, UnclePaulie said:

 

 

Hi Cliffy.  The table was designed for all three modes, desktop, cab, and VR.  So, it's not targeted specifically for VR.  It's truly designed for all three.  Since I created a desktop backglass (which is not what you are using) the backscreen is black, as are the desktop sideblades.  (So, they were the same color and could not see the difference...)  Anyway, what happens is that the the desktop side blades are called out to be visible in the script during desktop mode.  For some reason the active material isn't allowing it to be displayed.  Also, the height was set too low (I didn't notice this, since the background is black).  So.. to fix this:  1) On layer, "Rails Shadows flipper trigger", you will find OuterPrimBlack_DT.  This is the primitive for the desktop side rails.  Select it.  On the "position" tab, change the "Z" value to -265.  (That will raise the height to the correct position).  2) Now the material will need to be change to not active.  In the "material manager" at the top of the table  (Table Tab, then Material Manager)... scroll down to "Plastic with an imageDTactive".   UNTICK the active button.  3) Save and play.

 

I can release an update later.  

 

 

 

 

 

Update released with the correction mentioned above.

 

Posted
1 hour ago, UnclePaulie said:

 

 

Hi Cliffy.  The table was designed for all three modes, desktop, cab, and VR.  So, it's not targeted specifically for VR.  It's truly designed for all three.  Since I created a desktop backglass (which is not what you are using) the backscreen is black, as are the desktop sideblades.  (So, they were the same color and could not see the difference...)  Anyway, what happens is that the the desktop side blades are called out to be visible in the script during desktop mode.  For some reason the active material isn't allowing it to be displayed.  Also, the height was set too low (I didn't notice this, since the background is black).  So.. to fix this:  1) On layer, "Rails Shadows flipper trigger", you will find OuterPrimBlack_DT.  This is the primitive for the desktop side rails.  Select it.  On the "position" tab, change the "Z" value to -265.  (That will raise the height to the correct position).  2) Now the material will need to be change to not active.  In the "material manager" at the top of the table  (Table Tab, then Material Manager)... scroll down to "Plastic with an imageDTactive".   UNTICK the active button.  3) Save and play.

 

I can release an update later.  

 

 

 

 

 

Thanks so much for the lesson unclepaulie. I would always prefer you teach me how to fish than have it handed to me. Thanks again!

  • 11 months later...
Posted
On 2/12/2023 at 7:55 PM, Cliffy said:

LOVE the rework on this @UnclePaulie it looks and plays fantastic. HOWEVER, there are some visual issues in desktop mode. I realize your target was VR but I am DT only I'm afraid.

Primarily there are no sidewalls visible. I found in the script const cabsideblades =1 but no effect. Also scoured elements and found OuterPrimWalls which I assume would be side and back walls. I checkmarked 'visible', thinking "aha" but again, no effect :(

I added a lockdown bar and set wall height to 0 on the left siderail so its looking better but just need those inner side and back walls :) see pic attached. Thanks again for all the work you did on this!

barracora-no-outerprimwalls.jpg

 

Hi Cliffy, can you tell if its your mod, for your DT mode?

Because I don't have the "room" nor flyer and mini backglass at top-left side. Only segment displays, HIGH SCORE/CREDIT/BALL indicator, but black environment...

Thanks in advance.

Dominique.

Posted (edited)
13 minutes ago, DomiKamu said:

 

Hi Cliffy, can you tell if its your mod, for your DT mode?

Because I don't have the "room" nor flyer and mini backglass at top-left side. Only segment displays, HIGH SCORE/CREDIT/BALL indicator, but black environment...

Thanks in advance.

Dominique.

Yes I added my own backdrop but the backglass and fulldmd sideart is @hauntfreaks directb2s. 

 

 

Edited by Cliffy
Posted (edited)
22 minutes ago, Cliffy said:

Yes I added my own backdrop but the backglass and fulldmd sideart is @hauntfreaks directb2s. 

 

 

 

Thank you for this precision! Also I've seen (but after my message) UnclePaulie have replied to you, too! (sometimes I'm a stupid old guy lol). I've discovered this table today, it's a fantastic table! The only thing I don't understand is when many players play, the best score have... a multiball (timed?) instead of a single "extra ball"... Don't know if this behavior is normal, or not.

Edited by DomiKamu
  • 7 months later...
Posted

Thanks for this interesting table.  I'm trying to mod the desktop on my single screen setup.  I have a custom wallpaper for the desktop image but I cannot figure out how to eliminate the flashing, "game over" and "high score" text that appears after the end of the game.  Is there a way to eliminate those texts?

  • 1 year later...
Posted

This table looks superb, but I get a "out of memory" error, whereas my PC has 64Gb of RAM...

 

I have attached the screen capture.

 

What can I do ??

 

Thank you very much

01.Error outofmemory.jpg

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