ardabooi Posted December 22, 2023 Posted December 22, 2023 On 12/21/2023 at 6:59 PM, CarnyPriest said: 1. sternpinball.com - Support - Game Code - AC/DC - download "AC/DC LE 1.70.0 GAME CODE" 2. Rename file to acd_170h.bin 2a. Make sure that you can see file extensions. The default Windows behavior hides the file extension. acd_170h.bin.BIN will not work 3. Compress to a zip file. Compressing to RAR will not work. 4. Copy the zipped file to your VPinMAME/roms folder Zip information saved my life. I haven't noticed that part. Thanks a lot! It worked like butter.
straight6tt Posted January 2, 2024 Posted January 2, 2024 1. sternpinball.com - Support - Game Code - AC/DC - download "AC/DC LE 1.70.0 GAME CODE" 2. Rename file to acd_170h.bin 2a. Make sure that you can see file extensions. The default Windows behavior hides the file extension. acd_170h.bin.BIN will not work 3. Compress to a zip file. Compressing to RAR will not work. 4. Copy the zipped file to your VPinMAME/roms folder I have done all this, still says rom missing and game terminated. Using vpinmame the game works.
KOP Posted March 13, 2024 Posted March 13, 2024 Fantastic table. I'm running into the following, while playing "Hells Bells" when I hit the 🔔, the flippers drop dead and the mini playfield starts, as a result my ball is lost, after the mini playfield ends the table starts counting bonus as of end of ball and doesn't return my ball. Spitting true the gamerules I learned that the mini playfield should only start when the ball is shot into the saucer behind the 🔔, so it looks like the table does a false detection of the ball in the saucer, anyone a solution for that?
Adeysan Posted March 13, 2024 Posted March 13, 2024 Hi all, 1. Thanks to VPW team for this great update, still one of my favourite tables. 2. I feel like I'm still missing some lights though - for example, the big red flasher above the cannon never seems to light up for me. Pretty sure I have the correct ROM (using the colour patch though - 170hc) and I notice the related DOF addressable LEDs light up when they should for this flasher... Any suggestions? Thanks!
Cliffy Posted March 13, 2024 Posted March 13, 2024 (edited) 6 hours ago, Adeysan said: Hi all, 1. Thanks to VPW team for this great update, still one of my favourite tables. 2. I feel like I'm still missing some lights though - for example, the big red flasher above the cannon never seems to light up for me. Pretty sure I have the correct ROM (using the colour patch though - 170hc) and I notice the related DOF addressable LEDs light up when they should for this flasher... Any suggestions? Thanks! Try updating your version of vpinmame. Get the latest 10.8.0 RC here and get the two bottom files in Actions. Make sure to get the -sc versions. https://github.com/vpinball/pinmame/actions/runs/8256416026 You need a free github account to download. Make sure to backup your vpmaliast.txt or just do not allow the one in the zips to overwrite yours. Once unzipped run setup.exe and check paths are correct then click install. Do the same with setup64.exe EDIT- Maybe hold off on the new rev 896 vpinmame. I just ran acdc luci vpw 1.0.2 and crashed on the fire button. It was working last night on rev 888 so look back in Actions and use that one for now Edited March 13, 2024 by Cliffy
Adeysan Posted March 16, 2024 Posted March 16, 2024 On 3/13/2024 at 4:37 PM, Cliffy said: Try updating your version of vpinmame. Get the latest 10.8.0 RC here and get the two bottom files in Actions. Make sure to get the -sc versions. https://github.com/vpinball/pinmame/actions/runs/8256416026 You need a free github account to download. Make sure to backup your vpmaliast.txt or just do not allow the one in the zips to overwrite yours. Once unzipped run setup.exe and check paths are correct then click install. Do the same with setup64.exe EDIT- Maybe hold off on the new rev 896 vpinmame. I just ran acdc luci vpw 1.0.2 and crashed on the fire button. It was working last night on rev 888 so look back in Actions and use that one for now Hey - that did the trick! Lights running properly now and seems a few other minor things are better now also.... Many thanks! \m/ \m/
neil81992 Posted March 19, 2024 Posted March 19, 2024 On 3/13/2024 at 3:37 PM, Cliffy said: Try updating your version of vpinmame. Get the latest 10.8.0 RC here and get the two bottom files in Actions. Make sure to get the -sc versions. https://github.com/vpinball/pinmame/actions/runs/8256416026 You need a free github account to download. Make sure to backup your vpmaliast.txt or just do not allow the one in the zips to overwrite yours. Once unzipped run setup.exe and check paths are correct then click install. Do the same with setup64.exe EDIT- Maybe hold off on the new rev 896 vpinmame. I just ran acdc luci vpw 1.0.2 and crashed on the fire button. It was working last night on rev 888 so look back in Actions and use that one for now Hi Are you still using rev 888? I installed 906 and the table crashes. Also noticing some sound issues when playing Scared Stiff with this version too...
Cliffy Posted March 19, 2024 Posted March 19, 2024 10 minutes ago, neil81992 said: Hi Are you still using rev 888? I installed 906 and the table crashes. Also noticing some sound issues when playing Scared Stiff with this version too... I'm on vpx 1935 and vpinmame 908
neil81992 Posted March 19, 2024 Posted March 19, 2024 2 minutes ago, Cliffy said: I'm on vpx 1935 and vpinmame 908 Thanks - I didn't realise how often they were updated - i'll try it. I had updated to the one Uncle Paulie linked to (vpinmame 906) in the Alien Star thread. The altsound for that table improved but then realised issues with Scared Stiff and ACDC....
neil81992 Posted March 19, 2024 Posted March 19, 2024 52 minutes ago, Cliffy said: I'm on vpx 1935 and vpinmame 908 Thanks Cliffy - Luci back working with 908. Scared Stiff still has sound issues but at least playable
keefski Posted September 24, 2024 Posted September 24, 2024 (edited) someone could help please, game error when i hit start, playfield freezes. Fire button error ?? Edited October 6, 2024 by keefski
Aerijin Posted September 27, 2024 Posted September 27, 2024 I am getting a buzz when the red flasher by the cannon lights up. Is this normal behavior? I'm using x64 VPX 10.8.0-1975-05114c with vpinmame 3.6.0-998-a772c52
DimMan88 Posted November 16, 2024 Posted November 16, 2024 (edited) Is there any way to move the DMD position? OR hide it? * Found the solution to hide it through the scripts. Edited November 16, 2024 by DimMan88 solved
foofoorabbit Posted November 18, 2024 Posted November 18, 2024 (edited) For those of you who are on 10.8.1 and the table crashes, the script tries to initialize a ball property (id) that is read-only in 10.8.1 for the bell. Here's an updated script that uses userValue instead of id: AC-DC LUCI Premium VR (Stern 2013) v1.1.vbs Edited November 18, 2024 by foofoorabbit
anotherbob Posted November 26, 2024 Posted November 26, 2024 Trying to set up the pup and using the acd_170hc. My DMD gets weird.
gamerplayer861 Posted February 11, 2025 Posted February 11, 2025 Hi. I went through all the discussion, but didn't find similar reports. I just installed the VPX 10.8; and some of the lights in this table are flashing erratically, maybe the most typical one being the Jam multiball. Not sure, but it looks like that some of the lights are stuck in a similar state as they are before pressing the start button when they do demo flashes. Anyhow, how could I get the lights behave as they used to with the previous VPX? I cannot remember which ACDC version I actually used due to file corruption.
gamerplayer861 Posted February 12, 2025 Posted February 12, 2025 (edited) 20 hours ago, gamerplayer861 said: Hi. I went through all the discussion, but didn't find similar reports. I just installed the VPX 10.8; and some of the lights in this table are flashing erratically, maybe the most typical one being the Jam multiball. Not sure, but it looks like that some of the lights are stuck in a similar state as they are before pressing the start button when they do demo flashes. Anyhow, how could I get the lights behave as they used to with the previous VPX? I cannot remember which ACDC version I actually used due to file corruption. Sorry about my sloppiness. I used the baller installer, and assumed it would install all the up-to-date stuff. But it provided the older version of the pinmame. As clearly stated on this site, at least the v3.6.0-1209 version of the pinmame should be installed. S0 I followed this tutorial for the update and headed to the github, and now the erratic lights on the table seemed to disappear. However, I still have issues with the Fire-button artifacts, see the image. On the comment thread, Cliffy suggested the following: "Just open in edit mode, toggle backglass view and on the right layers window check to make all items an all layers show. Now use the mouse to surround the flasher lights and use cursor keys to slide them out of the bounding box. If they don't move they are locked so right click and click the lock toggle or use the menu bar, edit-lock" If I understood correctly, I one by one moved the little circles at the bigger circumference outwards so that they exceeded the underlying bigger circle and box. But unfortunately it didn't help. I am using desktop and 3D side by side. Any tips? I would like to preserve the light in the button, not disable it fully. Edited February 12, 2025 by gamerplayer861 Forgot to mention that I am interested in preserving the problematic light after fixing it
Vebent Posted February 13, 2025 Posted February 13, 2025 I'm ending up with a couple of errors when loading the game. 2025-02-13 15:03:11.659 ERROR [250751] [CodeViewer::OnScriptError@1212] Script Error at line 5318 : Description unavailable 2025-02-13 15:03:11.659 ERROR [250751] [CodeViewer::AppendLastErrorTextW@3987] Compile error: Line: 5318, Character: 19, Description u navailable I made sure to get the correct BIN from the Stern Pinball site and zipped it correctly. I also tried downloading the AC-DC LUCI Premium VR (Stern 2013) v1.1.vbs script from this github page https://github.com/jsm174/vpx-standalone-scripts I honestly don't know what to do from here. The table won't launch at all.
ZASAMAN2025 Posted March 13, 2025 Posted March 13, 2025 Can't work because of a compile error. So many games don't work on my Ipad because of this, and I have the latest version. What is happening? What does work and what doesn't?
gonzonia Posted March 23, 2025 Posted March 23, 2025 (edited) I'm having an issue with DOF and version 1.13 of this table. Everything works until I shoot the ball with the plunger. Then all my solenoids stop working and until power cycle the pinone (full shutdown or manually disconnect/reconnect USB) my solenoids won't work. Editing to add: If I continue playing, they all start working after shooting ball 2. And then go off again on ball 3. VpinMame.dll Product Version= 3.6.0.1227.ecd032e VPX 10.8.0 Final (Rev 2058(800a99c), windows DirectX 64bits) DOF 3.2.9084.21419 FIgured it out. Somehow the "night mode" button got mapped to the same button that is "launch". So iti kept getting toggled on/off. Edited March 28, 2025 by gonzonia
gonzonia Posted March 27, 2025 Posted March 27, 2025 One of my favorite tables. I noticed today that when I matched the knocker didn’t go off. It worked though when inserting coins.
RDEstevao Posted April 15, 2025 Posted April 15, 2025 Hi! I have tested the wooden bell and did not like it much. I wanted to get back to the steel bell, but I can not, it does not recognize the change... I even redownloaded it and can not get the steel bell back. Any idea?
Willybits Posted April 18, 2025 Posted April 18, 2025 Spent the evening yesterday playing this gem. Love it! However, some bugs encountered. Sometimes the flipper does not engage, or it stays stuck in the upward position. The cannon sometimes does not shoot the ball when pressing the right magna save. Then you need to wait for the ball find to engage. I am using all the latest software. I also redownloaded the table. Anyone have any idea what to check? All 64 bit VPX GL 10.8.0-2051 vpinmame 3.6-1227 dmdext 2.3.1 B2s 2.1.3 **edit** The issue is more widespread as can be read in this post / bug report: https://github.com/vpinball/pinmame/issues/262 running in DirectX version it is much better / solved it for me.
LANFEUSTER Posted December 9, 2025 Posted December 9, 2025 Hi, The bell won't move anymore with the last vpx version, any tip ?
robertms Posted December 10, 2025 Posted December 10, 2025 5 hours ago, LANFEUSTER said: Hi, The bell won't move anymore with the last vpx version, any tip ? Which "last" VPX version are you referring to?
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