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Scared Stiff (Bally 1996)

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51659 Views
10939 Downloads
5 From 87 reviews
395.86 MB File Size
SS_15 ROM Name
VPW Created by
VPW Artwork by
VPW Scripting by
Bally Manufacturer
1996 Year

2 Screenshots

"Ride The Boney Beast!"

 

VPW proudly present a table that'll keep you up!

This started about a year ago when Sixtoe got hold of a playfield scan of Scared Stiff and decided to follow through on a long time promise he'd made to make a series of "how to vpx" videos showing how to build a table totally from scratch.

VPW How To VPX on Youtube

It's one mcarter78's favorite tables, so he started to build it in the toolkit and got hold of some of the toys to scan them, Tomate came in to finish the blender side of things, and Apophis came on board to sort out some script things and add the VR bells and whistles.

Cyberpez built a new 3D backglass and Tomate made a new 3D spider for it.

During building it Sixtoe found a bug in VPX and Niwak fixed it, so now all of the flashers work properly and fade nicely now PWM is implemented properly (you'll need a recent-ish vpinmame for this!), and we think you'll enjoy the lightshow :)

Check out all the options in the F12 menu, which includes the latest and greatest of everything VPW has to offer. Enjoy!

 

VPW STIFFS

Sixtoe - Project Lead, scratch table build and scripting.

Tomate - 3D modeling and rendering.

MCarter78 - 3D scanning, modeling and scripting.

Apophis - Scripting and VR support.
Cyberpez - Playfield Cutting, VR backglass.
DGrimmReaper - Custom VR ball shooter.
FrankEnstein - Custom instruction card.

Testers - Pinstratsdan, Rik, Studleygoorite, mecha_enron, dad-e-drums, bthlonewolf, bountybob, robbykingpin, nestorgian, guus_8005, wrd1972

 

Required Software (64-bit versions):
VPX 10.8.0 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2051-28dd6c3

VPinMame 3.7.0.47 or later recommended: https://github.com/vpinball/pinmame/actions/runs/15769888098

B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.3

 

Version Log
001 - Sixtoe - "Just in case" Upload - Unplayable
002 - Sixtoe - Hit a script wall, please send help
003 - Sixtoe - IT'S ALIVE
004 - Sixtoe - Fully Playable
005 - tomate - First 2k batch added, most of the VPX objects set as not visible,VLM materials applied
006 - mcarter78 - Add room brightness, ball & plunger textures, make lights hidden, hide a few other trigger objects
007 - mcarter78 - Movables animation WIP (flippers, gates, crate, targets, bumpers, slings)
008 - tomate - dozens of fixes in Blender, not so many in VPX
009 - mcarter78 - Animate Leapers & diverter, fix GI string #s in update callback, Add rules card, cabinet mode & art blades to option menu
010 - mcarter78 - Reduce height of collidable targets under ramps causing stuck balls
011 - mcarter78 - Increase bumper ring speed
012 - mcarter78 - add collections/sfx for walls, metals & apron, add ramp rolling, crate hit, and autoplunger sounds
013 - mcarter78 - animate closed crate hit & ramp flap from spider VUK, hide ramp triggers
014 - tomate - some axis fixed in blender, open/close coffin prims added, fixed coffin position in VPX (thanks Apophis!), bumpers and gates elements re-named in blender and changed in the script, backgorund set to black for desktop mode
015 - apophis - Animated boogie arms. Updated desktop POV. Fixed GI rtx shadows. New ball image.
016 - tomate - crate and boogies textures fixed, set "hide parts behind" for PF object 
017 - apophis - Adjusted slingshot strength and threshold. Fixed flipper shadows. Added ball shadows. Animated coffin door and cadaver. Added options: desktop DMD visibility, outlane difficulty, ramp refractions
018 - apophis - Fixed coffin diverter logic.
019 - tomate - 4k batch added
020 - tomate - some fixes on blender side, new 4k batch added, VPX unused textures deleted
021 - apophis - Increased flipper strength to 2500. Increased upper gates elasticity to 0.85
022 - mcarter78 - Animate autoplunger & leaper rods, less bouncy gates
023 - cyberpez - backglass first draft
024 - tomate - new 4k batch added, previous issues fixed (cadaver, top lanes and insert), collidalbe low poly right ramp updated to match visual ramp
025 - mcarter78 - Fix autoplunger gate, open up the crate more when entering
026 - tomate - new 4k batch added, targets textures fixed, GIL on group0 issue fixed
027 - apophis - Backglass second draft. Made BG visible in desktop mode.
028 - apophis - Added VR Cab. Made desktop backglass optional. Light blocker below playfield. Adjusted visible crate opening angle.
029 - Sixtoe - Crate VUK rejigged and randomised, various rubber tweaks, redid wall and rubber layout in blocker format, made l53 visible temporarily.
030 - tomate - new 4k batch added, flippers and l53 fixed, vpx l53 back to hide, changed PF render probe to dynamic, add a hole on PF blocker to see the visual VUK
031 - tomate - added default LUT and saturation option menu
032 - apophis - Fixed tilt switch assignment. Changed default LUT is 1to1. Made insert lights reflect on ball. Changed default cab POV. Added info card to tweak menu (thanks FrankEnstein). 
033 - apophis - Improved post passes. Added inlane slowdown code. Added custom shooter knob option (thanks DGrimmReaper). Added minimal VR room with movie poster options.
034 - apophis - Fixed spider b2s issues. Disabled reflections of some items. 
RC1 - apophis - Fixed boogie man analog nudging. Updated some backglass flashers (thanks cyberpez). Updated custom rules card in tweak menu (thanks FrankEnstein). Fixed knocker sfx. Updated frog target hit sfx and scoop entrance sfx. Fixed VR poster visible bug.
RC2 - mcarter78 - Only animate crate door on hit if not already currently animating
RC3 - apophis - Solved crate door issue? Added playfield reflection options. Lowered plunger speed.
RC4 - apophis - Accounted for frame rate in frog speed calcs. Adjusted down frog leap speed. Slowed down right vuk eject and ramps (slightly). Slingshots strength set to 4.2 from 4.5
RC5 - mcater78 - lowered ball height threshold for vuk trapdoor to  >= 109 from > 110 and added a Y value failsafe
RC6 - apophis - Updated (optimized) the reflection scope option. Improved spider wheel icon images (thanks HauntFreaks). Chnaged z lift on sw36 kicker from 100 to 105. 
RC7 - Sixtoe - Added metal hit to leaper targets, refactored entire cadaver coffin exit area, 


Permission from ORIGINAL Author(s)?

This is my own creation.

Allow file to be included on a VPUniverse downloader app?

Yes

VPX Standalone

Yes
https://www.ipdb.org/machine.cgi?id=3915
https://vpuniverse.com/files/file/12140-scared-stiff-bally-1996-b2s-full-dmd/
Contact Author First.
10.8 required
Yes

What's New in Version 1.1.1   See changelog

Released

'1.1.1 - apophis - Fixed cab POV issue (your INI file from v1.0 will work again). Added improved VR topper image and lights (thanks Retro27).

User Feedback

You may only provide a review once you have downloaded the file.


Morpheusx74

· Edited by Morpheusx74

  

A huge thank you to all involved. 

 

This is such a fantastic improvement over all the previous fantastic iterations... simply amazing !

 

The feeling of depth is so good.

It plays smooth as butter.... 

 

Just a big thank you 👍❤️🤘

 

...Now I gotta go download @Hauntfreaks' amazing B2s, cause I still got the older one...

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mandermannen

  

Thank you sooo much, what a beauty!! The lightshow, in combination with dof, is awesome!! 

Mark70

  

Awesome table, looks and plays great.
There are so many great looking details everywhere again, from the wood on the back wall to the animated rubber creatures on the Slingshots. Thanks to everyone involved for sharing the work - it's much appreciated.

tinyhorsesinmytea

  

I always hit up Scared Stiff when I'm at the local pinball museum. Such a simple and fun machine. Was very happy to see this release today. Excellent recreation here as usual!

tki1980

  

You guys rock.

bijanorama

· Edited by bijanorama

  

I just put in 3 hours on this build and it’s perfect. No major issues.  Thanks for all of your hard work you guys, this table is an important part of pinball history and it deserves the premium treatment you guys gave it. Friggin’ heroes! (I really love the side blade toggle in the table options menu)

Spacegoogie

  

Like everyone else is saying,  table looks unbelievable and plays great.

I only do vr now and let me tell you about a little thing called detail! 

I just couldn't stop looking at it in VR. So clean, and the detail....forgot about it....

 

You guys have made yet another amazing table. 

 

Can't thank everyone enough for all their hard work.

 

🍻

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Eviljubs

  

Such beautiful work, thank you so much for this!!

gerhard

  

Great Job to the whole VPW-Team.

Great fun playing this Table with a little modification on an iPad.

IMG_2928.png

harrykoseck

  

Great update to this table, which was in need of one. However, if you use Puppack, there is no option to have the spider wheel on the playfield as in previous versions. Would it be possible to add this feature in a future update?

maxima3

  

Love it.  Looks and plays amazing Thanks! 

studly_do_right

  

This is FANTASTIC, not much to say that hasn't already been said....but it really is fantastic. Thanks guys!!

Gude

  

M-A-S-T-E-R-P-I-E-C-E 

Sinizin

  

Thanks for the amazing version of one of my favorites! Stunning in VR and just really really fantastic all around!

BobVanEss

  

To everyone involved this looks and plays amazing! I really like all the options for the side blades as well. The different color choices and saturations for the table are really great. Thanks for everyone's hard work on this, I love this table!

emanoel299

  

Once more VPW team made a great work for a great table.

Amazing.

The 3D elements in 3D passive TV is fantastic.

Everything looks like a Real Pinball machine.

Thank you very much for all team

dishpan

  

Thanks for cranking it up to 11!

PinballJam

  

I logged in and said "NO WAY!". This legendary table was begging for the VPW treatment! First CFTBL, and now this. Digital pinball fans are truly living in blessed times! Thanks much to all involved in the creation of this masterpiece!

LordTheRon

  

Once again we're treated to a VPW masterpiece! Another classice table that the top of the bill treatment. Loving it!

lminimart

  

I thought the mikcab version was really good... and it was! But holy smokes... when I did the A/B comparison between the old playfield and the new... I can see why this was started over from scratch. What an absolute beauty of a table! And one of the most entertaining 90s games ever. THANKS! 🍻

onedevotee

  

brilliant work, looks and plays amazing, thank you 👍

eliory

  

What an amazing table. Huge thanks for this incredible release, and for sharing your creations with us. I’m constantly grateful to you. I appreciate every second you’ve put into this for us. Thank you for all the goodness.

Benjamin

  

Just played the table om my new build cab.

Amazing work!

It is fantastic to wake up on a Saturday to this gift from your team, it just plays like a dream.

I don't have time to write anymore, gotta go play some Scared Stiff! 😁

Thanks for all your hard work.

embryodead

  

Wasnt super exited when i discovered this new version of Scared Stiff on VPU as the previous version of this table was allready pretty good in my book.

I was so wrong, this version is so amazing on so many levels.

Thanks to make me rediscover this fantastic table.

 

squid55

· Edited by squid55

  

The table runs well but I don't have any volume. I Have tried adjusting the volume and that is not fixing the issue.

I updated vpinmame and vpx to the latest version.

Any tips/help?

A simple system restart did the trick.

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