I made the game that I always wanted to play...
Prepare yourself for the looming Dark Chaos. You must fly into the maelstrom of oncoming cosmic debris and destroy all you can before it reaches earth. Collect power-ups along the way to help you survive the onslaught of meteor waves. Run training missions to improve your ability to collect power-ups. Make it through the gauntlet to take on the final, monstrous, planet killing asteroid. Our fragile Earth is depending on you.
This game blends pinball with classic arcade concepts. I hope you find the gameplay uniquely thrilling. You will be constantly fighting to survive. The game fights back, so keep an eye on your health meter. There are defensive and offensive power-ups, but only a limited time to collect them, so choose wisely. Good luck, Defender.
*Please See Setup Notes Below
Defenders and Destroyers
- Apophis: Game design, modeling, light shows, DOF, and coding
- Unsavory: Music, sound effects, and callouts. Art design support
- Flux: Game logic framework. Coding support
Special Thanks
- Idigstuff: Ideation and music support
- DaRdog: Help on VR room
- Niwak: Blender toolkit
- The VP dev team
- Testers: mikepmcs, Bounty Bob, Sixtoe, Frankenstein, Studlygoorite, PinStratsDan, Primetime5k, Wizball, Darth Vito, tomate, bord, mcarter78, DaRDog, cl4ve, somatic, cyberpez, Dad-E-drums, TerryRed, DGrimmReaper, HauntFreaks, Robby King Pin, redbone, Nestorgian, superhac, Thalamus, chugalaefoo
Enormous thank you to Flux and Unsavory. So much technical and artistic talent! I really could not have done this without you guys. The game logic for this table was developed using Flux's VBScript port of Mission Pinball Framework which he calls the VPX Game Logic Framework (GLF). Go check it out at https://mpcarr.github.io/vpx-glf/
Setup Notes (PLEASE READ)
- Requires the VPX 10.8.0 Final release (64-bit) and the latest FlexDMD. Do not report bugs here if you are using any other version of VPX!
- If you are playing on a cabinet with DOF, please update your DOF config!
- Please allow at least 20 seconds for the table to load. This table has a large script, so it takes a little time to initialize.
- Press F12 in the game to open the Tweak Menu. Rules description and game options are provided.
-
If you want to use the FlexDMD rendered alphanumeric display, enable the "GLF Virtual Segment DMD" option in the Tweak Menu. Press start button to save options.
- You might need to position the DMD with your mouse the first time you enable it. The position automatically saves.
-
For nice alphanumeric display rendering, add the following text to the bottom of your DmdDevice.ini file:
[darkchaos]
virtualdmd enabled = false
alphanumeric enabled = true
Performance Tips. If you are having performance issues, doing one or more of the following might help:
-
In the table's Tweak menu:
- Disable "Clear Plastic Refractions" in option menu
- Disable "Playfield Reflections" in option menu
- Set "Glf Min Lightmap Update Rate" option to your display's update rate
-
In VPX Video/Graphics options:
- Disable all "Anti-Aliasing" options
- Try using a different "Synchronization mode"
- Set "Max Texture Dimensions" to something less than Unlimited. Start with 7168.
-
For those willing to live on the edge, VPX 10.8.1 BGFX provides significant performance improvements. Users say that Dark Chaos plays perfectly smooth on BGFX. You can simply extract the latest build to its own folder and run the exe. But be sure to backup your VPinballX.ini file before trying it.
Game Rules Video by Kongedam
Edited by apophis
Minor update to description
With version 1.3:
User Feedback
You may only provide a review once you have downloaded the file.