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Breakshot (Capcom 1996)

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29401 Views
7145 Downloads
5 From 52 reviews
164.88 MB File Size
bsv103 ROM Name
VPW Created by
VPW Artwork by
VPW Scripting by
Capcom Manufacturer
1996 Year

2 Screenshots

"Lets Play 8 Ball!"

 

This great machine from Capcom was supposed to be released after Big Bang Bar, Kingpin, and Flipper Football, but was ready sooner so was put out before, which is lucky as otherwise we probably never would have got to play it!

A misleadingly simple looking table, there's more going on here than meets the eye and it's a very popular table with everyone who plays it with an old school vibe backed up by modern technology.

 

Jan 2023 - Niwak wanted to test his toolkit on a simple table so we chose Capcoms Breakshot, Sixtoe built the table but it was soon obvious that the table wasn't as simple as it first seemed with a few oddities in how it worked if we wanted to get it working exactly right.

During development it was found that the real Breakshot made significant use of PWM on the lamps on its inserts, so Niwak went off and wrote the complete PWM (controlled fading of lamps) code in vpinmame and vpx to make it work properly.

A year and a half later and with the latest VPX build fully supporting PWM and all the other things required for this table and it's finally time to release it!

 

VPW Hustlers

Niwak - Graphics & Script Work

Sixtoe - Table & Script Work

Apophis - Script Work & Tweaks

Tastywasps - VR Object Animations

ClarkKent - Playfield and Plastics

Flupper - Graphics Consultation

VPW Team - Testing & Feedback

 

Kraken has also released a new Serum color DMD to go along with this release;

https://vpuniverse.com/files/file/20470-breakshot-serum-colorization/

 

VPW Changelog

=============

'0.001 - Sixtoe - Built Table
'0.002 - Niwak - Add first bake, wire up rollover and flipper bats, add option menu
'0.003 - Sixtoe - Added playfield mesh, added physical kickers, newton ball code done for captive ball, tweaked table layout, added some missing sounds, changed flipper angles
'0.004 - Sixtoe - Fixed kickers (it was bugging me)
'0.005 - Niwak - New batch bake, fix options menu, implement solenoid gates (flap and wire), fix flasher, better bumper skirt anim, drop/stand target
'0.006 - Niwak - New batch bake, add sling animation, fix drop target axis, fix plastic lighting, remove unused second newton ball bake, fix center pole up/down and controlled gates, add outpost difficulty, initial buggy simplified physics for the center post
'0.007 - Sixtoe - Fixed pop bumper ball traps, filled in some potential balltrap holes,
'0.008 - apophis - Reworked center post mech. Updated kicker code. Adjusted flipper triggers. Adjusted upper right flipper physics params. Added phys mtl to inlane guides. 
'0.009 - Sixtoe - Tweaked some walls, tweaked centre ball mass, tweaked kickback plunger, added VR cabinet and room.
'0.010 - Sixtoe - Something?
'0.011 - Niwak - Added the GI shadows (and checked the spherical map of the ball for the time being
'0.012 - Sixtoe - Even More stuff?
'0.013 - Sixtoe - Tuned centre colllision post, tuned flippers, adjusted kicker, adjusted a few physics objects, added apophis flipper disable code.
'0.014 - Sixtoe - Something else.
'0.015 - ClarkKent - Adjusted Flippers
'0.016 - Apophis - Fixed flipper bake/lightmap positions. Reverted to v13 UR flipper size. Adjusted some flipper physics params be more consistent with nFozzy standards. Animated center post hits. Added FlipperCradleCollision. Reduced nudge strength. Fixed sling arm animations. Added UpdateBallBrightness. Fixed post passes.
'0.017 - Niwak - Use latest PWM outputs from PinMame 3.6, removed EnableFlips
'0.018 - Niwak - Adjust for latest PinMame, change ball, adjust GI reflection, move options to TweakUI, adjusted reflections
'0.019 - Sixtoe - Added and hooked up shooter rod to VR room, fixed and repositioned pincab DMD, setlocale
'0.020 - TastyWasps - Animations for VR toys and flipper buttons.
'0.021 - Sixtoe - Fixed VR cabinet, adjusted flipper positions and flipper primitive positions.
'0.022 - Niwak - Fix ball reflections, fix invalid timers, add roughness to reflections
'0.023 - Sixtoe - Removed roughness for playfield reflections in VR, added new default LUT from HF, added image to plunger
'0.024 - Niwak - Add rule card to tweak menu
'0.025 - Niwak - Remove timers below framerate except for cor tracker (to be done later)
'0.026 - apophis - Same as 025 but file not corrupt (Added CorTimer and copied script from 025 into o24 and resaved)
'0.027 - Niwak - Only enabled VR timer when VR is used
'0.028 - Niwak - Clean ups to account for latest VPX changes
'0.029 - Niwak - New Blender 4 bake: better lights, some bulb with filaments near the center post, tinting for these bulbs, still needs some light balancing (white inserts too strong ?)
'0.030 - apophis - Set bloom strength to 0.05. Set "Hide parts behind" for BM_Playfield. Fixed flipper triggers. Updated flipper corrections and tricks.
'0.031 - Niwak - New Blender 4 bake with better insert balance
'0.032 - Niwak - Use tweening instead of timers, adjust center post height, more script cleanups
'0.033 - Niwak - Fix flipper shadow, experiment with using tweens for Rothbauer targets and bumpers
'0.034 - Niwak - Simplify script again
'0.035 - Niwak - New bake: adjust plain inserts again, adjust bulb height, keep more bulbs for VR, do not remove backface for VR
'0.036 - apophis - Adjusted center post up position. Lowered drop targets down position. Added correction to aBall.velz in dampener code. Updated gate physics params, flipper bumper and sling strengths, PF fric. Reduced ball reflection of PF. Updated DisableStaticPreRendering functionality to be consistent with VPX 10.8.1 API. 
'0.037 - apophis - Script fix for standalone compatibility. 
'RC1 - apophis - Added plunger line visualization option and Desktop DMD visibility option.
'RC2 - Sixtoe - Script tidied up, various fixes

https://www.ipdb.org/machine.cgi?id=3784
https://vpuniverse.com/files/file/20472-breakshot-capcom-1996-b2s-full-dmd/
Contact Author First.
10.8 required
Yes

What's New in Version 1.1   See changelog

Released

1.0.1 - apophis - Attempt to prevent center post from dislodging and rolling down table. Bumper strength set to 11.
1.0.2 - apophis - Better aligned flipper bakemaps and lightmaps to phyiscal flippers. Added ball image option.
Release 1.1

User Feedback

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pacboy

  

My god it's beautiful, thank you guys, this recreation is beautiful and plays like a dream.Thank you very much 😍

neil81992

  

NoT BaD bUt WhEn YoU bRinGinG OuT BaRRy O's BaRbEqUe ChAllEnGe??!!

 

So pleased to see a VPW version of this table. Great Capcom pin taking inspiration from older tables and adding modern twist. Looks and plays perfectly. Continually blown away by the talent that can produce a recreation this good. Thank you so much.

eliory

  

Amazing looks so good team!! :) 

Tikimaster

  

I was thinking that I do not like Billard Pinball Tables. Took 15 minutes to change my mind. Stunning table again. Thank you very much to all involved. 😍

Thurman8tr

  

A BLAST of a table! VPW, yet again, continues to show mastery of craft, passion, physics, and artistry! Congratulations, and thank you to all involved.

Dicentim

· Edited by Dicentim

  

Thanks for this new great release. Reinhard color style for me :)

MetaTed

· Edited by MetaTed

  

Once again VPW raisees the bar even higher ... thank you!!

Badaud

  

Where to start... 

 

For six months my cab has been built, so the vpinball is brand new in my life, but it is now a really important place. 

 

So much so that every time a table is updated, a stupid smile appears on my old geek face. 
With a "Haaaa" of satisfaction :)

 

Here, we are not talking about some updates but about the incarnation of pinball, for all your wonders.

 

I hate you guys, I'm so bad at "Police Force" and it's now one of my favorite pinball.

 

I love you guys.

20240610_171820 darker.jpg

pintris

  

Very interesting table. I am glad this one got the VPW magic on it. Really nice gameplay. It looks stunning in VR! The attention to detail is again top notch. The bumper caps and plastics look amazing. The three drop holes in the middle of the playfield look so realistic in VR, and they behave realistic too. With the latest physics and looks of the tables that are released by VPW the past months, I enjoy playing VR pinball more than playing my real tables. I hardly touch those anymore. I think that's the best positive comment I could give. Thank you for sharing this with us. 

diablo

  

nice work 

Snowstorm225

  

Thx VPW team really nice update

Awesome Table.

davadruix

  

Great, thanks !

kbboard

  

Absolutely incredible... Realism keeps progressing on each and every table released... What a fantastic era to play Vpinball.
Thanks gentlemen, you're awesome!!!

davidh51

  

merci genial comme toujour

purcho

  

Looks and plays perfect. Taking advantage of PWM lighting makes such a massive difference in the look and ambiance.

Feels as close to real as it gets.

lminimart

  

I really love this table but really hated the version I had before this one. A million thanks for making this extremely underrated game look and play like the real thing (which I've never seen in person!). Cheers! 🍻

emanoel299

  

Another great work from the great team VPW

Thank you

JoePicasso

  

Holy Crap this is SEXY! Just perfection! Perfection in high heels! Thank you soo much!

brefreez

  

this table is something. And something else, whoever worked on those two and the rest of this beauty, thank you its a jem!

mandermannen

  

Looks and plays soooo beautifull!! Thank you sooo much!!

KRAKEN

  

I played A LOT of Breakshot in the last few months, but this is like playing it again for the first time.  A huge thanks to all involved, the result is amazing. 😘

Ericg384

  

Excellent work thanks for sharing.

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