VPinWorkshop Posted June 9, 2024 Posted June 9, 2024 View File Breakshot (Capcom 1996) "Lets Play 8 Ball!" This great machine from Capcom was supposed to be released after Big Bang Bar, Kingpin, and Flipper Football, but was ready sooner so was put out before, which is lucky as otherwise we probably never would have got to play it! A misleadingly simple looking table, there's more going on here than meets the eye and it's a very popular table with everyone who plays it with an old school vibe backed up by modern technology. Jan 2023 - Niwak wanted to test his toolkit on a simple table so we chose Capcoms Breakshot, Sixtoe built the table but it was soon obvious that the table wasn't as simple as it first seemed with a few oddities in how it worked if we wanted to get it working exactly right. During development it was found that the real Breakshot made significant use of PWM on the lamps on its inserts, so Niwak went off and wrote the complete PWM (controlled fading of lamps) code in vpinmame and vpx to make it work properly. A year and a half later and with the latest VPX build fully supporting PWM and all the other things required for this table and it's finally time to release it! VPW Hustlers Niwak - Graphics & Script Work Sixtoe - Table & Script Work Apophis - Script Work & Tweaks Tastywasps - VR Object Animations ClarkKent - Playfield and Plastics Flupper - Graphics Consultation VPW Team - Testing & Feedback Kraken has also released a new Serum color DMD to go along with this release; https://vpuniverse.com/files/file/20470-breakshot-serum-colorization/ VPW Changelog ============= '0.001 - Sixtoe - Built Table '0.002 - Niwak - Add first bake, wire up rollover and flipper bats, add option menu '0.003 - Sixtoe - Added playfield mesh, added physical kickers, newton ball code done for captive ball, tweaked table layout, added some missing sounds, changed flipper angles '0.004 - Sixtoe - Fixed kickers (it was bugging me) '0.005 - Niwak - New batch bake, fix options menu, implement solenoid gates (flap and wire), fix flasher, better bumper skirt anim, drop/stand target '0.006 - Niwak - New batch bake, add sling animation, fix drop target axis, fix plastic lighting, remove unused second newton ball bake, fix center pole up/down and controlled gates, add outpost difficulty, initial buggy simplified physics for the center post '0.007 - Sixtoe - Fixed pop bumper ball traps, filled in some potential balltrap holes, '0.008 - apophis - Reworked center post mech. Updated kicker code. Adjusted flipper triggers. Adjusted upper right flipper physics params. Added phys mtl to inlane guides. '0.009 - Sixtoe - Tweaked some walls, tweaked centre ball mass, tweaked kickback plunger, added VR cabinet and room. '0.010 - Sixtoe - Something? '0.011 - Niwak - Added the GI shadows (and checked the spherical map of the ball for the time being '0.012 - Sixtoe - Even More stuff? '0.013 - Sixtoe - Tuned centre colllision post, tuned flippers, adjusted kicker, adjusted a few physics objects, added apophis flipper disable code. '0.014 - Sixtoe - Something else. '0.015 - ClarkKent - Adjusted Flippers '0.016 - Apophis - Fixed flipper bake/lightmap positions. Reverted to v13 UR flipper size. Adjusted some flipper physics params be more consistent with nFozzy standards. Animated center post hits. Added FlipperCradleCollision. Reduced nudge strength. Fixed sling arm animations. Added UpdateBallBrightness. Fixed post passes. '0.017 - Niwak - Use latest PWM outputs from PinMame 3.6, removed EnableFlips '0.018 - Niwak - Adjust for latest PinMame, change ball, adjust GI reflection, move options to TweakUI, adjusted reflections '0.019 - Sixtoe - Added and hooked up shooter rod to VR room, fixed and repositioned pincab DMD, setlocale '0.020 - TastyWasps - Animations for VR toys and flipper buttons. '0.021 - Sixtoe - Fixed VR cabinet, adjusted flipper positions and flipper primitive positions. '0.022 - Niwak - Fix ball reflections, fix invalid timers, add roughness to reflections '0.023 - Sixtoe - Removed roughness for playfield reflections in VR, added new default LUT from HF, added image to plunger '0.024 - Niwak - Add rule card to tweak menu '0.025 - Niwak - Remove timers below framerate except for cor tracker (to be done later) '0.026 - apophis - Same as 025 but file not corrupt (Added CorTimer and copied script from 025 into o24 and resaved) '0.027 - Niwak - Only enabled VR timer when VR is used '0.028 - Niwak - Clean ups to account for latest VPX changes '0.029 - Niwak - New Blender 4 bake: better lights, some bulb with filaments near the center post, tinting for these bulbs, still needs some light balancing (white inserts too strong ?) '0.030 - apophis - Set bloom strength to 0.05. Set "Hide parts behind" for BM_Playfield. Fixed flipper triggers. Updated flipper corrections and tricks. '0.031 - Niwak - New Blender 4 bake with better insert balance '0.032 - Niwak - Use tweening instead of timers, adjust center post height, more script cleanups '0.033 - Niwak - Fix flipper shadow, experiment with using tweens for Rothbauer targets and bumpers '0.034 - Niwak - Simplify script again '0.035 - Niwak - New bake: adjust plain inserts again, adjust bulb height, keep more bulbs for VR, do not remove backface for VR '0.036 - apophis - Adjusted center post up position. Lowered drop targets down position. Added correction to aBall.velz in dampener code. Updated gate physics params, flipper bumper and sling strengths, PF fric. Reduced ball reflection of PF. Updated DisableStaticPreRendering functionality to be consistent with VPX 10.8.1 API. '0.037 - apophis - Script fix for standalone compatibility. 'RC1 - apophis - Added plunger line visualization option and Desktop DMD visibility option. 'RC2 - Sixtoe - Script tidied up, various fixes Submitter VPinWorkshop Submitted 06/09/24 Category VPX - Pinball Tables
Lupin1968 Posted June 10, 2024 Posted June 10, 2024 Having problems running table getting error message "Object doesn't support this property or method: 'BM_Playfield.ReflectionProbe'". New install of VPx. Just installed VPinballX-10.8.0-1189-a038732 & VPinMAME-3.6.0-970-d50ad7b over VPX72 & VPinballX73. Am I missing another file?
VPinWorkshop Posted June 10, 2024 Author Posted June 10, 2024 10.8.0 Rev. 1189 is quite old, the latest action is 1956, and RC3 is 1947. Update to at least rc3 on github.
Lupin1968 Posted June 11, 2024 Posted June 11, 2024 11 hours ago, VPinWorkshop said: 10.8.0 Rev. 1189 is quite old, the latest action is 1956, and RC3 is 1947. Update to at least rc3 on github. Thanks that fixed it. Seems "10.8 required" a little vague maybe add minimum rev number.
jupiter Posted June 12, 2024 Posted June 12, 2024 (edited) Hi guys - Thanks for the table. I have Pinmame 3.6 and the latest Release Candidate version of 10.8 however after inserting credits and starting a 1-player game no ball goes into the plunger lane. I deleted the NVRAM for bsv103 and have tried redownloading the ROM but can't fix it. Any ideas much appreciated. All my other tables work fine out of interested. Thanks Edited June 12, 2024 by jupiter
b4ast1 Posted June 13, 2024 Posted June 13, 2024 (edited) On 6/12/2024 at 2:47 PM, jupiter said: Hi guys - Thanks for the table. I have Pinmame 3.6 and the latest Release Candidate version of 10.8 however after inserting credits and starting a 1-player game no ball goes into the plunger lane. I deleted the NVRAM for bsv103 and have tried redownloading the ROM but can't fix it. Any ideas much appreciated. All my other tables work fine out of interested. Thanks I have the exact problem. VPX rev 1953 and Vpinmame 3.6. No starting ball and no flipper keys. I've fixed it with latest pre-release of vpinmame: https://github.com/vpinball/pinmame/releases/download/v3.6.0-929-8c5f83e/VPinMAME-sc-3.6.0-929-8c5f83e-win-x86.zip or 64bit: https://github.com/vpinball/pinmame/releases/download/v3.6.0-929-8c5f83e/PinMAME32-sc-3.6.0-929-8c5f83e-win-x64.zip Edited June 13, 2024 by b4ast1 found solution
jupiter Posted June 14, 2024 Posted June 14, 2024 On 6/13/2024 at 2:07 PM, b4ast1 said: I have the exact problem. VPX rev 1953 and Vpinmame 3.6. No starting ball and no flipper keys. I've fixed it with latest pre-release of vpinmame: https://github.com/vpinball/pinmame/releases/download/v3.6.0-929-8c5f83e/VPinMAME-sc-3.6.0-929-8c5f83e-win-x86.zip or 64bit: https://github.com/vpinball/pinmame/releases/download/v3.6.0-929-8c5f83e/PinMAME32-sc-3.6.0-929-8c5f83e-win-x64.zip Sorry for late reply. That's good to know - many thanks for the info.
paulball Posted June 25, 2024 Posted June 25, 2024 Hello and thanks for putting this out! Breakshot has always been my fave and the new dmd should put it over the top! Unfortunately, when I launch it (VPX10.8RC3 64-VPINMAME latest 3.6 from github it tells me it needs CAPCOM.vbs ver 3.61 or higher. Can I find this somewhere or is there another workaround I should try? Appreciate any thoughts!
LynnInDenver Posted June 25, 2024 Posted June 25, 2024 1 hour ago, paulball said: Hello and thanks for putting this out! Breakshot has always been my fave and the new dmd should put it over the top! Unfortunately, when I launch it (VPX10.8RC3 64-VPINMAME latest 3.6 from github it tells me it needs CAPCOM.vbs ver 3.61 or higher. Can I find this somewhere or is there another workaround I should try? Appreciate any thoughts! Did you also do a complete update of VPX scripts to the ones that come with VPX10.8rc3?
paulball Posted June 25, 2024 Posted June 25, 2024 I'll make sure I overwrote from the zip properly thanks!
paulball Posted June 25, 2024 Posted June 25, 2024 I re-opened the rc3 zip and overwrote just the scripts folder to my visual pinball folder. Now when I launch the game it doesn.t give the capcom error but it goes straight to a fatal error while loading the scripts. Something is definitely amiss as all my other tables (and capcom big band bar) still work fine. I'll continue trying to figure this out...sometimes that's half the fun! Thanks again for your reply and suggestion!
ostadler Posted July 3, 2024 Posted July 3, 2024 Hmm... having problems here as well. Breakshot and Big Bang Bar wont work, the table stays dark - but DMD alas VPinMame works and also registers coin inserts and game starts, just the table stays dark. I re-registered the latest pre-release version of VPinMame and also VPX 10.8RC4, but no success. I also tried to disable "frame pacing", but neither "vertical sync" nor "adaptive sync" nor "disable" wont do the trick. What I wonder is: Do I need to have DOF installed for the table to run? I dont use a real cab, just on my screen, so I think there should be no need for DOF? Or am I missing anything else? 🤔
ostadler Posted July 5, 2024 Posted July 5, 2024 Ok - feeling stupid now 🙈🙈 It would have helped if I would have updated "V"Pinmame and not only Pinmame. Of course its working perfectly now - wonderful table!!!
drady Posted July 15, 2024 Posted July 15, 2024 Silly question how do you use the right upper flipper?
Squartz Posted July 18, 2024 Posted July 18, 2024 (edited) Incredible looking table, but I only hear the mechanical sounds, the dmd is working but Im not hearing any music or callouts Edited July 19, 2024 by Squartz
drady Posted February 22, 2025 Posted February 22, 2025 after last pinball baller installer this wont work starts and hangs
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