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Posted
4 minutes ago, Tedcomun said:

I don't know why we have to press F3 key to release the 4 balls missing and allow to press star

go to vpinmame\nvram folder and delete godzilla.nv

Posted

I tried to compare reshade with inbuild anaglyph.
The Dx Pic on the right is made with reshade and Version 1379. The left pic is made with inbuild anaglyph and version 1450 GL
You need a red-cyan glass...

3d.jpg

Posted
On 9/17/2023 at 7:37 PM, Tedcomun said:

EDIT: by pressing F3 key it reset the table and when the table reset the message "4 balls missing" is wrote, after the 4 balls goes down and at this moment when I push on start (key 1) it works !

 

Worked for me.

Posted
2 hours ago, Cliffy said:

go to vpinmame\nvram folder and delete godzilla.nv

I have deleted it but same thing : start won't run if I'm not press on F3

Very strange problem these "4 balls missing"

Posted
24 minutes ago, Tedcomun said:

I have deleted it but same thing : start won't run if I'm not press on F3

Very strange problem these "4 balls missing"

Try this. Start game and hit F1 and check the top box "skip pinball startup test". See what happens

Posted
23 minutes ago, Cliffy said:

Try this. Start game and hit F1 and check the top box "skip pinball startup test". See what happens

Check "skip pinball startup test, re-start Vpinball64 and..... no change, I have always to press F3 to reset the table

Posted
1 minute ago, Tedcomun said:

Check "skip pinball startup test, re-start Vpinball64 and..... no change, I have always to press F3 to reset the table

damn. Try downloading the rom again, make sure it's unblocked, delete nvram again and try again. That's about all I can think of. It's been working fine for me is all I can say

Posted (edited)
1 hour ago, Cliffy said:

damn. Try downloading the rom again, make sure it's unblocked, delete nvram again and try again. That's about all I can think of. It's been working fine for me is all I can say

Rom downloaded again, Rom not in "only red" so unblocked, deleted nvram ....same problem I have to press F3 and here is the message and after the 4 balls goes down the table and i can press start (1)

Thanks for all your responses 

2023-09-18 22_55_33-Visual Pinball Player.png

Edited by Tedcomun
Posted

Ok you need to be running vpx 10.8 x64, vpinmame 3.6. 

you can try doing a factory reset on the rom

start game, hit the 7 key. use flippers to go to reset menu. hit 1 key. use flippers to go to factory reset, hit the 1 key. 

Posted

I am running VPX 10.8 64bits beta 5 and I can not start this table, always lock at "Starting Games Script". in 32 bits I have a message for memory problem but the table is loading.

Any idea ?

Posted (edited)
20 hours ago, Cliffy said:

Ok you need to be running vpx 10.8 x64, vpinmame 3.6. 

you can try doing a factory reset on the rom

start game, hit the 7 key. use flippers to go to reset menu. hit 1 key. use flippers to go to factory reset, hit the 1 key. 

Sorry to disapoint you but I follow exactly what you say, made factory reset and same problem.

Without F3 game reset the 4 balls are still missing

Edited by Tedcomun
Posted
8 minutes ago, Tedcomun said:

Sorry to disapoint you but I follow exactly what you say, made factory reset and same problem.

Without F3 game reset the 4 balls are still missing

this is the strangest thing ever. I'm sorry I am out of ideas!

Posted
3 hours ago, Cliffy said:

this is the strangest thing ever. I'm sorry I am out of ideas!

Many thanks for your help, i will wait for an update of the table :)

  • Content Provider
Posted
1 hour ago, Tedcomun said:

Many thanks for your help, i will wait for an update of the table :)

Only 3 reports of this error and 2 got fixed through VPM, so I doubt there's anything a table update could do for you...

 

You did mention "after the 4 balls goes down the table" a couple times - could you clarify what you mean or share a video?

Posted (edited)
19 hours ago, Wylte said:

Only 3 reports of this error and 2 got fixed through VPM, so I doubt there's anything a table update could do for you...

 

You did mention "after the 4 balls goes down the table" a couple times - could you clarify what you mean or share a video?

Sure!

(sorry for my english, I'm french)

I use VPinballX64 10.8 and Visual PinMame 3.6 

So, Once the table is loaded,  If I press "1" to start i hear the sound of start, but nothing appear, no ball to launch.

-> By Pressing F3 key the table reset and I have the message "4 balls missing"

-> juste after the message, the 4 missing balls are falling down automaticaly (pleas see the screen copy with the balls falling down in the red circles)

-> once the 4 balls are down, the table is ready and this time when I press "1" to start, I can play by launching a ball

2023-09-20 19_38_44-Visual Pinball Player.png

2023-09-20 19_36_46-Visual Pinball Player.png

Edited by Tedcomun
Posted (edited)

I would try to redownload the rom file. Is it unblocked? Which version of 10.8 do you run? Did you try to redownload the table file?

 

Edited by Tikimaster
Posted
22 hours ago, Tikimaster said:

I would try to redownload the rom file. Is it unblocked? Which version of 10.8 do you run? Did you try to redownload the table file?

 

I use 10.8.0.0 

I have already download the rom and verify that it was not in "only read"

I will try to reload the table

Posted
10 minutes ago, Tedcomun said:

I use 10.8.0.0 

I have already download the rom and verify that it was not in "only read"

I will try to reload the table

EDIT: reload the table, same problem....

 

Posted (edited)

This is my version. 1379 - No problems. If you already tried to delete the cfg and nvram file, I have no idea. I had the same problem with whitewater a few weeks ago.

 

 

grafik.png.ecabfb1b6c961bff47a55b4535e45a7c.png

Edited by Tikimaster
Posted
On 9/17/2023 at 1:48 AM, Wylte said:
On 9/17/2023 at 1:01 AM, LANFEUSTER said:

Hi,

Very good table, the physics seems very realistic 👍
I have just one problem when i set Altsound option to 2 (Pinsound), the table won't load.

Pinsound isn't compatible with x64 programs, so you'll have to choose to either run VPX/VPM in 32bit or not use Pinsound

 

Pinsound should work now with the latest X64 Vpinmame 3.6 beta, thanks @droscoe!

Posted
3 hours ago, scutters said:

Pinsound should work now with the latest X64 Vpinmame 3.6 beta, thanks @droscoe!

 

Good to know! For me it's been hit or miss using 64bit so I'll give it another try with the latest 3.6 beta.

Posted
4 minutes ago, 10mmSocket said:

I had a ball hop into the sonar area on my 3rd or 4th game.  

84142FFC-054E-4904-A753-11BE3793DE74.jpeg

I moved the right post over just a hair and seems to have fixed for me.  x position 633.3354 for zcol_rubber_post13

 

godzilla-post-move.jpg

Posted
On 9/21/2023 at 1:51 PM, Tedcomun said:

I use 10.8.0.0 

I have already download the rom and verify that it was not in "only read"

I will try to reload the table

EDIT: reload the table, same problem....

I had the same problem, having to hit F3 to get the ball. Turns out I had version 3.6 on the 32bit VPM, However when I ran the setup64.exe I only had version 3.4VPM. Upgraded the 3.6 sc-64bit version, now It works fine!!

Posted (edited)
On 9/21/2023 at 8:46 PM, Tikimaster said:

This is my version. 1379 - No problems. If you already tried to delete the cfg and nvram file, I have no idea. I had the same problem with whitewater a few weeks ago.

 

 

grafik.png.ecabfb1b6c961bff47a55b4535e45a7c.png

From my side I have the 10.8.0-1347

https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1347-3d585e7

Can you send me the link where you found your 1379 revision?

 

And where can i find the cfg file? tx a lot

Edited by Tedcomun

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