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Posted

Starship Troopers (Sega 1997) VPW Mod


“The only good bug is a dead bug.”

 

This is a tune-up of the already great table created by Clark Kent and team. We gave it a full physics scrub (which was tricky in this case), sound effects updates, VR room, and some other tweaks to give you the best gameplay dynamics without changing the original visual experience.

 

Join the mobile infantry and save the world. Service guarantees citizenship! Do your part. Would you like to know more?

 

VPW Roughnecks:

   Eighties8: Complete rescale and nFozzy physics rebuild, Fleep sounds

   TastyWasps: VR room integration

   iaakki: Physics, lighting, and animation support

   Aubrel: Lighting adjustments

   Sixtoe: Table level and target animation fixes

   apophis: Dynamic shadows, some visual, sound, and physics support

   leojreimroc and HauntFreaks: VR backglass

 

Special Thanks to:

  Clark Kent and team for their VPX recreation

  JPSalas, Arngrim, Vinthar

 Toxie, Fuzzel and the VPX Dev Team


 

  • 2 weeks later...
Posted

Hi table works fine but I don't seem to be able to resize the Dmd, it appears at the top of the window but I cannot reduce the screen down to the DMD size.

 

 

 

Posted

Hi.  Is there a way to get the LUT magna changes to "stick" when closing the table?  It seems like I have to set them each time I open it.

  • 10 months later...
Posted

can someone help getting the dmd to work? i see a black vertical block on the corner of the playfield, i tried messing with it but no info is showed

  • 1 month later...
  • 1 month later...
  • 2 years later...
Posted

For the people having problems with the LUT not saving, the problem is that it's not loading when the table starts. To fix it, open the table in the editor go to the script.  Find the Table1_Init sub and add a call to LoadLUT before the sub ends. Say, line #362 or so. Should look like this:

 

... bunch of stuff
358: 		f127.rotx = -7.45 : f127.height = 296
359: 		f128.rotx = -7.45 : f128.height = 296
360: 	End if
361: 
362:   LoadLUT <--- YOU ADD THIS LINE HERE
363:  
364: End Sub
365: 

 

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