Jump to content

Diablo 2 (Original 2026)

  • Get Support
  • Create an account or sign in to download this
download_no_perm
8578 Views
1368 Downloads
5 From 15 reviews
348.47 MB File Size
Original ROM Name
ChuckRibbits Created by
Original Manufacturer
2026 Year

3 Screenshots

Welcome to my first VPX table!

As an avid player of Diablo 2 for the last 26 years, I knew as soon as I got the inkling to create my very own table... It had to be Diablo 2.

About 3 months of feverish work went into crafting this and I think both Diablo 2 and Pinball fans alike are going to get a real thrill out of it.

There are very helpful FULLY VOICED live tutorials IN GAME.
You must hold both flippers during attract mode to access the tutorials and then you can navigate them via the flippers.
StartGame button exits tutorials whenever and returns to attract.

Additionally, there is an extensive and detailed rulesheet PDF for your reading pleasure.
The table itself will tell you a lot about what's happening as well between lights, callouts and a deep DMD system, but the rulesheet can really ground you in the details.

All 5 iconic Acts of Diablo 2 are here to be enjoyed with each boss, music and enemies... Plus something special for the fans in the Wizard Mode/Act 6.
Like Diablo 2, this game is cutthroat, but you will be rewarded for your skill.

3 VR rooms: Mixed Reality, Minimal and a custom Mega Room I put together.

 

**Mixed Reality uses Magenta 255, 0, 255. If you want to change it to White or something else, all you need to do is, in the editor, search "Sphere" in the layers panel, double click it, go to its properties and scroll down to Modulate Color. Click the color box and set to whatever you want. Then save. 

 

The artistic intention for day/night setting is about 12-13%. 

Check F12 for options/feature toggles.

The table has the features VPX fans have come to expect: Nfozzy, Fleep, Flupper bumpers/flashers and a quality FlexDMD. BIG THANKS to the VPW team for their Resource table and YouTube series.

This is over 13000 lines of code and a lot of interwoven systems with basically RPG math underneath and I am just one guy with a Claude Max plan, so while the game is bug free as far as *I* know it, you may run into things as you play. I do plan to support this project going forward and possibly add more content. I have ideas. I am having my firstborn this August, and this table is in a great spot as is, so it was time to release... Oh, and DIABLO 2 RELEASED on the 28th of June in 2000... So that's fun. Celebrate that by downloading my table.

Extra special thanks to my boys @MekelburgJ and @Krobs for playtesting this for months with me and giving their feedback. They have been in this thing with me from early on. Also special thanks to @Burger for his expertise, advice and creating a B2S for you VPin folks (im all VR, sorry). The B2S is one photo, but in VR you can select from 4 backglass photos - 2 classic and 2 new.

I hope people have a blast with this and get sucked into it's systems and presentation the way my buddies and I have. Please let me know what you think in the comments/reviews. Long live Diablo 2.

~ ChuckRibbits

Edited by ChuckRibbits
Day/night recommendation


Permission from ORIGINAL Author(s)?

This is my own creation.

Allow file to be included on a VPUniverse downloader app?

Yes

VPX Standalone

No
Contact Author First.
10.8 GL required
Yes

What's New in Version 1.1   See changelog

Released

Thank you all for playing and all the great comments and reviews since launch. I have been taking in feedback, finding bugs myself and overall just adding a little more polish and balance to things.

It's a pretty substantial update all things considered... It has some playfield changes that do really improve the flow and fun of the game, as well as bug fixes and performance fixes.

 

Gameplay Changes:
- Whirlwind charges carry over between balls
- Ball saves trigger automatically now when outlane trigger is hit during ball save
- All ball saves should now route through plunger lane only and auto-fire back to portal (way less chaotic)
- Ball saves persist through duration of ball save. Previously was one-and-done consume
- Tilt now cancels end of ball bonuses

 

***Playfield Changes***
- New  flipper added near cube in place of the red rubber band that didn't do much. This means better/more access to orbit, boss hit, leap shot, rune scoop, rune letters
- Different playfield boss spinners/turntables for better visibility when they spin 

Arcade& Coin-Op Games

- Fixed ball return from right orbit/mystery chest ramp. Should bump a post now and redirect to the left flipper under normal circumstances instead of flirting with a SDTM drain.

 

DMD Changes:
- New "HURRY UP!" on DMD for Ambushes so people know its a hurry up mode for points.

 

F12 Options Changes:
- You can now toggle dirty glass (original) or clean in F12
- Restored Lord of Destruction image that was missing for backglass art

 

Bug/Performance Fixes:
- Repaired a severe performance issue related to Playfield Reflections, so performance with reflections on should improve a bit (or a lot, depending on hardware)
- Solved performance drops on wire ramp ball interactions
- Fixed a rare kicker edge case where ambush kicker held ball indefinitely
- Fixed an issue where Mercenary multiball spawn got cut off during other multiballs in a specific edge case
- Fixed an issue where boss lights and captive ball system initiates/shows, but callout is delayed due to current callout already playing. It now takes precedent when a boss mode is triggered and you get the full lights/callout at once.

Thanks again and hope you all enjoy the new update... Let me know if the comments/reviews! And please report any issues you have.

~ ChuckRibbits

Hotfix 7/14/26 - fixed plunger not moving with VR plunger handle after first ball save

User Feedback

You may only provide a review once you have downloaded the file.

There are no reviews to display.

×
  • Create New...