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World Cup Soccer '94

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14190 Downloads
5 From 70 reviews
284.07 MB File Size
wcs_l2 ROM Name
VPW Created by
VPW Artwork by
VPW Scripting by
Bally Manufacturer
1994 Year

2 Screenshots

"It's The Biggest Game In The World!"

 

VPW are proud to present World Cup Soccer '94 from Bally. This one has been kicking around for a good few years, a few people looked into converting Knorrs fantastic version to our latest physics including Sixtoe and RobbykingPin, especially as it didn't work properly in VR as a hybrid version. However due to it being constructed on a different scale none of our normal physics maths worked, so it always sat in the "too difficult" pile to do properly.


That is until one day mcarter78 decided to break the seal and rebuild the table from scratch in VPX, roping tomate (our resident football fan) into building it in the blender toolkit where he rescaled the 3D modeling by Knorr and added / updated various bells and whistles, and replaced all the textures, then everyone else piled in and did their thing, with Sixtoe messing with everything and making the table work fully physically (#savetheballs), and DGrimmReaper and DaRdog working on the VR side, and apophis did script things that no-one else understood.
Astronasty has access to a real one so we got to side by side test it to get it as close to the real one as possible in VPX.

 

Enjoy!

 

Team VPW
mcarter78 - Captain
tomate - Striker
Sixtoe -  Forward
apophis - Winger
DaRdog - Midfielder
DGrimmReaper - Defender
RobbyKingPin - Goalkeeper
Astronasty - Ball

Based on original recreation by Knorr and Clark Kent.

Testing - pinstratsdan, bthlonewolf, nestorgian, bountybob, hauntfreaks, chugalaefoo, cl4ve, Studlygoorite, leojreimroc, DaRdog, redbone, hauntfreaks, colvert.

 

Please note: The table has 4x button triggers on the playfield, the ball is *supposed* to be affected by them if it hits them, especially when they're hit slowly, tested side by side with the real machine.

 

Change Log

' 0.001 - mcarter78 - Initial build - posts, walls, flippers, kickers, targets, all lights, initial scripting
' 0.002 - RobbyKingPin - Adjusted flipper dimensions and reshaped flippertriggers. Added rubber dampeners on posts, pegs and sleeves. Small corrections on nFozzy settings inside the script. Added Fleep parts into collections
' 0.003 - mcarter78 - Add plastic ramp prims & playfield mesh from tomate.  Adding ramp triggers WIP
' 0.004 - Sixtoe - Added skillshot primitive ramp, added physical wire ramp, redid playfield mesh, changed all kickers to physical, added goalie ramp, added goalie kicker and scoop, added blueprint image
' 0.005 - mcarter78 - Added and adjusted height for remaining ramp triggers.  Added skillshot triggers, WIP soccer ball & goalie mechs
' 0.006 - mcarter78 - Added ramp diverter & kickback plunger, minor scripting fixes
' 0.007 - tomate - ramp diverter modified sighly, some flashers adedd/moved to their right position, most of th gates still missing
' 0.008 - mcarter78 - Add lock area with magnet & switches, add missing ramp switches & missing gates
' 0.009 - tomate - most of the objects set as not visibles, first 10% test bumpy batch added
' 0.010 - tomate - new 2k batch adedd, color lut from flupper for AGX filter added
' 0.011 - Sixtoe - Turned a few more things non-visible, removed some redundant materials and images, rebuilt subway kicker so it works now
' 0.012 - mcarter78 - Set up GI, Animate flippers, slings, bumpers & rollovers
' 0.013 - tomate - Blender changes: GI setup, some changes to flasher and GI placement to match the real table, added flippers up position. VPX: new 2k batch added 
' 0.014 - mcarter78 - Add animations for gates, ramp switches, soccer ball (wip), add new GI to collection, finish flipper animation
' 0.015 - mcarter78 - Add swPlunger for autoplunge, Add missing GI lights for bumpers
' 0.016 - tomate - blender fixes, unwrapped textures, new 2k batch added
' 0.017 - mcarter78 - Fix diverter operation and animation, add new right ramp mesh
' 0.018 - apophis - Soccerball animation updates. It is not all working yet.
' 0.019 - apophis - Soccerball animation working.
' 0.020 - mcarter78 - Implementation/Animation for goalie mech, finish standup targets implementation, add bottom sling posts to NoTargetBouncer
' 0.021 - mcarter78 - Fix goalie targets size/shape, add Y rotation to visual goalie to match real thing
' 0.022 - Sixtoe - Split skill ramp into frame and pins, changed pins to sleeve material, remade playfield mesh with physical button holes, added physical playfield buttons to physics layer (not hooked up to anything yet)
' 0.023 - mcarter78 - Hook up and animate playfield buttons, fix plunger alignment/strength, fix kickback visuals, tweak kicker angles, fix a couple stuck ball spots
' 0.024 - mcarter78 - Fix goalie walls (thanks DGrimmReaper, add wall sound to goalie hit, add metal sound to goal hit
' 0.025 - mcarter78 - Add wall between soccer ball and standup target to prevent stuck ball
' 0.026 - mcarter78 - Fix diverter orientation and power/hold logic
' 0.027 - mcarter78 - Another attempt to fix stuck ball at top lanes
' 0.028 - apophis - Updated bumper cap material and render probe.
' 0.029 - DGrimmReaper - Initial VR Setup (Not fully ready but playable)
' 0.030 - DGrimmReaper - VR Extra Ball button added, most buttons animations added (Left Magna and Extra Ball still needed).  Still to do: VRBackglass
' 0.031 - mcarter78 - Hook up left magnasave button and EB buy-in button (also allows player to use lockdown bar button for buy-in)
' 0.032    - DGrimmReaper - Thanks to DaRdog for HD Cab Art and Mega Room. Animated Buttons for Left Magna and Extra Ball.  Still to do: VRBackglass
' 0.033 - mcarter78 - Remove duplicate GT036 in GoalieWalls array
' 0.034 - mcarter78 - Fix positioning for gates, add under pf wall to prevent ball from sinking around soccer ball
' 0.035 - apophis - Reworked the goalie mech.
' 0.036 - Sixtoe - Experiment with table buttons, remade goalie ramp run and changed goalie subway, remade kickers, replaced playfield mesh with one I didn't mess up.
' 0.037 - DaRdog - Slimmed down 60mb
' 0.038 - apophis - Reworked the flipper angles and triggers. Fixed flipper shadows. Changed ball image. Added outlane difficulty option. Fixed GWalls_Hit.
' 0.039 - tomate - new 2k batch added, several fixes at blender side
' 0.040 - mcarter78 - Fix flippers position/angles & trigger shapes, add goal roof and ramp posts/pegs, enable mechanical plunger, add scoops to metals collection
' 0.041 - tomate - new 4k batch added, Pf set as hide part behind and layer0 set as not visible
' 0.042 - mcarter78 - Add sounds for soccer ball & goalie, fix lock magnet & inlane guides alignment, add KnockerPosition and enable Knocker, hook up and animate spinner, fix ramp end sounds, animate plunger, remove trough gate from sounds collection, tune kicker angles, animate diverter
' 0.043 - tomate - new 4k batch added, new soccer ball texture unwrapped, center target texture fixed, a few others improvements, desktop POV fixed
' 0.044 - Sixtoe - Added GI hack for left sling gi light, added physical deflector plates behind all kickers, rebuilt extra ball hole area, changed pop bumper size and position slightly, refactored most walls, added blocker areas, modified vuk scoop angle, changed physics material of all sleeves, added external faces to both ramp primitives, rebuilt lock area, added goalie net primitive, numerous other tweaks and fixes
' 0.045 - apophis - Added tint to bumper caps. Tweaked playfield button physics. Fixed goalie going into pf when moving. Wired up ball blurring effect. Fixed diverter animation. Added color to insert ball reflections. Removed reference blueprint image. 
' 0.046 - apophis - Optimized ball blurring method.
' 0.047 - apophis - Improved blurring method (two blur images).
' 0.048 - tomate - Ball blur images changed
' 0.049 - Sixtoe - Changed throwin ramp primitive, changed ball physical object, removed collidable from ballblur prim, added collidable plastics, rebuilt goalie area AGAIN and adjusted VUK (should be fine now, might need a feed gate for multiple balls?), rebuilt lock area, fixed spinner direction, fixed some ball traps, adjusted vr cab and rails, automated rail visibility for VR and desktop, probably some other stuff I've forgotten.
' 0.050 - DGrimmReaper - VR Backglass bulbs and flashers added (thanks to Hauntfreaks for image and bulb/flasher placements)
' 0.051 - Sixtoe - Removed diverter bar protection island from lower ramp, converted diverters to primitives to stop them fouling lower ramps, tweaked free kick kicker, added some sound to the throw in ramp and area, hooked up trigger end top of upper ramp hole, added another option to ball buy in, rotated sling0 vlm's 180 degrees, made backbox rear solid, added another plastic protector.
' 0.052 - apophis - Refactored goalie mech so that it runs smooth. Optimized some frametimer stuff. Fix cab mode rails. Fixed custom shooter knob option. Enabled ball shadows near slings. 
' 0.053 - DGrimmReaper - BP_Plunger animation for button press.  Pitch image reduced to 4000x4000 and VRCabinet adjusted for coin toss on front of cab.
' 0.054 - tomate - missing flasher light added, splitted GI lights reduces, flasher power reduced, missing GI light on the left slinshot added, gi013 light hack removed, bumper caps material changed, ramps material improved, coin toss plastic improved
' 0.055 - apophis - Fixed plunger animation (for cab). Minor color adjustment on flasher LMs. Fixed visual sling rubbers. Fixed bumper caps refractions. Added playfield reflections option. 
' 0.056 - Sixtoe - Fixed some trigger heights, added blocker wall and extra switch for sw42 goalie vuk and logic to stop multiple balls blocking VUK, unified some of the walls because there's something wrong with me.
' RC1 - apophis - Tweaks to goalie animation. Added cab rail option. 
' RC2 - apophis - Adjusted magnet strengths and trigger sizes. 
' RC3 - apophis - Reworked kicker sw42 logic to be more robust (hopefully). Made lock magnet grab center. Updated FS POV.
' RC4 - apophis - Fortified ramp near lock pin. Fixed tilt switch assignment.
' RC5 - apophis - Fixed goalie switches (thanks Astro).
' Release 1.0

' 1.0.1 - apophis - Fixed ball motor sfx issue. Initialze slingshots properly.
' 1.0.2 - apophis - Added Narnia ball check
' 1.0.3 - Sixtoe - Fixed coin toss switches, fixed ball trap behind goal net, tested and tweaked goalie vuk, tweaked coin toss frame
' Release 1.1
' 1.2 - Sixtoe - Redid pf mesh a bit, tweaked some physics objects
' 1,3 - Sixtoe - Redid loads of physics items, integrated ext2k's changes, remade hinges and messed about with rails
' 1.4 - Sixtoe - Turned on reflections in BM_Parts, Tweaked trough entrance, added new hinges to vr_cab collection, turned off reflections from vrcab_backbox.


Permission from ORIGINAL Author(s)?

This is my own creation.

Allow file to be included on a VPUniverse downloader app?

Yes

VPX Standalone

Yes
https://www.ipdb.org/machine.cgi?gid=2811
https://vpuniverse.com/files/file/26473-world-cup-soccer-bally-1994-b2s-full-dmd/
Contact Author First.
10.8 required
Yes

What's New in Version 1.5   See changelog

Released

' 1.2 - Sixtoe - Redid pf mesh a bit, tweaked some physics pbjects
' 1,3 - Sixtoe - Redid loads of physics items, integrated ext2k's changes, remade hinges and messed about with rails
' 1.4 - Sixtoe - Turned on reflections in BM_Parts, Tweaked trough entrance, added new hinges to vr_cab collection, turned off reflections from vrcab_backbox.
' 1.5 - Sixtoe - New experimental playfield_mesh

User Feedback

You may only provide a review once you have downloaded the file.


pacboy

  

Beautiful, thank you very much :wub:

unionjac

  

Great Table Thank You for your work

tjaf

  

I have been playing this pretty much non stop since I installed it. What a wonderful table from the masters of VPX. Everything is top notch including the special toys (spinning ball and goal keeper) that work flawless. Again an absolute gem. 

jvanderbiest

  

It only took a few games to get hooked to this table. I like the fact that the ball doesn't easily drain and you can really build up your game by scoring goals and advancing cities. The quality of this table is great, performs great and the bugfix updates are much appreciated. It's my first review here on VPU, but I couldn't resist as you folks at VPW reserve all the respect and credit!!

ed20910

  

The Knorr version was pretty good.  The VPW version is amazing and tough.   The goalie movement is very close to the real pin. The 1.1 update fixed all the stuck balls i have run into in many many hours of play since release.   Another well done recreation. 

Gigsy80

  

Amazing thank you VPW.

Rascal

  

VPW, the seal of excellence. Thing of beauty as always.

Blamer

  

What to say... one of my all time fav tables got even better, and the new room is amazing. Thanks for sharing your work!

Morpheusx74

  

Knorr's table was already an super-impressive all-time classic, and on heavy rotation in my V-pin, and this takes it several steps further... Amazing work !

 

Thanks for that !  The physics and the lighting really add extra weight and realism. Spectacular !

weathervane

  

very nice job thank you for sharing this table looks and plays like all your tables awesome job guys.

studly_do_right

  

This table was the "look at what Virtual Pinball can do" years ago but has been surpassed by many others since, thanks for bringing her up to the latest standards. She looks and plays great, and in VR, playing on the field is a showpiece. Thanks to all 👍

takise

  

The best year in VPX history, and another iconic table in the Ultimate edition.

 

Thank You guys.

ashleyb

  

Another fantastic VPW update, great physics and gfx.  VPW back of the net!

WaRcLaWz

  

Stunning! One the very best looking, best playing, and most fun VPX tables yet. Great work VPW!!

bigjuzza

  

Yet another stunning example of a great table. Team VPW, the only huge table left to do is GETAWAY. 👍

Viper_

  

Simply Amazing!! It looks, plays and sounds absolutely Fantastic!

The lighting and effects are STUNNING!

Well Done VPW team and Thank you very much to ALL those who were involved!! 😎

NIL8r

  

Wow! This looks amazing! Looking forward to giving it a try.


I still remember the first time playing the WCS '94 table with SSF. The use and effect of SSF has always been amazing. Now, having the added VPW touches, just puts it at another level (again).

 

Such a fun table  Thanks for sharing all  your combined talents with the community. 🙂

Mark70

  

The table looks and plays superb! Once again, it is very impressive how many details there are to discover. The table selection is also great, because this table never gets boring.
Thanks  lot to all involved for sharing the work - it is appreciated!

Dipkid

  

Im loving it!

wcs.jpg

Virtualman-

  

VPW group the new definition of "me·tic·u·lous" always make room to improve.
Looks great on my 86" tv for the win! 

image.png

LAROUILLAS

  

Good job, thanks

mandermannen

  

This really is a beauty!! I dont know the real table but this feels so real! Thank you sooo much for all the hard work!!

zeek11

  

GGGOOOOOOOAAAAAALLLLLLLL!!!! love seeing, installing and playing new Team VPW tables. Thank you so much!!!😎😎❤️

brefreez

  

So fortunate I was able to go 4K, Holy Crap! This is soooooooooo beautiful,and it plays sooo nice.  thank you all for your time and specialties in producing this masterpiece. Oh, the goalie in this version is no rookie!

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