Thanks for the really nice updated backglass.
Btw. the script works also when it is in the Scripts folder, like other .vbs scripts... but I think it is just easier to replace bord's table script with the one from hauntfreaks and save the table.
Great table, thank you very much. I was never a fan of Beavis and Butt-head, but I enjoy this game
Entering initials upon reaching a high score didn't work for me... it kept staying at A__ no matter what button I pushed. Did anyone else have this problem?
You're correct that in case of this table, the 1:1 scale didn't look right. A little more X scale was needed to get perfectly round bumpers, so I adjusted it slightly. These bumpers, rollover buttons etc. are now perfect circles (measured with a ruler):
On a screen shot, they may not seem right, but if you're looking at the table with this POV when standing at a cabinet, it looks fine since you're looking at it from an angle.
Still, the rails would show with this POV, so it was good to hide them.
Of course, all of this depends on personal preference.
Right, but the problem with this is that it makes the table look stretched sideways. I prefer my POV so the vertical and horizontal scale is equal, thus round objects remain round etc. But by doing this, the side rails will show which is not wanted in a cabinet.
I ended up changing a few things to make the rails disappear:
For CabinetRailRight and CabinetRailLeft, I set the Image to Black, ticked the Visible checkbox, adjusted Bottom Height to 112, Top Width and Bottom Width to 47.
Presto... no more rails 🙂
Great table, thank you very much for this. It'll get plenty of play.
Whenever I hear "Jolly Roger", it always makes me think of this:
It cracks me up how Rock'n'Rolf is singing "Under Cholly Rocher"
Can someone tell how to make the altsound files play louder? They do play but are extremely quiet.
Using the latest VPX 10.8 public beta and VPinMAME 3.6, recent revision.
Very nice, thank you for this and the table as well. Certainly, a great improvement over the previous version.
I noticed that if you hit the 100,000 score, all lights from 100,000 through 1,000,000 get illuminated on the backglass. Seems like all the lamps from 15-24 are on at that point? I suppose this could be fixed in the table script somehow but didn't look for a solution yet.
Great table, thank you very much.
I found some interesting rendering problem with the latest beta (8). It was also present with beta 7, but the table looks fine with beta 5. I wonder what can cause this.
Beta 8:
Beta 5:
So, what IS new in this newly uploaded 2.1 version? The change log stops at 2.0.5 and doesn't say anything about 2.1
Oh, and of course thanks for this table and all the updates... it is amazing what you guys accomplished.