htamas
Supporting Member-
Posts
220 -
Joined
-
Last visited
htamas's Achievements
-
Thank you, a fun table. I added this in the table init section, to hide the rails and lockbar in cabinet mode: For each item in cRails If Table1.ShowDT then item.Visible = 1 Else item.Visible = 0 End If Next I also set the FS Image to "Black" in the backglass view, so the background is all black when the table POV is set to not be stretched sideways.
-
-
Expressway from Bally (1971)
htamas commented on PinRich's file in VPX - Full Single Screen Tables (FSS)
-
Egg Head (Gottlieb 1961) EMU v 2.1.1 Hybrid
htamas commented on EMUnderdogs's file in VPX - Pinball Tables
- 26 comments
-
- 1
-
-
- https://www.ipdb.org/machine.cgi?id=758
- em
-
(and 3 more)
Tagged with:
-
Thank you for the update. Latest version (1.1) still has the wrong left flipper friction value (0) 🙂 To me, value 1 (instead of the suggested 0.9 for both) seems to work better. Easy fix - thanks to XVector for the tip -, just wanted to mention it so this could perhaps be fixed in the next upload (if there will be any). Also, it would be nice to have an F12 option to hide the cabinet rails in non-VR mode. I just replaced those rail images with a black one, but the option control would be welcome for all tables, not just this one.
-
Gold Wings (Gottlieb 1986) b2s with full dmd
htamas commented on hauntfreaks's file in B2S Backglass Downloads
-
-
Thank you for the update, it's appreciated. However, I somehow find the flipper physics to be off... it's, how should I say it, Future Pinball-like? At any rate, I'm having a harder time than usual to make certain shots, especially ones starting close to the tip of flippers. The scatter seems to be too big or something, I cannot quite put my finger on it. Also, the flippers seem to be a little too strong to me or the playfield friction is too low, something along these lines. Other tables with nfozzy physics don't behave like that. Or is it just me who feels this way?
-
What a great table, thank you very much. I enjoy this a lot, and it plays very well. Physics are great. The only thing I changed was setting the top kicker hole's hit accuracy to 0.26 to avoid the "magnet pull" feel when the ball was dropping into the kicker. Now it's much more realistic. Another thing I noticed is that most VR elements (such as cabinet legs, rails, backbox and so on) are defined as collidable, many even have a hit event . Now, I'm not a VR user or table developer and don't know if this is needed for VR, but wouldn't it be better to define these as non-collidable or toy, to get better performance? (not that I really experience any performance hit with this table, but still... maybe this is more of a general question about tables).
-
Great work as usual, thank you so much. I was wondering: is there any way to display this in a 3-screen cabinet, so that the grill appears under the backglass (like the second screen shot here) and the DMD screen shows the cab art? I have a 1600x1200 backglass monitor and using a .res file it is no problem to show the glass area with proper dimensions, but this leaves a pretty tall black bar below where I would like the speaker grill to appear. I couldn't figure out yet how can I do this.
-
[VPURemix] The Flintstones Cartoon SE [Mod of G5K's v1.26]
htamas commented on PinballLizard's file in Modified (MOD) Games
- 82 comments
-
- 1
-
-
- flintstones
- cartoon
-
(and 2 more)
Tagged with:
-
Avatar (Stern 2010) Serum Colorization
htamas commented on Enthusiast's file in Serum DMD colorizations
