luvthatapex Posted June 12, 2013 Posted June 12, 2013 Metallica PRO was updated to 1.13 today with a HUGE update. Metallica LE was updated to 1.13 today with a HUGE update. The roms are available on Sterns site. Can we get an updated vpinmame? Great stuff.
Snotz Posted June 13, 2013 Posted June 13, 2013 Updated DLL: - Added Metallica Pro 1.13 - Added Metallica Limited Edition 1.13 Known issues - Speed issues with Metallica Limited Edition 1.13 (core issue, possibly) VPinMAME25svn.zip VPinMAME25svn_pindmd1.zip VPinMAME25svn_pindmd2.zip
Administrators Dazz Posted June 14, 2013 Administrators Posted June 14, 2013 Snotz, anyway we could get you to start uploading these to the downloads section as you compile them?
luvthatapex Posted June 22, 2013 Posted June 22, 2013 XMEN PRO was updated to 1.30 today with a HUGE update. XMEN LE was updated to 1.30 today with a HUGE update. The roms are available on Sterns site. Can we get an updated vpinmame? Thanks!!!!!!!!
luvthatapex Posted July 2, 2013 Posted July 2, 2013 Metallica PRO and LE were updated to 1.16 today! The roms are available on Sterns site along with last weeks Xmen update. Can we get an updated vpinmame?
luvthatapex Posted July 4, 2013 Posted July 4, 2013 Bump for a new vpinmame compile! Metallica PRO and LE were updated to 1.16 today!The roms are available on Sterns site along with last weeks Xmen update.Can we get an updated vpinmame?
wowter Posted July 5, 2013 Posted July 5, 2013 Bump for a new vpinmame compile! While it is fun to mess around with the roms, do we really need a new compile every time there is an update from Stern? Maybe just when there are actual changes to the code?
luvthatapex Posted July 5, 2013 Posted July 5, 2013 Actually yes we do. If you want to test the new features of XMEN and METALLICA you do. The current build doesn't work with them. While it is fun to mess around with the roms, do we really need a new compile every time there is an update from Stern? Maybe just when there are actual changes to the code?
luvthatapex Posted July 11, 2013 Posted July 11, 2013 Can someone explain or give me a link to directions on compiling the DLL? I'd like to try compiling it. Thanks in advance.
toxie Posted July 12, 2013 Posted July 12, 2013 you need a copy of visual studio, a DX7 SDK and NASM.. then some svn client (like tortoisesvn) to checkout vpinmame to your machine.. if all of that already sounds strange to you, then it won't be fun for you trying to fiddle with it or even compile it.. ;(
luvthatapex Posted July 19, 2013 Posted July 19, 2013 Well I guess we will have to wait for snotz to return for a new compile..... Cheers.....
luvthatapex Posted August 1, 2013 Posted August 1, 2013 Has snotz left vpu? I hope he returns so we can continue progressing with sam support in vpinmame....
Content Provider oooPLAYER1ooo Posted August 2, 2013 Content Provider Posted August 2, 2013 snotz has a ton of different projects going on, he will be back im sure when he can
luvthatapex Posted August 2, 2013 Posted August 2, 2013 Metallica PRO and LE were updated to version 1.2 It would be cool to get a new compile to try these. Or If someone gets them to load with the current dll, can you send me your nvram? I cant get new versions to load with the renaming trick.
luvthatapex Posted August 15, 2013 Posted August 15, 2013 Metallica PRO and LE were updated to version 1.22 on Sterns site.It would be cool to get a new vpinmame compile to try this.... Snotz we miss you man!
studmuff Posted August 30, 2013 Posted August 30, 2013 Metallica PRO and LE were updated to version 1.22 on Sterns site. It would be cool to get a new vpinmame compile to try this.... Snotz we miss you man! Hmmm. Metallica
Snotz Posted September 14, 2013 Posted September 14, 2013 Hmmm, updated DLLs Added: XMEN 1.30 Pro and LE Metallica 1.22 Pro and LE VPinMAME25svn.zip VPinMAME25svn_pindmd1.zip VPinMAME25svn_pindmd2.zip
Content Provider oooPLAYER1ooo Posted September 14, 2013 Content Provider Posted September 14, 2013 Wow VPU just got visited by a ghost. Wb to the land of the living snotz
luvthatapex Posted September 14, 2013 Posted September 14, 2013 A-W-E-S-O-M-E !!!!!!!!!! Thanks man!!!!!!!!!!!!!!!
Snotz Posted September 14, 2013 Posted September 14, 2013 Haha... all I gotta say is "kids". I never knew how much time they consume. Plus work has been extremely busy. Work some nights til 11pm. Even worked 1 night til 2am.
Dodger1980 Posted September 14, 2013 Posted September 14, 2013 Haha... all I gotta say is "kids"... Hmmm, that sounds familiar...
Content Provider oooPLAYER1ooo Posted September 14, 2013 Content Provider Posted September 14, 2013 Haha... all I gotta say is "kids". I never knew how much time they consume. Plus work has been extremely busy. Work some nights til 11pm. Even worked 1 night til 2am. good to hear your still kickin'
Content Provider bent98 Posted September 14, 2013 Content Provider Posted September 14, 2013 Thanks Snotz for the update. I am not sure if you received my PM a few weeks back but there is something going on with your compile of the SAM pinmame dll. When you use the sam pinmame dll it causes the table to crash upon exit of the table. So to be clear. table works and plays fine but when you exit it vp crashes which causes problems when launching multiple tables for Hyperpin.. Its not exclusive to SAM tables. It happends on Windows XP and when B2s is enabled. Since all I use is b2s this is a problem. Right now I am running the standard pinmame.dll from the pindmd site as it doesn't crash. It has something to do with stopping the controller at exit. You can try the latest version of Big Bang Bar as a test. It happens on about 40% of the tables out there. You can fix it by added that line in the script of the table but that's a PITA. Can you please help us look into this? It can be fixed by inserting this at the end of the script Sub Table1_exit() Controller.Stop End sub
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