MikeDASpike Posted May 6, 2023 Share Posted May 6, 2023 5 minutes ago, Cliffy said: I know you're a pro but PERHAPS you accidently unzipped and overwrote your dmddevice.ini? Make sure colorize=true is up at the top also, rename or delete and serum dlls in the vpinmame folder I'm not a pro, just an old guy with a hobby my dmddevice.ini is copied by script, to switch from vr to cabinet and vice-versa. Strange part is when I switch to freezy or older version of lucky it is working (i got file backup with 10 retention of the files, and checked by reverting back). Will be at the cab to check tomorrow morning. but If I am the only one, it must be me (or the cabinet) Link to comment Share on other sites More sharing options...
KiwiBri Posted May 7, 2023 Share Posted May 7, 2023 (edited) 20 hours ago, MikeDASpike said: Not sure if it is just me, but just testing latest version with the Tron serum colored file, but looks like some frames are used from the rom and not from the colored file. See This is on my PinDMDv3 When capturing this, it is not so flashing, but you see that it is using the org frames and skip some colored frames (didn't had this with previous versions) I actually noticed the same on my Real Pin2DMD let me get the latest versions as of now and retest Edit: Serum and other colorizations working well. Thanks @lucky1 Edited May 7, 2023 by KiwiBri Link to comment Share on other sites More sharing options...
MikeDASpike Posted May 7, 2023 Share Posted May 7, 2023 (edited) Maybe I miss something guys, but grabbing the latest version (and using VPX 32 bit), Only Serum is working for me. Any other format is not working. (no serum.DLL in my vpinmame directory and DMDdevice.ini has colorize = true set) Moving back to my previous version (DMDdevice and Pin2color Dll from 8 of march and downloaded latest serum.dll from github), all the colorizations are working. I first thought it was caused because the coloration files could not be found as serum files are showed to be found : but moving back the previous works with Congo and the other file formats (and nothing in the DMD device log that points me to a direction) Any ideas how I can get the latest version to work correctly ? Edit : using Freezy's 2.1.1 , I have all the colorizations (expect from PAC of course) Edited May 7, 2023 by MikeDASpike Link to comment Share on other sites More sharing options...
Cliffy Posted May 7, 2023 Share Posted May 7, 2023 Heres my dmddevice.log MikeDASpike. Maybe something sticks out to ya? [1] 2023/05/04 15:38:08.450 INFO | Successfully loaded config from D:\vpinball\VPinMAME\DmdDevice.ini. [1] 2023/05/04 15:38:08.540 INFO | Determined color path from assembly path: D:\vpinball\VPinMAME\altcolor [1] 2023/05/04 15:38:08.544 INFO | Starting VPinMAME API 2.1.1-SNAPSHOT through Setup.exe. [1] 2023/05/04 15:38:08.544 INFO | Assembly located at D:\vpinball\VPinMAME\DmdDevice.dll [1] 2023/05/04 15:38:08.544 INFO | Running in D:\vpinball\VPinMAME [1] 2023/05/04 15:38:08.544 INFO | [vpm] Open(0) [1] 2023/05/04 15:38:08.544 INFO | [vpm] Set_4_Colors_Palette(0,...) [1] 2023/05/04 15:38:08.544 INFO | Setting palette to 4 colors... [1] 2023/05/04 15:38:08.544 INFO | [vpm] PM_GameSettings(0, jupk_600, 1) [1] 2023/05/04 15:38:08.544 INFO | Enabling game colorization [1] 2023/05/04 15:38:08.544 INFO | Setting game name: jupk_600 [1] 2023/05/04 15:38:08.544 INFO | Setting color: #FFFF5820 [1] 2023/05/04 15:38:08.560 INFO | Loading Pin2Color plugin ... [1] 2023/05/04 15:38:08.668 INFO | Opening virtual display... [10] 2023/05/04 15:38:08.778 INFO | Added VirtualDMD renderer. [10] 2023/05/04 15:38:08.778 ERROR | [PinUpOutput] Attempt to find PuP_Trigger function but dmddevicePUP.dll is outdated [10] 2023/05/04 15:38:08.778 INFO | PinUP DLL starting jupk_600... [10] 2023/05/04 15:38:08.778 INFO | Added PinUP renderer. [10] 2023/05/04 15:38:08.778 INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False [10] 2023/05/04 15:38:08.778 INFO | Applying palette to render graphs. [10] 2023/05/04 15:38:08.797 INFO | Setting up 2-bit VPM Graph for 2 destination(s) [10] 2023/05/04 15:38:08.797 INFO | Connecting Pin2Color to Dmd (ColoredGray => ColoredGray) [10] 2023/05/04 15:38:08.815 INFO | Connecting VPM 2-bit Source to PinUP Writer (Gray2 => Gray2) [10] 2023/05/04 15:38:08.815 INFO | Setting up 4-bit VPM Graph for 2 destination(s) [10] 2023/05/04 15:38:08.815 INFO | Connecting Pin2Color to Dmd (ColoredGray => ColoredGray) [10] 2023/05/04 15:38:08.815 INFO | Connecting VPM 4-bit Source to PinUP Writer (Gray4 => Gray4) [10] 2023/05/04 15:38:08.815 INFO | Setting up RGB24-bit VPM Graph for 2 destination(s) [10] 2023/05/04 15:38:08.815 INFO | Connecting VPM RGB24 Source to Dmd (Rgb24 => Rgb24) [10] 2023/05/04 15:38:08.815 INFO | Connecting VPM RGB24 Source to PinUP Writer (Rgb24 => Bitmap) [10] 2023/05/04 15:38:08.815 INFO | Setting up Alphanumeric VPM Graph for 2 destination(s) [10] 2023/05/04 15:38:09.107 INFO | Creating FBOs for 128x32 [1] 2023/05/04 15:38:32.378 INFO | [vpm] Close(0) [1] 2023/05/04 15:38:32.378 INFO | Closing up. [1] 2023/05/04 15:38:32.378 INFO | Source for 3 renderer(s) stopped. [1] 2023/05/04 15:38:32.388 INFO | Source for 3 renderer(s) stopped. [1] 2023/05/04 15:38:32.388 INFO | Source for 2 renderer(s) stopped. [1] 2023/05/04 15:38:32.388 INFO | Source for 0 renderer(s) stopped. Link to comment Share on other sites More sharing options...
MikeDASpike Posted May 7, 2023 Share Posted May 7, 2023 Looks like that is an old log, as the pin2color plugin doesnt give a version number. Can you post another log as well with latest version? Thanks @Cliffy Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted May 7, 2023 Author Content Provider Share Posted May 7, 2023 I just made a fresh build of all binaries and uploaded it. Link to comment Share on other sites More sharing options...
slydog43 Posted May 7, 2023 Share Posted May 7, 2023 I installed your latest lucky1, and everything seems fine when testing with setup.exe of VPinMAME, but when I run a colored DMD table like Twilight Zone, its not colored. Very strange. Any ideas? setup shows the color DMD. SORRY, nevermind, everything seems to be working after another copy over of the new stuff. THANKS Lucky1 Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted May 7, 2023 Author Content Provider Share Posted May 7, 2023 Did you check the logfile ? When I run vpinballx the dmddevice.log is generated in that folder. Link to comment Share on other sites More sharing options...
slydog43 Posted May 7, 2023 Share Posted May 7, 2023 35 minutes ago, lucky1 said: Did you check the logfile ? When I run vpinballx the dmddevice.log is generated in that folder. Sorry got it working again by recopying this over. Link to comment Share on other sites More sharing options...
MikeDASpike Posted May 7, 2023 Share Posted May 7, 2023 5 hours ago, lucky1 said: I just made a fresh build of all binaries and uploaded it. I have the same results. Strange part is. Ruining a rom from the test from Setup.exe from Vpinmame, it is colored , but running from VPx it isn't (only Serum colored files) 🥴 This is DMDdevicelog when runnign from vpinamem test : [1] 2023/05/07 16:46:06.566 INFO | Successfully loaded config from C:\pinball\Visual Pinball\VPinMAME\DmdDevice.ini. [1] 2023/05/07 16:46:06.675 INFO | Determined color path from assembly path: C:\pinball\Visual Pinball\VPinMAME\altcolor [1] 2023/05/07 16:46:06.675 INFO | Starting VPinMAME API 2.1.1-SNAPSHOT through Setup.exe. [1] 2023/05/07 16:46:06.675 INFO | Assembly located at C:\pinball\Visual Pinball\VPinMAME\DmdDevice.dll [1] 2023/05/07 16:46:06.675 INFO | Running in C:\Pinball\Visual Pinball\VPinMAME [1] 2023/05/07 16:46:06.675 INFO | [vpm] Open(0) [1] 2023/05/07 16:46:06.680 INFO | [vpm] Set_4_Colors_Palette(0,...) [1] 2023/05/07 16:46:06.680 INFO | Setting palette to 4 colors... [1] 2023/05/07 16:46:06.680 INFO | [vpm] PM_GameSettings(0, rab_320, 1) [1] 2023/05/07 16:46:06.680 INFO | Enabling game colorization [1] 2023/05/07 16:46:06.680 INFO | Setting game name: rab_320 [1] 2023/05/07 16:46:06.680 INFO | Setting color: #FFFF5820 [1] 2023/05/07 16:46:06.680 INFO | [Pin2Color] Successfully loaded colorizer plugin ... [1] 2023/05/07 16:46:06.725 INFO | [Pin2Color] Looking for colorization at C:\pinball\Visual Pinball\VPinMAME\altcolor\rab_320 ... [1] 2023/05/07 16:46:06.733 INFO | [Pin2Color] Advanced128x32 colorization loaded ... [1] 2023/05/07 16:46:06.733 INFO | [Pin2Color] Colorizer v4.50.001 initialized. [1] 2023/05/07 16:46:06.733 INFO | Checking port COM1 for PinDMDv3... [1] 2023/05/07 16:46:06.882 INFO | Trusting that PinDMDv3 sits on port COM1. [1] 2023/05/07 16:46:06.883 INFO | Colored 4-bit frames for PinDMDv3 enabled. [1] 2023/05/07 16:46:06.984 INFO | Added PinDMDv3 renderer. [1] 2023/05/07 16:46:06.984 ERROR | [PinUpOutput] Attempt to find PuP_Trigger function but dmddevicePUP.dll is outdated [1] 2023/05/07 16:46:06.984 INFO | PinUP DLL starting rab_320... [1] 2023/05/07 16:46:06.984 INFO | Added PinUP renderer. [1] 2023/05/07 16:46:06.984 INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False [1] 2023/05/07 16:46:06.984 INFO | Applying palette to render graphs. [1] 2023/05/07 16:46:06.996 INFO | Setting up 2-bit VPM Graph for 2 destination(s) [1] 2023/05/07 16:46:06.996 INFO | Connecting Pin2Color to PinDMD v3 (ColoredGray => ColoredGray) [1] 2023/05/07 16:46:07.011 INFO | Connecting VPM 2-bit Source to PinUP Writer (Gray2 => Gray2) [1] 2023/05/07 16:46:07.011 INFO | Setting up 4-bit VPM Graph for 2 destination(s) [1] 2023/05/07 16:46:07.011 INFO | Connecting Pin2Color to PinDMD v3 (ColoredGray => ColoredGray) [1] 2023/05/07 16:46:07.011 INFO | Connecting VPM 4-bit Source to PinUP Writer (Gray4 => Gray4) [1] 2023/05/07 16:46:07.011 INFO | Setting up RGB24-bit VPM Graph for 2 destination(s) [1] 2023/05/07 16:46:07.011 INFO | Connecting VPM RGB24 Source to PinDMD v3 (Rgb24 => Rgb24) [1] 2023/05/07 16:46:07.011 INFO | Connecting VPM RGB24 Source to PinUP Writer (Rgb24 => Bitmap) [1] 2023/05/07 16:46:07.011 INFO | Setting up Alphanumeric VPM Graph for 2 destination(s) [1] 2023/05/07 16:46:09.798 INFO | [vpm] Close(0) [1] 2023/05/07 16:46:09.798 INFO | Closing up. [1] 2023/05/07 16:46:09.981 INFO | Source for 3 renderer(s) stopped. [1] 2023/05/07 16:46:09.981 INFO | Source for 3 renderer(s) stopped. [1] 2023/05/07 16:46:09.981 INFO | Source for 2 renderer(s) stopped. [1] 2023/05/07 16:46:09.981 INFO | Source for 0 renderer(s) stopped. Doing the same from VPX it cannot find the colored file: [16] 2023/05/07 16:47:35.197 INFO | Successfully loaded config from C:\pinball\Visual Pinball\VPinMAME\DmdDevice.ini. [16] 2023/05/07 16:47:35.306 INFO | Determined color path from assembly path: C:\pinball\Visual Pinball\VPinMAME\altcolor [16] 2023/05/07 16:47:35.306 INFO | Starting VPinMAME API 2.1.1-SNAPSHOT through VPinballX.exe. [16] 2023/05/07 16:47:35.306 INFO | Assembly located at C:\pinball\Visual Pinball\VPinMAME\DmdDevice.dll [16] 2023/05/07 16:47:35.306 INFO | Running in C:\pinball\Visual Pinball\Tables\VPX [16] 2023/05/07 16:47:35.306 INFO | [vpm] Open(0) [16] 2023/05/07 16:47:35.306 INFO | [vpm] Set_4_Colors_Palette(0,...) [16] 2023/05/07 16:47:35.306 INFO | Setting palette to 4 colors... [16] 2023/05/07 16:47:35.306 INFO | [vpm] PM_GameSettings(0, rab_320, 1) [16] 2023/05/07 16:47:35.306 INFO | Enabling game colorization [16] 2023/05/07 16:47:35.306 INFO | Setting game name: rab_320 [16] 2023/05/07 16:47:35.306 INFO | Setting color: #FFFF5820 [16] 2023/05/07 16:47:35.306 INFO | [Pin2Color] Successfully loaded colorizer plugin ... [16] 2023/05/07 16:47:35.343 INFO | [Pin2Color] Colorizer v4.50.001 initialized. [16] 2023/05/07 16:47:35.352 INFO | Checking port COM1 for PinDMDv3... [16] 2023/05/07 16:47:35.492 INFO | Trusting that PinDMDv3 sits on port COM1. [16] 2023/05/07 16:47:35.492 INFO | Colored 4-bit frames for PinDMDv3 enabled. [16] 2023/05/07 16:47:35.593 INFO | Added PinDMDv3 renderer. [16] 2023/05/07 16:47:35.593 ERROR | [PinUpOutput] Attempt to find PuP_Trigger function but dmddevicePUP.dll is outdated [16] 2023/05/07 16:47:35.593 INFO | PinUP DLL starting rab_320... [16] 2023/05/07 16:47:35.593 INFO | Added PinUP renderer. [16] 2023/05/07 16:47:35.593 INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False [16] 2023/05/07 16:47:35.602 INFO | Applying palette to render graphs. [16] 2023/05/07 16:47:35.602 INFO | Setting up 2-bit VPM Graph for 2 destination(s) [16] 2023/05/07 16:47:35.602 INFO | Connecting VPM 2-bit Source to PinDMD v3 (Gray2 => Gray2) [16] 2023/05/07 16:47:35.621 INFO | Connecting VPM 2-bit Source to PinUP Writer (Gray2 => Gray2) [16] 2023/05/07 16:47:35.621 INFO | Setting up 4-bit VPM Graph for 2 destination(s) [16] 2023/05/07 16:47:35.621 INFO | Connecting VPM 4-bit Source to PinDMD v3 (Gray4 => Gray4) [16] 2023/05/07 16:47:35.621 INFO | Connecting VPM 4-bit Source to PinUP Writer (Gray4 => Gray4) [16] 2023/05/07 16:47:35.621 INFO | Setting up RGB24-bit VPM Graph for 2 destination(s) [16] 2023/05/07 16:47:35.621 INFO | Connecting VPM RGB24 Source to PinDMD v3 (Rgb24 => Rgb24) [16] 2023/05/07 16:47:35.621 INFO | Connecting VPM RGB24 Source to PinUP Writer (Rgb24 => Bitmap) [16] 2023/05/07 16:47:35.621 INFO | Setting up Alphanumeric VPM Graph for 2 destination(s) [16] 2023/05/07 16:47:41.669 INFO | [vpm] Close(0) [16] 2023/05/07 16:47:41.669 INFO | Closing up. [16] 2023/05/07 16:47:41.827 INFO | Source for 3 renderer(s) stopped. [16] 2023/05/07 16:47:41.827 INFO | Source for 3 renderer(s) stopped. [16] 2023/05/07 16:47:41.827 INFO | Source for 2 renderer(s) stopped. [16] 2023/05/07 16:47:41.827 INFO | Source for 0 renderer(s) stopped. Link to comment Share on other sites More sharing options...
Cliffy Posted May 7, 2023 Share Posted May 7, 2023 (edited) well hell. I just tried rocky and bullwinkle this morning and damn, only 4 colors. Something has gone wrong @lucky1 and no dmddevice log has been generated. That tells me the external dmd isn't being loaded Ok a quick rundown. using todays new binaries, vpx 10.7.4, vpinmame-sc 3.6 x86. Rocky and Bullwinkle will not load the color dmd if using the realpin fsq on my single screen desktop lcd. (it certainly used to!) Switch to the pal/vni then color works but they are all wrong, quite a mess. rab_320 is a 128x32 display. No dmddevice.log is generating since the May 4th version. Ran Batman DE batmn_106 which is 128 x 16 dmd, pal/vni, colors all good. Ran AFM afm_113 128x32 and a .pac file, colored perfectly Tron Legacy trn_174 128x32 with serum ,.cRZ, ran and looked perfect DE Tommy 128x32 tomy_500 .pac runs perfectly DE Star Wars stwr_107 128x32 running .fsq realpin on desktop lcd- perfect DE Hook hook_501 128x16 using .pac color, perfect Spiderman VE smve_101c 128x32 SAM color patched rom, perfect This is a quick startup and play one ball to make sure dmd kept up and pups triggered. It seems 128x32 pal/vni on data east is the only problem child so far Edited May 7, 2023 by Cliffy updated info Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted May 7, 2023 Author Content Provider Share Posted May 7, 2023 1 hour ago, MikeDASpike said: I have the same results. Strange part is. Ruining a rom from the test from Setup.exe from Vpinmame, it is colored , but running from VPx it isn't (only Serum colored files) 🥴 This is DMDdevicelog when runnign from vpinamem test : Doing the same from VPX it cannot find the colored file: The important part is missing in your screenshots. Is it looking for the colorization in the same location ? Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted May 7, 2023 Author Content Provider Share Posted May 7, 2023 34 minutes ago, Cliffy said: well hell. I just tried rocky and bullwinkle this morning and damn, only 4 colors. Something has gone wrong @lucky1 and no dmddevice log has been generated. That tells me the external dmd isn't being loaded Is the colorize option set in the pinmame settings ? Link to comment Share on other sites More sharing options...
Cliffy Posted May 7, 2023 Share Posted May 7, 2023 36 minutes ago, lucky1 said: Is the colorize option set in the pinmame settings ? Please see my post again as I edited and added some tests Also .fsq on Gottlieb super mario brothers no longer colorizes either. pac file does work. Apollo 13 sega 128x32 .fsq DOES work ok. DE Checkpoint 128 x 16 pal/vni works fine. DE Guns n Roses gnr_300 12x32 pal/vni colors fine. Strange that bullwinkle does not since same as GnR. DE TFTC tftc_400 128x32 pal/vni works great Gottlieb super mario mushroom world 128 x 32 pal/vin very laggy. can see the dmd redrawing and making colors wrong much of the time. Link to comment Share on other sites More sharing options...
Cliffy Posted May 7, 2023 Share Posted May 7, 2023 finally got a log today. Lost World JP with fsq/pal worked great. here is the log; [1] 2023/05/07 14:19:13.970 INFO | Successfully loaded config from D:\vpinball\VPinMAME\DmdDevice.ini. [1] 2023/05/07 14:19:14.060 INFO | Determined color path from assembly path: D:\vpinball\VPinMAME\altcolor [1] 2023/05/07 14:19:14.060 INFO | Starting VPinMAME API 2.1.1-SNAPSHOT through Setup.exe. [1] 2023/05/07 14:19:14.060 INFO | Assembly located at D:\vpinball\VPinMAME\DmdDevice.dll [1] 2023/05/07 14:19:14.060 INFO | Running in D:\vpinball\VPinMAME [1] 2023/05/07 14:19:14.060 INFO | [vpm] Open(0) [1] 2023/05/07 14:19:14.060 INFO | [vpm] Set_4_Colors_Palette(0,...) [1] 2023/05/07 14:19:14.060 INFO | Setting palette to 4 colors... [1] 2023/05/07 14:19:14.060 INFO | [vpm] PM_GameSettings(0, jplstw22, 1) [1] 2023/05/07 14:19:14.060 INFO | Enabling game colorization [1] 2023/05/07 14:19:14.060 INFO | Setting game name: jplstw22 [1] 2023/05/07 14:19:14.060 INFO | Setting color: #FFFF5820 [1] 2023/05/07 14:19:14.077 INFO | [Pin2Color] Successfully loaded colorizer plugin ... [1] 2023/05/07 14:19:14.127 INFO | [Pin2Color] Looking for colorization at D:\vpinball\VPinMAME\altcolor\jplstw22 ... [1] 2023/05/07 14:19:14.127 INFO | [Pin2Color] Advanced128x32 colorization loaded ... [1] 2023/05/07 14:19:14.127 INFO | [Pin2Color] Colorizer v4.50.001 initialized. [1] 2023/05/07 14:19:14.127 INFO | Opening virtual display... [10] 2023/05/07 14:19:14.233 INFO | Added VirtualDMD renderer. [10] 2023/05/07 14:19:14.233 ERROR | [PinUpOutput] Attempt to find PuP_Trigger function but dmddevicePUP.dll is outdated [10] 2023/05/07 14:19:14.233 INFO | PinUP DLL starting jplstw22... [10] 2023/05/07 14:19:14.233 INFO | Added PinUP renderer. [10] 2023/05/07 14:19:14.233 INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False [10] 2023/05/07 14:19:14.233 INFO | Applying palette to render graphs. [10] 2023/05/07 14:19:14.250 INFO | Setting up 2-bit VPM Graph for 2 destination(s) [10] 2023/05/07 14:19:14.250 INFO | Connecting Pin2Color to Dmd (ColoredGray => ColoredGray) [10] 2023/05/07 14:19:14.268 INFO | Connecting VPM 2-bit Source to PinUP Writer (Gray2 => Gray2) [10] 2023/05/07 14:19:14.268 INFO | Setting up 4-bit VPM Graph for 2 destination(s) [10] 2023/05/07 14:19:14.268 INFO | Connecting Pin2Color to Dmd (ColoredGray => ColoredGray) [10] 2023/05/07 14:19:14.268 INFO | Connecting VPM 4-bit Source to PinUP Writer (Gray4 => Gray4) [10] 2023/05/07 14:19:14.268 INFO | Setting up RGB24-bit VPM Graph for 2 destination(s) [10] 2023/05/07 14:19:14.268 INFO | Connecting VPM RGB24 Source to Dmd (Rgb24 => Rgb24) [10] 2023/05/07 14:19:14.268 INFO | Connecting VPM RGB24 Source to PinUP Writer (Rgb24 => Bitmap) [10] 2023/05/07 14:19:14.268 INFO | Setting up Alphanumeric VPM Graph for 2 destination(s) [10] 2023/05/07 14:19:14.545 INFO | Creating FBOs for 128x32 [1] 2023/05/07 14:19:45.549 INFO | [vpm] Close(0) [1] 2023/05/07 14:19:45.549 INFO | Closing up. [1] 2023/05/07 14:19:45.549 INFO | Source for 3 renderer(s) stopped. [1] 2023/05/07 14:19:45.549 INFO | Source for 3 renderer(s) stopped. [1] 2023/05/07 14:19:45.549 INFO | Source for 2 renderer(s) stopped. [1] 2023/05/07 14:19:45.549 INFO | Source for 0 renderer(s) stopped. Link to comment Share on other sites More sharing options...
Cliffy Posted May 7, 2023 Share Posted May 7, 2023 One last thing- I did get rocky and bullwinkle working properly with the fsq file. My mistake. I had renamed the wrong .pal file. when I test betweens fsq and pal/vni I will add a .hold to the names of the files I do not want to test. In this case I simply renamed the wrong one. Both pal/vni and pal/fsq work fine for rab_320. On a hunch I checked SMB and yeah, I renamed the wrong pal there too. FSQ and pal/vni work ok again. It does still show a scan line as its drawing teh display at times which I hadn't seen it do before. At least the colors are there and correct Again no log has been created though. strange. Link to comment Share on other sites More sharing options...
MikeDASpike Posted May 8, 2023 Share Posted May 8, 2023 10 hours ago, lucky1 said: The important part is missing in your screenshots. Is it looking for the colorization in the same location ? Both logfiles where pasted as text files, and as far I can see it, it checks the same paths Link to comment Share on other sites More sharing options...
MikeDASpike Posted May 8, 2023 Share Posted May 8, 2023 4 hours ago, Cliffy said: finally got a log today. Lost World JP with fsq/pal worked great. here is the log; [1] 2023/05/07 14:19:13.970 INFO | Successfully loaded config from D:\vpinball\VPinMAME\DmdDevice.ini. [1] 2023/05/07 14:19:14.060 INFO | Determined color path from assembly path: D:\vpinball\VPinMAME\altcolor [1] 2023/05/07 14:19:14.060 INFO | Starting VPinMAME API 2.1.1-SNAPSHOT through Setup.exe. [1] 2023/05/07 14:19:14.060 INFO | Assembly located at D:\vpinball\VPinMAME\DmdDevice.dll [1] 2023/05/07 14:19:14.060 INFO | Running in D:\vpinball\VPinMAME [1] 2023/05/07 14:19:14.060 INFO | [vpm] Open(0) [1] 2023/05/07 14:19:14.060 INFO | [vpm] Set_4_Colors_Palette(0,...) [1] 2023/05/07 14:19:14.060 INFO | Setting palette to 4 colors... [1] 2023/05/07 14:19:14.060 INFO | [vpm] PM_GameSettings(0, jplstw22, 1) [1] 2023/05/07 14:19:14.060 INFO | Enabling game colorization [1] 2023/05/07 14:19:14.060 INFO | Setting game name: jplstw22 [1] 2023/05/07 14:19:14.060 INFO | Setting color: #FFFF5820 [1] 2023/05/07 14:19:14.077 INFO | [Pin2Color] Successfully loaded colorizer plugin ... [1] 2023/05/07 14:19:14.127 INFO | [Pin2Color] Looking for colorization at D:\vpinball\VPinMAME\altcolor\jplstw22 ... [1] 2023/05/07 14:19:14.127 INFO | [Pin2Color] Advanced128x32 colorization loaded ... [1] 2023/05/07 14:19:14.127 INFO | [Pin2Color] Colorizer v4.50.001 initialized. [1] 2023/05/07 14:19:14.127 INFO | Opening virtual display... [10] 2023/05/07 14:19:14.233 INFO | Added VirtualDMD renderer. [10] 2023/05/07 14:19:14.233 ERROR | [PinUpOutput] Attempt to find PuP_Trigger function but dmddevicePUP.dll is outdated [10] 2023/05/07 14:19:14.233 INFO | PinUP DLL starting jplstw22... [10] 2023/05/07 14:19:14.233 INFO | Added PinUP renderer. [10] 2023/05/07 14:19:14.233 INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False [10] 2023/05/07 14:19:14.233 INFO | Applying palette to render graphs. [10] 2023/05/07 14:19:14.250 INFO | Setting up 2-bit VPM Graph for 2 destination(s) [10] 2023/05/07 14:19:14.250 INFO | Connecting Pin2Color to Dmd (ColoredGray => ColoredGray) [10] 2023/05/07 14:19:14.268 INFO | Connecting VPM 2-bit Source to PinUP Writer (Gray2 => Gray2) [10] 2023/05/07 14:19:14.268 INFO | Setting up 4-bit VPM Graph for 2 destination(s) [10] 2023/05/07 14:19:14.268 INFO | Connecting Pin2Color to Dmd (ColoredGray => ColoredGray) [10] 2023/05/07 14:19:14.268 INFO | Connecting VPM 4-bit Source to PinUP Writer (Gray4 => Gray4) [10] 2023/05/07 14:19:14.268 INFO | Setting up RGB24-bit VPM Graph for 2 destination(s) [10] 2023/05/07 14:19:14.268 INFO | Connecting VPM RGB24 Source to Dmd (Rgb24 => Rgb24) [10] 2023/05/07 14:19:14.268 INFO | Connecting VPM RGB24 Source to PinUP Writer (Rgb24 => Bitmap) [10] 2023/05/07 14:19:14.268 INFO | Setting up Alphanumeric VPM Graph for 2 destination(s) [10] 2023/05/07 14:19:14.545 INFO | Creating FBOs for 128x32 [1] 2023/05/07 14:19:45.549 INFO | [vpm] Close(0) [1] 2023/05/07 14:19:45.549 INFO | Closing up. [1] 2023/05/07 14:19:45.549 INFO | Source for 3 renderer(s) stopped. [1] 2023/05/07 14:19:45.549 INFO | Source for 3 renderer(s) stopped. [1] 2023/05/07 14:19:45.549 INFO | Source for 2 renderer(s) stopped. [1] 2023/05/07 14:19:45.549 INFO | Source for 0 renderer(s) stopped. Your logfile is from setup.exe. thats working (for some strange reason) for me as well. Do you so have a logfile from vpx ?(its in the folder where your vpinball.exe is located) Link to comment Share on other sites More sharing options...
Cliffy Posted May 8, 2023 Share Posted May 8, 2023 3 minutes ago, MikeDASpike said: Your logfile is from setup.exe. thats working (for some strange reason) for me as well. Do you so have a logfile from vpx ?(its in the folder where your vpinball.exe is located) I feel like ol' Bruce in Road Warrior.... "all this time..." I've been looking for the log in vpinmames folder. Ok here rocky n bullwinkles log; [3] 2023/05/07 19:56:42.727 INFO | Successfully loaded config from D:\vpinball\VPinMAME\DmdDevice.ini. [3] 2023/05/07 19:56:42.831 INFO | Determined color path from assembly path: D:\vpinball\VPinMAME\altcolor [3] 2023/05/07 19:56:42.835 INFO | Starting VPinMAME API 2.1.1-SNAPSHOT through VPinballX.exe. [3] 2023/05/07 19:56:42.835 INFO | Assembly located at D:\vpinball\VPinMAME\DmdDevice.dll [3] 2023/05/07 19:56:42.835 INFO | Running in D:\vpinball\Tables\Bullwinkle [3] 2023/05/07 19:56:42.835 INFO | [vpm] Open(0) [3] 2023/05/07 19:56:42.835 INFO | [vpm] Set_4_Colors_Palette(0,...) [3] 2023/05/07 19:56:42.835 INFO | Setting palette to 4 colors... [3] 2023/05/07 19:56:42.835 INFO | [vpm] PM_GameSettings(0, rab_320, 1) [3] 2023/05/07 19:56:42.835 INFO | Enabling game colorization [3] 2023/05/07 19:56:42.835 INFO | Setting game name: rab_320 [3] 2023/05/07 19:56:42.835 INFO | Setting color: #FFFF5820 [3] 2023/05/07 19:56:42.850 INFO | [Pin2Color] Successfully loaded colorizer plugin ... [3] 2023/05/07 19:56:42.899 INFO | [Pin2Color] Looking for colorization at D:\vpinball\VPinMAME\altcolor\rab_320 ... [3] 2023/05/07 19:56:42.924 INFO | [Pin2Color] Advanced128x32 colorization loaded ... [3] 2023/05/07 19:56:42.924 INFO | [Pin2Color] Colorizer v4.50.001 initialized. [3] 2023/05/07 19:56:42.924 INFO | Opening virtual display... [10] 2023/05/07 19:56:42.982 INFO | Found B2S, moving behind DMD. [10] 2023/05/07 19:56:43.007 INFO | Added VirtualDMD renderer. [10] 2023/05/07 19:56:43.007 ERROR | [PinUpOutput] Attempt to find PuP_Trigger function but dmddevicePUP.dll is outdated [10] 2023/05/07 19:56:43.007 INFO | PinUP DLL starting rab_320... [10] 2023/05/07 19:56:43.007 INFO | Added PinUP renderer. [10] 2023/05/07 19:56:43.007 INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False [10] 2023/05/07 19:56:43.022 INFO | Applying palette to render graphs. [10] 2023/05/07 19:56:43.022 INFO | Setting up 2-bit VPM Graph for 2 destination(s) [10] 2023/05/07 19:56:43.041 INFO | Connecting Pin2Color to Dmd (ColoredGray => ColoredGray) [10] 2023/05/07 19:56:43.041 INFO | Connecting VPM 2-bit Source to PinUP Writer (Gray2 => Gray2) [10] 2023/05/07 19:56:43.041 INFO | Setting up 4-bit VPM Graph for 2 destination(s) [10] 2023/05/07 19:56:43.041 INFO | Connecting Pin2Color to Dmd (ColoredGray => ColoredGray) [10] 2023/05/07 19:56:43.041 INFO | Connecting VPM 4-bit Source to PinUP Writer (Gray4 => Gray4) [10] 2023/05/07 19:56:43.041 INFO | Setting up RGB24-bit VPM Graph for 2 destination(s) [10] 2023/05/07 19:56:43.041 INFO | Connecting VPM RGB24 Source to Dmd (Rgb24 => Rgb24) [10] 2023/05/07 19:56:43.041 INFO | Connecting VPM RGB24 Source to PinUP Writer (Rgb24 => Bitmap) [10] 2023/05/07 19:56:43.041 INFO | Setting up Alphanumeric VPM Graph for 2 destination(s) [10] 2023/05/07 19:56:43.749 INFO | Creating FBOs for 128x32 [3] 2023/05/07 19:57:36.148 INFO | [vpm] Close(0) [3] 2023/05/07 19:57:36.148 INFO | Closing up. [3] 2023/05/07 19:57:36.148 INFO | Source for 3 renderer(s) stopped. [3] 2023/05/07 19:57:36.148 INFO | Source for 3 renderer(s) stopped. [3] 2023/05/07 19:57:36.148 INFO | Source for 2 renderer(s) stopped. [3] 2023/05/07 19:57:36.148 INFO | Source for 0 renderer(s) stopped. Link to comment Share on other sites More sharing options...
MikeDASpike Posted May 8, 2023 Share Posted May 8, 2023 1 hour ago, Cliffy said: I feel like ol' Bruce in Road Warrior.... "all this time..." I've been looking for the log in vpinmames folder. Ok here rocky n bullwinkles log; [3] 2023/05/07 19:56:42.727 INFO | Successfully loaded config from D:\vpinball\VPinMAME\DmdDevice.ini. [3] 2023/05/07 19:56:42.831 INFO | Determined color path from assembly path: D:\vpinball\VPinMAME\altcolor [3] 2023/05/07 19:56:42.835 INFO | Starting VPinMAME API 2.1.1-SNAPSHOT through VPinballX.exe. [3] 2023/05/07 19:56:42.835 INFO | Assembly located at D:\vpinball\VPinMAME\DmdDevice.dll [3] 2023/05/07 19:56:42.835 INFO | Running in D:\vpinball\Tables\Bullwinkle [3] 2023/05/07 19:56:42.835 INFO | [vpm] Open(0) [3] 2023/05/07 19:56:42.835 INFO | [vpm] Set_4_Colors_Palette(0,...) [3] 2023/05/07 19:56:42.835 INFO | Setting palette to 4 colors... [3] 2023/05/07 19:56:42.835 INFO | [vpm] PM_GameSettings(0, rab_320, 1) [3] 2023/05/07 19:56:42.835 INFO | Enabling game colorization [3] 2023/05/07 19:56:42.835 INFO | Setting game name: rab_320 [3] 2023/05/07 19:56:42.835 INFO | Setting color: #FFFF5820 [3] 2023/05/07 19:56:42.850 INFO | [Pin2Color] Successfully loaded colorizer plugin ... [3] 2023/05/07 19:56:42.899 INFO | [Pin2Color] Looking for colorization at D:\vpinball\VPinMAME\altcolor\rab_320 ... [3] 2023/05/07 19:56:42.924 INFO | [Pin2Color] Advanced128x32 colorization loaded ... [3] 2023/05/07 19:56:42.924 INFO | [Pin2Color] Colorizer v4.50.001 initialized. [3] 2023/05/07 19:56:42.924 INFO | Opening virtual display... [10] 2023/05/07 19:56:42.982 INFO | Found B2S, moving behind DMD. [10] 2023/05/07 19:56:43.007 INFO | Added VirtualDMD renderer. [10] 2023/05/07 19:56:43.007 ERROR | [PinUpOutput] Attempt to find PuP_Trigger function but dmddevicePUP.dll is outdated [10] 2023/05/07 19:56:43.007 INFO | PinUP DLL starting rab_320... [10] 2023/05/07 19:56:43.007 INFO | Added PinUP renderer. [10] 2023/05/07 19:56:43.007 INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False [10] 2023/05/07 19:56:43.022 INFO | Applying palette to render graphs. [10] 2023/05/07 19:56:43.022 INFO | Setting up 2-bit VPM Graph for 2 destination(s) [10] 2023/05/07 19:56:43.041 INFO | Connecting Pin2Color to Dmd (ColoredGray => ColoredGray) [10] 2023/05/07 19:56:43.041 INFO | Connecting VPM 2-bit Source to PinUP Writer (Gray2 => Gray2) [10] 2023/05/07 19:56:43.041 INFO | Setting up 4-bit VPM Graph for 2 destination(s) [10] 2023/05/07 19:56:43.041 INFO | Connecting Pin2Color to Dmd (ColoredGray => ColoredGray) [10] 2023/05/07 19:56:43.041 INFO | Connecting VPM 4-bit Source to PinUP Writer (Gray4 => Gray4) [10] 2023/05/07 19:56:43.041 INFO | Setting up RGB24-bit VPM Graph for 2 destination(s) [10] 2023/05/07 19:56:43.041 INFO | Connecting VPM RGB24 Source to Dmd (Rgb24 => Rgb24) [10] 2023/05/07 19:56:43.041 INFO | Connecting VPM RGB24 Source to PinUP Writer (Rgb24 => Bitmap) [10] 2023/05/07 19:56:43.041 INFO | Setting up Alphanumeric VPM Graph for 2 destination(s) [10] 2023/05/07 19:56:43.749 INFO | Creating FBOs for 128x32 [3] 2023/05/07 19:57:36.148 INFO | [vpm] Close(0) [3] 2023/05/07 19:57:36.148 INFO | Closing up. [3] 2023/05/07 19:57:36.148 INFO | Source for 3 renderer(s) stopped. [3] 2023/05/07 19:57:36.148 INFO | Source for 3 renderer(s) stopped. [3] 2023/05/07 19:57:36.148 INFO | Source for 2 renderer(s) stopped. [3] 2023/05/07 19:57:36.148 INFO | Source for 0 renderer(s) stopped. lol and thanks ! Not sure why my VPX is not grabbing the color file when launching from VPX, but works with PinMame. But older version works as a charm... If I'm the only one, just forget it and I will stick to the old version, but really doesn't understand Link to comment Share on other sites More sharing options...
Cliffy Posted May 8, 2023 Share Posted May 8, 2023 Mike you might try with a clean dmddevice.ini. I've found most of my problems is with duplicate entries or something truncated inside. I sent mine to lucky before and he found the problem right away. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted May 8, 2023 Author Content Provider Share Posted May 8, 2023 1 hour ago, MikeDASpike said: lol and thanks ! Not sure why my VPX is not grabbing the color file when launching from VPX, but works with PinMame. But older version works as a charm... If I'm the only one, just forget it and I will stick to the old version, but really doesn't understand Looking at your logfiles I can see that the colorization plugin fails when it tries to open the connection after successfully loading. Could be a access rights problem. Could you try running vpx as admin ? Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted May 8, 2023 Author Content Provider Share Posted May 8, 2023 7 hours ago, Cliffy said: One last thing- I did get rocky and bullwinkle working properly with the fsq file. My mistake. I had renamed the wrong .pal file. when I test betweens fsq and pal/vni I will add a .hold to the names of the files I do not want to test. In this case I simply renamed the wrong one. Both pal/vni and pal/fsq work fine for rab_320. On a hunch I checked SMB and yeah, I renamed the wrong pal there too. FSQ and pal/vni work ok again. It does still show a scan line as its drawing teh display at times which I hadn't seen it do before. At least the colors are there and correct Again no log has been created though. strange. Glad you got it all working ! Is SMB this colorization ? https://vpuniverse.com/forums/topic/4616-super-mario-bros-colorization/page/4/#comments Link to comment Share on other sites More sharing options...
MikeDASpike Posted May 8, 2023 Share Posted May 8, 2023 10 minutes ago, lucky1 said: Looking at your logfiles I can see that the colorization plugin fails when it tries to open the connection after successfully loading. Could be a access rights problem. Could you try running vpx as admin ? Normally I launch VPX normall (without admin), so I tried it as admin. But same results : [15] 2023/05/08 07:49:31.248 INFO | Successfully loaded config from C:\pinball\Visual Pinball\VPinMAME\DmdDevice.ini. [15] 2023/05/08 07:49:31.361 INFO | Determined color path from assembly path: C:\pinball\Visual Pinball\VPinMAME\altcolor [15] 2023/05/08 07:49:31.361 INFO | Starting VPinMAME API 2.1.1-SNAPSHOT through VPinballX.exe. [15] 2023/05/08 07:49:31.361 INFO | Assembly located at C:\pinball\Visual Pinball\VPinMAME\DmdDevice.dll [15] 2023/05/08 07:49:31.361 INFO | Running in C:\pinball\Visual Pinball\Tables\VPX [15] 2023/05/08 07:49:31.361 INFO | [vpm] Open(0) [15] 2023/05/08 07:49:31.361 INFO | [vpm] Set_4_Colors_Palette(0,...) [15] 2023/05/08 07:49:31.361 INFO | Setting palette to 4 colors... [15] 2023/05/08 07:49:31.367 INFO | [vpm] PM_GameSettings(0, rab_320, 1) [15] 2023/05/08 07:49:31.367 INFO | Enabling game colorization [15] 2023/05/08 07:49:31.367 INFO | Setting game name: rab_320 [15] 2023/05/08 07:49:31.367 INFO | Setting color: #FFFF5820 [15] 2023/05/08 07:49:31.367 INFO | [Pin2Color] Successfully loaded colorizer plugin ... [15] 2023/05/08 07:49:31.406 INFO | [Pin2Color] Colorizer v4.50.001 initialized. [15] 2023/05/08 07:49:31.416 INFO | Checking port COM1 for PinDMDv3... [15] 2023/05/08 07:49:31.555 INFO | Trusting that PinDMDv3 sits on port COM1. [15] 2023/05/08 07:49:31.556 INFO | Colored 4-bit frames for PinDMDv3 enabled. [15] 2023/05/08 07:49:31.658 INFO | Added PinDMDv3 renderer. [15] 2023/05/08 07:49:31.672 ERROR | [PinUpOutput] Attempt to find PuP_Trigger function but dmddevicePUP.dll is outdated [15] 2023/05/08 07:49:31.672 INFO | PinUP DLL starting rab_320... [15] 2023/05/08 07:49:31.672 INFO | Added PinUP renderer. [15] 2023/05/08 07:49:31.672 INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False [15] 2023/05/08 07:49:31.672 INFO | Applying palette to render graphs. [15] 2023/05/08 07:49:31.672 INFO | Setting up 2-bit VPM Graph for 2 destination(s) [15] 2023/05/08 07:49:31.689 INFO | Connecting VPM 2-bit Source to PinDMD v3 (Gray2 => Gray2) [15] 2023/05/08 07:49:31.689 INFO | Connecting VPM 2-bit Source to PinUP Writer (Gray2 => Gray2) [15] 2023/05/08 07:49:31.689 INFO | Setting up 4-bit VPM Graph for 2 destination(s) [15] 2023/05/08 07:49:31.689 INFO | Connecting VPM 4-bit Source to PinDMD v3 (Gray4 => Gray4) [15] 2023/05/08 07:49:31.689 INFO | Connecting VPM 4-bit Source to PinUP Writer (Gray4 => Gray4) [15] 2023/05/08 07:49:31.689 INFO | Setting up RGB24-bit VPM Graph for 2 destination(s) [15] 2023/05/08 07:49:31.689 INFO | Connecting VPM RGB24 Source to PinDMD v3 (Rgb24 => Rgb24) [15] 2023/05/08 07:49:31.689 INFO | Connecting VPM RGB24 Source to PinUP Writer (Rgb24 => Bitmap) [15] 2023/05/08 07:49:31.689 INFO | Setting up Alphanumeric VPM Graph for 2 destination(s) [15] 2023/05/08 07:49:37.611 INFO | [vpm] Close(0) [15] 2023/05/08 07:49:37.611 INFO | Closing up. [15] 2023/05/08 07:49:37.782 INFO | Source for 3 renderer(s) stopped. [15] 2023/05/08 07:49:37.782 INFO | Source for 3 renderer(s) stopped. [15] 2023/05/08 07:49:37.782 INFO | Source for 2 renderer(s) stopped. [15] 2023/05/08 07:49:37.782 INFO | Source for 0 renderer(s) stopped. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted May 8, 2023 Author Content Provider Share Posted May 8, 2023 Can you show the contents of your pinmame folder ? Especially the dmddevice.dll and pin2color.dll Link to comment Share on other sites More sharing options...
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