Andurian Posted June 2, 2023 Posted June 2, 2023 I installed this and got the pup pack working, but my playfield is blank. The objects are all present and the lights on the playfield are blinking, but the playfield is grey. Any ideas?
Cliffy Posted June 2, 2023 Posted June 2, 2023 15 minutes ago, Andurian said: I installed this and got the pup pack working, but my playfield is blank. The objects are all present and the lights on the playfield are blinking, but the playfield is grey. Any ideas? It's working for me with vpx 10.7.4 74bit and 10.8 beta 1205 64 bit. My graphics card is an Nvidia gtx 1660 Super 6gb, nothing spectacular. What is your system?
Andurian Posted June 2, 2023 Posted June 2, 2023 2 minutes ago, Cliffy said: It's working for me with vpx 10.7.4 74bit and 10.8 beta 1205 64 bit. My graphics card is an Nvidia gtx 1660 Super 6gb, nothing spectacular. What is your system? VPX 17.3 and a 1660 super 6gb.
Cliffy Posted June 2, 2023 Posted June 2, 2023 52 minutes ago, Andurian said: VPX 17.3 and a 1660 super 6gb. should be fine. usually if textures are missing it means a bad download or insufficient memory. your video card is good enough, at least for desktop which is what I run. 64 bit vpx is always better with these heavily textured tables although it's working for me just fine with 32bit vpx 10.7.4 too. Try adjust the elements detail lower in Video Graphics Options
Andurian Posted June 2, 2023 Posted June 2, 2023 I got it working, but I'm not sure how or why. You commented it could be a bad download, so I Dled it again and copied it over. The background showed on the first run. Then I edited the script to use pup packs and it no longer showed up. Even after editing it back to where it started. So I tried again, this time editing the script before running it. Seems to work reliably now. How strange. Thanks for your help.
Content Provider Wylte Posted June 3, 2023 Content Provider Posted June 3, 2023 4 hours ago, Andurian said: The background showed on the first run. Then I edited the script to use pup packs and it no longer showed up. Even after editing it back to where it started. It's a known VPX bug where it runs out of memory and tries to downsize a texture image...but instead deletes it. If you ever see it pop up, just close without saving the table and the image will still be present in the saved .vpx file.
Tedcomun Posted June 14, 2023 Posted June 14, 2023 (edited) On 4/14/2022 at 2:14 PM, DanLShane said: The music filenames must match the text between the quotation marks in the script exactly. I had to alter mine a bit. Edit :PROBLEM SOLVED!! As a noob I renamed with .mp3 at the end of the name of the song.... ex : "Carpenter Brut - BLOOD MACHINES OST - 01 Intro.mp3" instead of "Carpenter Brut - BLOOD MACHINES OST - 01 Intro" (without .mp3 in the name...) Hi thanks for this nice table 🙂 I have exactly the same problem with the mp3 files, I can't hear the music. The sound of the table work perfectly except the music... I have exactly rename the the mp3 files as describes in the script ex: I have renamed "intro.mp3" to "Carpenter Brut - BLOOD MACHINES OST - 01 Intro.mp3" the path in the script is also adapted to my hardisk d: where is my visual pinball file: line 213-> MusicDirectory = GetMusicFolder & "D:\Visual Pinball\Music\Blood Machines OST\" If you have an idea to help me 🙂 Thanks a lot Edited June 14, 2023 by Tedcomun
d-_-b Posted August 17, 2023 Posted August 17, 2023 This table is amazing!! Thanks so much! I did notice one issue: the electricity effect when the ball gets spun around below the ship seems to be missing for me. I have a full, fresh, 64-bit install of VP 10.8-beta5 (OpenGL for VR) with all the latest versions of VPinMAME 3.6, dmdext, FlexDMD, b2s, etc, etc... as of 8/17/2023 Any tips to try to troubleshoot?
tedlogan12 Posted September 25, 2023 Posted September 25, 2023 On 4/12/2022 at 9:10 PM, LynnInDenver said: Nice work here... just one question, is there any way to enable Free Play on this table? While I have a full suite of coin buttons on my cab, it's nice when I don't have to use them. Did they ever answer this? I'm trying to set up a machine that actually doesn't have a coin button right now, so if there'd be any way to set up free play, I'd love it.
Airieldrom Posted September 25, 2023 Posted September 25, 2023 Ball count: Is there a way to change the ball count on this table? None of the typical function keys get me to any menu. Any assistance with this would be greatly appreciated. I apologize if this was discussed already and i've missed it.
bcond21 Posted October 18, 2023 Posted October 18, 2023 Nice table just having trouble with scorbit I have it all set up, but can't add it to my venue at all as I don't see the QR code. Does anyone know how to fix this at al thnak you all for anu help you give.
SpaceHammy Posted December 19, 2023 Posted December 19, 2023 Cannot for the life of me get the DMD to show up on this table - tried following some guides, reinstalling Flex and Freezy, The Pup Videos are working, Backglass extension can work, just no Score Display. This is one of the only tables I cannot get the score to show up on either. Hopefully i'm not missing something extremely obvious in the script. Any ideas?
Yojellak Posted December 20, 2023 Posted December 20, 2023 On 2/19/2023 at 10:27 PM, alumriel said: Excellent table. Unfortunately, I can't get the directb2s file to work for this specific table. (other backglass files work fine for other tables) I thought editing the script would help, but the script seems to have logic for it already, so I undid my changes. Both files are named the same - "Blood Machines (VPW 2022) V1.21" Any ideas what I'm missing? I have a 3 screen setup, if it matters. The table itself and DMD work just fine. I'm wondering if you figured out the solution to this issue as I'm having the same issue and can't figure it out. All my other BGs work on every other table. I believe the lack of B2s is not allowing DOF to work for this table either. It all originally worked. I've tried DL this table several different times, the b2s several times, i re-registered my BG server, I borrowed someone else's working table and it did the same thing. It's the only table that does this, and I'm not sure what else to do. Obviously it's something on my setup, just not sure how to diagnose it. I came today because I DL Die Hard Trilogy and I'm not getting any DOF on that table, even though I dl a new config. Wondering if there is something similar in the way they are coded, and my setup doesn't like it. Any and all help appreciated
Content Provider classicradios Posted December 25, 2023 Content Provider Posted December 25, 2023 On 12/20/2023 at 12:34 AM, Yojellak said: I'm wondering if you figured out the solution to this issue as I'm having the same issue and can't figure it out. All my other BGs work on every other table. I believe the lack of B2s is not allowing DOF to work for this table either. It all originally worked. I've tried DL this table several different times, the b2s several times, i re-registered my BG server, I borrowed someone else's working table and it did the same thing. It's the only table that does this, and I'm not sure what else to do. Obviously it's something on my setup, just not sure how to diagnose it. I came today because I DL Die Hard Trilogy and I'm not getting any DOF on that table, even though I dl a new config. Wondering if there is something similar in the way they are coded, and my setup doesn't like it. Any and all help appreciated Exact same for me..No DOF on Diehard or Blood Machines and Blood machines B2s won't load. Every other table's Dof is working fine including 64 bit Big Bang Bar, etc. I've tried everything you mentioned and also checked registry, rolled back Nvidia drivers, set Nvidia control panel settings to defaults. I'm updated to the latest on everything including the newer Bonanza? Baller update. I'm at a loss and have been trying to get this solved for 4 days. We must share a setting that's holding back DOF on these 2 tables. I've refreshed the dofconfig files everyday but no luck.
nkimball Posted December 31, 2023 Posted December 31, 2023 I am also having this same issue. Have tried all what you guys did and more, same issue. Also downloaded the newest release of Banzai Run and nothing. Have either one of you figured this out?
Anacros Posted January 28, 2024 Posted January 28, 2024 (edited) I can't get the b2s file to run when table runs, the b2s is named the same as the table. If i run the b2s file on its own it goes to the 2nd monitor fine. I've tried changing one line in the script to Set Controller = CreateObject("b2s.server") Changing the script made no difference. Edited January 28, 2024 by Anacros
Nicals Posted January 30, 2024 Posted January 30, 2024 when locking 3 balls in for MIMA Multiball, the "Mima Lock Ready" sound starts playing 3 times per seconds. Only the "Mi..." part of the sound is played before being replaced by the next one, resulting in an infinite "Mi Mi Mi Mi Mi" sound. I'm running this table with the last standalone version of VPinball (under Linux). I added some logs in VPinball source code to try to understand the issue and can confirm it is the PlaySound method being called repeatedly from the table script. 2024-01-30 17:34:07.614 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: EFX_GIOFF3 2024-01-30 17:34:11.170 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: EFX_sling 2024-01-30 17:34:14.835 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: EFX_sinkhole_shutdown 2024-01-30 17:34:14.851 INFO [1717918] [BallEx::Invoke@14570] dispId=1 (0x00000001), wFlags=3, hres=-2147467261 2024-01-30 17:34:15.089 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: SPC_initiate_mima_multiball 2024-01-30 17:34:15.104 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: SPC_mima_lock_ready 2024-01-30 17:34:15.405 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: SPC_mima_lock_ready 2024-01-30 17:34:15.705 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: SPC_mima_lock_ready 2024-01-30 17:34:16.006 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: SPC_mima_lock_ready 2024-01-30 17:34:16.321 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: SPC_mima_lock_ready 2024-01-30 17:34:16.618 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: SPC_mima_lock_ready 2024-01-30 17:34:16.918 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: SPC_mima_lock_ready 2024-01-30 17:34:16.971 INFO [1717918] [external_log_info@683] dictionary_Invoke: dispId=7 (0x00000007), wFlags=1, hres=-2146795477 2024-01-30 17:34:16.975 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: EFX_mima_launch 2024-01-30 17:34:16.975 INFO [1717918] [external_log_info@683] dictionary_Invoke: dispId=7 (0x00000007), wFlags=1, hres=-2146795477 2024-01-30 17:34:17.219 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: SPC_mima_lock_ready 2024-01-30 17:34:17.519 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: SPC_mima_lock_ready 2024-01-30 17:34:17.819 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: SPC_mima_lock_ready 2024-01-30 17:34:18.119 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: SPC_mima_lock_ready 2024-01-30 17:34:18.120 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: EFX_GIOFF3 2024-01-30 17:34:18.420 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: SPC_mima_lock_ready 2024-01-30 17:34:18.420 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: EFX_GIOFF3 2024-01-30 17:34:18.720 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: SPC_mima_lock_ready 2024-01-30 17:34:18.721 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: EFX_GIOFF2 2024-01-30 17:34:19.020 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: SPC_mima_lock_ready 2024-01-30 17:34:19.021 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: EFX_GIOFF3 2024-01-30 17:34:19.237 INFO [1717918] [WMPControls::stop@26] player=0x557c46181ca0, stop 2024-01-30 17:34:19.237 INFO [1717918] [WMPControls::stop@26] player=0x557c461832b0, stop Is this a known issue or could it be only standalone related ?
Content Provider Wylte Posted January 31, 2024 Content Provider Posted January 31, 2024 7 hours ago, Nicals said: when locking 3 balls in for MIMA Multiball, the "Mima Lock Ready" sound starts playing 3 times per seconds. Only the "Mi..." part of the sound is played before being replaced by the next one, resulting in an infinite "Mi Mi Mi Mi Mi" sound. I'm running this table with the last standalone version of VPinball (under Linux). I added some logs in VPinball source code to try to understand the issue and can confirm it is the PlaySound method being called repeatedly from the table script. 2024-01-30 17:34:07.614 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: EFX_GIOFF3 2024-01-30 17:34:11.170 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: EFX_sling 2024-01-30 17:34:14.835 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: EFX_sinkhole_shutdown 2024-01-30 17:34:14.851 INFO [1717918] [BallEx::Invoke@14570] dispId=1 (0x00000001), wFlags=3, hres=-2147467261 2024-01-30 17:34:15.089 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: SPC_initiate_mima_multiball 2024-01-30 17:34:15.104 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: SPC_mima_lock_ready 2024-01-30 17:34:15.405 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: SPC_mima_lock_ready 2024-01-30 17:34:15.705 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: SPC_mima_lock_ready 2024-01-30 17:34:16.006 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: SPC_mima_lock_ready 2024-01-30 17:34:16.321 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: SPC_mima_lock_ready 2024-01-30 17:34:16.618 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: SPC_mima_lock_ready 2024-01-30 17:34:16.918 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: SPC_mima_lock_ready 2024-01-30 17:34:16.971 INFO [1717918] [external_log_info@683] dictionary_Invoke: dispId=7 (0x00000007), wFlags=1, hres=-2146795477 2024-01-30 17:34:16.975 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: EFX_mima_launch 2024-01-30 17:34:16.975 INFO [1717918] [external_log_info@683] dictionary_Invoke: dispId=7 (0x00000007), wFlags=1, hres=-2146795477 2024-01-30 17:34:17.219 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: SPC_mima_lock_ready 2024-01-30 17:34:17.519 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: SPC_mima_lock_ready 2024-01-30 17:34:17.819 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: SPC_mima_lock_ready 2024-01-30 17:34:18.119 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: SPC_mima_lock_ready 2024-01-30 17:34:18.120 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: EFX_GIOFF3 2024-01-30 17:34:18.420 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: SPC_mima_lock_ready 2024-01-30 17:34:18.420 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: EFX_GIOFF3 2024-01-30 17:34:18.720 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: SPC_mima_lock_ready 2024-01-30 17:34:18.721 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: EFX_GIOFF2 2024-01-30 17:34:19.020 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: SPC_mima_lock_ready 2024-01-30 17:34:19.021 INFO [1717918] [PinTable::PlaySound@7368] PLAYING SOUND: EFX_GIOFF3 2024-01-30 17:34:19.237 INFO [1717918] [WMPControls::stop@26] player=0x557c46181ca0, stop 2024-01-30 17:34:19.237 INFO [1717918] [WMPControls::stop@26] player=0x557c461832b0, stop Is this a known issue or could it be only standalone related ? Not known, but standalone is more picky so it could be a bug that Windows VPX just ignores. You could post it as an issue on GitHub for the standalone team, they are better equipped to figure out what is causing it.
TabbyCat Posted March 26, 2024 Posted March 26, 2024 On 12/18/2023 at 11:10 PM, SpaceHammy said: Cannot for the life of me get the DMD to show up on this table - tried following some guides, reinstalling Flex and Freezy, The Pup Videos are working, Backglass extension can work, just no Score Display. This is one of the only tables I cannot get the score to show up on either. Hopefully i'm not missing something extremely obvious in the script. Any ideas? I'm having the same issue, as far as I can tell it's set up right but I must have done something wrong. It's only this table with this issue.
RLC75 Posted May 20, 2024 Posted May 20, 2024 On 3/13/2023 at 12:07 AM, mikepmcs said: -Remember to select your option in the pup. (i chose 6) -Remember to go in the script and put True on both lines to enable the pup and flexdmd if you're using option 6. Mike I feel really silly, but where are we meant to edit the script? this is in table script right? What line are these options found? I feel like I've scoured thousands of lines and can't see how to enable the pup in the table script. I'm not a complete Noob, I'm running Die Hard with a Pup running and Iron Maiden LOTB too PS I plan to launch Option 1 or Option 6 batch files in the pup folder thanks Richie
mikepmcs Posted May 20, 2024 Posted May 20, 2024 44 minutes ago, RLC75 said: I feel really silly, but where are we meant to edit the script? this is in table script right? What line are these options found? I feel like I've scoured thousands of lines and can't see how to enable the pup in the table script. I'm not a complete Noob, I'm running Die Hard with a Pup running and Iron Maiden LOTB too PS I plan to launch Option 1 or Option 6 batch files in the pup folder thanks Richie yes, in the script. I pulled this from a post a few down from my original one. I have no idea what line number in the script. I'm assuming it's very near the top. If I get some time later I'll look on my cab and report back. '************************** ' FlexDmd or PupDmd '************************** Const HasPuP = True 'False=FlexDMD (default) , True=PUPDMD Const forceFlexOn = True 'This is used for pup option 6 that enables Flex and Pup at the same time
RLC75 Posted May 20, 2024 Posted May 20, 2024 Thanks Mike I cant seem to find this in my table script I wonder if its as simple as copy and pasting this in if I can't find it? '************************** ' FlexDmd or PupDmd '************************** Const HasPuP = True 'False=FlexDMD (default) , True=PUPDMD Const forceFlexOn = True 'This is used for pup option 6 that enables Flex and Pup at the same time
mikepmcs Posted May 20, 2024 Posted May 20, 2024 (edited) 7 minutes ago, RLC75 said: Thanks Mike I cant seem to find this in my table script I wonder if its as simple as copy and pasting this in if I can't find it? '************************** ' FlexDmd or PupDmd '************************** Const HasPuP = True 'False=FlexDMD (default) , True=PUPDMD Const forceFlexOn = True 'This is used for pup option 6 that enables Flex and Pup at the same time It's line 104-109. see pic. this is my minipin desktop so pay NO attention to the "false" I dont use b2s or pup on my mini pin. my cab says True and True and I'm sure I selected option 6. Edited May 20, 2024 by mikepmcs
RLC75 Posted May 20, 2024 Posted May 20, 2024 I must be looking at the wrong thing here. 😕 for me those lines are noting the music path and file names etc
RLC75 Posted May 20, 2024 Posted May 20, 2024 OK, I'm an idiot.... I was running the older version of the table thanks for bearing with me Mike. Much appreciated mate Richie
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