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[New VP10 Alert] Blood Machines (VPW Original 2022)


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  • 4 weeks later...

Excellent table.

Unfortunately, I can't get the directb2s file to work for this specific table. (other backglass files work fine for other tables)

I thought editing the script would help, but the script seems to have logic for it already, so I undid my changes.

Both files are named the same - "Blood Machines (VPW 2022) V1.21"

 

Any ideas what I'm missing?

 

I have a 3 screen setup, if it matters.
The table itself and DMD work just fine.

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On 2/13/2023 at 7:05 AM, cherok said:

Hi guys,  do you Know if its possible to add 5 balls to the game instead of 3? I dont find anything on the script.

Thanks for’this awesome table.

 

Try BallsRemaining(i) in line 10495

 

(And thanks for making me look that up, now I can change it on mine as well! 😅)

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On 2/20/2023 at 8:40 PM, SixOfTwelve said:

Found it!

In the ShowBallCount routine, change two occurences of the number 4 to the number 6.

In my version 1.21 of the table, it's lines 11815 and 11816:

    i = 6 - BallsRemaining(CurrentPlayer)
        If i > 0 And i < 6 Then

Whaou thanks buddy for taking time to this, really appreciate!!

not obvious, big thanks ;)

 

I will see if it works the same for the Harry potter table

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On 2/20/2023 at 8:40 PM, SixOfTwelve said:

Found it!

In the ShowBallCount routine, change two occurences of the number 4 to the number 6.

In my version 1.21 of the table, it's lines 11815 and 11816:

    i = 6 - BallsRemaining(CurrentPlayer)
        If i > 0 And i < 6 Then

do i have to change only  i = 6 - BallsRemaining(CurrentPlayer)
        If i > 0 And i < 6 Then

 

 

or ballssremaing(i)=3 -> to 5 or 6? too? (line 10466)

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  • 2 weeks later...
  • Content Provider
5 hours ago, loganthehuge said:

This table is great but am I missing the Scorbit integration? I don't see anything in the script file about it.

Not released with Scorbit yet

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I am having issues with the PUP. The pup works great for the first 30 seconds. Then it disappears and I am left with the desktop view on the backglass. Then when I hit a trigger on the table, the videos pop up and play but without the pup overlays. Has anyone run into this? I am running the 2.0 version of the table. Latest pup. 

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Beautiful table and smooth as buttah when playing. However, i'm getting no scores at all on the pup display. I scoured the script but not seeing anything obvious.

Runnin desktop and dt option for the pup, flex dmd off in script and pupdriver set to 0 (lcd)

See pic attached. Thanks for an AWESOME game!

 

bloodmachines-no-pupscores.jpg

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  • Content Provider
2 hours ago, Cliffy said:

Beautiful table and smooth as buttah when playing. However, i'm getting no scores at all on the pup display. I scoured the script but not seeing anything obvious.

Runnin desktop and dt option for the pup, flex dmd off in script and pupdriver set to 0 (lcd)

See pic attached. Thanks for an AWESOME game!

Working for me and seems to be working for others on DT.  Maybe try running it off a fresh table and pup download; run the DT .bat and set pup to true in the script, changing nothing else

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1 minute ago, Wylte said:

Working for me and seems to be working for others on DT.  Maybe try running it off a fresh table and pup download; run the DT .bat and set pup to true in the script, changing nothing else

I found the solution just now. Desktop users change pupdmddriver to 2, not 0 on line 114;

dim PuPDMDDriverType: PuPDMDDriverType=2   ' 0=LCD DMD, 1=RealDMD 2=FULLDMD (large/High LCD)

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Hi VPW and Forum, please help me.

 

I have no music with the 2.0 version.

I use the new Pup Pack.

 

v1.21  works with the mp3 music.

I change the line in the v2.0 to my (somae as v1.21)  correct folder.

 

'dim MusicDirectory : MusicDirectory = "C:\Visual Pinball\Music\Blood Machines OST\"
dim MusicDirectory : MusicDirectory = "D:\Visual Pinball\Music\BLOOD MASCHINES OST\"
'if VersionMinor => 8 Then
'    MusicDirectory = musicdirectory("Blood Machines OST")    'this not working right now
'Else
    MusicDirectory = GetMusicFolder & "\Blood Machines OST\"

 

the same folder as in the working v1.21 table.

 

any ideas?

 

Edited by coolball
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9 hours ago, coolball said:

Hi VPW and Forum, please help me.

 

I have no music with the 2.0 version.

I use the new Pup Pack.

 

v1.21  works with the mp3 music.

I change the line in the v2.0 to my (somae as v1.21)  correct folder.

 

'dim MusicDirectory : MusicDirectory = "C:\Visual Pinball\Music\Blood Machines OST\"
dim MusicDirectory : MusicDirectory = "D:\Visual Pinball\Music\BLOOD MASCHINES OST\"
'if VersionMinor => 8 Then
'    MusicDirectory = musicdirectory("Blood Machines OST")    'this not working right now
'Else
    MusicDirectory = GetMusicFolder & "\Blood Machines OST\"

 

the same folder as in the working v1.21 table.

 

any ideas?

 

Same thing here. And I still pointing my script to the C drive ... Working fine in v1.21 same as you. 😞

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vpx crashes before loading with the update v2.0, original works fine. This is the only table i have problems with.  I do not understand crash report,can any body help?

 

Crash report VPX rev388 (f6d9f7b)
============
Process: VPinballX.exe
Reason: 0xC0000005 - EXCEPTION_ACCESS_VIOLATION at 0023:00536A6A
Attempt to read from 0x00000024
Thread ID: 0x1FB4 [8116]

Call stack
==========
00536A6A VPinballX.exe (0x0019E5BC 0x034DCB98 0x005CAFE5 0x00000000)
005CAFE5 VPinballX.exe (0x00000000 0x00008012 0x034DCB98 0x000b06aa)
004A812E VPinballX.exe (0x00008012 0x000B06AA 0x000B06AA 0x034dcb98)
00434691 VPinballX.exe (0x00000111 0x00008012 0x000B06AA 0x001602aa)
004A7C70 VPinballX.exe (0x00000111 0x00008012 0x000B06AA 0x00000111)
00430D3E VPinballX.exe (0x001602AA 0x00000111 0x00008012 0x000b06aa)
75A7EEBB USER32.dll AddClipboardFormatListener + 0x4B (0x2C74F685 0x000000C7 0xFFFFFFFFCE8B0000 0xffffffffe8047e89)
308B3274  (0x000000C7 0xFFFFFFFFCE8B0000 0xFFFFFFFFE8047E89 0x00002738)
2C74F685  (0xFFFFFFFFCE8B0000 0xFFFFFFFFE8047E89 0x00002738 0x1c2474ff)

Environment
===========
Date/time: 10/3/2023, 15:50:16:24
Number of CPUs: 12
Processor type: 586
System: Windows 10 (10.0 19042)

Memory status
=============
Total Reserved: 96668K (94M) bytes
Total Commited: 2764180K (2699M) bytes
Total Free: 1333392K (1302M) bytes
Largest Free: 173880K (169M) bytes

Registers
=========
EAX=00000000 EBX=0019E534 ECX=00000000 EDX=00000000
ESI=0019F3CC EDI=034E5960 EBP=308B3274 ESP=00430D18 EIP=2C74F685
FLG=00010256 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B


Failed to save minidump.

 

 

Edited by kjb66
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