gravitygroove Posted January 21, 2023 Share Posted January 21, 2023 That did it. Folder was absent. Link to comment Share on other sites More sharing options...
cherok Posted February 13, 2023 Share Posted February 13, 2023 Hi guys, do you Know if its possible to add 5 balls to the game instead of 3? I dont find anything on the script. Thanks for’this awesome table. Link to comment Share on other sites More sharing options...
alumriel Posted February 20, 2023 Share Posted February 20, 2023 Excellent table. Unfortunately, I can't get the directb2s file to work for this specific table. (other backglass files work fine for other tables) I thought editing the script would help, but the script seems to have logic for it already, so I undid my changes. Both files are named the same - "Blood Machines (VPW 2022) V1.21" Any ideas what I'm missing? I have a 3 screen setup, if it matters. The table itself and DMD work just fine. Link to comment Share on other sites More sharing options...
SixOfTwelve Posted February 20, 2023 Share Posted February 20, 2023 On 2/13/2023 at 7:05 AM, cherok said: Hi guys, do you Know if its possible to add 5 balls to the game instead of 3? I dont find anything on the script. Thanks for’this awesome table. Try BallsRemaining(i) in line 10495 (And thanks for making me look that up, now I can change it on mine as well! 😅) Link to comment Share on other sites More sharing options...
SixOfTwelve Posted February 20, 2023 Share Posted February 20, 2023 EDIT: Changing the BallsRemaining(i) number from 3 to 5 does give you five balls, but the number of balls isn't displayed correctly on the DMD - it only starts showing "Ball 1" once you've drained the first two balls. I need to look into this after work. Link to comment Share on other sites More sharing options...
SixOfTwelve Posted February 20, 2023 Share Posted February 20, 2023 Found it! In the ShowBallCount routine, change two occurences of the number 4 to the number 6. In my version 1.21 of the table, it's lines 11815 and 11816: i = 6 - BallsRemaining(CurrentPlayer) If i > 0 And i < 6 Then Link to comment Share on other sites More sharing options...
cherok Posted February 23, 2023 Share Posted February 23, 2023 On 2/20/2023 at 8:40 PM, SixOfTwelve said: Found it! In the ShowBallCount routine, change two occurences of the number 4 to the number 6. In my version 1.21 of the table, it's lines 11815 and 11816: i = 6 - BallsRemaining(CurrentPlayer) If i > 0 And i < 6 Then Whaou thanks buddy for taking time to this, really appreciate!! not obvious, big thanks I will see if it works the same for the Harry potter table Link to comment Share on other sites More sharing options...
cherok Posted February 23, 2023 Share Posted February 23, 2023 On 2/20/2023 at 8:40 PM, SixOfTwelve said: Found it! In the ShowBallCount routine, change two occurences of the number 4 to the number 6. In my version 1.21 of the table, it's lines 11815 and 11816: i = 6 - BallsRemaining(CurrentPlayer) If i > 0 And i < 6 Then do i have to change only i = 6 - BallsRemaining(CurrentPlayer) If i > 0 And i < 6 Then or ballssremaing(i)=3 -> to 5 or 6? too? (line 10466) Link to comment Share on other sites More sharing options...
SixOfTwelve Posted February 23, 2023 Share Posted February 23, 2023 1 hour ago, cherok said: do i have to change only i = 6 - BallsRemaining(CurrentPlayer) If i > 0 And i < 6 Then or ballssremaing(i)=3 -> to 5 or 6? too? (line 10466) All of the ones you mentioned. Link to comment Share on other sites More sharing options...
cherok Posted February 23, 2023 Share Posted February 23, 2023 1 hour ago, SixOfTwelve said: All of the ones you mentioned. it worked and i did it for harry potter too (small other things to modify but same spirit). Thanks a lot Link to comment Share on other sites More sharing options...
SixOfTwelve Posted February 23, 2023 Share Posted February 23, 2023 4 minutes ago, cherok said: it worked and i did it for harry potter too (small other things to modify but same spirit). Thanks a lot You're welcome! Good to know it works on HP to - I'll need to try that out one of these days. Link to comment Share on other sites More sharing options...
loganthehuge Posted March 6, 2023 Share Posted March 6, 2023 This table is great but am I missing the Scorbit integration? I don't see anything in the script file about it. Link to comment Share on other sites More sharing options...
Content Provider Wylte Posted March 6, 2023 Content Provider Share Posted March 6, 2023 5 hours ago, loganthehuge said: This table is great but am I missing the Scorbit integration? I don't see anything in the script file about it. Not released with Scorbit yet Link to comment Share on other sites More sharing options...
loganthehuge Posted March 6, 2023 Share Posted March 6, 2023 1 hour ago, Wylte said: Not released with Scorbit yet Ah sorry. I thought I saw it in the VPU Scorbit Leaderboards. Link to comment Share on other sites More sharing options...
Content Provider Wylte Posted March 6, 2023 Content Provider Share Posted March 6, 2023 15 minutes ago, loganthehuge said: Ah sorry. I thought I saw it in the VPU Scorbit Leaderboards. It is! But still in testing Link to comment Share on other sites More sharing options...
anthem Posted March 8, 2023 Share Posted March 8, 2023 I am having issues with the PUP. The pup works great for the first 30 seconds. Then it disappears and I am left with the desktop view on the backglass. Then when I hit a trigger on the table, the videos pop up and play but without the pup overlays. Has anyone run into this? I am running the 2.0 version of the table. Latest pup. Link to comment Share on other sites More sharing options...
Cliffy Posted March 8, 2023 Share Posted March 8, 2023 Beautiful table and smooth as buttah when playing. However, i'm getting no scores at all on the pup display. I scoured the script but not seeing anything obvious. Runnin desktop and dt option for the pup, flex dmd off in script and pupdriver set to 0 (lcd) See pic attached. Thanks for an AWESOME game! Link to comment Share on other sites More sharing options...
Content Provider Wylte Posted March 8, 2023 Content Provider Share Posted March 8, 2023 2 hours ago, Cliffy said: Beautiful table and smooth as buttah when playing. However, i'm getting no scores at all on the pup display. I scoured the script but not seeing anything obvious. Runnin desktop and dt option for the pup, flex dmd off in script and pupdriver set to 0 (lcd) See pic attached. Thanks for an AWESOME game! Working for me and seems to be working for others on DT. Maybe try running it off a fresh table and pup download; run the DT .bat and set pup to true in the script, changing nothing else Link to comment Share on other sites More sharing options...
Cliffy Posted March 8, 2023 Share Posted March 8, 2023 1 minute ago, Wylte said: Working for me and seems to be working for others on DT. Maybe try running it off a fresh table and pup download; run the DT .bat and set pup to true in the script, changing nothing else I found the solution just now. Desktop users change pupdmddriver to 2, not 0 on line 114; dim PuPDMDDriverType: PuPDMDDriverType=2 ' 0=LCD DMD, 1=RealDMD 2=FULLDMD (large/High LCD) Link to comment Share on other sites More sharing options...
gravitygroove Posted March 9, 2023 Share Posted March 9, 2023 is there any way in the script to modify the outlane pin? I am liking the table, but the outlanes are completely savage, i can't get into it at all with how much it drains. Link to comment Share on other sites More sharing options...
coolball Posted March 9, 2023 Share Posted March 9, 2023 (edited) Hi VPW and Forum, please help me. I have no music with the 2.0 version. I use the new Pup Pack. v1.21 works with the mp3 music. I change the line in the v2.0 to my (somae as v1.21) correct folder. 'dim MusicDirectory : MusicDirectory = "C:\Visual Pinball\Music\Blood Machines OST\" dim MusicDirectory : MusicDirectory = "D:\Visual Pinball\Music\BLOOD MASCHINES OST\" 'if VersionMinor => 8 Then ' MusicDirectory = musicdirectory("Blood Machines OST") 'this not working right now 'Else MusicDirectory = GetMusicFolder & "\Blood Machines OST\" the same folder as in the working v1.21 table. any ideas? Edited March 9, 2023 by coolball Link to comment Share on other sites More sharing options...
Content Provider Wylte Posted March 9, 2023 Content Provider Share Posted March 9, 2023 7 hours ago, coolball said: Music\BLOOD MASCHINES OST\" The s might be the problem Link to comment Share on other sites More sharing options...
Terrada Posted March 9, 2023 Share Posted March 9, 2023 9 hours ago, coolball said: Hi VPW and Forum, please help me. I have no music with the 2.0 version. I use the new Pup Pack. v1.21 works with the mp3 music. I change the line in the v2.0 to my (somae as v1.21) correct folder. 'dim MusicDirectory : MusicDirectory = "C:\Visual Pinball\Music\Blood Machines OST\" dim MusicDirectory : MusicDirectory = "D:\Visual Pinball\Music\BLOOD MASCHINES OST\" 'if VersionMinor => 8 Then ' MusicDirectory = musicdirectory("Blood Machines OST") 'this not working right now 'Else MusicDirectory = GetMusicFolder & "\Blood Machines OST\" the same folder as in the working v1.21 table. any ideas? Same thing here. And I still pointing my script to the C drive ... Working fine in v1.21 same as you. 😞 Link to comment Share on other sites More sharing options...
kjb66 Posted March 10, 2023 Share Posted March 10, 2023 (edited) vpx crashes before loading with the update v2.0, original works fine. This is the only table i have problems with. I do not understand crash report,can any body help? Crash report VPX rev388 (f6d9f7b) ============ Process: VPinballX.exe Reason: 0xC0000005 - EXCEPTION_ACCESS_VIOLATION at 0023:00536A6A Attempt to read from 0x00000024 Thread ID: 0x1FB4 [8116] Call stack ========== 00536A6A VPinballX.exe (0x0019E5BC 0x034DCB98 0x005CAFE5 0x00000000) 005CAFE5 VPinballX.exe (0x00000000 0x00008012 0x034DCB98 0x000b06aa) 004A812E VPinballX.exe (0x00008012 0x000B06AA 0x000B06AA 0x034dcb98) 00434691 VPinballX.exe (0x00000111 0x00008012 0x000B06AA 0x001602aa) 004A7C70 VPinballX.exe (0x00000111 0x00008012 0x000B06AA 0x00000111) 00430D3E VPinballX.exe (0x001602AA 0x00000111 0x00008012 0x000b06aa) 75A7EEBB USER32.dll AddClipboardFormatListener + 0x4B (0x2C74F685 0x000000C7 0xFFFFFFFFCE8B0000 0xffffffffe8047e89) 308B3274 (0x000000C7 0xFFFFFFFFCE8B0000 0xFFFFFFFFE8047E89 0x00002738) 2C74F685 (0xFFFFFFFFCE8B0000 0xFFFFFFFFE8047E89 0x00002738 0x1c2474ff) Environment =========== Date/time: 10/3/2023, 15:50:16:24 Number of CPUs: 12 Processor type: 586 System: Windows 10 (10.0 19042) Memory status ============= Total Reserved: 96668K (94M) bytes Total Commited: 2764180K (2699M) bytes Total Free: 1333392K (1302M) bytes Largest Free: 173880K (169M) bytes Registers ========= EAX=00000000 EBX=0019E534 ECX=00000000 EDX=00000000 ESI=0019F3CC EDI=034E5960 EBP=308B3274 ESP=00430D18 EIP=2C74F685 FLG=00010256 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B Failed to save minidump. Edited March 10, 2023 by kjb66 Link to comment Share on other sites More sharing options...
bushav Posted March 10, 2023 Share Posted March 10, 2023 Is the PupPack still available? I can not seem to find it. Link to comment Share on other sites More sharing options...
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