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Triple Strike (Williams-1975)


Triple Strike (Williams-1975)
IPDB No. 2652

 

NOTES

 

Greywolf: backglass
Popotte: plastics, playfield, script

MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS

You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.

 

RULES:

 

* Tilt Penalty - Ball in Play (or Game Over)
* Only One Extra Ball par ball being played.
* Making A-B-C-D Targets lites GREEN STARS.
* Making A-B-C-D Targets a second time lites bottom RED STARS.
* RED STAR, when lit, indicates Extra Ball.
* BLUE STAR, when lit, holds Bonus to next ball.
* Making top eject hole 5 times lites bottom rollover lane for SPECIAL.
* Making Special lane, when lit, scores ....... 1 CREDIT.
* Making top eject hole 3 tomes on LAST BALL, lites both RED STAR and BLUE STAR.
* Matching Last Two Numbers on score reels to lited numbers on back glass, when game is over, scores 1 CREDIT.

 

IPDB HIGHLIGHTS:

 

Date Of Manufacture:August 18, 1975

Production:3,376 units (confirmed)

Notable Features:Flippers (2), Pop bumper (1), Slingshots (2), Rollover buttons (13), Drop targets (4), Kick-out hole (1). End-of-ball bonus. An array of 10 rollover buttons in the center of playfield are arranged like a set of bowling pins.
Maximum displayed point score is 199,990 points.
Tilt penalty: ball in play or game over (operator option).

Design by: Steve Kordek

Art by: Christian Marche

Notes:Game is convertible between credit, extra ball, and novelty play.


 

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