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Satin Doll (WIlliams-1975) (FizX3.3)


Satin Doll (Williams-1975)
IPDB No. 2057

 

NOTES:

- MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
- Access the menu with the Special2Key.
- You can toggle (by the toggle HUD key) the HUD reel.
- If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.

 

RULES:

- Completing 1-2-3-4 sequence scores bonus, increases bonus value and resets sequence
- Hitting 2 or 3 gives 2 and 3 (3 balls game)
- Completing either set of drop targets (3 balls game) or both drop targtes (5 balls game) lights center target. Hitting center target when lit increases bonus value and resets completed drop target sequence (3 balls game) or resets drop targtes (5 balls game).
- Center target lights for special when bonus value is 5000 and either set of drop targets is completed (3 balls game) or all drop targets are down (5 balls game).
- Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay.

IPDB HIGHLIGHTS:

Date Of Manufacture: March, 1975

Production: 2,400 units (confirmed)

Notable Features: 

Flippers (4), Pop bumpers (2), Slingshot (1), Rollover buttons (15), Standup targets (9). End-of-ball bonus.
Replay wheel maximum: 37
Sound: 3 chimes, knocker.

Design by: Norm Clark

Art by: Christian Marche

 

Notes:

This game was made in a 4-player version Williams' 1975 'Pat Hand' having a similar playfield and different artwork, except that game has three flippers instead of four.
Nothing is known about the Engineering Prototype shown here except for the fact that it is labeled as such inside the game and the cable route under the playfield had been marked by tape. We were unable to learn if the cabinet has a serial number, often not the case with such games.
The games pictured in this listing show two styles of pop bumper caps. Williams used either of these two styles in their games produced from May 1973 to January 1976. We expect that their flyer predicts the style that was used for the entire production run. Most likely, whenever the caps needed to be replaced, operators used whichever style they had handy, as either one would fit on the pop bumper bodies of the games Williams made during this period.


 

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