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Sky Jump (Gottlieb-1974) (FizX3.3)


Sky Jump (Gottlieb - 1974) 
IPDB No. 2195

NOTE


You must have BAM with 3.57 version or higher

You can toggle (by the toggle HUD key) the HUD reel.
You access to the ajustment menu by the Special2Key in order to manage:
- balls per game,
- scrolling,
- difficulty (from easy to hard),
- tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt,
- reset high score entries,
- automatic ball lift.
- 10X multiplier lights

Wayne Neyens told us that the N188PA on the backglass airplane is the registration number of the plane that his son owned around the time of this game. Wayne told the artist to put this number on the backglass airplane as a lark.

 

RULES:


POINTS ARE SCORED AS INDICATED
NUMBERED ROLLOVERS SCORE POINTS AND LIGHTS CORRESPONDING DROP TARGET FOR INCREASED VALUE. FOR 3 BALLS GAME: HITTING 1 OR 3 GIVES 1 AND 3 AND HITTING 4 OR 7 GIVES 4 AND 7
CENTER POP BUMPER SCORES 1000 POINTS
COMPLETING DROP TARGET SEQUENCE SCORES 5000 POINTS AND RESETS TARGETS
SPECIAL SCORES 1 REPLAY
MATCHING LAST TWO NUMBERS IN SCORE TO NUMBER THAT APPEARS ON BACK GLASS AFTER GAME IS OVER SCORES 1 REPLAY

 

IPDB HIGHLIGHTS:

 

Date Of Manufacture: May, 1974

Production: 4 200 units (confirmed)

Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), 7-bank drop targets (1), Standup targets (6).
Maximum displayed point score is 99,990 points.
Sound: 3 chimes, knocker.

Design by: Ed Krynski
Art by: Gordon Morison


 

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