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Posted

Dark Chaos (apophis 2025)


I made the game that I always wanted to play...

 

Prepare yourself for the looming Dark Chaos. You must fly into the maelstrom of oncoming cosmic debris and destroy all you can before it reaches earth. Collect power-ups along the way to help you survive the onslaught of meteor waves. Run training missions to improve your ability to collect power-ups. Make it through the gauntlet to take on the final, monstrous, planet killing asteroid. Our fragile Earth is depending on you. 

 

This game blends pinball with classic arcade concepts. I hope you find the gameplay uniquely thrilling. You will be constantly fighting to survive. The game fights back, so keep an eye on your health meter. There are defensive and offensive power-ups, but only a limited time to collect them, so choose wisely. Good luck, Defender.

*Please See Setup Notes Below 

 

Defenders and Destroyers

  • Apophis: Game design, modeling, light shows, DOF, and coding
  • Unsavory: Music, sound effects, and callouts. Art design support
  • Flux: Game logic framework. Coding support

 

Special Thanks

  • Idigstuff: Ideation and music support
  • DaRdog: Help on VR room
  • Niwak: Blender toolkit
  • The VP dev team
  • Testers: mikepmcs, Bounty Bob, Sixtoe, Frankenstein, Studlygoorite, PinStratsDan, Primetime5k, Wizball, Darth Vito, tomate, bord, mcarter78, DaRDog, cl4ve, somatic, cyberpez, Dad-E-drums, TerryRed, DGrimmReaper, HauntFreaks, Robby King Pin, redbone, Nestorgian, superhac, Thalamus, chugalaefoo

 

Enormous thank you to Flux and Unsavory. So much technical and artistic talent! I really could not have done this without you guys. The game logic for this table was developed using Flux's VBScript port of Mission Pinball Framework which he calls the VPX Game Logic Framework (GLF). Go check it out at https://mpcarr.github.io/vpx-glf/

 

Setup Notes (PLEASE READ)

  • Requires the VPX 10.8.0 Final release (64-bit) and the latest FlexDMD. Do not report bugs here if you are using any other version of VPX!
  • This table currently does not run in VPX-standalone (Mac, Linux, mobile). Hopefully this will be fixed in a future update.
  • If you are playing on a cabinet with DOF, please update your DOF config!
  • Please allow at least 30 seconds for the table to load. This table has a large script, so it takes a little time to initialize.
  • Press F12 in the game to open the Tweak Menu. Rules description and game options are provided.
  • If you want to use the FlexDMD rendered alphanumeric display, enable the "GLF Virtual Segment DMD" option in the Tweak Menu. Press start button to save options.
    • You might need to position the DMD with your mouse the first time you enable it. The position automatically saves.
    • For nice alphanumeric display rendering, add the following text to the bottom of your DmdDevice.ini file:
      [darkchaos]
      virtualdmd enabled = false
      alphanumeric enabled = true

 

Performance Tips. If you are having performance issues, doing one or more of the following might help:

  • In the table's Tweak menu:
    • Disable "Clear Plastic Refractions" in option menu
    • Disable "Playfield Reflections" in option menu
    • Set "Glf Min Lightmap Update Rate" option to your display's update rate
  • In VPX Video/Graphics options:
    • Disable all "Anti-Aliasing" options
    • Try using a different "Synchronization mode"
    • Set "Max Texture Dimensions" to something less than Unlimited. Start with 7168.
  • For those willing to live on the edge, VPX 10.8.1 BGFX provides significant performance improvements. Users say that Dark Chaos plays perfectly smooth on BGFX. You can simply extract the latest build to its own folder and run the exe. But be sure to backup your VPinballX.ini file before trying it.
     

Game Rules Video by Kongedam

 


 

Posted
17 minutes ago, apophis said:

I’ve never seen that behavior before. Did you adjust any of the options ?

No. That was soon as I tried it. I turned off the apron in F12 so it isn't problem. for me. I am assuming it is a font I don't have installed, but I am not certain.

Posted
6 hours ago, Michaelkap70 said:

I’m assuming I need a font. What one do I need? First table to give me that issue.

76635923065__D3AFC1D7-DDD7-4951-B598-BB09FB443DCD.MOV


I've seen similar DMD corruption on a handful of releases when a table uses a ROM and is not set to cabinet mode in the F1 menu. However this table has no ROM so that feedback is likely totally useless as the F1 menu wont be available to you, thought I'd mention it anyway. :)

Posted
19 hours ago, Duracuir62 said:

Works fine if i launch it via vpx but doesnt work via PinballX

That's because you dont have popper set up to run the correct vpx version as you do when you run vpx on its own

Posted
5 hours ago, Jasons34 said:

That's because you dont have popper set up to run the correct vpx version as you do when you run vpx on its own

By popper you mean PinballX ? PinballX is running the correct version of vpx because 10.8 final is the only version i have

Posted
48 minutes ago, Duracuir62 said:

By popper you mean PinballX ? PinballX is running the correct version of vpx because 10.8 final is the only version i have

Well when you say it doesn't work right what exactly do you mean? 

Posted
12 hours ago, deadmanworking said:

@Michaelkap70 might also have to do with the MIN Lightmap Update setting in the table settings (F12), try turning it off or set to another value ..

I disabled it and it worked! I had tried different rates, but never thought to disable.

Posted

This is an amazing, amazing table!

 

Having a bit of an issue with getting DOF working on this. 

Updated dof config file, running VPX 10.8 final, table is working great - sans DOF. DOF is working fine on the machine. Tried both 3 screen b2s options. I'm missing something somewhere? Admittedly its been a while since Ive tinkered, I could be missing something obvious. Old brain starting to show its age.

Posted
3 hours ago, mdr05 said:

This is an amazing, amazing table!

 

Having a bit of an issue with getting DOF working on this. 

Updated dof config file, running VPX 10.8 final, table is working great - sans DOF. DOF is working fine on the machine. Tried both 3 screen b2s options. I'm missing something somewhere? Admittedly its been a while since Ive tinkered, I could be missing something obvious. Old brain starting to show its age.

Right click the back glass and make sure plugins is checked

Posted

Thank you for the reply! I did check that - plugins is checked. Did the usual - uncheck, restart, recheck, restart, and still nothing. I'm baffled. 

Posted
Just now, PHILI50 said:

Hello and thank you for this beautiful table but I can not get my pin2dmd functional. I do f12 but nothing. thanks

 

All my Pincab is up to date with vpx 10.8 final and flexdmd 1.9.1

Posted

After first test of the table there are 2 issues from my side:

The weight of the ball is too low:

The game feels more authentic when the mass is increased to 1.1. This way, the balls don't behave like "rubber balls."

Second is more importent as the first one:

The sound settings doesn't work so as expected.... In this moment I have the issue, that I can not increased the table SSF (meachnical) sound in the right  proportion ( also not via the script if set to the max value "1" with the callouts and the background music.

Also the background music is routed of the table volume. If I decrease this one, the callout  and the mechanical sound are to low.

I believe it should be indepentend: 1 Channel  music and the other channel sound (Callouts and SSF)

 

 

Posted
On 4/15/2025 at 9:18 PM, Jasons34 said:

Well when you say it doesn't work right what exactly do you mean? 

It displays and dont initialize. I found that i have to alt tab and go back the table to make it works

Posted
On 4/16/2025 at 2:25 PM, mdr05 said:

Thank you for the reply! I did check that - plugins is checked. Did the usual - uncheck, restart, recheck, restart, and still nothing. I'm baffled. 

You're not alone. Same thing here. No DOF toys as solenoids are working for me.

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