VPinWorkshop Posted May 16, 2024 Posted May 16, 2024 View File Jurassic Park (Data East 1993) VPW Welcome to Jurassic Park! Dark's original table rebuilt and brought into the toolkit era. Flux started this by getting the table ready for the blender toolkit, Sixtoe gutted and rebuilt the layout in VPX and we were on our way to Isla Nublar. Apophis roared into action with all the standard VPW bells and whistles and DaRdog added a deadly Mega VR Room. Many others helped make this another fantastic table so....How about another tour of the park? VPW Park Staff Flux - John Hammond Sixtoe - Dr Vpx Grant Apophis - Dr "Will find a way" Malcolm DaRdog - "Hold on to your butts" Mega VR Room Rothbauerw - T-Rex Diagnostics TastyWasps - VR Backglass Primetime5k - Staged Flippers Mcarter78 - Ramp Sounds DGrimmReaper - VR Minimal Room & Scripting Lab Testers - DarthVito, TastyWasps, Cliffy, HayJay, Benji, Tomate, Somatik, Bietekwiet, Bord, BountyBob, H3RBSKIx, Geradg, FlintBeastwood, Lumi, Colvert, lminimart, Studlygoorite Required Software (64-bit versions) VPX 10.8.0 RC3 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1947-3b3f101 VPinMame 3.6.0-929 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e B2S Server 2.1.1 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.1 Submitter VPinWorkshop Submitted 05/16/24 Category VPX - Pinball Tables VPX Standalone No
RabidUrko Posted May 16, 2024 Posted May 16, 2024 Oh yesssss one of my fav tables (specially as regards JP) , great work.
toady Posted May 16, 2024 Posted May 16, 2024 I am having trouble getting any of the new VPW tables to load in GL64. Any ideas? Have all the new software.
HoganZeros Posted May 18, 2024 Posted May 18, 2024 (edited) ..edited.. i fixed problem by properly updating b2s Edited May 18, 2024 by HoganZeros
willillist Posted May 19, 2024 Posted May 19, 2024 Hi the last two releases Jurassic park and earthshaker I cannot get the gi to stay on they flash on and then off once the flashers kick in and never fully come on again what should I be looking for?? I made sure everything is updated software wise.
gnrlgumby Posted May 21, 2024 Posted May 21, 2024 Unfortunately, I'm having trouble getting the Rom sound to play? No issues with the other new vpw tables, and all updated to latest.
Content Provider CarnyPriest Posted May 22, 2024 Content Provider Posted May 22, 2024 4 hours ago, gnrlgumby said: Unfortunately, I'm having trouble getting the Rom sound to play? No issues with the other new vpw tables, and all updated to latest. You need both jupk_600.zip for the game code and the parent rom jupk_513.zip for the sound roms. Download both to your VPinMAME/roms folder. No need to combine them or unzip anything.
SloppyDingo Posted May 22, 2024 Posted May 22, 2024 I'm a noob so probably something I'm doing. Table seems to be working properly, loads fine with 64 bit Visual Pinball, sound work, flippers flip, coin/start works... but the game never serves a ball to the plunger. I'm playing on my PC with a single monitor. I also downloaded and set up Big Bang Bar and am having the exact same issue. Please tell me it's something simple I'm missing.
Tikimaster Posted May 22, 2024 Posted May 22, 2024 (edited) which version of vpimame are you using? https://github.com/vpinball/pinmame/releases/tag/v3.6.0-929-8c5f83e be sure to use that one.. VPinMAME-sc-3.6.0-929-8c5f83e-win-x64.zip and/or VPinMAME-sc-3.6.0-929-8c5f83e-win-x86.zip You will need the exact versions of software mentioned in requirements Edited May 22, 2024 by Tikimaster
SloppyDingo Posted May 22, 2024 Posted May 22, 2024 57 minutes ago, Tikimaster said: which version of vpimame are you using? Thanks for the reply... I am running pinmame 3.6, both x86 and 64 Bit versions and launching both above mentioned tables with Visual Pinball 10.8 64 bit. I used Baller Installer to install everything.
Rysr Posted May 22, 2024 Posted May 22, 2024 The script option is grayed out on this table, I am unable to open it. table runs and plays. Are we locked out from seeing the script now? I also noticed this on other recient VPW Table updates like Lethal Weapon. I'm running rel VPXcandidate 3 64 bit and vpm3.6 929 Edit: I found that the tables were locked, but they can be unlocked in the editor.
RLC75 Posted May 23, 2024 Posted May 23, 2024 (edited) Anyone having issues getting this table to launch? When launching from Pinup Popper VPX hangs 'Visual Pinball (Not Responding)'. Which causes Popper to freak out and freeze, then eventually crash. This occurs with No Fear 50% of the time too, but all other VPW/VPX tables (incl later release VPW tables) launch fine without issue. Seems to launch fine directly from VPX. Anything I should or could change in Popper (I have alternate launch app set as VPX 10.8 64 of course). running v10.8 rev 1947 (x64) vpinmame 3.6.0.929.8c5f83e (x64) cheers, Richie Edited June 12, 2024 by RLC75 more testing of issue
SloppyDingo Posted May 23, 2024 Posted May 23, 2024 22 hours ago, SloppyDingo said: I'm a noob so probably something I'm doing. Table seems to be working properly, loads fine with 64 bit Visual Pinball, sound work, flippers flip, coin/start works... but the game never serves a ball to the plunger. I'm playing on my PC with a single monitor. I also downloaded and set up Big Bang Bar and am having the exact same issue. Please tell me it's something simple I'm missing. So I figured it out. Not sure if this is something that is well known and I just didn't know (just started using this software two days ago)... When I start the table, it goes through some diagnostic checks. Once the table is fully started I'm stuck with my original problem where I can't get a ball to drop after hitting the start button. Today, after this initial startup sequence, I hit F3 to restart vpinmame and it seemed like it went through a longer start up process where the T-Rex moves around a couple of times (doesn't do this on initial load). After this it displays a message saying "5 balls missing", it fires off a ball and after it drains the game works fine. Hitting F3 also fixed the same issue I was having with Big Bang Bar. Now the issue is that I have to hit F3 every time I start either of these two games to get them to work. Is there some setting I need to change or something I need to do to fix this?
Cliffy Posted May 23, 2024 Posted May 23, 2024 55 minutes ago, SloppyDingo said: So I figured it out. Not sure if this is something that is well known and I just didn't know (just started using this software two days ago)... When I start the table, it goes through some diagnostic checks. Once the table is fully started I'm stuck with my original problem where I can't get a ball to drop after hitting the start button. Today, after this initial startup sequence, I hit F3 to restart vpinmame and it seemed like it went through a longer start up process where the T-Rex moves around a couple of times (doesn't do this on initial load). After this it displays a message saying "5 balls missing", it fires off a ball and after it drains the game works fine. Hitting F3 also fixed the same issue I was having with Big Bang Bar. Now the issue is that I have to hit F3 every time I start either of these two games to get them to work. Is there some setting I need to change or something I need to do to fix this? Yes. Hit F1 and make sure "Skip Pinball Startup Test" is NOT checked.
SloppyDingo Posted May 23, 2024 Posted May 23, 2024 37 minutes ago, Cliffy said: Yes. Hit F1 and make sure "Skip Pinball Startup Test" is NOT checked. Both tables had this setting checked. However, unchecking the option and restarting Visual Pinball didn't change anything. I still have to hit F3 to get the game to load any balls. Thanks for the tip though!
Cliffy Posted May 23, 2024 Posted May 23, 2024 (edited) 6 minutes ago, SloppyDingo said: Both tables had this setting checked. However, unchecking the option and restarting Visual Pinball didn't change anything. I still have to hit F3 to get the game to load any balls. Thanks for the tip though! Thats because you likely need to delete the nvram (which is where rom settings are stored) and then start up, do the F1 thing. Close vpx completely so that vpinmame also disconnects it's COM object, then restart. Every time you hit F3 it's resetting the rom. Edited May 23, 2024 by Cliffy
SloppyDingo Posted May 23, 2024 Posted May 23, 2024 53 minutes ago, Cliffy said: Thats because you likely need to delete the nvram (which is where rom settings are stored) and then start up, do the F1 thing. Close vpx completely so that vpinmame also disconnects it's COM object, then restart. Every time you hit F3 it's resetting the rom. Same result after deleting nvram file. On freshly rebooted computer, open file explorer and delete nvram, open VPinballX64, load JP table. Same result, shortened startup sequence, no balls when you start the table. Everything works fine after restarting the rom. I appreciate your help!
Cliffy Posted May 23, 2024 Posted May 23, 2024 1 minute ago, SloppyDingo said: Same result after deleting nvram file. On freshly rebooted computer, open file explorer and delete nvram, open VPinballX64, load JP table. Same result, shortened startup sequence, no balls when you start the table. Everything works fine after restarting the rom. I appreciate your help! and you updated your scripts folder when you unzipped the latest vpx rc3? Strange.
SloppyDingo Posted May 23, 2024 Posted May 23, 2024 39 minutes ago, Cliffy said: and you updated your scripts folder when you unzipped the latest vpx rc3? Strange. Not sure I understand what you mean. I installed everything with Baller Installer.
Cliffy Posted May 23, 2024 Posted May 23, 2024 ah. You need to use the stuff at the top of this page instead. Installers can't keep up with vpx and vpinmame, let alone b2s server updates.
SloppyDingo Posted May 23, 2024 Posted May 23, 2024 46 minutes ago, Cliffy said: ah. You need to use the stuff at the top of this page instead. Installers can't keep up with vpx and vpinmame, let alone b2s server updates. Wow, I feel dumb. Thanks again for your help.
willillist Posted May 28, 2024 Posted May 28, 2024 On 5/19/2024 at 6:01 PM, willillist said: Hi the last two releases Jurassic park and earthshaker I cannot get the gi to stay on they flash on and then off once the flashers kick in and never fully come on again what should I be looking for?? I made sure everything is updated software wise. Still having the same problem anyone e have any advice on what to try?????
Mukatsuku Posted May 29, 2024 Posted May 29, 2024 On 5/28/2024 at 2:52 AM, willillist said: Still having the same problem anyone e have any advice on what to try????? Hi. I had this issue and solved it by deleting the nvram files for the game, disabling "Skip Pinball Startup Test" and pressing F3 once the game is running. Doing just one of these steps, or two of these steps didn't fix it - I had to do all 3.
willillist Posted May 30, 2024 Posted May 30, 2024 9 hours ago, Mukatsuku said: Hi. I had this issue and solved it by deleting the nvram files for the game, disabling "Skip Pinball Startup Test" and pressing F3 once the game is running. Doing just one of these steps, or two of these steps didn't fix it - I had to do all I just tried what you suggested and it didn’t work for me unfortunately anyone else have any suggestions???
Mukatsuku Posted May 30, 2024 Posted May 30, 2024 3 hours ago, willillist said: 12 hours ago, Mukatsuku said: Hi. I had this issue and solved it by deleting the nvram files for the game, disabling "Skip Pinball Startup Test" and pressing F3 once the game is running. Doing just one of these steps, or two of these steps didn't fix it - I had to do all I just tried what you suggested and it didn’t work for me unfortunately anyone else have any suggestions??? Make sure you're using this exact version of both PINMAME and VPINMAME (assuming you're on Windows running the 64 bit vpinball) https://github.com/vpinball/pinmame/releases/download/v3.6.0-929-8c5f83e/VPinMAME-3.6.0-929-8c5f83e-win-x64.zip https://github.com/vpinball/pinmame/releases/download/v3.6.0-929-8c5f83e/PinMAME-3.6.0-929-8c5f83e-win-x64.zip Extract both of these into the vpinmame directory inside your main visualpinball directory
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