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No Fear: Dangerous Sports (Williams 1995)

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18611 Views
4816 Downloads
5 From 37 reviews
198.38 MB File Size
nf_23x ROM Name
VPW Created by
VPW Artwork by
VPW Scripting by
Williams Manufacturer
1995 Year

2 Screenshots

"Prepare for the ride of your life!"

 

VPW are proud to present No Fear: Dangerous Sports by Williams!

 

This started when Kevv wanted to add some of our bits and pieces to Ninuzzu's version of No Fear, it played better with the mods but was still hobbled by the fact that it was based on an old inaccurate playfield. It's one of Sixtoes favorite's but was put on hold and put into the "would be nice to do if we get a playfield scan" as it needed a lot of work to get it right, and if you're going to make a machine you like and it needs quite a bit of work, then you might as well do it properly!

 

Fast forward a bit and Smaug with the help of PaladinArcade managed to actually get a scan of a playfield! This was then stitched together by ClarkKent and Sixtoe got to work rebuilding the machine.

 

Tomate then decided to see how fast we could do a toolkit import and conversion (answer, not very! We're all still learning every day with the toolkit!).

 

A lot of tweaking and messing about later (those bloody magnets!) and here we are, it's a brutally fast table with no pop bumpers or even rubber bands to slow you down, giving Iron Man a run for it's money as the fastest table we've done!

 

Enjoy!


 VPW Extreme Extremers
 ===================
 Sixtoe - Extreme Balling
 Kevv - Extreme Modding
 Tomate - Extreme Tooling
 Apophis - Extreme Magnets
 yaakki - Extreme Mayonaise
 Tastywasps - Extreme Twerking
 Primetime5k - Extreme Flipping
 Smaug / Paladinarcade - Extreme Playfield Scanning
 Hauntfreaks - Extreme Backglassing.
 VPW Team - Extreme Testing

 

 Extreme Thanks To;
 ================
 Ninuzzu - The Original Extreme
 Niwak & Toxie - Extreme Programming

 

 All options are available from in game menu accessed by holding both left then right magnasave.
 ** The option menu needs FlexDMD to be installed **

 

VPW Table Version Log
==================
'001 Kevv - Added nFozzy physics for posts, sleeves, ramps, walls, flippers, slings, targets (not yet droptarget)
'002 Kevv - Added Fleep sounds
'003 Kevv - Implemented option to enable/disable center post
'004 Kevv - Corrected flipper physics settings, wider slingshot switches, hid slingshot physics walls, lowered tilt key nudge strength, lowered ball mass, higher playfield friction
'005 Kevv - Added dynamic ball shadow
'006 Kevv - nFozzy drop target & standup targets
'007 Kevv - Added Flupper domes
'008 Kevv - Implemented lampz
'009 Kevv - Implemented 3D inserts
'010 Sixtoe - Added new playfield (thanks Smaug & ClarkKent), added playfield mesh, rebuilt physical layout and lamps, rebuilt jump ramp, 
'011 Sixtoe - v1 playfield cutout and text layer by Kevv, modded sign lamps, flashers, added insert prims for autofire, fixed numerous inserts, added physical trough, subway and kickers (not finished yet), loads of other small tweaks, some things made temp invisible to see what tables doing
'012 Sixtoe - Adjusted Right VUK, Adjusted Left Kicker, fixed ramps magnets, redid magnet ramps, fixed playfield mesh, probably some other stuff
'013 Sixtoe - More work
'014 Sixtoe - Table almost completely stripped for toolkit, fixed VUK, changed lamps to alllamps, loads of other changes.
'015 tomate - first test batch added. Table objects marked as not-visible
'016 Sixtoe/apophis - Updated jump ramp magnet code
'017 Sixtoe - Hooking everything up, re-adding missing lights and flashers, loads of tweaks and fixes
'018 tomate - 2k batch added
'019 Sixtoe - Fixed a few bugs and other problems, hooked up new batch and bugfixed stuff
'020 apophis - Updated light fader values. Added frame timer. Update ambient shadow code. Updated physics code. Updated Fleep code. Updated roth target code. Added gBOT. Fixed flipper shadow DB. Added animations: flippers, skull jaw, spinner, rollovers, gates
'021 Sixtoe - Stuff
'022 apophis - Added slingshot animations. Fixed post passes. Added metal walls to fleep collection.
'023 tomate - Several fixes on blender side, 2k batch added
'024 tomate - More fixes and details added in blender, 2k batch added'
'025 Sixtoe - Made the VUK more reliable, added options menu, probably some other stuff.
'026 Sixtoe - Corrected wrong inlane physical positions, added outpost difficulty options, fixed shadow depth bias, turned off target falloff, re-added playfield reflections, fixed rejected VUK balls acting erratically.
'027 tomate - more fixes at blender side, 4k batch adedd, unwrapped ramps textures added
'028 tomate - new inserts setup at blender side, new ramps textures, 4k batch added
'029 iaakki - Mayo light added for spinner flasher
'030 tomate - a bunch of fixes at blender side, new middle plastic ramp prim added, new 4k batch added, "hide parts behind" checked for BM.playfield (thanks apophis!)
'031 tomate - reworked ramp textures, rampOff textures added (not applied yet)
'032 iaakki - more mayo, need to play more and see how it fits
'033 Sixtoe - Rebuilt physical failed jump fallback area, added playfield ball reflection texture, hooked up GI, added pf reflection probe, tweaked the skull mayo, turned off reflections on visible ramps as they were breaking playfield reflections.
'034 Sixtoe - Playfield reflection roughness increased, ramp refraction added, hooked up ramp lighting to Top GI
'035 Sixtoe - Added VR Cabinet and Ba Sti VR Room.
'036 Sixtoe - Added Tomates replacement pincab rails to fix VR issue, added start and flipper buttons.
'037 tomate - Updated batch added without siderails and lock down bar, plastic ramps set as not visible, PF set "hide parts behind" and reflection probe added (Strength -->0.3), rampsOff textures deleted
'038 Sixtoe - Hooked some more VR stuff, hooked GI up again.
'039 TastyWasps - VR - Backwall material changed to avoid pixelation, beer bubbles animated
'040 iaakki - balancing mayo lights
'041 Sixtoe - Fixed sw67 position
'042 Primetime5k - Staged flipper support
'043 apophis - Added new flipper trick FlipperCradleCollision. Added min function. Fixed VolumeDial application in Fleep code.
'044 Sixtoe - Adjusted upper playfield flipper, some minor physics tweaks.
'045 Sixtoe - Added light blooms (as an interim pending rebake?), added jump loop roof (which exists on real machine), fiddled with VUK as I wasn't happy with it.
'046 tomate - new (last? :P) 4k batch added with blender fixes, plastic ramps set as not visible, PF set "hide parts behind" and reflection probe added (decresed strength 3-->1), ball scratches image changed for a more subtle one
'047 Sixtoe - Hooked up right outlane post and centre post option, tweaked several materials, set glass height, added ball in trough check for menu from robbykingpin, added lockdown fire button support.
'048 apophis - Added refraction probes to ramp layers. Removed insert blooms. Fixed LightLevel option and made it affect VR room. Added SetLocale 1033. 
'049 tomate - Skull texture fixed, failed jump fallback ramp geometry fixed
'050 TastyWasps - VR Backglass brightened.
'RC1 Sixtoe - Various tweaks and fixes, script tidyup.
'RC2 Tastywasps - Missing sound fx on drain added.
'RC3 Tastywasps - Ramp Rolling and Skull ball drop sound added.
'RC4 Sixtoe - Adjusted right hand ramp entrance, fixed drop hole bug (due to vpx bug), tweaked aand played with the magnets, various other minor tweaks.
'RC5 Sixtoe - Removed debug comments, tidied up script, removed redundant assets.
'RC6 Sixtoe - Lots of options fixes and tidying up (with Apophis help), cabinet PoV changed from window to Legacy, fixed left GI.
'RC7 Sixtoe - Fixed GI and raytraced ball shadows, grmbl.

https://www.ipdb.org/machine.cgi?id=2852
https://vpuniverse.com/files/file/12981-no-fear-dangerous-sports-williams-1995-b2s-with-full-dmd/
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mattdawg

  

This looks great.    Previous versions were good but this is a super step up.   More importantly, it plays superb.   Every ramp and lane feels attainable without frustration.   Love it.   I see myself really digging into this one.    Beautiful and fun.    

 

Thank you, VPW!   

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lminimart

  

Xtremely fun table, assembled and executed with xtreme skill. Just beautiful! 2023 continues to be one of the best years the seemingly unstoppable VPW crew has ever had, we truly are not worthy! Cheers... 🍻

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WaRcLaWz

  

Beautiful table, and it plays very well too!

 

How can you make it better? You can't

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JasonDH

  

Top shelf build as we come to expect from you guys. Plays fast and hard (love it), great physics, sound, lighting, and graphics. Seems to be well optimized as well. This is the first toolkit table I am able to run in 4k with ssaa enabled. Thank you for sharing another beauty!

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Pinbabilly

  

You have done it again, you are geniuses. Thank you very much for everything you do.

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GordonJames

  

Out doing yourselves yet again VPW crew!!! This table is freakin crazy. Unbelievable ball physics and table set up. Non stop thrill ride. I'm just laughing my ass off at how much fun it is. Thank you so much guys,  over and over again.

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emanoel299

  

There is not enough stars for that !!

Vpin Team tables always have the real pinball feeling, especially in VR and even in 3D LG mode

Thank you guys for other great work

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eliory

  

So much beauty! thanks a lot we don't deserve you VPW :) 

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rjclarkee

  

not even downloaded yet..but im going straight to hell with the ghostrider 5 star shizzle.....saw it on MSGT and was looking forward to this all week. BOOOOOOM!!!!!!!!!!!

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studlygoorite

  

Great update/rebuild team. Only been able to hit two jumps in a row so far but I like the fast gameplay. Getting on a roll hitting the lanes one after the other is very satisfying...when I'm not playing pong against the posts :) The table once again looks and plays great, especially in VR and I thank all involved for sharing this baby with us. 

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