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Simpsons Pinball Party (Stern 2003) VPW Mod

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21710 Downloads
5 From 41 reviews
97.64 MB File Size
simpprty ROM Name
VPW Created by
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VPW Scripting by
Stern Manufacturer
2003 Year

3 Screenshots

Kick off your summer right with some donuts and beer!


VPin Workshop proudly presents Simpsons Pinball Party


We've given 32assassins classic the royal treatment including all new updates like nfozzy, fleep, flupper domes, flashers, rebuilt prims, sideblade art, dynamic shadows, rebuilt hardware, shots adjusted and on and on ...

 

Skitso relit the table for version 2.0.

Rawd has built an entire VR world around the simpsons (and we've also included lite versions to ease hardware usage)
New artwork for desktop users by Hauntfreaks
A companion Altsound featuring 500+ new music and sounds by idigstuff

 

Make sure to check the script for options and set the table for your setup!

 

VPW Pinball Party Planners
**********************
Project Lead - idigstuff
VPW Team - apophis, sixtoe, tomate, bord, nestorgian, iaakki, skitso

v2.0 Table Lighting -  Skitso
VR Stuff - rawd, leojreimroc
Desktop BG - hauntfreaks
Testing - Rik, PinstratsDan, BountyBob

 

Original Table Authors Coindropper, 32assassin
3D models : Dark, Watacaractr, Tomate
Major Mods by: HauntedFreaks, Neofr45

 

 

 

 

https://www.ipdb.org/machine.cgi?id=4674
https://vpuniverse.com/files/file/3219-the-simpsons-pinball-party-stern-2003/
https://vpuniverse.com/files/file/10382-altsound-simpsons-pinball-party-the-stern-2003-vpw-special-edition/
Contact Author First.
v10.7 required

What's New in Version 2.0   See changelog

Released

'101 skitso - remade GI and overall lighting, tweaked all inserts, tweaked flashers
'102 iaakki - fixed some light/flasher logic
'103 skitso - further GI and flasher tweaks
'104 iaakki - reimported physics for flippers and materials
'105 iaakki - Implemented flasher sum limiter, removed hhead texture swaps as they really didn't match the head default texture, fixed flasher code bugs, defaulted to black side blades
'106 iaakki - added backwall flashers
'107 skitso - resized and moved Duff can so Bart won't clip it, further tweaks to GI and inserts, small texture and material tweaks
'108 iaakki - flip eos change, various flasher fixes, DuffCanToy option added
'109 skitso - added original style bumper cap lighting (needs mod switch for the green ones), created a completely new LUT as old had really aggressive gamma curve, further tweaked GI and inserts
'110 skitso - improved upper playfield/miniplayfield/backwall lighting, added spotlighting to sofa and upper middle playfield, fixed few details and visual issues.
'111 skitso - added a separate GI on texture for bart toy (thanks iaakki for the render), improved flasher dome off textures for correct brightness and added disable lighting for GI
'112 skitso - added one missing GI lamp under tv, improved mini playfield lighting, added few missing screws, added option for modded/original garage decal, moved garage decal to correct position, placed new micro toy, new minipf ramp, decal and dome (thanks Tomate!)
'113 skitso - Added ton of missing screws, nuts and bolts, added option for Moe toy, improved garage door area lighting (spot light), improved GI lighting, added missing wall around Homer head, added visible plywood edge to miniplayfield target hole.
'114 skitso - fixed modes sign texture and lights, added bracket and backwall shadow for mode sign, improved garage door texture and lighting, fixed micro screen transparency
'115 skitso - redrew the backwall texture, made on/off option for red plunger light, improved bumper lighting, improved homer head texture, tweaked plunger texture
'116 iaakki - perf improvement for flashers by increasing fading interval 30->35ms and increasing fading speed in equation from 0.8 to 0.75. HHead flash brightness divider set from 1.1 to 1.9 -> lower brightness. Flasher level limiter equation changed -> stays hotter when others flash at the same time. 
'              GI_050 raised up a bit to eliminate annoying glare in Desktop POV. Some lights cutted not to go outside VR cabinet, Pincab_bottom set visible always so bg not shown through switch holes, Bart's texture fixed by painting, difference mask done and tied to GI fading using additive primitive, 
'              bumper towers has now option for blue towers, bumber tower lighting redone using additive primitives, bumpers fixed (hit threshold 1.8), flasher preloader added
'117 tomate - post-proc AA disabled. reimported fixed ramps prims. reimported micro with a black background. reimported all the gates with a fixed position. reimported spotlights with a fixed position. fixed upper PF collidable ramp shape to match with the new ramp
'118RC iaakki - rebuild slings and fixed bart off texture a bit
'119RC iaakki - Fixed physics values *one more time*
'120RC iaakki - bumpers rebuild with visible ring and correct animation, comic guy lighting baked and tied to GI
'121RC skitso - Fixed DB issue for insert outline overlay
'122RC iaakki - Fixed grey towers texture, changed flashlight1 db -100 -> 100. Slightly lowered the bumper rings under towers
'123RC Wylte  - Added sound effects to upper pf, fixed some ramp and rubber sounds, extended Bart sw23 enough to not trigger on nudge
'124RC apophis - Fixed stretched side blade lighting height
'125RC Wylte  - Aligned:  Screw009, Primitive61, Primitive62, Screw008, Primitive3, Primitive007, Primitive008, Primitive138, zCol_Rubber_Peg014, Rubber30, zCol_Rubber_Corner_030
'                Hid:  Screw006, Screw007, Primitive60, Primitive67, Screw010, GatePost13, Primitive102, RubberPostT22, Primitive137
'                Created: Primitive1locknut001,4,6,8-17, Screw016
'125bRC Wylte - Gates and Spinner
'126RC Tomate - Fixed CBG-ramp and added metal ramp plate, and removed legacy post primitives, added missing screws
'127RC Skitso - Garage door texture remade and fixed garage door position, corrected yellow garage roof position, fixed GBC ramp gate position, GI_017 height fixed, added missing mini pf support and improved another 
'128RC iaakki - Garage door lighting reworked. VUK to upf sound timing fixed
'130RC iaakki - reworked mini ramp

User Feedback

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JasonDH

   4 of 4 members found this review helpful 4 / 4 members

Another gem! The resources are a nice upgrade over the previous version and lighting is excellent. Sound and physics are also top notch as always. Such a treat to look at and play. The altsound is also well made and worth the install. Watching the evolution of VPW with each table release is a sight to behold!

studly_do_right

   3 of 3 members found this review helpful 3 / 3 members

Yep, it's awesome!! Looks plays and feels great in both VPX and VR and the altsound is also a pleasant upgrade. The VR room is outstanding, so much attention to detail!!  Love playing it, thanks to all for bringing this to us. 

Runner

   2 of 2 members found this review helpful 2 / 2 members

Awesome work.

 

There is only one small issue with the garage texture in VPX 10.8.  When closed, it looks fine.  However when it is opened, it goes completely black.  I also posted this on the Support page.   This happens on both my main pc and cabinet running VPX 10.8

 

This doesn't happen on VPX 10.7.

Screenshot 2025-12-02 142552.png

Screenshot 2025-12-02 142544.png

alaberge5148

   2 of 2 members found this review helpful 2 / 2 members

New to Virtual Pinball and I can already see VPW are the kingz! This is amazing!

CyclonePF

   2 of 2 members found this review helpful 2 / 2 members

This is an absolutely beautiful version of this table. The lighting is stunning, and somehow this thing looks like it is higher resolution than even 4K. Beautiful! Thanks for this update.

bietekwiet

   2 of 2 members found this review helpful 2 / 2 members

Great table! Thank you so much.

 

This table particularly works well with anaglyphic 3d glasses through Reshade/Superdepth3D.

Settings: Divergence 150, swap left-right eye, swap 3d axis (for cabinet), Cyan-Red Dubois mode. All rest default.

Blake798au

   1 of 1 member found this review helpful 1 / 1 member

Very very new to all of this. I am amazed I can play this classic at home, Thankyou to one and all for your time and effort.

Precise

   1 of 1 member found this review helpful 1 / 1 member

Peace,

 

Thanks for this beautiful table that plays really well.  This is candy land with the pup pack and colored DMD.

leeoneil

   1 of 1 member found this review helpful 1 / 1 member

Amazing as always.
Beautiful rendering, very nice improvements ! Thank's !
 

Tikimaster

· Edited by Retsamikit

   1 of 1 member found this review helpful 1 / 1 member

What I like with you guys is, if there is a table I got Problems with, or I am not so good on, a VPinWorkshop Mod comes and I got at once highscores. How do you guys know exactly how I would like to have a table?? 🤡 Miracle...🤣 You get the feeling every time that Vpin Workshop has again gone to the limit of what is technically possible. I had to send a little "beer"... I bow in gratitude....

lolzilla

· Edited by lolzilla

  

What a fun table! And I love these old-school crafted tables where you can change ANYTHING!

 

Thanks a lot for sharing this one VPW Team 👌

 

The only issue I had was with the nudging force, because even setting it at 2,  it activates the Bart ramp thing. So I put an invisible drop target right before the ball, set it as dropped in the INIT part of the script and raise it every time I press the nudge key. The force of the nudge makes the ball hit the target and drop it.  

 

It's working so far pretty well and now I can nudge without activating the ramp and the Bart/ramp works normally when you hit the ball. I'll be trying this method for the AC/DC  table, because the bell rings every time I nudge.  

 

 

BlockNudge.jpg

Viper_

  

Looks Amazing! Thank You Very Much!!

Msila28

  

Merci ☺️

Wizfall

  

The theme is not my favorite but the layout is nice and your vpx conversion is  just great !

Much appreciated you included sidebalde  art as it's a big + for cabinet's users.

Thank to the whole VPinWorkshop team, providers of lot of fun 🫶

Joppnl

  

Don't like to repeat myself but...

Thank you again (and again and again and...)

While those VPW tables are really already outstanding :

your updates really ties my cab together !

(the Dude agrees with this as well...)
 🙂 

Thanks! 👍

RabidUrko

  

Great work.

midsta666

  

Awesome, thank you so much

DomiKamu

  

It's another jewel.

Thanks a million!

Now I'll try to implement Altsound 2.0 (as newbie I am) ;)

JediWizard

  

Amazing nice work!  Look, feel and play of the table are all 5 stars *****

marcobus2005

  

Beautifull version, one more for VPW team!!! thank you.

 

 

Lamont

  

Awesome job! 🥯🍺

mraaron

  

another job well done. your team is the best!!

 

Eviljubs

  

Stunning as always.

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