VPinWorkshop Posted August 31, 2023 Share Posted August 31, 2023 View File Police Force (Williams 1989) VPW “573… Be on the lookout. We’ve got a new VPW release on the loose.” This one has been a looong time coming. A few years ago, gtxjoe stripped this mod of a mod down, added fleep sounds and nfozzy physics, dialed in the ramp—basically did all the VPX specific stuff with a special precision and flare only a VPX O.G. long time veteran like gtxjoe could do. Then Benji went on a long hiatus, possibly never to return. Was Police Force to be on-hold forever? That’s what it looked like. But then… Enter Niwak, revolutionizing VPX into the next era. And after seeing what could be done with the new light-baking with Blender Toolkit, Benji had to come back and finish what he started. First, he had to learn Blender. Uh…okay. But that turned out to be doable (with many tips from Tomate, Bord, Flux and more). And with tons of help from this whole bang-up crew—this tool-kitted version of Police Force is finally out in the wild. Special thanks to Jon Osborn who let Benji take apart, photograph, and measure a Police Force pin he was fixing up, which is what got this whole project moving forward. VPW SQUAD Benji - table lead, toolkit lighting/rendering Apophis - toolkit script-side integration, miscellaneous script magic - lieutenant programmer GTXJoe - Initial table side development Flux - LOTS of toolkit tech support and bug squashing while Benji learned the ropes Tomate - Plastic Ramp modeling, lots of miscellaneous help and tips for Blender and Toolkit Sixtoe - Table tweaks and improvements BradX - Full playfield and plastics redraw TastyWasps - VR Room Leojreimroc - VR Backglass and fixes Niwak - Blender Magickit Flupper - Police car model VPW testing crew – PinStratsDan, Studlygoorite, Eighties8, HauntFreaks, bietekwiet, ClarkKent, jsm174, somatik, BountyBob, DgrimmReaper, bord Submitter VPinWorkshop Submitted 08/30/23 Category VPX - Pinball Tables Link to comment Share on other sites More sharing options...
kriven Posted August 31, 2023 Share Posted August 31, 2023 (edited) Hi team , first want to said that i am in love of all your release. i am facing a real strange issue since the Last Action hero 1.2 release. Vpx 10.8 64 freeze at starting game scripts phase (loading). didn't get it with lord of ring . had it one time with Johnny Mnemonnic. was able to launch last action 1.1 after deleting the .cfg and nvam in vpinmame ... any idea? $ update : not related to the release but to Vpinmame 64bit having hard time with altsound (my rom was configured altsound 2) Edited September 1, 2023 by kriven Link to comment Share on other sites More sharing options...
neil81992 Posted September 1, 2023 Share Posted September 1, 2023 I've noticed a strange issue experienced on both this game and Defender. Playing both in the latest VPX 8 beta and 64bit. Occasionally, there's a thin white vertical line that flashes on the left of the playfield. On the few occasions its happened, it was during a multiball. Everything else runs smoothly. Any ideas as to possible cause? Thanks all. Link to comment Share on other sites More sharing options...
lminimart Posted September 1, 2023 Share Posted September 1, 2023 (edited) I have seen these white flashes as well. I'm also struggling with getting consistently high-res table textures. I can only get them if I set to unlimited textures. Last night, when I did that, everything looked great. My system struggled to play the table smoothly, but it looked as it should. Today, for some reason, texture setting doesn't seem to matter: getting the blurry textures in all cases, whether launched from VPX direct or my front-end. I've tried setting it unlimited and restarting VPX, switching to lower textures then back to unlimited, deleting the cache file for the table, and running the table in 10.8 DX *and* 10.8 GL. Seemingly can't get back to high-res textures in the game no matter what I've tried. Edited September 1, 2023 by lminimart Link to comment Share on other sites More sharing options...
lminimart Posted September 2, 2023 Share Posted September 2, 2023 OK figured out my issue with textures was a bug related to table-specific ini files not working as they should: https://github.com/vpinball/vpinball/issues/721 That said, the only thing more I could possibly ask for with this truly incredible release would be for the textures to look better when set lower than unlimited. I get much better performance when textures are set to 2048, which looks very decent on tables like BBB or X-Men, but on this table looks really terrible for some reason. Thanks for the great release! Link to comment Share on other sites More sharing options...
roukmoot Posted September 3, 2023 Share Posted September 3, 2023 Bonjour la team, la table Force Police bloque pendant le chargement de script je suis bien en vpx 10.8 beta 5. tout est a jour et toute les tables fonctionnent. je ne comprends pas merci de votre aides Link to comment Share on other sites More sharing options...
JSpradlin Posted September 3, 2023 Share Posted September 3, 2023 Has anybody else had sticky flippers with this table? Link to comment Share on other sites More sharing options...
Cliffy Posted September 3, 2023 Share Posted September 3, 2023 2 hours ago, JSpradlin said: Has anybody else had sticky flippers with this table? Nope. Make sure you have cabinet mode checked in F1 menu, make sure b2s settings are EXE and not standard. Make sure you have synchronization mode set to vertical sync in vpx video/graphics prefs (vpx 10.8) Link to comment Share on other sites More sharing options...
neil81992 Posted September 4, 2023 Share Posted September 4, 2023 On 9/2/2023 at 5:17 PM, lminimart said: OK figured out my issue with textures was a bug related to table-specific ini files not working as they should: https://github.com/vpinball/vpinball/issues/721 That said, the only thing more I could possibly ask for with this truly incredible release would be for the textures to look better when set lower than unlimited. I get much better performance when textures are set to 2048, which looks very decent on tables like BBB or X-Men, but on this table looks really terrible for some reason. Thanks for the great release! Do you still see the occasional white flashes or have you managed to eradicate them somehow? Link to comment Share on other sites More sharing options...
lminimart Posted September 4, 2023 Share Posted September 4, 2023 4 hours ago, neil81992 said: Do you still see the occasional white flashes or have you managed to eradicate them somehow? I *think* I do... but they are pretty random. Link to comment Share on other sites More sharing options...
Ahr1man Posted September 4, 2023 Share Posted September 4, 2023 1 hour ago, lminimart said: I *think* I do... but they are pretty random. do you have "MSAA Samples" On or disabled for this tabel? Link to comment Share on other sites More sharing options...
neil81992 Posted September 4, 2023 Share Posted September 4, 2023 Yeah random for me too but breaks the immersion when it happens - happens on Defender too but never previously did before the upgrade to vpx 8.. MSAA is disabled for me Link to comment Share on other sites More sharing options...
lminimart Posted September 4, 2023 Share Posted September 4, 2023 I have seen it on many tables, and seems like multiball is where I see it most. I'm not seeing the MSAA samples option...? Link to comment Share on other sites More sharing options...
Ahr1man Posted September 4, 2023 Share Posted September 4, 2023 1 hour ago, lminimart said: I have seen it on many tables, and seems like multiball is where I see it most. I'm not seeing the MSAA samples option...? in VPX Video Graphics Option, if its activated try disable it and use unlimeted Texture Dimension. I couldnt play the newer VPW Tables with MSAA but when i deactivated MSAA it works. I play only VR but maybe that helps in 2D too. Link to comment Share on other sites More sharing options...
lminimart Posted September 4, 2023 Share Posted September 4, 2023 (edited) I'm simply not seeing the option at all .... but I can be pretty blind to things right in front of my face! Where is it in this screen cap? Do you possibly mean SMAA anti-aliasing? Edited September 4, 2023 by lminimart Link to comment Share on other sites More sharing options...
Ahr1man Posted September 4, 2023 Share Posted September 4, 2023 1 hour ago, lminimart said: I'm simply not seeing the option at all .... but I can be pretty blind to things right in front of my face! Where is it in this screen cap? Do you possibly mean SMAA anti-aliasing? Okay forget what i was saying i am using 10.8 GL thats different to your version sorry i was on the wrong train. In that case i was talking bs... Link to comment Share on other sites More sharing options...
lminimart Posted September 4, 2023 Share Posted September 4, 2023 No worries! I really did think I might just be missing it lol... Link to comment Share on other sites More sharing options...
Koobas Posted September 6, 2023 Share Posted September 6, 2023 Where do I find information about which version of Visual Pinball is required for this table? Link to comment Share on other sites More sharing options...
Cliffy Posted September 6, 2023 Share Posted September 6, 2023 1 minute ago, Koobas said: Where do I find information about which version of Visual Pinball is required for this table? Click on View File top of this post. Then on the upper right green tabs click on VP Version Link to comment Share on other sites More sharing options...
Koobas Posted September 6, 2023 Share Posted September 6, 2023 10 minutes ago, Cliffy said: Click on View File top of this post. Then on the upper right green tabs click on VP Version I missed it, noob here. Thanks a lot for the help. Link to comment Share on other sites More sharing options...
Friffy1 Posted September 7, 2023 Share Posted September 7, 2023 (edited) Excited to play this like I am any new VPW release! Two issues: 1. Says VPinMAME ver 3.6 beta or later is required for PWM flashers. They have been disabled for now. Please restart the table. But I do have 3.6 beta installed. So I don't get it! 2. Says Fatal Error: unable to create texture! E_OUTOFMEMORY (0x800700e: Ran out of memory) at D:\a\vpinball\vpinball\Sampler.cpp:323. Is it talking RAM or video RAM? How much do I need to play this table? Thanks! Edited September 7, 2023 by Friffy1 Specifics of error Link to comment Share on other sites More sharing options...
robertms Posted September 7, 2023 Share Posted September 7, 2023 5 minutes ago, Friffy1 said: Excited to play this like I am any new VPW release! Two issues: 1. Says VPinMAME ver 3.6 beta or later is required for PWM flashers. They have been disabled for now. Please restart the table. But I do have 3.6 beta installed. So I don't get it! 2. Says Fatal Error: unable to create texture! E_OUTOFMEMORY (0x800700e: Ran out of memory) at D:\a\vpinball\vpinball\Sampler.cpp:323. Is it talking RAM or video RAM? How much do I need to play this table? Thanks! Make sure you're running this table with the 64bit version of the latest VPX 10.8 beta, otherwise you're likely going to get out of memory issues. Link to comment Share on other sites More sharing options...
digitalarts Posted September 7, 2023 Share Posted September 7, 2023 ...or just reduce max.texture.dimension to 3072 or 2048 for this table (use the new "tablename".ini function of VPX.8) Link to comment Share on other sites More sharing options...
Friffy1 Posted September 7, 2023 Share Posted September 7, 2023 13 hours ago, robertms said: Make sure you're running this table with the 64bit version of the latest VPX 10.8 beta, otherwise you're likely going to get out of memory issues. Thanks! Figured it out. Turns out only the 32bit version of VPinMAME ver 3.6 beta was actually installed. Somehow I still had 3.4 64bit. I installed 3.6 beta 64bit and it cleared up both errors. Link to comment Share on other sites More sharing options...
Mark-PinHead Posted September 10, 2023 Share Posted September 10, 2023 Lovely table but I can only put coins in, when I press start button, I get the same coins in sound and the game doesn't start!? 😑 All my other games are fine so not a button config issue I guess. I'm on GL 10.8.0 BETA 1347 Very strange... ...can anyone help please? Link to comment Share on other sites More sharing options...
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