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Posted

Johnny Mnemonic (Williams 1995)


"The Ultimate Hard (Pinball Machine) Drive"

 

The latest in Sixtoe's "lets build the hardest machines in pinball", VPW are proud to present Johnny Mnemonic by Williams! This was started way back in April 2021 because, like Iron Man, there wasn't an accurate version available, with the only available version being an old vp9 conversion. Sixtoe prefers to work on tables which don't have a "modern" version, so the process began to build from the ground up using all new assets. It was finished to a certain point quite a while ago but we decided to wait for VPX and Niwak's toolkit project to catch up before going for another big render job, so it's sat there for about a year waiting, but now everything has caught up so here it is! Like Iron Man, this is known as being an incredibly fast, brutal and unforgiving machine, don't expect many long games!

 

VPW Hackers

Sixtoe - Table-side full scratch build and scripting, VR Room - Dolphin Wrangler.
Tomate - Graphics modeling and rendering - 3D Street Preacher.
Apophis - Toolkit script-side integration, miscellanious script magic, ramp refraction probes - Neuromancer.
Iaakki - Glove, Matrix and Diverter - Handy Man.
Flux - Various Tweaks and assistance - LoTek Support.

Niwak - Blender Toolkit.

EBisLit - Playfield images.
Clark Kent - Plastic scans.
Baldgeek - Buying JM Glove.
Dazz - 3D Scanning JM Glove.
Leojreimroc - VR Backglass.
Scampa123 & RobbyKingPin - Tweaks.
Testing - PinStratsDan, Lumi, Tastywasps, Luk, BountyBob, bietekwiet, Clark Kent, CalleV, jsm174 - VPW Yakuza

Toxie - VPX and pushing out the newest 10.8 as a beta so we could release.

 

This uses a heavily modified version of DJRobX's glove and matrix code from Alessio/DJRobX/Ninnuzzu's version.
 


 

Posted

Hello, can somebody help me?
Became VB script Error: Can't start Gamejm_12r Variable ist nicht definiert, and compile error: Line73 Variable ist nicht definiert: 'NoUpperRightFlipper'
I have the Rom jm_12r in my rom directory and all updated to VPinmame 3.6 an Visual Pinball 10.8. Don't no what is wrong.

Posted

Hi there, all.

 

Once again you guys have really done up a table in fine style!  I really love your JM version, it's about as photorealistic as you can get!

 

One minor thing, though - the Buy-In button stopped working, somehow a line got deleted, I think.  After looking at other older versions scripts that had working Buy-Ins,  I found the problem and fixed it!

 

Open the table in VPX8, edit the Script, and go down to line 220.  Open up a line and insert or paste the following line there:

 

     If KeyCode = KeyFront Then Controller.Switch(23)=1            'Buy In Button

 

Then, recompile the script and save the table out.  Voila!  Buy-In works once again!

 

Mr.T

 

Posted

Amazing table!!

I noticed something and not sure if it's a table thing, a VPX thing, a VR thing, etc, because it's the first time I've noticed it but figured I'd post it here just in case it's useful for current and future table development:

 

the depth of art inside plastic seems to change with respect to your VR view. For example, If I look across the plastic along left side of table, you can see a diagonal cut (see between arrows) where the art inside the plastic seems to change depth. This diagonal cut will move based on how you move your VR headset relative to the plastic.

vpx_10_8_beta5_jm_1_0_2.png

Posted (edited)

On My cab left slingshot triggers DOF toy for rightslingshot and right one triggers DOF toy for the left one... other tables work fine so it's not my setup.

Edited by lukpcn
  • 2 weeks later...
Posted

Firstly, congratulations on this amazing release!
However, I'm experiencing a problem with this table. When I load it directly through VPX, the B2S works perfectly. But when I use the PinballX frontend, the backglass simply doesn’t show up.
Do you have any idea what might be happening?

  • 1 year later...
Posted

Hi! Thanks for all the hard work you've done! 

Can anyone help me, i'm getting this error when i try to run the table:

Runtime error
-------------
Line: 401
Object doesn't support this property or method: 'RefractionProbe'

Stack trace (Most recent call first):
    Table1_OptionEvent (BL=Empty, oty=0, eventId=0)

  • 2 weeks later...
Posted

@pompaluisalejo And anyone else still having this issue, open up the script editor in VPX, and scroll down to the error on line 401. Then, select all text on lines 399-412, which should read as such:

 

Select Case RefracOption
        Case 0
            Layer1_Refact1.RefractionProbe = ""
            Layer1_Refact2.RefractionProbe = ""
            BM_Layer3.RefractionProbe = ""
            Layer1_Refact1.Visible = False
            Layer1_Refact2.Visible = False
        Case 1
            Layer1_Refact1.RefractionProbe = "Ramp Refractions"
            Layer1_Refact2.RefractionProbe = "Ramp Refractions"
            BM_Layer3.RefractionProbe = "Ramp Refractions 2"
            Layer1_Refact1.Visible = True
            Layer1_Refact2.Visible = True
    End Select

 

Once you've selected all that text with your mouse, click Edit in the top left, and select Comment in order to comment  out the code block. Each row should start with a ' character and should be coloured green. This prevents to code block from trying to run.

 

Happy draining!

  • 1 month later...
Posted

Hi,

 

can this table be played without VR in desktop mode (one monitor in landscape orientation)? I don't see any setting in the script to enable desktop mode.

  • 5 months later...
Posted (edited)

RESOLVED INADVERTENTLY INSTALLED PINMAME32 Vs PINMAME64

 

Hi All- New to VPX but making great headway. Firstly thank you so much for the hard work on this table and the entire community. Amazing work and talent.

For Johnny Mnemonic:
1) Game loads fine, credits, start, nudgem plunger all work but my flippers buttons do not. I tried several other tables and they work fine.
2) Playfield doesn't look fully illuminated

I am sure it something simple but I am stumped at the moment.

Amy help would be appreciated.

Thanks you.

 

Edited by Shakster23

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