Jump to content

Recommended Posts

Thanks, I'll check into that. 

 

You're right about the unique perspectives that you can get.  The first table that I've been messing with is my Bally 1964 Grand Tour.  One of the really great things that @bord does with the tables that we make is that he puts in a series of primitive wall segments along each rubber.  The inner most has the highest elasticity and scores (if the rubber has a leaf switch) and segments next to it have less elasticity while the segments over the posts have a third elasticity.  This not only restricts the scoring area to the middle but makes for spot on  physics when coupled with the dampening routines.  Long story short, the top right rubber's set of walls were set to visible but we didn't know this because you can't see it in cab or desk top modes.  From my vantage point in the head I saw the bubble gum pink walls!

 

I spent a few hours looking through the VR Pro Football table to see how these are made and now have a partially done Grand Tour.  If this works out I hope to bring all of my VP tables to VR.

 

OculusScreenshot1645744691.jpeg.e5ee22ceec8f4fbbb42a6637082eac02.thumb.jpeg.2075f952388bcbdd235dce480bbc6a70.jpeg

Link to comment
Share on other sites

Link to comment
Share on other sites

  • 4 weeks later...
On 2/24/2022 at 11:37 AM, studlygoorite said:

You don't want to be using VPVR 10.7 for 10.6 tables and the updated 10.7 that will be backwards compatible with 10.6 tables isn't quite ready. I put together an All In One that fits your scenario (Quest 2 with Link), it has all of the files and folders you need with the updated shaders from Rob Ross, Opencomposite, settings and instructions mostly taken from Toby's awesome guide. If you want to give it a shot, this is what I posted at the VR Pinball Group Discord and on Meta :) 

 

To anyone who has an Oculus Headset (software installed) using a Quest 1 or 2 with Oculus Link or Air Link or a Rift with VPX running and working and would like an "All In One" installation of VPVR, just copy all into your Visual Pinball folder and read the "Readme Changes and settings.txt" (IMPORTANT) Most instructions/settings taken from Toby's Guide (thanks)

 In this folder I have VPVR 10.6 with the updated shaders by Rob Ross (old shaders would not work for most with Nvidia updates), Opencomposite with the 32bit openvr_api.dll (that replaces the 64bit) and the opencomposite.ini file needed for opencomposite so SteamVR is not used.

Note, if using Steam VR and not Opencomposite you will need to remove all of the Opencomposite files and replace the 32 bit openvr_api.dll with the 64 bit that comes with VPVR and switch the OpenXR Runtime to Steam in the Oculus Software

I hope I am not forgetting something here, good luck https://drive.google.com/drive/folders/1jrecSgqSEf_mPKWTZ6KqXWARCLkicmVi?usp=sharing

If you want to stop by the VR Pinball Discord here is a link https://discord.gg/PB4gRD67DC


 

Thank you for this. It's definitely helped a ton!!! but I do have a couple of question......

Whatever video / graphic options I change in the VPinballX_GL is also being changed in VPinballX and vice versa. Does that mean every time you go to play VR pinball or pinball on my cabinet I will have to make those changes? 

Also, is there anyway to get the table lined up correctly and then it saves that position every time or do they need adjusted almost every time for every table? 

 

Thanks again for the great tutorial and the files!!

Edited by jrockrat
Link to comment
Share on other sites

Studly pointed me in the direction of a  .bat file created by another member. I use that to quickly switch between cabinet mode and vpvr mode. 

 

 


in regards to placement of table, it’s always slightly off for me, I recenter it with the quest controller, but maybe there is a trick to 100% have it always line up correctly.

Link to comment
Share on other sites

2 hours ago, jrockrat said:

Thank you for this. It's definitely helped a ton!!! but I do have a couple of question......

Whatever video / graphic options I change in the VPinballX_GL is also being changed in VPinballX and vice versa. Does that mean every time you go to play VR pinball or pinball on my cabinet I will have to make those changes? 

Also, is there anyway to get the table lined up correctly and then it saves that position every time or do they need adjusted almost every time for every table? 

 

Thanks again for the great tutorial and the files!!

Yep, there are some separate settings for each, you could give these two .bat files a try that were created by Scampa123, I use them and if I am not switching between VPX and VR with Popper VR I use these. https://drive.google.com/file/d/1s1VKh7HorWRVo5omKbh9wx40nTCiDME0/view?usp=sharing 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
  • Create New...