Content Provider bodydump Posted January 8, 2013 Content Provider Posted January 8, 2013 100%100% I started a PF redraw of Airborne about 1 1/2 years ago and got derailed by other projects. I still need to finish the PF but started to build the table. I've only built simple tables in the past, so this is going to be a challenge and probably take a long time. Hopefully I haven't bit off more than I can chew. Anyway here's some real early wip screenshots. I've included a desktop and FS so there's no need to ask what versions I'm making (yes, Faralos, I'm talking to you )
Content Provider DeeGor Posted January 9, 2013 Content Provider Posted January 9, 2013 That playfield looks sweet.
Content Provider Itchigo Posted January 9, 2013 Content Provider Posted January 9, 2013 Excellent work!! I played the real one at the expo!
Content Provider bent98 Posted January 9, 2013 Content Provider Posted January 9, 2013 Can't wait Tom. Is that progress number pi?
Content Provider bodydump Posted January 10, 2013 Author Content Provider Posted January 10, 2013 Quick update: redrew apron, spinner, couple plastics. Added a few posts and targets, spinner, back diverter.
Content Provider unclewilly Posted January 10, 2013 Content Provider Posted January 10, 2013 Looks good tom
Content Provider bodydump Posted January 12, 2013 Author Content Provider Posted January 12, 2013 New update: bunch more plastics, more metal guides, and some new ramps. Only like 400 more ramps to go.
Content Provider bent98 Posted January 12, 2013 Content Provider Posted January 12, 2013 coming long nice!
Content Provider DeeGor Posted January 13, 2013 Content Provider Posted January 13, 2013 Looks awesome.
Content Provider bodydump Posted January 22, 2013 Author Content Provider Posted January 22, 2013 49.94%49.94%
Content Provider FlyingDutchman Posted January 23, 2013 Content Provider Posted January 23, 2013 Capcom Tables are (one) of my Fav's .. looks like all is going faster than you planned? Cheers, FD.
thewool Posted January 23, 2013 Posted January 23, 2013 It's coming on well BD I didn;t know much about this table so I went over to IPDB - it mentions "...tons of Ramps/Wireforms". Looks like hard work in the editor, good luck.
Content Provider bodydump Posted January 24, 2013 Author Content Provider Posted January 24, 2013 A little bit of progress. If I never see another wireform I'd be happy. Still a lot to build: upper ramp edges, rings on the upper wires, rest of the upper platform, upper plastics, etc.. It will be a miracle if this thing doesn't stutter. So many alpha ramps and so many more to go. Then scripting...the end is nowhere in site.
Content Provider bodydump Posted January 26, 2013 Author Content Provider Posted January 26, 2013 A tiny bit of progress: added the two top jet plastics and a few more ramp edges and clear plastics. Still have to finish the ramp edges and redraw a small decal for the back right corner. Then tons of small details. Got the cockpit lock working (note the 2 balls in the cockpit) for Dogfight Multiball.
faralos Posted January 28, 2013 Posted January 28, 2013 Woohoo lookie at all that metal!! 'Tons of ramps' is surely an understatement Notable Features: 2 Flippers, Tons of Ramps/Wireforms, 1 Automatic Kickback, "Injector" to push ball down ramps Toys: An "Injector" at the top of the ramp system to help you choose the ball's path. An airport tower that you can buzz with the ball.
Content Provider bent98 Posted January 29, 2013 Content Provider Posted January 29, 2013 I think BD's table looks better then the real one.
RipleYYY Posted March 5, 2013 Posted March 5, 2013 looks good for sure ! if you need some beta test playing, i'm your man, as i owned that pin home ++
Content Provider bodydump Posted March 5, 2013 Author Content Provider Posted March 5, 2013 looks good for sure ! if you need some beta test playing, i'm your man, as i owned that pin home ++ I'm going to need some help from you I have many questions as to how things work on this machine. A lot of the features don't seem to be controlled by the rom. The Injector being one of them. It seems to be controlled by the flipper but only at certain times. Doesn't seem to have it's own rom-controlled solenoid, so it will have to be coded. Can you give me a detailed explanation of how the Injector operated?
Recommended Posts
Archived
This topic is now archived and is closed to further replies.