Content Provider bodydump Posted January 8, 2013 Content Provider Share Posted January 8, 2013 100%100% I started a PF redraw of Airborne about 1 1/2 years ago and got derailed by other projects. I still need to finish the PF but started to build the table. I've only built simple tables in the past, so this is going to be a challenge and probably take a long time. Hopefully I haven't bit off more than I can chew. Anyway here's some real early wip screenshots. I've included a desktop and FS so there's no need to ask what versions I'm making (yes, Faralos, I'm talking to you ) Link to comment Share on other sites More sharing options...
Content Provider DeeGor Posted January 9, 2013 Content Provider Share Posted January 9, 2013 That playfield looks sweet. Link to comment Share on other sites More sharing options...
tttttwii Posted January 9, 2013 Share Posted January 9, 2013 The table Looks cool. Nice work. Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted January 9, 2013 Content Provider Share Posted January 9, 2013 Excellent work!! I played the real one at the expo! Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted January 9, 2013 Content Provider Share Posted January 9, 2013 Can't wait Tom. Is that progress number pi? Link to comment Share on other sites More sharing options...
Content Provider bodydump Posted January 10, 2013 Author Content Provider Share Posted January 10, 2013 Quick update: redrew apron, spinner, couple plastics. Added a few posts and targets, spinner, back diverter. Link to comment Share on other sites More sharing options...
Content Provider unclewilly Posted January 10, 2013 Content Provider Share Posted January 10, 2013 Looks good tom Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted January 10, 2013 Content Provider Share Posted January 10, 2013 thats sexy Link to comment Share on other sites More sharing options...
Content Provider bodydump Posted January 12, 2013 Author Content Provider Share Posted January 12, 2013 New update: bunch more plastics, more metal guides, and some new ramps. Only like 400 more ramps to go. Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted January 12, 2013 Content Provider Share Posted January 12, 2013 coming long nice! Link to comment Share on other sites More sharing options...
Loafmeister Posted January 12, 2013 Share Posted January 12, 2013 That looks clean!!! Well done. Link to comment Share on other sites More sharing options...
Content Provider DeeGor Posted January 13, 2013 Content Provider Share Posted January 13, 2013 Looks awesome. Link to comment Share on other sites More sharing options...
Content Provider bodydump Posted January 22, 2013 Author Content Provider Share Posted January 22, 2013 49.94%49.94% Link to comment Share on other sites More sharing options...
FlyingDutchman Posted January 23, 2013 Share Posted January 23, 2013 Capcom Tables are (one) of my Fav's .. looks like all is going faster than you planned? Cheers, FD. Link to comment Share on other sites More sharing options...
thewool Posted January 23, 2013 Share Posted January 23, 2013 It's coming on well BD I didn;t know much about this table so I went over to IPDB - it mentions "...tons of Ramps/Wireforms". Looks like hard work in the editor, good luck. Link to comment Share on other sites More sharing options...
Content Provider bodydump Posted January 24, 2013 Author Content Provider Share Posted January 24, 2013 A little bit of progress. If I never see another wireform I'd be happy. Still a lot to build: upper ramp edges, rings on the upper wires, rest of the upper platform, upper plastics, etc.. It will be a miracle if this thing doesn't stutter. So many alpha ramps and so many more to go. Then scripting...the end is nowhere in site. Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted January 24, 2013 Content Provider Share Posted January 24, 2013 F*ck Yeah! Link to comment Share on other sites More sharing options...
Content Provider DeeGor Posted January 24, 2013 Content Provider Share Posted January 24, 2013 Amazing Link to comment Share on other sites More sharing options...
evileye Posted January 25, 2013 Share Posted January 25, 2013 Wow, that's gorgeous! Link to comment Share on other sites More sharing options...
Content Provider bodydump Posted January 26, 2013 Author Content Provider Share Posted January 26, 2013 A tiny bit of progress: added the two top jet plastics and a few more ramp edges and clear plastics. Still have to finish the ramp edges and redraw a small decal for the back right corner. Then tons of small details. Got the cockpit lock working (note the 2 balls in the cockpit) for Dogfight Multiball. Link to comment Share on other sites More sharing options...
faralos Posted January 28, 2013 Share Posted January 28, 2013 Woohoo lookie at all that metal!! 'Tons of ramps' is surely an understatement Notable Features: 2 Flippers, Tons of Ramps/Wireforms, 1 Automatic Kickback, "Injector" to push ball down ramps Toys: An "Injector" at the top of the ramp system to help you choose the ball's path. An airport tower that you can buzz with the ball. Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted January 29, 2013 Content Provider Share Posted January 29, 2013 I think BD's table looks better then the real one. Link to comment Share on other sites More sharing options...
karl Posted March 4, 2013 Share Posted March 4, 2013 Great work so far. Very promising. Link to comment Share on other sites More sharing options...
RipleYYY Posted March 5, 2013 Share Posted March 5, 2013 looks good for sure ! if you need some beta test playing, i'm your man, as i owned that pin home ++ Link to comment Share on other sites More sharing options...
Content Provider bodydump Posted March 5, 2013 Author Content Provider Share Posted March 5, 2013 looks good for sure ! if you need some beta test playing, i'm your man, as i owned that pin home ++ I'm going to need some help from you I have many questions as to how things work on this machine. A lot of the features don't seem to be controlled by the rom. The Injector being one of them. It seems to be controlled by the flipper but only at certain times. Doesn't seem to have it's own rom-controlled solenoid, so it will have to be coded. Can you give me a detailed explanation of how the Injector operated? Link to comment Share on other sites More sharing options...
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