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Capcom Airborne


bodydump

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Posted

100%
100%

 

I started a PF redraw of Airborne about 1 1/2 years ago and got derailed by other projects.  I still need to finish the PF but started to build the table.  I've only built simple tables in the past, so this is going to be a challenge and probably take a long time.  Hopefully I haven't bit off more than I can chew.  Anyway here's some real early wip screenshots.  I've included a desktop and FS so there's no need to ask what versions I'm making (yes, Faralos, I'm talking to you :) )

 

airbornedt.jpg

airbornefs.jpg

  • Content Provider
Posted

Quick update:  redrew apron, spinner, couple plastics.  Added a few posts and targets, spinner, back diverter.

 

airborne110.jpg

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Posted

New update:  bunch more plastics, more metal guides, and some new ramps.  Only like 400 more ramps to go.

 

airborne111.jpg

  • 2 weeks later...
Posted

It's coming on well BD :)

 

I didn;t know much about this table so I went over to IPDB - it mentions "...tons of Ramps/Wireforms". Looks like hard work in the editor, good luck.

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A little bit of progress.  If I never see another wireform I'd be happy.  Still a lot to build: upper ramp edges, rings on the upper wires, rest of the upper platform, upper plastics, etc..  It will be a miracle if this thing doesn't stutter.  So many alpha ramps and so many more to go.  Then scripting...the end is nowhere in site. :wacko:

 

1359054880.jpg

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Posted

A tiny bit of progress: added the two top jet plastics and a few more ramp edges and clear plastics.  Still have to finish the ramp edges and redraw a small decal for the back right corner.  Then tons of small details.  Got the cockpit lock working (note the 2 balls in the cockpit) for Dogfight Multiball.

 

1359191309.jpg

 

 

 

 

Posted

Woohoo lookie at all that metal!!

 'Tons of ramps' is surely an understatement

Notable Features: 2 Flippers, Tons of Ramps/Wireforms, 1 Automatic Kickback, "Injector" to push ball down ramps Toys: An "Injector" at the top of the ramp system to help you choose the ball's path. An airport tower that you can buzz with the ball.


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  • 1 month later...
  • Content Provider
Posted
looks good for sure !

 

if you need some beta test playing, i'm your man, as i owned that pin home

 

++

I'm going to need some help from you :)

I have many questions as to how things work on this machine.  A lot of the features don't seem to be controlled by the rom.  The Injector being one of them.  It seems to be controlled by the flipper but only at certain times.  Doesn't seem to have it's own rom-controlled solenoid, so it will have to be coded.  Can you give me a detailed explanation of how the Injector operated?

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