Release Change Log:
.11 Default Pallette
-Changed back to "VGA" aka Pal0
-Makes Burn Rubber map look less dumb
-Doesnt help video mode sinces its in 2 bit (aka black and white)
5th Gear
-added additional triggers
Push Start with Credits (00:46)
-Cut new scene
-colored and triggered
KickBack- (02:33)
-removed "ghost frames"
-changed sequence to replace instead of colormask
SuperChargerMillions
-added missing 2 million frame and trigger (03:28)
Wipe Lambo (03:32) and (07:09)
-duplicated sequence, chopped first frame
-added trigger to second frame of sequence
-this means that if the first frame doesnt get triggered the 2nd will trigger the 1 frame shorter sequence
-Did the same thing for Lambo wipes from the left
-same for cop car triggers
Jackpot
-Recolored 25,000,000 to gold with white inlays
-left jackpot purple, it just pops but Im open to suggestions
Williams (01:07)
-added additional palette trigger to red
Credit Reset (00:56)
-changed white credit number to red
VideoMode
-more "fake" frames added
Tunnel Shots
-changed color mask to something more appealing
Tunnel Sequence
-1 to 1 framing / triggering
-converted to replace instead of color mask
-additional frames colored
Replay (10:20)
-added additional trigger
6X Bonus (10:16)
-added additional trigger
8X Bonus
-cut colored and triggered
RPM (11:36)
-adjusted color mask for when the speed exceeds 200mph
Traffic Lights
-Redid ALL OF THEM
-created new palette , color mask, and triggers etc
VideoMode Fake
-removed. Too many variables to make even a simple mask work.
-I left a ton of colored scenes in the source in case Lucky1 can find a way to make it happen
Multiball
-Blue text added back, just red made the scene look weak.
Score
-added mask, trigger and scene with credit dot.
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