Release Change Log:
.09 More yellow light triggers
-added more for the word yellow
-added more for the yellow light being lit
-Will do the same for red and green later
Donut Heaven
-Colored the Donut Heaven with 4 cops out front
-Colored the burnout in front of DH with 4 cop cars
-Colored the Donut Heaven with 3 cops out front
-Colored the burnout in front of DH with 3 cop cars
Free Ride
-added a new mask and trigger for the last frame containing "free ride"
-added a new mask and trigger for the last frame with "free ride" blacked out
-this should cut down/cut out the grey flicker at the end
-Additional frames and triggers for free ride.
Bonus Multipliers
-Redid 2x, 4x, and 6x color masks to allow for bonus tally at end of ball
-Color Mask allowed the big 2/4/6x to work in game and during bonus
-notification of earned bonus, and multipler at drain with bonus masked red and score in white.
More work on Tunnel sequence
-This is used in numerous other longer sequences such as the helicopter.
-Doing all the sequences that use this with the same pallete so I can shade it in the future.
Hitch Hiker Sequence adjustment
-Cut last frame as its own squence and created new trigger to that last frame
-this allows the last frame of the girl outside to stay on screen for alternate plays
-this was altered in V.08 but redone in V.09
-She's stil a blonde, just like the backglass
-Corrected frame with wrong road line color
Score Mask / Colors
-Removed the blue shadows from the yellow section
-Score colors are still not set in stone
-Changed MPH to blue from green
-Score changed to off-white/light grey. I just dont like the yellow
-Score color matches ball count and credit count, RPM is still pure white
-Removed the dark insert behind the score
Altered Gear Color frames
-All the gears have been redone removing the duplicate frames
-New color scheme to add increased separation to ColorDMD's choices
-hand added gradients/shading to the letters and backgrounds
Millions Frames
-More triggers and more frames done each number has 7 frames and there are ten numbers so.......
-All frames from 1 through 5 should be done and 1:1 triggered , pending testing.
Speed Trap
-Sequence 1 is cut up, colored and triggered.
-Sequence 2, the cop on the radio, is cut up and 1 to 1 frame/trigger mapped
-Sequence 2 was only 4 key frames, until WOBs video proves me wrong
SuperCharger Mode
-Corrected colormask to remove uneeded dark blue
Testing
-Changed ROM revision color to yellow to make it stand out
Say No To Drugs
-Converted to my "credit" screen
-removed "shout outs" , they just looked janky. May add ppl to the special thanks credits
Special Thanks
-Altered colors to make them "softer" , also got rid of the yellow
-May add "shou outs" to this screen
-Pin2DMD colors adjusted
KickBack-
-Recolored a majority of the sequence to get yellow on the road instead of brown (for the road stripe)
-Recolored a few car frames
"Slanted Millions"
1 Million scene done
2 Million scene done
1 Million + FREEWAY subsign scene done
2 Million + FREEWAY subsign scene done
Shoot the SC to Lite Jackpot
-Was not working at all in .08 , redone for .09
-remasked
-recolored
-retriggered
Multiball
-Was not working at all in .08 , redone for .09
-New color mask, red cherry light blue text
Jackpot is lit
-New trigger mask and trigger
-hand added shading, meh
Loops to Light Jackpot
-New mask, new colors, new trigger
-colormask instead of replace frames
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