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Getaway Pin2DMD

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20566 Views
12004 Downloads
5 From 8 reviews
7.28 MB File Size

6 Screenshots

About This File

About This File

Author: Thomas Malenko

Credits: Everyone, especially JustAnotherRat, CB3, SlippiFishi, and Lucky1

Instructions:

extract the rar file to your vpinmame\altcolor\ folder for the getaway. This was made using L2 and L5 so it should work on either rom on a real or vpin (real files wont be released until completion)

Make sure you set the rom language to English, other languages will likely have issues with text triggering

Donations welcome and much appreciated: https://paypal.me/Malenk0

Please do not share or upload these files somewhere else, lead the people to this site instead.

What's New in Version 0.1.0   See changelog

Released

Release Change Log:

.10    Shoot the SC to Lite Jackpot
        -Applied correct palette, looks better
    Shoot the SC millions plus per
        -new trigger, new colormask.
        -removed gradient text from supercharger and made the scene more colorful
    AND frame between extra ball awards
        -Recolored and added gradient
        -Might make make it even fancier later
    Post Ball Multiplier Bonus
        -Bonus trigger is cutting off the big number Mulitplier (gw_l5_007, frame 3,296 mask 5)
        -created new wider mask for bonus trigger, that should prevent the numbers from getting cut off
        -Scoring behind the 4x and 6x multiplers prevented them from being triggered after draining
        -created new keyframe mask just for the multipliers
        -new triggers using the new key frame mask
    Helicopter Chase Left
        - Keyframing 1:1 because the ghost frames duplicate triggers so I cant just color a sequence
        - Order may be random, this will resolve that
        - Not sure if I should shade the car; same "sprite" as the match & burnout scenes , cant shade those
        - I believe some of these frames are also used in other sequences, so this will colorize those parts as well
        - This is not completely colored, but the part that is done is triggered and colored
    SuperCharger Mode
        -Redid mask to remove ghosting
        -Altered colors to keep score color consistent and add some much needed green.
    MultiBall-
        -Recolored letters to differentiate from ColorDMD's choices
        -changed blue letters to white
        -cherry light stayed red to match topper
    Gears-
        -Forgot the gear display was 3 or 4 frames
        -copied first colored frame to the rest (ooops)
        -cut, colored, and triggered 5th gear
        -added gradient to the 4th gear frame
    JACKPOT
        -fleshed out the gradient colormask for sequence 1, final colors to be determined
        -All 4 jackpot sequences cut masked and trigger
        -I wont lie , I kind of like the unexpected purple
    Traffic Lights
        -These really are a cluster
        -removing the old keymask 5 and using the new keyframe mask 8
        -may redo triggering based on the WORD on the screen and not the bulb lit up on the tree
        -These will likely get redone completely using the color words as triggers and colormasks
    Credits + Push Start
        -removed colormask
        -removed keyframe
        -will just use default palette
    Replay At
        -new and additional keyframes
    FreeRide
        -Converted to replacement scene instead of color mask.
        -retriggered split to hide transition frames
    Burn Rubber
        -cut, colored , and trigger word prompt
        -same for the award screen
    4th & 5th Gear Award
        -cut, colored , and trigger word prompt
    Red Line Mania
        -cut, colored , and trigger word prompt
    Video Mode
        -Colored instruction screen
        -added a simple mask to put the scores and gear in color, better than nothing
        -You Win Screen keyed and colored
    Tunnel Shots
        -cut, colored , and trigger word prompt
    Speed Trap
        -colored the missing pixel on SpeedTrap2C frame, merp
    Replay
        -added scene
        -not set on colors, want to make it POP
    Status Report
        -First screen added, need to capture and color the rest.
    SC Boost
        -Added value screens for 4,5,6,7,8, and 9

 

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FekeFez

   2 of 2 members found this review helpful 2 / 2 members

Amazing work, thanks for sharing!

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stefanaustria

   2 of 2 members found this review helpful 2 / 2 members

Great Man, thanks, miss some Scenes but thats very nice for now :)

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Fabouh

   1 of 1 member found this review helpful 1 / 1 member

thank you !

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Letrille22

   1 of 1 member found this review helpful 1 / 1 member

Thanks! it's very cool !

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Blamer

   1 of 1 member found this review helpful 1 / 1 member

Thanks!!

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adamstillman

   1 of 1 member found this review helpful 1 / 1 member

thanks for the continued updates to this great game.  nice job done..

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