Release Change Log:
.10 Shoot the SC to Lite Jackpot
-Applied correct palette, looks better
Shoot the SC millions plus per
-new trigger, new colormask.
-removed gradient text from supercharger and made the scene more colorful
AND frame between extra ball awards
-Recolored and added gradient
-Might make make it even fancier later
Post Ball Multiplier Bonus
-Bonus trigger is cutting off the big number Mulitplier (gw_l5_007, frame 3,296 mask 5)
-created new wider mask for bonus trigger, that should prevent the numbers from getting cut off
-Scoring behind the 4x and 6x multiplers prevented them from being triggered after draining
-created new keyframe mask just for the multipliers
-new triggers using the new key frame mask
Helicopter Chase Left
- Keyframing 1:1 because the ghost frames duplicate triggers so I cant just color a sequence
- Order may be random, this will resolve that
- Not sure if I should shade the car; same "sprite" as the match & burnout scenes , cant shade those
- I believe some of these frames are also used in other sequences, so this will colorize those parts as well
- This is not completely colored, but the part that is done is triggered and colored
SuperCharger Mode
-Redid mask to remove ghosting
-Altered colors to keep score color consistent and add some much needed green.
MultiBall-
-Recolored letters to differentiate from ColorDMD's choices
-changed blue letters to white
-cherry light stayed red to match topper
Gears-
-Forgot the gear display was 3 or 4 frames
-copied first colored frame to the rest (ooops)
-cut, colored, and triggered 5th gear
-added gradient to the 4th gear frame
JACKPOT
-fleshed out the gradient colormask for sequence 1, final colors to be determined
-All 4 jackpot sequences cut masked and trigger
-I wont lie , I kind of like the unexpected purple
Traffic Lights
-These really are a cluster
-removing the old keymask 5 and using the new keyframe mask 8
-may redo triggering based on the WORD on the screen and not the bulb lit up on the tree
-These will likely get redone completely using the color words as triggers and colormasks
Credits + Push Start
-removed colormask
-removed keyframe
-will just use default palette
Replay At
-new and additional keyframes
FreeRide
-Converted to replacement scene instead of color mask.
-retriggered split to hide transition frames
Burn Rubber
-cut, colored , and trigger word prompt
-same for the award screen
4th & 5th Gear Award
-cut, colored , and trigger word prompt
Red Line Mania
-cut, colored , and trigger word prompt
Video Mode
-Colored instruction screen
-added a simple mask to put the scores and gear in color, better than nothing
-You Win Screen keyed and colored
Tunnel Shots
-cut, colored , and trigger word prompt
Speed Trap
-colored the missing pixel on SpeedTrap2C frame, merp
Replay
-added scene
-not set on colors, want to make it POP
Status Report
-First screen added, need to capture and color the rest.
SC Boost
-Added value screens for 4,5,6,7,8, and 9
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