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Mary Shelley's Frankenstein (Sega 1995)

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10267 Views
3016 Downloads
5 From 23 reviews
336.98 MB File Size
frankst ROM Name
Schlabber34 Created by
Schlabber34 Artwork by
Herweh, Burger Scripting by
Sega Manufacturer
1995 Year

5 Screenshots

2.0 table credits:

 

- Burger & Schlabber34 - Thanks to Burger for bringing this table back to life. He asked me if he could update the physics and all the table creators know how this usually ends. Then we needed a nice F12 menu, then Burger mentioned VR, the ramps were prerendered so i had to make VR optimized ramps but the meshes were shitty so i cleaned them up and then you need new renders for VR refraction and the prerandered ramps. After a ton of bugs that we killed we finally had V2.0!

 

@burgerIt was a pleasure! Thanks my friend!

 

- UnclePaulie - A ton of help on bug fixing and sticking his head deep into the VR table.

- DGrimmreaper - VR cabinet primitives, VR animations and lights including VR flipper cabinet button/start button/plunger, ported DMD and b2s to VR, VR scripting, VR hallway

- Studleygoorite – Identified missing details and provided solutions to several tricky issues

- Hauntfreaks - B2S backglass update that brings the table together visually

- masonm- cabinet textures for VR cabinet

- DaRdog- UV maps in VR that made texturing possible

- Thalamus - Careful playtesting and valuable feedback throughout development

- Robby King Pin – physics support

- Tombg - playtesting

 

Original table credits:

 

-Herweh: Script allmost from scratch

- Dark: We all know what he did! Frank is just jawdropping!!

- Dids666: For starting all of this and his awesome meshes. Thanks for letting us finish this!!

- Sheltemke: For stitching together the PF image and playtesting

- Mlager8: For PS help on the sling plastics

- RothbauerW: For his awesome physics' guide at vpinball.com and some more help on the physics

- Mark70, Bord, Thalamus: For beta testing and some good hints

- Batch: For the DT background image (Sorry for making it a bit darker! Batch's original is in the image manager for those who like more pop)


Permission from ORIGINAL Author(s)?

This is my own creation.

Allow file to be included on a VPUniverse downloader app?

Yes

VPX Standalone

No
https://www.ipdb.org/search.pl?any=mary+shelley&sortby=name&search=Search+Database&searchtype=quick
https://vpuniverse.com/files/file/12754-mary-shelleys-frankenstein-sega-1995-b2s-full-dmd/
Contact Author First.
10.8 required
Yes

What's New in Version 2.0.4   See changelog

Released

- I had to split a few transparent parts to make the Depth Bias and the Depth Mask work. Burger added all of that to the script.

- To the right of the VUK - wire ramp (DT / cab): Now the transparent ramps and the transparent plastic that prevents the ball from jumping of the ramp are showing the transparency correctly and the ugly black reflection is gone. You can now see the ball travel through that are.

- New prim and render for that transparent plastic above the red and yellow bumpers (DT / cab).

- The hole that feeds the ball into the inlane is now visible through the ramps sidewall (mostly DT perspective).

- Rendered textures are now showing front and backside reflections through transparency (DT/ cab).

- Sad but true for the VR guys, the VPX refraction doesen't allow for double refraction. You can't see the lower VRrefraction ramp through the upper refraction ramp or the ball jump protector. It doesen't even show refraction through transparency. Looks like the old render engine has reached it's limits.

- Changes to the credits. Sorry @RobbyKingPin. Updated credits for @DGrimmReaper .

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