Edited by kcirrick
New version 2.0
Permission from ORIGINAL Author(s)?
written permission received.
Edited by kcirrick
New version 2.0
Released
Changed the ROM being used from alpok_f6 to alpok_l2 to accommodate DOF.
Script change to accommodate DOF.
(This change was requested. I do not use DOF so I am unable to test this and cannot guarantee DOF will work. The game will still run fine with alpok_f6.)
Added options for Desktop and Two Screen systems.
Use the option bat files to select the desired version.
There are now two directb2s files included. One for three screen systems and one for two screen systems. Be sure to use the correct file for your set up and put it in your Tables folder. No directb2s is used for the Desktop version.
Included Cliffy's PinUpPlayer.ini and Star Tours.res files that he used to modify the original three screen version of the game to a Desktop version. You should not need these files. If you have issues with the included Desktop version I've included the files here as a convenience for you to try. Do not use them unless you intend not using the Option for Desktop. If you have issues with the Desktop or Two Screen versions please post so I can address it.
The two spinners on the table were both previously defined as the same switch. (It was like that when I started working with the table.) As a result, hitting either spinner would trigger the Light Speed to Endor video. I redefined the upper right spinner as a new switch. Now, only the left spinner will trigger Light Speed to Endor. The right spinner will randomly trigger one of two new videos. Launching Through the Maintenance Bay or Darth Vader Wanting the Rebel Spy.
Made a settings adjustment so extra ball/shoot again now works.
Included a PDF of the Alien Poker manual. Star Tours is quite different from Alien Poker, but the manual provides information on making various adjustments to the game. The "adjust number of balls per game.txt" file is still included and explains how to adjust the number of balls and how to reset the high score.
There is a minor glitch in the game that I have yet to resolve. Should you beat the high score the system goes a bit crazy for a moment (this is normal). All the lights on the table blink several times (and all scoring LED's whack out) which causes the game over video to play. (The Starspeeder returns to base nearly hitting a fuel truck.) This does not affect game play and you can continue your game once the system finishes it's little celebration.
With version 1.0.1:
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