TRON NEON 3.0
Important Info:
- requires Visual Pinball 10.8 RC3 or newer... older versions may not work ('Ball Glow' script error, etc)
- runs 100% fine without the PUP Pack; if you prefer not to use it.
- ensure cGameName is "panther7" if you want DOF to work.
Credits and TRON Obituary...
- LTek - Lost no blink staring match with MCP and got Derezd, after doing creative/design, ball trails and other scripting, playfield graphics / lighting / prims, PUP Pack
- Oqqsan - mooned Sark so Sark made him fall during ring battle, after ball glow/trail scripting and general (and patient mentoring of LTek!)
- MerlinRTP - Ran into wall during light cycle race while reaching for a beer, after scripting and nFozzy additions
- Robby King Pin - drowned in digital ocean while staring at glowing aliens on the digital beach, after he did nFozzy and Fleep sounds
Thank you to the VPW testing crew!
FullDMDs... my basic light cycle movie clip FullDMD video or a much fancier custom made for Neon from @Fabouh (makes amazing FullDMD videos!)
original Visual Pinball Panthera table by JPSalas 2017 v1
- based on Panthera (Gottlieb 1980), IPD No. 1745 / June, 1980 / 4 Players
Tron Classic v1 reskin of Panthera by HiRez00, Xenoph, HauntFreaks, Borgdog
Tron Classic Marcade v1 reskin and mods by WPilot (Mark Paulik)
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3 Balls Per Player
Extra Ball - Turn on Light Sequence 1-2-3 (max one per game)
Special - Turn on Light Sequence Yellow-Blue-Red-Green (max one per game)
Replay - At Game Over, match last two numbers in score
Fix Grid Glitch and show Large Recognizer - Hit all Recognizer Drop Targets
Show Cycles - hit TRON and Cycle drop targets
Outlane Gates mode
Easy - Hit any combination of four TRON or Cycle drop targets (easy mode)
Normal (default) - Hit four on a given side to close that sides gate
Scoring
Pop Bumpers - 1000 points
Drop Targets - 500 points ; three of same color advances multiplier ; 5000 pts & add bonus when lit
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*** NEON 3.0 Changelog ***
2024-05-19 // 3.0 // LTEK, Oqqsan, MerlinRTP, Robby King Pin
- Ball Glow and Ball Trails to provide look/feel of the movie *thanks to Oqqssan for the help and guidance!
- 390 Ball + Decal combinations: 30 Ball Images; 12 Ball Decals
- 12 preset RGB Colors and user custom (user inputs any RGB)
- Glow strength / intensity for ball and trails are user settable, including turned off.
- User Settings for Ball Glow Strength, Trail Length and Trail Glow Strength are all separate and easy to use - completely customizable.
- Animated BIT trust post : just like the movie, BIT it there to help keep you safe
- Identity Disc shows/hides based on cycle trails show/hide (disc glows on/offset showing data downloads)
- color switches between Red - Blue when you spin the Red and Blue MCP Spinners
- Cycles and Cycle Tails show/hide based on drop target hits.
- Blue and Orange Cycles/Trails will show or hide based on the corresponding sides gate being open (hidden) or closed (showing)
- Outlane Gates modes : added outlane gates and different modes.
- Normal (default) : treats Left/Right separately, hit all 4 targets per side to close corresponding gate.
- Easy : hit total of 4 targets on either side, closes gates on both sides.
- Recognizer "code bug" : Top Lane gate is open or closed at ball launch based on visibility of the small recognizer in the lane.
- Greater than 50% visibility blocks lane entry at launch. This resets with each new ball launch.
- adds a new level of play during launch where now the user chooses the ball path
- Large Recognizer will fade in/out based on the number of Recognizer target hits: 0% -> 20% -> 40% -> 60% -> 100%
- Hitting the Recognizer drops targets fixes the code bug, making the small recognizer start to appear in the correct place, and larger
- Large Recognizer shows at start of each game, then fades out to become the small recognizer code bugin the top lane
- When Recognizer is 100% showing, side outlane gates close,
- PuP Pack : all new!
- Over 130 videos and clips from the 1982 TRON classic!
- most table actions have matching PuP Events
- all events and clips aligned to specific table actions/events - not random!
- Pulsing Abyss light for kicker hole on left side of playfield.
- added Blue MCP spinner to right side of playfield. Table now has happy MCP (blue) and mad MCP (red)
- Hit an MCP spinner to change the Identity Disc color Blue <-> Red (when disc is not hidden)
- MCP Messages on Playfield for Player Changes, LUT selection, Ball Trail Glow selection, and Game Over (End of Line)
- Several playfield tweaks to lighting, graphics, and visuals
- nFozzy/Rauthbauerw Physics *thanks to Robby King Pin & MerlinRTP!
Edited by LTek
updated important info at top
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