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Cirqus Voltaire (Bally 1997) VPW Mod

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36535 Views
9129 Downloads
4.9 From 55 reviews
276.14 MB File Size
cv_20h ROM Name
VPW, Knorr, Clark Kent Created by
VPW, Knorr, Clark Kent Artwork by
VPW, Knorr Scripting by
Bally Manufacturer
1997 Year

2 Screenshots

Join the Cirqus!

 

Many peoples favorite table, this started as a "lite" internal update by HayJay just to bring the physics and sound up to date, but then as everyone likes it people just chipped in with bits and pieces and it went from there :)

 

VPX 10.8 and VPinMame 3.6 Required

 

Update to Cirqus Voltaire by Knorr, ClarkKent, Randr, Dark & Sixtoes VR Room Version

 

VPW Clowncar

===========

HayJay: Project Lead, nFozzy/Rothbauerw physics, Fleep Sounds, Ramp rolling sounds, various fixes.
Sixtoe: VR room, rebuilt physics objects, numerous tweaks, some texture and lighting rework, project support and guidance.
Rothbauerw: VR Backglass physically working rebuild, physics and script wizardry, general assistance and tech support.
Leojreimroc - VR backglass lighting, PWM flashers, Flupper domes.
ClarkKent: Various new HQ textures, new backbox rear transfer, lock ramp adjustment.
Apophis: Project guidance, inlane cradle collision code, script support.
Iaakki: Solutions expert, script support.
RobbyKingPin - Project support and guidance.
Wylte: Script support.
Tasty Wasps: VR flipper button animation fix.
PinStratsDan: Various advice for improvements. 
jsm174: VPX Standalone support.
VPW testing: PinStratsDan, Studlygoorite, BountyBob, TastyWasps, Shaggysrsg, RobbyKingPin, Fluffhead

A big thank you to Knorr and ClarkKent for allowing us to update this table. 

https://www.ipdb.org/machine.cgi?id=4059
https://vpuniverse.com/files/file/15998-cirqus-voltaire-bally-1997-b2s-with-full-dmd/
Contact Author First.
10.8 required
Yes

What's New in Version 1.1   See changelog

Released

'1.0.1 HayJay: VR Cab mode fix, More Ball Rolling Sounds, Added ball entry sounds to both juggler locks
'1.0.2 Rothbauerw: Modified the RM Kick code, Removed backglass timer for the spinner when not in VR to reduce some of the scripting load, Tweaked the popper kick out
'1.0.3 HayJay: Ball stacking in plunger lane issue resolved, Slingshot threshold adjusted to 1.5, Commented out lines 1482 and 1538 (buy-in conflict with plunger that added extra player on plunge), Plastic Ramp - better trigger placements and pitch adjustment
'1.0.4 Iaakki: Reworked the GI fading and tied ramps to it
'1.0.5 HayJay: Tweaked back wall for correct orbit flow, Replaced Flipper Mesh/Image, New default ball image, Replaced Menagerie ball image
'1.0.6 HayJay: OutPost difficutly option added, Some user options and rules added (F12), Replaced Pop Bumpers, Backglass fix for standalone, Fixed ball getting stuck between lower bumper and peg
'1.0.7 HayJay: Updated to new flipper physics, Adjusted start/end angles
'1.0.8 apophis: Updated solenoid handling to not use core.vbs. (UseSolenoids=0)
'1.0.9 HayJay: Readjusted Start/End angles
'1.0.10 HayJay: Ringmaster magnet fix
'1.0.11 apophis: Revert back to sol callback arrays as they now have a better solution integrated in VPX.
'1.0.12 HayJay: Flipper Tricks Difficulty selector in user options (F12), Menagerie Ball selector in user options (F12)
'1.0.13 HayJay: Decreased intensity of bumper lights, Replaced ramp flap textures (HauntFreaks, Passion4Pins)
'1.0.14 HayJay: Menagerie cage adjustment for ball to rest quicker, higher res textures for metals (Hauntfreaks)
'1.0.15 HayJay: Playfield Reflections added
'1.1 Release

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TheRetroKing

   0 of 4 members found this review helpful 0 / 4 members

Love this table Thanks VPW. I am having problems with the ball getting stuck by the ring leader. Freezes by the green ball still and always wants to select more than one player after ball drain? 

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Sakurarozu

· Edited by Sakurarozu

   0 of 1 member found this review helpful 0 / 1 member

oh one of the favorite tables! thank you! 

 

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skyflux

  

Thank you so much for this, especially the authentic bumpers (HayJay). I never thought that would be implemented. This is my favorite game of all time, so it's much appreciated.

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jestermgee

  

So I had the older BigusMod of this table and for the life of me I could never get the neon lighting on right ball chuit to not blow out half the screen. Also, the plunger refused to work with my analog plunger. 

Updated it to this one and everything is now working a treat and looks amazing, well done on this updated version. Quite a fun one to play, never really played it much due to the issues I couldn't fix. 

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Blamer

· Edited by Blamer

  

I never liked the digital versions of this table... before this one.

And VR feels fantastic!

Thanks a lot

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This is absolutely incredible. It feels like the most realistic table I have played yet. Thank you!

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POKE78

  

Amazing job👏 Takes this table to a whole new level🤝 Thanks alot for great effort🍻

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Kryne

  

Absolutely AMAZING. Had to just sit and stare at it for 5 minutes and enjoy the table for just how it looks, You guys have done an amazing job as always.

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Okay, I kinda got lost playing this one for a while, haha.  This was a fantastic build, and yet VPW managed to work their magic on this to make it even better!  Thanks guys, without your efforts I would never have to opportunity to play and enjoy all these great tables.  

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jeffreco

  

This is INSANE!  I never paid much attention to this table before, but I started this version up for the first time and before I knew it an hour had gone by!  My new demo table for sure!  Thanks for the last week VPW!  It's been an embarrassment of riches! 

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brefreez

  

looks and plays sooooooooooooooooooooooooooo good, thank you to all involved for your time and hard work on this beauty.

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Andurian

· Edited by Andurian

  

VPW released my favorite table on my birthday.  Occasionally there's something right about the world.

The lighting on this is amazing, and the physics is as realistic as I've seen.

Thanks!

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LANFEUSTER

· Edited by LANFEUSTER

  

Perfect makeover and VR rendering 👍

It plays just as it should.

I hope to see the same treatment for FUNHOUSE, TZ and TAF one day 🤞

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RacerRecords

  

I know i use this all the time but you guys really do mind blowing stuff!!

 

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Foxian

  

It is joy to play. Huge thanks to all who created it for all of us to enjoy it's splendor. Also important to mention is that it is a very interesting table from Williams. So again thanks to all and wish you good health.

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Shmacks

  

This is one of my absolute favorite tables.  Thank you for all of the time and effort that must have gone into this.

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eliory

· Edited by eliory

  

You guys are amazing, there are no words to express how much I appreciate you.

Thank you very much. Many thanks. ❤️

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Craftedw

  

Wow! Fantastic work!  I won't be playing this table in FX3 anymore!

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