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Johnny Mnemonic (Williams 1995)

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6845 Downloads
4.9 From 29 reviews
305.04 MB File Size
jm_12r ROM Name
VPW Created by
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VPW Scripting by
Williams Manufacturer
1995 Year

2 Screenshots

"The Ultimate Hard (Pinball Machine) Drive"

 

The latest in Sixtoe's "lets build the hardest machines in pinball", VPW are proud to present Johnny Mnemonic by Williams!

 

v1.1 - Brighter default environment lighting. Improved ramp textures, decals, and refractions. Some mesh optimizations. 
Fixed: playfield reflections, EB buy-in button, and Access Code 2 insert light

 

This was started way back in April 2021 because, like Iron Man, there wasn't an accurate version available, with the only available version being an old vp9 conversion. Sixtoe prefers to work on tables which don't have a "modern" version, so the process began to build from the ground up using all new assets.


It was finished to a certain point quite a while ago but we decided to wait for VPX and Niwaks toolkit project to catch up before going for another big render job, so it's sat there for about a year waiting, but now everything has caught up so here it is!
Like Iron Man, this is known as being an incredibly fast, brutal and unforgiving machine, don't expect many long games!

 

VPW Hackers

==========

Sixtoe - Table-side full scratch build and scripting, VR Room - Dolphin Wrangler.
Tomate - Graphics modeling and rendering - 3D Street Preacher.
Apophis - Toolkit script-side integration, miscellanious script magic, ramp refraction probes - Neuromancer.
Iaakki - Glove, Matrix and Diverter - Handy Man.
Flux - Various Tweaks and assistance - LoTek Support.

Niwak - Blender Toolkit.

EBisLit - Playfield images.
Clark Kent - Plastic scans.
Baldgeek - Buying JM Glove.
Dazz - 3D Scanning JM Glove.
Leojreimroc - VR Backglass.
Scampa123 & RobbyKingPin - Tweaks.
Testing - PinStratsDan, Lumi, Tastywasps, Luk, BountyBob, bietekwiet, Clark Kent, CalleV, jsm174 - VPW Yakuza

Toxie - VPX and pushing out the newest 10.8 as a beta so we could release.

 

This uses a heavily modified version of DJRobX's glove and matrix code from Alessio/DJRobX/Ninnuzzu's version.
 

THIS RELEASE NEEDS AT LEAST VPX 10.8 BETA 5 and VPinMAME 3.6

https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1347-3d585e7

THIS RELEASE ALSO NEEDS VPinMAME 3.6 TO GET BEST RESULTS
https://github.com/vpinball/pinmame/releases/tag/v3.6-369-102e419
 (it's recommended to get a newer build from github actions though)

https://www.ipdb.org/machine.cgi?id=3683
https://vpuniverse.com/files/file/13622-johnny-mnemonic-williams-1995-b2s-with-full-dmd/
Contact Author First.
10.8 required
Yes

What's New in Version 1.1   See changelog

Released

'v1.0.1 - Sixtoe - Deleted playfield mesh, set parts primitive to static, tweaked diverter to stop ball cradle, fixed refraction probe on ramp layer 3, 
'v1.0.2 - Sixtoe - Added material to all the lightmaps, for some reason none of them had it?!? Hooked up rail prims to room lighting,
'v1.0.3 - tomate - Added a new 4k batch with brighter room and some performance improvements (hopefully), added new baked ramps textures, fixed l13 insert, room brightness range expanded (thanks apophis!), added refraction probes to ramps
'v1.0.4 - apophis - Made all "Part" bakemaps static. Made all decals have active material. Fixed some ramp DB issues. Added rampMaterial to RoomBrightnessMtlArray. Separated Layer1_BM_room so that no refactions are on the slopes. Added spinner sw48 back into the table, included sound effect. Set all GI light z to 20. Removed warmup primitives. GloveRailPrim_001 lightmap names. Set GloveMagWall.timerinterval=10 in script. Fixed VRRoom choice range. 
'v1.0.5 - tomate - Added fixed batch, added refraction probes to ramps
'v1.0.6 - apophis - Made all "Part" bakemaps static. Made all decals have active material. Removed warmup primitives. Fixed GloveRailPrim_001 lightmap names. Fixed ball reject issue at glove VUK. Fixed EB buy-in button issue.
'v1.0.7 - Sixtoe - Split ramp prim to fix refractions, dropped ramp entrance decal prims -0.001
'v1.0.8 - tomate - added fixed batch, added refraction probes to ramps
'v1.0.9 - apophis - Made all "Part" bakemaps static. Made all decals have active material. Removed warmup primitives. Fixed GloveRailPrim_001 lightmap names. Fixed sw78 orientation.
'v1.0.10 - Sixtoe - Split ramp prim to fix refractions, tweaked ramp material
'v1.1 Release

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