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Goldeneye (Sega 1996) VPW Mod

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89018 Views
21803 Downloads
4.9 From 46 reviews
306.23 MB File Size
gldneye ROM Name
JPJ, Team PP, VPW Created by
Sega Manufacturer
1996 Year

3 Screenshots

No more foreplay…

 

Astronasty is a big fan of JPJs original release of Goldeneye and after receiving a clean playfield stitch from EBisLit he decided to pull the trigger on the mod. We gave it a full shake down by updating with nFozzy physics, Flupper domes, 3D inserts, Fleep sound effects, new ramp textures, GI lighting and shadows improvements, Radar dish enhancements, a VR room, and more. The pleasure will be all yours.

 

Based on the VPX table by JPJ, Team PP and many more

 

VPW Team

  • Project lead: Astronasty
  • Playfield cleanup: Astronasty, EBisLit
  • Physics: Fluffhead35, Apophis
  • Sound effects: Fluffhead35
  • 3D Inserts: EBisLit, Oqqsan
  • Dynamic Shadows: Wylte
  • VR Room and Backglass: Leojreimroc, Sixtoe
  • Lighting: Hauntfreaks, Sixtoe
  • GI control update: Iaakki
  • Radar dish updates: Apophis, Oqqsan
  • Flasher dome updates: Apophis, Leojreimroc
  • Script fixes: Oqqsan, Apophis
  • Desktop background: Oqqsan
  • Ramp updates: Tomate
  • Testing: VPW team, 1 day by Rik

 

Required Software (64-bit versions):

 

Edited by VPinWorkshop
Added required software links


Permission from ORIGINAL Author(s)?

Yes
written permission received.

Allow file to be included on a VPUniverse downloader app?

Yes
https://www.ipdb.org/machine.cgi?id=3792
https://vpuniverse.com/files/file/12928-goldeneye-sega-1996-b2s-full-dmd/
Contact Author First.
10.8 required
Yes

What's New in Version 1.2.1   See changelog

Released

Flipper activation fix. (Thanks Niwak and Gitfool!)

User Feedback

Recommended Comments



Screamingdemon

Posted

Hey Guys. Great table.

 

Is the a way to disable the option to select "novice" at the start of each new

game.

pcraenme

Posted

On 9/6/2026 at 1:14 AM, choaffable said:

In the latest VPX beta, I'm still getting the dead flippers. I can choose the kind of game I want, but once the ball launches, the flippers do not respond. 
I deleted nvram and cache and same result. Am I missing something?

I have the same issue in BGFX 10.8.1. As soon as I enable the B2S plugin (to use the serum file), flippers stop working. When I disable the B2S plugin, flippers work again.

Lroy

Posted (edited)

Many thanks for the update. Really hoping the sat dish finally works for me and releases the ball when it is supposed to.

 

*update* Just tried a game and sadly the ball still won’t release from the Sat Dish when your satellite multi-ball is over. Table just looks for ball and then releases another into the shooter lane - rinse repeat. I appreciate this must be because I am not using a beta pre-release version of VPinMame.

Edited by Lroy
Spacegoogie

Posted

On 9/9/2026 at 8:47 AM, pcraenme said:

I have the same issue in BGFX 10.8.1. As soon as I enable the B2S plugin (to use the serum file), flippers stop working. When I disable the B2S plugin, flippers work again.

I'm not alone! lol.

Thalamus

Posted

Thanks for the update.

rkader

Posted

bgfx vpx 10.8.1.6120 
Just tested with plugin.b2s on with scoreview options toggled ON.
I got no problems. Maybe older build?

 

strung3

Posted

I am running this table on vpx bgfx and i can't use flippers after I select regular. 

 

Do you have a workaround ?

 

Thanks


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